Update example: shapes_splines_drawing

This commit is contained in:
Ray 2023-11-09 02:01:00 +01:00
parent ed2ac2ae79
commit c69b89cc42
2 changed files with 73 additions and 34 deletions

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@ -13,6 +13,9 @@
#include "raylib.h" #include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h" // Required for UI controls
#include <stdlib.h> // Required for: NULL #include <stdlib.h> // Required for: NULL
#define MAX_SPLINE_POINTS 32 #define MAX_SPLINE_POINTS 32
@ -46,11 +49,11 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - splines drawing"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - splines drawing");
Vector2 points[MAX_SPLINE_POINTS] = { Vector2 points[MAX_SPLINE_POINTS] = {
{ 100.0f, 200.0f }, { 50.0f, 400.0f },
{ 300.0f, 400.0f }, { 160.0f, 220.0f },
{ 500.0f, 300.0f }, { 340.0f, 380.0f },
{ 700.0f, 100.0f }, { 520.0f, 60.0f },
{ 200.0f, 100.0f }, { 710.0f, 260.0f },
}; };
int pointCount = 5; int pointCount = 5;
@ -59,15 +62,19 @@ int main(void)
Vector2 *selectedControlPoint = NULL; Vector2 *selectedControlPoint = NULL;
Vector2 *focusedControlPoint = NULL; Vector2 *focusedControlPoint = NULL;
int splineType = SPLINE_LINEAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier
// Cubic Bezier control points initialization // Cubic Bezier control points initialization
ControlPoint control[MAX_SPLINE_POINTS] = { 0 }; ControlPoint control[MAX_SPLINE_POINTS] = { 0 };
for (int i = 0; i < pointCount - 1; i++) for (int i = 0; i < pointCount - 1; i++)
{ {
control[i].start = (Vector2){ points[i].x - 20, points[i].y - 20 }; control[i].start = (Vector2){ points[i].x + 50, points[i].y };
control[i].end = (Vector2){ points[i + 1].x + 20, points[i + 1].y + 20 }; control[i].end = (Vector2){ points[i + 1].x - 50, points[i + 1].y };
} }
// Spline config variables
float splineThickness = 8.0f;
int splineTypeActive = SPLINE_LINEAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier
bool splineTypeEditMode = false;
bool splineHelpersActive = true;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
@ -104,7 +111,7 @@ int main(void)
} }
// Cubic Bezier spline control points logic // Cubic Bezier spline control points logic
if ((splineType == SPLINE_BEZIER) && (focusedPoint == -1)) if ((splineTypeActive == SPLINE_BEZIER) && (focusedPoint == -1))
{ {
// Spline control point focus and selection logic // Spline control point focus and selection logic
for (int i = 0; i < pointCount; i++) for (int i = 0; i < pointCount; i++)
@ -133,10 +140,10 @@ int main(void)
} }
// Spline selection logic // Spline selection logic
if (IsKeyPressed(KEY_ONE)) splineType = 0; if (IsKeyPressed(KEY_ONE)) splineTypeActive = 0;
else if (IsKeyPressed(KEY_TWO)) splineType = 1; else if (IsKeyPressed(KEY_TWO)) splineTypeActive = 1;
else if (IsKeyPressed(KEY_THREE)) splineType = 2; else if (IsKeyPressed(KEY_THREE)) splineTypeActive = 2;
else if (IsKeyPressed(KEY_FOUR)) splineType = 3; else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = 3;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
@ -145,29 +152,44 @@ int main(void)
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
if (splineType == SPLINE_LINEAR) if (splineTypeActive == SPLINE_LINEAR)
{ {
// Draw spline: linear // Draw spline: linear
DrawSplineLinear(points, pointCount, 2.0f, RED); DrawSplineLinear(points, pointCount, splineThickness, RED);
} }
else if (splineType == SPLINE_BASIS) else if (splineTypeActive == SPLINE_BASIS)
{ {
// Draw spline: basis // Draw spline: basis
DrawSplineBasis(points, pointCount, 2.0f, RED); DrawSplineBasis(points, pointCount, splineThickness, RED); // Provide connected points array
//for (int i = 0; i < (pointCount - 3); i++) DrawSplineBasisSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, BLUE);
