new example: models_obj_viewer

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Ray 2018-12-20 09:52:52 +01:00
parent b6d2f96645
commit c053de3c7d
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/*******************************************************************************************
*
* raylib [models] example - OBJ models viewer
*
* This example has been created using raylib 2.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include <strings.h> // Required for: strcpy()
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib example - obj viewer");
// Define the camera to look into our 3d world
Camera camera = {{ 30.0f, 30.0f, 30.0f }, { 0.0f, 10.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
Model model = LoadModel("resources/models/turret.obj"); // Load default model obj
Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load default model texture
model.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position
BoundingBox bounds = MeshBoundingBox(model.mesh); // Set model bounds
bool selected = false; // Selected object flag
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
char objFilename[64] = "turret.obj";
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
int count = 0;
char **droppedFiles = GetDroppedFiles(&count);
if (count == 1)
{
if (IsFileExtension(droppedFiles[0], ".obj"))
{
UnloadMesh(&model.mesh);
model.mesh = LoadMesh(droppedFiles[0]);
bounds = MeshBoundingBox(model.mesh);
}
else if (IsFileExtension(droppedFiles[0], ".png"))
{
UnloadTexture(texture);
texture = LoadTexture(droppedFiles[0]);
model.material.maps[MAP_DIFFUSE].texture = texture;
}
strcpy(objFilename, GetFileName(droppedFiles[0]));
}
ClearDroppedFiles(); // Clear internal buffers
}
UpdateCamera(&camera);
// Select model on mouse click
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
// Check collision between ray and box
if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected;
else selected = false;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture
DrawGrid(20.0, 10.0); // Draw a grid
if (selected) DrawBoundingBox(bounds, GREEN);
EndMode3D();
DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY);
DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY);
DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY);
DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY);
DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY);
DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY);
DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY);
if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN);
DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadModel(model); // Unload model
ClearDroppedFiles(); // Clear internal buffers
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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# reference material
mtllib myCube.mtl
# object Pau_Box
# vertex (XZY)
v 5.5 0 1.5
v 8.5 0 1.5
v 5.5 0 -1.5
v 8.5 0 -1.5
v 5.5 3 1.5
v 8.5 3 1.5
v 5.5 3 -1.5
v 8.5 3 -1.5
# normals (XYZ)
# red
vn 0 -1 0
#blue
vn 0 1 0
#top
vn 0 0 1
#yellow
vn 1 0 0
#bottom
vn 0 0 -1
#green
vn -1 0 0
# UVs (XY)
# yellow (1234)
vt 0.5 0 0
vt 1 0 0
vt 1 0.5 0
vt 0.5 0.5 0
# red (5678)
vt 0.5 0.5 0
vt 1 0.5 0
vt 0.5 1 0
vt 1 1 0
#bottom (9101112)
vt 0 0.5 0
vt 1 0.5 0
vt 1 0 0
vt 0 0 0
#top (13141516)
vt 0 0.5 0
vt 1 0.5 0
vt 1 1 0
vt 0 1 0
#green (17181920)
vt 0.5 0 0
vt 0 0 0
vt 0 0.5 0
vt 0.5 0.5 0
#blue (21222324)
vt 0 0.5 0
vt 0.5 0.5 0
vt 0.5 1 0
vt 0 1 0
# merger
g Pau_Box
# reference material
usemtl Material_1
# bottom
f 1/9/1 3/10/1 4/11/1
f 4/11/1 2/12/1 1/9/1
# top
f 5/13/2 6/14/2 8/15/2
f 8/15/2 7/16/2 5/13/2
# front-yellow
f 1/17/6 2/18/6 6/19/6
f 6/19/6 5/20/6 1/17/6
# right-blue
f 2/6/1 4/5/1 8/7/1
f 8/7/1 6/8/1 2/6/1
# back-green
f 4/2/3 3/1/3 7/4/3
f 7/4/3 8/3/3 4/2/3
# left-red
f 3/22/5 1/21/5 5/24/5
f 5/24/5 7/23/5 3/22/5

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