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Ray 2013-11-19 00:14:40 +01:00
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<img src="http://www.raylib.com/favicon.ico" width=256>
raylib
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about
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raylib is highly inspired by Borland BGI graphics lib (more specifically WinBGI) and by XNA framework.
Allegro and SDL have also been analyzed for reference.
Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.htm)
Want to see how easy is making games with raylib? Jump to [code examples!] (http://www.raylib.com/examples.php)
history
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* Basic 3D Support (camera, basic models, OBJ models, etc)
* Powerful Text module with SpriteFonts support
raylib uses on its core module the outstanding [GLFW3] (http://glfw.org/) library. The best option by far I found for
raylib uses on its core module the outstanding [GLFW3] (http://www.glfw.org/) library. The best option by far I found for
window/context and input management (clean, focused, great license, well documented, modern, ...).
raylib is licensed under a zlib/libpng license like GLFW3. View [LICENSE] (link to license file).
raylib is licensed under a zlib/libpng license like GLFW3. View [LICENSE] (https://github.com/raysan5/raylib/blob/master/LICENSE.md).
tool requirements
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If you are using raylib and you enjoy it, please, [let me know][raysan5].
If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.htm)
If you feel you can help, then, [helpme!] (http://www.raylib.com/helpme.php)
acknowledgments
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- Elendow
[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"