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<img src="http://www.raylib.com/favicon.ico" width=256> <img src="http://www.raylib.com/favicon.ico" width=256>
raylib
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about about
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raylib is highly inspired by Borland BGI graphics lib (more specifically WinBGI) and by XNA framework. raylib is highly inspired by Borland BGI graphics lib (more specifically WinBGI) and by XNA framework.
Allegro and SDL have also been analyzed for reference. Allegro and SDL have also been analyzed for reference.
Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.htm) Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.php)
history history
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* Basic 3D Support (camera, basic models, OBJ models, etc) * Basic 3D Support (camera, basic models, OBJ models, etc)
* Powerful Text module with SpriteFonts support * Powerful Text module with SpriteFonts support
raylib uses on its core module the outstanding [GLFW3] (http://glfw.org/) library. The best option by far I found for raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for
window/context and input management (clean, focused, great license, well documented, modern, ...). window/context and input management (clean, focused, great license, well documented, modern, ...).
raylib is licensed under a zlib/libpng license like GLFW3. View [LICENSE] (link to license file). raylib is licensed under a zlib/libpng license like GLFW3. View [LICENSE] (https://github.com/raysan5/raylib/blob/master/LICENSE.md).
tool requirements tool requirements
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If you are using raylib and you enjoy it, please, [let me know][raysan5]. If you are using raylib and you enjoy it, please, [let me know][raysan5].
If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.htm) If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.php)
acknowledgments acknowledgments
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