Added HTML5 games
This commit is contained in:
parent
d593bd0081
commit
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@ -57,7 +57,7 @@
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; }
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canvas.emscripten { border: 0px none; background: black; }
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#emscripten_logo {
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display: inline-block;
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@ -144,7 +144,7 @@
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<div class="emscripten" id="status">Downloading...</div>
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<span id='controls'>
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<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
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<span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"></span>
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</span>
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<div class="emscripten">
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|
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docs/games/drturtle.js
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docs/games/drturtle.js
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docs/games/illogic.js
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docs/games/illogic.js
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Before Width: | Height: | Size: 60 KiB |
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docs/games/img/game_wave_collector.png
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docs/games/img/game_wave_collector.png
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@ -4,28 +4,31 @@
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>raylib GGJ15 game: Just Do</title>
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<title>raylib HTML5 GAME</title>
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<meta name="title" content="raylib game: Just Do">
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<meta name="description" content="Just Do is a logic/puzzle videogame developed for GGJ15 using raylib. Try it!">
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<meta name="keywords" content="raylib, logic, puzzle videogames, programming, C, learn, study, simple, easy, free, open source, raysan">
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<meta name="title" content="raylib HTML5 GAME">
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<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
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<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
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<meta name="viewport" content="width=device-width">
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<!-- Open Graph data: Facebook/LinkedIn metatags for sharing -->
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<meta property="og:title" content="raylib game: Just Do"/>
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<meta property="og:image:type" content="image/png" />
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<meta property="og:image" content="http://www.raylib.com/img/just_do.png"/>
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<meta property="og:url" content="http://www.raylib.com/just_do.html" />
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<meta property="og:site_name" content="raylib game: Just Do"/>
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<meta property="og:description" content="Just Do is a logic/puzzle videogame developed for GGJ15 using raylib. Try it!"/>
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<!-- Facebook metatags for sharing -->
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<meta property="og:title" content="raylib HTML5 GAME">
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<meta property="og:image:type" content="image/png">
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<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
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<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
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<meta property="og:url" content="http://www.raylib.com/games">
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<meta property="og:site_name" content="raylib.com">
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<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
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<!-- Twitter Card -->
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<meta name="twitter:card" content="summary"/>
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<meta name="twitter:site" content="@raysan5"/>
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<meta name="twitter:title" content="raylib game: Just Do"/>
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<meta name="twitter:description" content="Just Do is a logic/puzzle videogame developed for GGJ15 using raylib. Try it!"/>
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<meta name="twitter:image" content="http://www.raylib.com/img/just_do.png"/>
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<meta name="twitter:url" content="http://www.raylib.com/just_do.html"/>
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<meta name="twitter:card" content="summary">
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<meta name="twitter:site" content="@emegemegames">
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<meta name="twitter:title" content="raylib HTML5 GAME">
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<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
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<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
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<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
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<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
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<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
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<style>
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body {
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@ -34,11 +37,27 @@
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padding: none;
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}
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.emscripten { padding-right: 0; display: block; }
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#header_part {
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width: 100%;
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height: 80px;
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background-color: #888888;
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}
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#logo {
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width:64px;
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height:64px;
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float:left;
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position:relative;
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margin:10px;
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background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);
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}
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; margin-top: 50px; }
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; }
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canvas.emscripten { border: 0px none; background: black; }
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#emscripten_logo {
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display: inline-block;
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@ -53,21 +72,18 @@
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margin-left: 20px;
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display: inline-block;
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vertical-align: top;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 5px solid rgb(235, 235, 235);
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border-right: 5px solid rgb(235, 235, 235);
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border-bottom: 5px solid rgb(235, 235, 235);
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border-top: 5px solid rgb(120, 120, 120);
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border-left: 5px solid black;
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border-right: 5px solid black;
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border-bottom: 5px solid black;
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border-top: 5px solid red;
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border-radius: 100%;
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background-color: rgb(189, 215, 46);
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background-color: rgb(245, 245, 245);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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@ -91,7 +107,7 @@
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margin-top: 30px;
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margin-left: 20px;
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font-weight: bold;
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color: rgb(120, 120, 120);
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color: rgb(40, 40, 40);
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}
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#progress {
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@ -118,40 +134,34 @@
