Merge pull request #5 from raysan5/master

merge
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Murray Campbell 2018-09-21 18:09:53 -05:00 committed by GitHub
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23 changed files with 3791 additions and 606 deletions

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@ -7,7 +7,7 @@ Use your best judgement, and feel free to propose changes to this document in a
### raylib philosophy
- raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
- raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
- raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
- raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
- raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.

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@ -18,7 +18,7 @@ with a small [donation](http://www.raylib.com/helpme.html) or contributing with
raylib philosophy
------------------
* raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
* raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
* raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it.
* raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
* raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.

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@ -1,12 +1,12 @@
<img align="left" src="https://github.com/raysan5/raylib/blob/master/logo/raylib_256x256.png" width=256>
**raylib is a simple and easy-to-use library to learn videogames programming.**
**raylib is a simple and easy-to-use library to enjoy videogames programming.**
raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming;
NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming;
no fancy interface, no visual helpers, no auto-debugging... just coding in the most
pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)

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@ -29,19 +29,18 @@ int main()
fontDefault.baseSize = 16;
fontDefault.charsCount = 95;
// Parameters > font size: 16, no chars array provided (0), chars count: 95 (autogenerate chars array)
fontDefault.chars = LoadFontData("resources/AnonymousPro-Bold.ttf", 16, 0, 95, false);
fontDefault.chars = LoadFontData("resources/AnonymousPro-Bold.ttf", 16, 0, 95, FONT_DEFAULT);
// Parameters > chars count: 95, font size: 16, chars padding in image: 4 px, pack method: 0 (default)
Image atlas = GenImageFontAtlas(fontDefault.chars, 95, 16, 4, 0);
fontDefault.texture = LoadTextureFromImage(atlas);
UnloadImage(atlas);
// SDF font generation from TTF font
// NOTE: SDF chars data is generated with LoadFontData(), it's just a bool option
Font fontSDF = { 0 };
fontSDF.baseSize = 16;
fontSDF.charsCount = 95;
// Parameters > font size: 16, no chars array provided (0), chars count: 0 (defaults to 95)
fontSDF.chars = LoadFontData("resources/AnonymousPro-Bold.ttf", 16, 0, 0, true);
fontSDF.chars = LoadFontData("resources/AnonymousPro-Bold.ttf", 16, 0, 0, FONT_SDF);
// Parameters > chars count: 95, font size: 16, chars padding in image: 0 px, pack method: 1 (Skyline algorythm)
atlas = GenImageFontAtlas(fontSDF.chars, 95, 16, 0, 1);
fontSDF.texture = LoadTextureFromImage(atlas);

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@ -26,7 +26,7 @@ int main()
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
// Draw over image using custom font
ImageDrawTextEx(&parrots, (Vector2){ 20.0f, 20.0f }, font, "[Parrots font drawing]", (float)font.baseSize, 0.0f, WHITE);
ImageDrawTextEx(&parrots, (Vector2){ 20.0f, 20.0f }, font, "[Parrots font drawing]", (float)font.baseSize, 0.0f, RED);
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM

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@ -37,7 +37,7 @@ static int framesCounter;
static int finishScreen;
const char msgLogoA[64] = "A simple and easy-to-use library";
const char msgLogoB[64] = "to learn videogames programming";
const char msgLogoB[64] = "to enjoy videogames programming";
int logoPositionX;
int logoPositionY;

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@ -37,7 +37,7 @@ static int framesCounter;
static int finishScreen;
const char msgLogoA[64] = "A simple and easy-to-use library";
const char msgLogoB[64] = "to learn videogames programming";
const char msgLogoB[64] = "to enjoy videogames programming";
int logoPositionX;
int logoPositionY;

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@ -4,7 +4,7 @@ libdir=${exec_prefix}/lib
includedir=${prefix}/include
Name: raylib
Description: Simple and easy-to-use library to learn videogames programming
Description: Simple and easy-to-use library to enjoy videogames programming
URL: http://github.com/raysan5/raylib
Version: @PROJECT_VERSION@
Libs: -L${libdir} -lraylib @PKG_CONFIG_LIBS_EXTRA@

