mirror of https://github.com/raysan5/raylib
Merge branch 'master' of https://github.com/raysan5/raylib
This commit is contained in:
commit
c0c2e28c1b
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@ -3909,28 +3909,6 @@
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}
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]
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},
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{
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"name": "GetCameraMatrix",
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"description": "Get camera transform matrix (view matrix)",
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"returnType": "Matrix",
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"params": [
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{
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"type": "Camera",
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"name": "camera"
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}
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]
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},
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{
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"name": "GetCameraMatrix2D",
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"description": "Get camera 2d transform matrix",
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"returnType": "Matrix",
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"params": [
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{
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"type": "Camera2D",
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"name": "camera"
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}
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]
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},
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{
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"name": "GetWorldToScreen",
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"description": "Get the screen space position for a 3d world space position",
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@ -3946,21 +3924,6 @@
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}
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]
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},
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{
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"name": "GetScreenToWorld2D",
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"description": "Get the world space position for a 2d camera screen space position",
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"returnType": "Vector2",
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"params": [
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{
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"type": "Vector2",
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"name": "position"
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},
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{
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"type": "Camera2D",
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"name": "camera"
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}
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]
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},
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{
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"name": "GetWorldToScreenEx",
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"description": "Get size position for a 3d world space position",
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@ -3999,6 +3962,43 @@
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}
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]
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},
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{
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"name": "GetScreenToWorld2D",
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"description": "Get the world space position for a 2d camera screen space position",
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"returnType": "Vector2",
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"params": [
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{
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"type": "Vector2",
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"name": "position"
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},
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{
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"type": "Camera2D",
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"name": "camera"
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}
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]
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},
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{
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"name": "GetCameraMatrix",
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"description": "Get camera transform matrix (view matrix)",
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"returnType": "Matrix",
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"params": [
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{
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"type": "Camera",
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"name": "camera"
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}
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]
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},
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{
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"name": "GetCameraMatrix2D",
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"description": "Get camera 2d transform matrix",
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"returnType": "Matrix",
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"params": [
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{
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"type": "Camera2D",
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"name": "camera"
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}
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]
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},
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{
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"name": "SetTargetFPS",
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"description": "Set target FPS (maximum)",
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@ -3654,22 +3654,6 @@ return {
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{type = "float", name = "height"}
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}
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},
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{
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name = "GetCameraMatrix",
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description = "Get camera transform matrix (view matrix)",
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returnType = "Matrix",
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params = {
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{type = "Camera", name = "camera"}
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}
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},
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{
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name = "GetCameraMatrix2D",
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description = "Get camera 2d transform matrix",
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returnType = "Matrix",
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params = {
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{type = "Camera2D", name = "camera"}
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}
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},
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{
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name = "GetWorldToScreen",
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description = "Get the screen space position for a 3d world space position",
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@ -3679,15 +3663,6 @@ return {
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{type = "Camera", name = "camera"}
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}
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},
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{
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name = "GetScreenToWorld2D",
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description = "Get the world space position for a 2d camera screen space position",
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returnType = "Vector2",
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params = {
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{type = "Vector2", name = "position"},
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{type = "Camera2D", name = "camera"}
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}
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},
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{
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name = "GetWorldToScreenEx",
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description = "Get size position for a 3d world space position",
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@ -3708,6 +3683,31 @@ return {
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{type = "Camera2D", name = "camera"}
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}
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},
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{
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name = "GetScreenToWorld2D",
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description = "Get the world space position for a 2d camera screen space position",
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returnType = "Vector2",
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params = {
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{type = "Vector2", name = "position"},
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{type = "Camera2D", name = "camera"}
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}
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},
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{
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name = "GetCameraMatrix",
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description = "Get camera transform matrix (view matrix)",
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returnType = "Matrix",