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font-family: 'Lucida Console', Monaco, monospace;
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outline: none;
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}
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svg#Layer_1 {margin-top: 5px;}
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#logo{width:64px; height:64px; float:left; position:relative; margin:10px; background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);}
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</style>
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</head>
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<body>
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<a id="logo" href="index.htm"></a>
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<div id="header_part">
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<a id="logo" href="http://www.raylib.com"></a>
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<div class="spinner" id='spinner'></div>
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<div class="emscripten" id="status">Downloading...</div>
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<div class="spinner" id='spinner'></div>
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<div class="emscripten" id="status">Downloading...</div>
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<span id='controls'>
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<span><input type="checkbox" id="resize">Resize canvas</span>
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<span><input type="checkbox" id="pointerLock">Lock/hide mouse pointer </span>
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<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked,
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document.getElementById('resize').checked)">
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</span>
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</span>
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<span id='controls'>
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<span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"></span>
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</span>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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<textarea id="output" rows="8"></textarea>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var Module = {
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preRun: [],
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postRun: [],
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@ -159,7 +169,7 @@
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var element = document.getElementById('output');
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if (element) element.value = ''; // clear browser cache
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return function(text) {
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text = Array.prototype.slice.call(arguments).join(' ');
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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@ -173,7 +183,7 @@
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};
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})(),
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printErr: function(text) {
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text = Array.prototype.slice.call(arguments).join(' ');
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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if (0) { // XXX disabled for safety typeof dump == 'function') {
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dump(text + '\n'); // fast, straight to the real console
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} else {
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@ -182,12 +192,10 @@
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},
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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@ -227,17 +235,5 @@
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};
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</script>
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<script async type="text/javascript" src="just_do.js"></script>
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<!-- Google Analytics tracking code -->
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<script>
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(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
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(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
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m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
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})(window,document,'script','http://www.google-analytics.com/analytics.js','ga');
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ga('create', 'UA-45733555-1', 'raylib.com');
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ga('require', 'linkid', 'linkid.js');
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ga('send', 'pageview');
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</script>
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</body>
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</html>
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docs/games/just_do.js
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docs/games/just_do.js
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docs/games/koala_seasons.data
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docs/games/koala_seasons.data
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; }
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canvas.emscripten { border: 0px none; background: black; }
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#emscripten_logo {
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display: inline-block;
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@ -144,7 +144,7 @@
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<div class="emscripten" id="status">Downloading...</div>
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<span id='controls'>
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<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
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<span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"></span>
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</span>
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<div class="emscripten">
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@ -234,6 +234,6 @@
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};
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};
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</script>
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<script async type="text/javascript" src="illogic.js"></script>
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<script async type="text/javascript" src="koala_seasons.js"></script>
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</body>
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</html>
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docs/games/koala_seasons.js
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docs/games/koala_seasons.js
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@ -144,7 +144,7 @@
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<div class="emscripten" id="status">Downloading...</div>
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<span id='controls'>
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<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
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<span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"></span>
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</span>
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<div class="emscripten">
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@ -1,238 +0,0 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>raylib running on web</title>
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<meta name="title" content="raylib runing on web">
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<meta name="description" content="raylib is a simple and easy-to-use library to learn videogames programming.">
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<meta name="keywords" content="raylib, videogames, programming, C, C++, library, learn, study, simple, easy, free, open source, raysan">
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<meta name="viewport" content="width=device-width">
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<!-- Facebook metatags for sharing -->
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<meta property="og:title" content="raylib"/>
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<meta property="og:image:type" content="image/png" />
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<meta property="og:image" content="http://www.raylib.com/img/ln_raylib_logo.png"/>
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<meta property="og:image" content="http://www.raylib.com/img/fb_raylib_logo.png"/>
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<meta property="og:url" content="http://www.raylib.com" />
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<meta property="og:site_name" content="raylib"/>
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<meta property="og:description" content="raylib is a simple and easy-to-use library to learn videogames programming. "/>
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<style>
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body {
