diff --git a/src/rlgl.h b/src/rlgl.h index 7f9537e6..f61bb6ba 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -825,7 +825,7 @@ typedef struct rlglData { Texture2D shapesTexture; // Texture used on shapes drawing (usually a white pixel) Rectangle shapesTextureRec; // Texture source rectangle used on shapes drawing unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader) - unsigned int activeTextureId[4]; // Active texture ids to be enabled on batch drawing (0 active by default) + unsigned int activeTextureId[MAX_BATCH_ACTIVE_TEXTURES]; // Active texture ids to be enabled on batch drawing (0 active by default) unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program) unsigned int defaultFShaderId; // Default fragment shader Id (used by default shader program) Shader defaultShader; // Basic shader, support vertex color and diffuse texture