/*
for (int i = 0; i < (pointCount - 3); i++)
{
// Drawing individual segments, not considering thickness connection compensation
DrawSplineSegmentBasis(points[i], points[i + 1], points[i + 2], points[i + 3], splineThickness, MAROON);
}
*/
} }
else if (splineType == SPLINE_CATMULLROM) else if (splineTypeActive == SPLINE_CATMULLROM)
{ {
// Draw spline: catmull-rom // Draw spline: catmull-rom
DrawSplineCatmullRom(points, pointCount, 2.0f, RED); DrawSplineCatmullRom(points, pointCount, splineThickness, RED); // Provide connected points array
//for (int i = 0; i < (pointCount - 3); i++) DrawSplineCatmullRomSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, Fade(BLUE, 0.4f));
/*
for (int i = 0; i < (pointCount - 3); i++)
{
// Drawing individual segments, not considering thickness connection compensation
DrawSplineSegmentCatmullRom(points[i], points[i + 1], points[i + 2], points[i + 3], splineThickness, MAROON);
}
*/
} }
else if (splineType == SPLINE_BEZIER) else if (splineTypeActive == SPLINE_BEZIER)
{ {
// Draw spline: cubic-bezier (with control points) // Draw spline: cubic-bezier (with control points)
for (int i = 0; i < pointCount - 1; i++) for (int i = 0; i < pointCount - 1; i++)
{ {
DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], 10.0f, RED); // Drawing individual segments, not considering thickness connection compensation
DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], splineThickness, RED);
// Every cubic bezier point should have two control points // Every cubic bezier point should have two control points
DrawCircleV(control[i].start, 4, GOLD); DrawCircleV(control[i].start, 4, GOLD);
@ -178,22 +200,39 @@ int main(void)
DrawLineEx(points[i + 1], control[i].end, 1.0, LIGHTGRAY); DrawLineEx(points[i + 1], control[i].end, 1.0, LIGHTGRAY);
// Draw spline control lines // Draw spline control lines
DrawLineV(points[i], control[i].start, LIGHTGRAY); DrawLineV(points[i], control[i].start, GRAY);
DrawLineV(control[i].start, control[i].end, LIGHTGRAY); //DrawLineV(control[i].start, control[i].end, LIGHTGRAY);
DrawLineV(control[i].end, points[i + 1], LIGHTGRAY); DrawLineV(control[i].end, points[i + 1], GRAY);
} }
} }
// Draw spline key-points if (splineHelpersActive)
for (int i = 0; i < pointCount; i++)
{ {
DrawCircleV(points[i], (focusedPoint == i)? 8.0f : 5.0f, (focusedPoint == i)? BLUE: RED); // Draw spline point helpers
if ((splineType != SPLINE_LINEAR) && for (int i = 0; i < pointCount; i++)
(splineType != SPLINE_BEZIER) && {
(i < pointCount - 1)) DrawLineV(points[i], points[i + 1], LIGHTGRAY); DrawCircleLinesV(points[i], (focusedPoint == i)? 12.0f : 8.0f, (focusedPoint == i)? BLUE: DARKBLUE);
if ((splineTypeActive != SPLINE_LINEAR) &&
(splineTypeActive != SPLINE_BEZIER) &&
(i < pointCount - 1)) DrawLineV(points[i], points[i + 1], GRAY);
DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), points[i].x, points[i].y + 10, 10, BLACK);
}
} }
// Check all possible UI states that require controls lock
if (splineTypeEditMode) GuiLock();
// TODO: Draw help // Draw spline config
GuiLabel((Rectangle){ 12, 62, 140, 24 }, TextFormat("Spline thickness: %i", (int)splineThickness));
GuiSliderBar((Rectangle){ 12, 60 + 24, 140, 16 }, NULL, NULL, &splineThickness, 1.0f, 40.0f);
GuiCheckBox((Rectangle){ 12, 110, 20, 20 }, "Show point helpers", &splineHelpersActive);
GuiUnlock();
GuiLabel((Rectangle){ 12, 10, 140, 24 }, "Spline type:");
if (GuiDropdownBox((Rectangle){ 12, 8 + 24, 140, 28 }, "LINEAR;BSPLINE;CATMULLROM;BEZIER", &splineTypeActive, splineTypeEditMode)) splineTypeEditMode = !splineTypeEditMode;
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

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