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font-family: arial;
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margin: 0;
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padding: none;
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}
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.emscripten { padding-right: 0; display: block; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; margin-top: 50px; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; }
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#emscripten_logo {
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display: inline-block;
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margin: 0;
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}
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.spinner {
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height: 30px;
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width: 30px;
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margin: 0;
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margin-top: 20px;
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margin-left: 20px;
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display: inline-block;
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vertical-align: top;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 5px solid rgb(235, 235, 235);
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border-right: 5px solid rgb(235, 235, 235);
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border-bottom: 5px solid rgb(235, 235, 235);
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border-top: 5px solid rgb(120, 120, 120);
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border-radius: 100%;
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background-color: rgb(189, 215, 46);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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#status {
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display: inline-block;
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vertical-align: top;
|
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margin-top: 30px;
|
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margin-left: 20px;
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font-weight: bold;
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color: rgb(120, 120, 120);
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}
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#progress {
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height: 20px;
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width: 30px;
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}
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#controls {
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display: inline-block;
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float: right;
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vertical-align: top;
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margin-top: 30px;
|
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margin-right: 20px;
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}
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#output {
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width: 100%;
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height: 140px;
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margin: 0 auto;
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margin-top: 10px;
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display: block;
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background-color: black;
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color: rgb(37, 174, 38);
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font-family: 'Lucida Console', Monaco, monospace;
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outline: none;
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}
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svg#Layer_1 {margin-top: 5px;}
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#logo{width:64px; height:64px; float:left; position:relative; margin:10px; background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);}
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</style>
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</head>
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<body>
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||||
<a id="logo" href="index.html"></a>
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||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
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||||
|
||||
<span id='controls'>
|
||||
<span><input type="checkbox" id="resize">Resize canvas</span>
|
||||
<span><input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer </span>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked,
|
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document.getElementById('resize').checked)">
|
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</span>
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</span>
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<div class="emscripten">
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||||
<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
|
||||
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
|
||||
<!-- raylib demo code -->
|
||||
<script async type="text/javascript" src="raylib_demo.js"></script>
|
||||
|
||||
<!-- Google Analytics tracking code -->
|
||||
<script>
|
||||
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
|
||||
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
|
||||
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
|
||||
})(window,document,'script','http://www.google-analytics.com/analytics.js','ga');
|
||||
|
||||
ga('create', 'UA-45733555-1', 'raylib.com');
|
||||
ga('require', 'linkid', 'linkid.js');
|
||||
ga('send', 'pageview');
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
File diff suppressed because one or more lines are too long
Binary file not shown.
File diff suppressed because one or more lines are too long
@ -4,26 +4,26 @@
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>King GameJam - Skully Escape</title>
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="Skully Escape">
|
||||
<meta name="description" content="Skully Escape, new raylib videogame, developed during the King GameJam in Barcelona">
|
||||
<meta name="keywords" content="skully, raylib, gamejam, King, programming, C, C++, library, learn, videogames">
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="Skully Escape">
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games/skully_escape.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="Skully Escape, new raylib videogame, developed during the King GameJam in Barcelona">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="Koala Seasons">
|
||||
<meta name="twitter:description" content="Skully Escape, new raylib videogame, developed during the King GameJam in Barcelona">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
@ -55,8 +55,9 @@
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
canvas.emscripten { border: 0px none; background: black; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
@ -71,21 +72,18 @@
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
|
||||
border-left: 5px solid rgb(235, 235, 235);
|
||||
border-right: 5px solid rgb(235, 235, 235);
|
||||
border-bottom: 5px solid rgb(235, 235, 235);
|
||||
border-top: 5px solid rgb(120, 120, 120);
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(189, 215, 46);
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
@ -109,7 +107,7 @@
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(120, 120, 120);
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
@ -127,12 +125,12 @@
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 200px;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: white;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
@ -146,7 +144,7 @@
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
@ -164,7 +162,6 @@
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
@ -195,12 +192,10 @@
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
@ -240,17 +235,5 @@
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="skully_escape.js"></script>
|
||||
|
||||
<!-- Google Analytics tracking code -->
|
||||
<script>
|
||||
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
|
||||
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
|
||||
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
|
||||
})(window,document,'script','http://www.google-analytics.com/analytics.js','ga');
|
||||
|
||||
ga('create', 'UA-45733555-1', 'raylib.com');
|
||||
ga('require', 'linkid', 'linkid.js');
|
||||
ga('send', 'pageview');
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
115372
docs/games/skully_escape.js
115372
docs/games/skully_escape.js
File diff suppressed because one or more lines are too long
14030
docs/games/wave_collector.data
Normal file
14030
docs/games/wave_collector.data
Normal file
File diff suppressed because one or more lines are too long
@ -57,7 +57,7 @@
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
canvas.emscripten { border: 0px none; background: black; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
@ -144,7 +144,7 @@
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
@ -234,6 +234,6 @@
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="raylib_zerouno.js"></script>
|
||||
<script async type="text/javascript" src="wave_collector.js"></script>
|
||||
</body>
|
||||
</html>
|
70971
docs/games/wave_collector.js
Normal file
70971
docs/games/wave_collector.js
Normal file
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user