cmake: Update CMake project template with docs and web (#2274)
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cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
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cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
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project(example)
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project(example)
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# Set this to the minimal version you want to support
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# Dependencies
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find_package(raylib 3.0 QUIET) # Let CMake search for a raylib-config.cmake
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find_package(raylib 4.0.0 QUIET) # QUIET or REQUIRED
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# You could change the QUIET above to REQUIRED and remove this if() clause
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# This part downloads raylib and builds it if it's not installed on your system
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if (NOT raylib_FOUND) # If there's none, fetch and build raylib
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if (NOT raylib_FOUND) # If there's none, fetch and build raylib
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include(FetchContent)
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include(FetchContent)
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FetchContent_Declare(
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FetchContent_Declare(
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raylib
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raylib
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URL https://github.com/raysan5/raylib/archive/master.tar.gz
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URL https://github.com/raysan5/raylib/archive/refs/tags/4.0.0.tar.gz
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)
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)
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FetchContent_GetProperties(raylib)
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FetchContent_GetProperties(raylib)
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if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
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if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
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set(FETCHCONTENT_QUIET NO)
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set(FETCHCONTENT_QUIET NO)
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FetchContent_Populate(raylib)
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FetchContent_Populate(raylib)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
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# build raylib
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add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
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add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
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endif()
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endif()
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endif()
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endif()
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# This is the main part:
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# Our Project
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add_executable(${PROJECT_NAME} core_basic_window.c)
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add_executable(${PROJECT_NAME} core_basic_window.c)
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#set(raylib_VERBOSE 1)
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#set(raylib_VERBOSE 1)
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target_link_libraries(${PROJECT_NAME} raylib)
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target_link_libraries(${PROJECT_NAME} raylib)
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# Web Configurations
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if (${PLATFORM} STREQUAL "Web")
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# Tell Emscripten to build an example.html file.
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set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
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endif()
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# Checks if OSX and links appropriate frameworks (Only required on MacOS)
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# Checks if OSX and links appropriate frameworks (Only required on MacOS)
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if (APPLE)
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if (APPLE)
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target_link_libraries(${PROJECT_NAME} "-framework IOKit")
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target_link_libraries(${PROJECT_NAME} "-framework IOKit")
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target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
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target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
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target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
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target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
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endif()
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endif()
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# That's it! You should have an example executable that you can run. Have fun!
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29
projects/CMake/README.md
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projects/CMake/README.md
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# raylib CMake Project
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This provides a base project template which builds with [CMake](https://cmake.org).
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## Usage
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To compile the example, use one of the following dependending on your build target...
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### Desktop
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Use the following to build for desktop:
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``` bash
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mkdir build
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cd build
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cmake ..
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make
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```
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### Web
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Compiling for the web requires the [Emscripten SDK](https://emscripten.org/docs/getting_started/downloads.html):
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``` bash
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mkdir build
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cd build
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emcmake cmake .. -DPLATFORM=Web -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXE_LINKER_FLAGS="-s USE_GLFW=3" -DCMAKE_EXECUTABLE_SUFFIX=".html"
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emmake make
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```
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@ -1,57 +1,56 @@
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/*******************************************************************************************
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/*******************************************************************************************
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*
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*
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* raylib [core] example - Basic window
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* raylib [core] example - Basic window (adapted for HTML5 platform)
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*
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*
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* Welcome to raylib!
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* This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI
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* As you will notice, code structure is slightly diferent to the other examples...
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* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
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*
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* This example has been created using raylib 1.3 (www.raylib.com)
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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*
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********************************************************************************************/
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********************************************************************************************/
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#include "raylib.h"
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#include "raylib.h"
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void); // Update and Draw one frame
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//----------------------------------------------------------------------------------
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// Main Enry Point
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//----------------------------------------------------------------------------------
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int main()
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int main()
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{
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{
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// Initialization
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// Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60);
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#else
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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{
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// Update
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UpdateDrawFrame();
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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}
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#endif
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// De-Initialization
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -60,3 +59,25 @@ int main()
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return 0;
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return 0;
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}
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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@ -6,7 +6,7 @@ IDE | Platform(s) | Source | Example(s)
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----| ------------| :-------: | :-----:
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----| ------------| :-------: | :-----:
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[4coder](http://4coder.net/) | Windows | ❌ | ✔️
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[4coder](http://4coder.net/) | Windows | ❌ | ✔️
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[Builder](https://wiki.gnome.org/Apps/Builder) | Linux | ❌ | ✔️
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[Builder](https://wiki.gnome.org/Apps/Builder) | Linux | ❌ | ✔️
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[CMake](https://cmake.org/) | Windows, Linux, macOS | ✔️ | ✔️
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[CMake](https://cmake.org/) | Windows, Linux, macOS, Web | ✔️ | ✔️
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[CodeBlocks](http://www.codeblocks.org/) | Windows, Linux, macOS | ❌ | ✔️
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[CodeBlocks](http://www.codeblocks.org/) | Windows, Linux, macOS | ❌ | ✔️
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[Geany](https://www.geany.org/) | Windows, Linux | ✔️ | ✔️
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[Geany](https://www.geany.org/) | Windows, Linux | ✔️ | ✔️
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[Notepad++](https://notepad-plus-plus.org/) | Windows | ✔️ | ✔️
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[Notepad++](https://notepad-plus-plus.org/) | Windows | ✔️ | ✔️
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