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@ -259,7 +259,7 @@ message(STATUS " GRAPHICS=" ${GRAPHICS})
# Packaging
SET(CPACK_PACKAGE_NAME "raylib")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming")
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")

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@ -45,6 +45,7 @@ option(SUPPORT_FONT_TEXTURE "Draw rectangle shapes using font texture white char
option(SUPPORT_QUADS_DRAW_MODE "Use QUADS instead of TRIANGLES for drawing when possible. Some lines-based shapes could still use lines" ON)
# textures.c
option(SUPPORT_IMAGE_EXPORT "Support image exporting to file" ON)
option(SUPPORT_IMAGE_GENERATION "Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)" ON)
option(SUPPORT_FILEFORMAT_PNG "Support loading PNG as textures" ON)
option(SUPPORT_FILEFORMAT_DDS "Support loading DDS as textures" ON)
@ -72,8 +73,6 @@ option(SUPPORT_FILEFORMAT_MOD "Support loading MOD for sound" ON)
option(SUPPORT_FILEFORMAT_FLAC "Support loading FLAC for sound" ${OFF})
# utils.c
option(SUPPORT_SAVE_PNG "Support saving image data in PNG file format" ON)
option(SUPPORT_SAVE_BMP "Support saving image data in BMP file format" ${OFF})
option(SUPPORT_TRACELOG "Show TraceLog() output messages. NOTE: By default LOG_DEBUG traces not shown" ON)
option(SUPPORT_FILEFORMAT_FNT "Support loading fonts in FNT format" ON)

