Update textures.c
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@ -2170,7 +2170,7 @@ Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorsCount)
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}
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}
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UnloadImagePixels(pixels);
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UnloadImageColors(pixels);
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}
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*colorsCount = palCount;
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@ -2187,7 +2187,7 @@ void UnloadImageColors(Color *colors)
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// Unload colors palette loaded with LoadImagePalette()
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void UnloadImagePalette(Color *colors)
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{
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RL_FREE(palette);
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RL_FREE(colors);
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}
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// Get pixel data from image as Vector4 array (float normalized)
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