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params = {
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{type = "Camera", name = "camera"}
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}
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},
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{
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name = "GetCameraMatrix2D",
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description = "Get camera 2d transform matrix",
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returnType = "Matrix",
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params = {
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{type = "Camera2D", name = "camera"}
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}
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},
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{
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name = "SetTargetFPS",
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description = "Set target FPS (maximum)",
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@ -1435,29 +1435,13 @@ Function 085: GetViewRay() (4 input parameters)
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Param[2]: camera (type: Camera)
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Param[3]: width (type: float)
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Param[4]: height (type: float)
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Function 086: GetCameraMatrix() (1 input parameters)
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Name: GetCameraMatrix
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Return type: Matrix
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Description: Get camera transform matrix (view matrix)
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Param[1]: camera (type: Camera)
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Function 087: GetCameraMatrix2D() (1 input parameters)
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Name: GetCameraMatrix2D
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Return type: Matrix
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Description: Get camera 2d transform matrix
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Param[1]: camera (type: Camera2D)
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Function 088: GetWorldToScreen() (2 input parameters)
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Function 086: GetWorldToScreen() (2 input parameters)
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Name: GetWorldToScreen
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Return type: Vector2
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Description: Get the screen space position for a 3d world space position
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Param[1]: position (type: Vector3)
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Param[2]: camera (type: Camera)
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Function 089: GetScreenToWorld2D() (2 input parameters)
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Name: GetScreenToWorld2D
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Return type: Vector2
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Description: Get the world space position for a 2d camera screen space position
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Param[1]: position (type: Vector2)
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Param[2]: camera (type: Camera2D)
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Function 090: GetWorldToScreenEx() (4 input parameters)
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Function 087: GetWorldToScreenEx() (4 input parameters)
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Name: GetWorldToScreenEx
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Return type: Vector2
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Description: Get size position for a 3d world space position
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@ -1465,12 +1449,28 @@ Function 090: GetWorldToScreenEx() (4 input parameters)
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Param[2]: camera (type: Camera)
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Param[3]: width (type: int)
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Param[4]: height (type: int)
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Function 091: GetWorldToScreen2D() (2 input parameters)
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Function 088: GetWorldToScreen2D() (2 input parameters)
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Name: GetWorldToScreen2D
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Return type: Vector2
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Description: Get the screen space position for a 2d camera world space position
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Param[1]: position (type: Vector2)
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Param[2]: camera (type: Camera2D)
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Function 089: GetScreenToWorld2D() (2 input parameters)
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Name: GetScreenToWorld2D
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Return type: Vector2
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Description: Get the world space position for a 2d camera screen space position
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Param[1]: position (type: Vector2)
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Param[2]: camera (type: Camera2D)
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Function 090: GetCameraMatrix() (1 input parameters)
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Name: GetCameraMatrix
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Return type: Matrix
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Description: Get camera transform matrix (view matrix)
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Param[1]: camera (type: Camera)
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Function 091: GetCameraMatrix2D() (1 input parameters)
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Name: GetCameraMatrix2D
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Return type: Matrix
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Description: Get camera 2d transform matrix
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Param[1]: camera (type: Camera2D)
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Function 092: SetTargetFPS() (1 input parameters)
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Name: SetTargetFPS
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Return type: void
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@ -912,20 +912,10 @@
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<Param type="float" name="width" desc="" />
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<Param type="float" name="height" desc="" />
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</Function>
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<Function name="GetCameraMatrix" retType="Matrix" paramCount="1" desc="Get camera transform matrix (view matrix)">
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<Param type="Camera" name="camera" desc="" />
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</Function>
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<Function name="GetCameraMatrix2D" retType="Matrix" paramCount="1" desc="Get camera 2d transform matrix">
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<Param type="Camera2D" name="camera" desc="" />
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</Function>
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<Function name="GetWorldToScreen" retType="Vector2" paramCount="2" desc="Get the screen space position for a 3d world space position">
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<Param type="Vector3" name="position" desc="" />
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<Param type="Camera" name="camera" desc="" />
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</Function>
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<Function name="GetScreenToWorld2D" retType="Vector2" paramCount="2" desc="Get the world space position for a 2d camera screen space position">
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<Param type="Vector2" name="position" desc="" />
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<Param type="Camera2D" name="camera" desc="" />
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</Function>
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<Function name="GetWorldToScreenEx" retType="Vector2" paramCount="4" desc="Get size position for a 3d world space position">
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<Param type="Vector3" name="position" desc="" />
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<Param type="Camera" name="camera" desc="" />
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@ -936,6 +926,16 @@
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<Param type="Vector2" name="position" desc="" />
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<Param type="Camera2D" name="camera" desc="" />
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</Function>
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<Function name="GetScreenToWorld2D" retType="Vector2" paramCount="2" desc="Get the world space position for a 2d camera screen space position">
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<Param type="Vector2" name="position" desc="" />
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<Param type="Camera2D" name="camera" desc="" />
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</Function>
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<Function name="GetCameraMatrix" retType="Matrix" paramCount="1" desc="Get camera transform matrix (view matrix)">
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<Param type="Camera" name="camera" desc="" />
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</Function>
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<Function name="GetCameraMatrix2D" retType="Matrix" paramCount="1" desc="Get camera 2d transform matrix">
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<Param type="Camera2D" name="camera" desc="" />
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</Function>
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<Function name="SetTargetFPS" retType="void" paramCount="1" desc="Set target FPS (maximum)">
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<Param type="int" name="fps" desc="" />
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</Function>
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