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README.md
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README.md
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<img src="http://www.raylib.com/favicon.ico" width=256>
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<img src="http://www.raylib.com/favicon.ico" width=256>
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raylib
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=======
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about
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about
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-----
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-----
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@ -12,7 +8,7 @@ raylib is a simple and easy-to-use library to learn C videogames programming.
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raylib is highly inspired by Borland BGI graphics lib (more specifically WinBGI) and by XNA framework.
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raylib is highly inspired by Borland BGI graphics lib (more specifically WinBGI) and by XNA framework.
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Allegro and SDL have also been analyzed for reference.
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Allegro and SDL have also been analyzed for reference.
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Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.htm)
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Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.php)
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history
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history
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* Basic 3D Support (camera, basic models, OBJ models, etc)
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* Basic 3D Support (camera, basic models, OBJ models, etc)
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* Powerful Text module with SpriteFonts support
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* Powerful Text module with SpriteFonts support
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raylib uses on its core module the outstanding [GLFW3] (http://glfw.org/) library. The best option by far I found for
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raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for
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window/context and input management (clean, focused, great license, well documented, modern, ...).
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window/context and input management (clean, focused, great license, well documented, modern, ...).
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raylib is licensed under a zlib/libpng license like GLFW3. View [LICENSE] (link to license file).
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raylib is licensed under a zlib/libpng license like GLFW3. View [LICENSE] (https://github.com/raysan5/raylib/blob/master/LICENSE.md).
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tool requirements
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tool requirements
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------------------
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------------------
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@ -101,7 +97,7 @@ contact
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If you are using raylib and you enjoy it, please, [let me know][raysan5].
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If you are using raylib and you enjoy it, please, [let me know][raysan5].
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If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.htm)
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If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.php)
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acknowledgments
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acknowledgments
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---------------
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