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@ -221,6 +221,9 @@ static Wave LoadOGG(const char *fileName); // Load OGG file
#if defined(SUPPORT_FILEFORMAT_FLAC)
static Wave LoadFLAC(const char *fileName); // Load FLAC file
#endif
#if defined(SUPPORT_FILEFORMAT_MP3)
static Wave LoadMP3(const char *fileName); // Load MP3 file
#endif
#if defined(AUDIO_STANDALONE)
bool IsFileExtension(const char *fileName, const char *ext); // Check file extension
@ -857,6 +860,9 @@ Wave LoadWave(const char *fileName)
#endif
#if defined(SUPPORT_FILEFORMAT_FLAC)
else if (IsFileExtension(fileName, ".flac")) wave = LoadFLAC(fileName);
#endif
#if defined(SUPPORT_FILEFORMAT_MP3)
else if (IsFileExtension(fileName, ".mp3")) wave = LoadMP3(fileName);
#endif
else TraceLog(LOG_WARNING, "[%s] Audio fileformat not supported, it can't be loaded", fileName);
@ -1049,6 +1055,89 @@ void UpdateSound(Sound sound, const void *data, int samplesCount)
#endif
}
// Export wave data to file
void ExportWave(Wave wave, const char *fileName)
{
bool success = false;
if (IsFileExtension(fileName, ".wav"))
{
// Basic WAV headers structs
typedef struct {
char chunkID[4];
int chunkSize;
char format[4];
} RiffHeader;
typedef struct {
char subChunkID[4];
int subChunkSize;
short audioFormat;
short numChannels;
int sampleRate;
int byteRate;
short blockAlign;
short bitsPerSample;
} WaveFormat;
typedef struct {
char subChunkID[4];
int subChunkSize;
} WaveData;
RiffHeader riffHeader;
WaveFormat waveFormat;
WaveData waveData;
// Fill structs with data
riffHeader.chunkID[0] = 'R';
riffHeader.chunkID[1] = 'I';
riffHeader.chunkID[2] = 'F';
riffHeader.chunkID[3] = 'F';
riffHeader.chunkSize = 44 - 4 + wave.sampleCount*wave.sampleSize/8;
riffHeader.format[0] = 'W';
riffHeader.format[1] = 'A';
riffHeader.format[2] = 'V';
riffHeader.format[3] = 'E';
waveFormat.subChunkID[0] = 'f';
waveFormat.subChunkID[1] = 'm';
waveFormat.subChunkID[2] = 't';
waveFormat.subChunkID[3] = ' ';
waveFormat.subChunkSize = 16;
waveFormat.audioFormat = 1;
waveFormat.numChannels = wave.channels;
waveFormat.sampleRate = wave.sampleRate;
waveFormat.byteRate = wave.sampleRate*wave.sampleSize/8;
waveFormat.blockAlign = wave.sampleSize/8;
waveFormat.bitsPerSample = wave.sampleSize;
waveData.subChunkID[0] = 'd';
waveData.subChunkID[1] = 'a';
waveData.subChunkID[2] = 't';
waveData.subChunkID[3] = 'a';
waveData.subChunkSize = wave.sampleCount*wave.channels*wave.sampleSize/8;
FILE *wavFile = fopen(fileName, "wb");
if (wavFile == NULL) return;
fwrite(&riffHeader, 1, sizeof(RiffHeader), wavFile);
fwrite(&waveFormat, 1, sizeof(WaveFormat), wavFile);
fwrite(&waveData, 1, sizeof(WaveData), wavFile);
fwrite(wave.data, 1, wave.sampleCount*wave.channels*wave.sampleSize/8, wavFile);
fclose(wavFile);
success = true;
}
else if (IsFileExtension(fileName, ".raw")) { } // TODO: Support additional file formats to export wave sample data
if (success) TraceLog(LOG_INFO, "Wave exported successfully: %s", fileName);
else TraceLog(LOG_WARNING, "Wave could not be exported.");
}
// Play a sound
void PlaySound(Sound sound)
{
@ -1565,6 +1654,9 @@ void StopMusicStream(Music music)
#if defined(SUPPORT_FILEFORMAT_FLAC)
case MUSIC_AUDIO_FLAC: /* TODO: Restart FLAC context */ break;
#endif
#if defined(SUPPORT_FILEFORMAT_MP3)
case MUSIC_AUDIO_MP3: /* TODO: Restart MP3 context */ break;
#endif
#if defined(SUPPORT_FILEFORMAT_XM)
case MUSIC_MODULE_XM: /* TODO: Restart XM context */ break;
#endif
@ -1705,6 +1797,13 @@ void UpdateMusicStream(Music music)
} break;
#endif
#if defined(SUPPORT_FILEFORMAT_MP3)
case MUSIC_AUDIO_MP3:
{
// NOTE: Returns the number of samples to process
unsigned int numSamplesMp3 = (unsigned int)drmp3_read_f32(&music->ctxMp3, samplesCount*music->stream.channels, (float *)pcm);
} break;
#endif
#if defined(SUPPORT_FILEFORMAT_XM)
case MUSIC_MODULE_XM: jar_xm_generate_samples_16bit(music->ctxXm, pcm, samplesCount); break;
#endif
@ -2294,6 +2393,33 @@ static Wave LoadFLAC(const char *fileName)
}
#endif
#if defined(SUPPORT_FILEFORMAT_MP3)
// Load MP3 file into Wave structure
// NOTE: Using dr_mp3 library
static Wave LoadMP3(const char *fileName)
{
Wave wave;
// Decode an entire MP3 file in one go
uint64_t totalSampleCount;
drmp3_config *config;
wave.data = drmp3_open_and_decode_file_f32(fileName, config, &totalSampleCount);
wave.channels = config->outputChannels;
wave.sampleRate = config->outputSampleRate;
wave.sampleCount = (int)totalSampleCount/wave.channels;
wave.sampleSize = 16;
// NOTE: Only support up to 2 channels (mono, stereo)
if (wave.channels > 2) TraceLog(LOG_WARNING, "[%s] MP3 channels number (%i) not supported", fileName, wave.channels);
if (wave.data == NULL) TraceLog(LOG_WARNING, "[%s] MP3 data could not be loaded", fileName);
else TraceLog(LOG_INFO, "[%s] MP3 file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1) ? "Mono" : "Stereo");
return wave;
}
#endif
// Some required functions for audio standalone module version
#if defined(AUDIO_STANDALONE)
// Check file extension

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@ -86,6 +86,8 @@
//#define SUPPORT_FILEFORMAT_PKM 1
//#define SUPPORT_FILEFORMAT_PVR 1
// Support image export functionality (.png, .bmp, .tga, .jpg)
#define SUPPORT_IMAGE_EXPORT 1
// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
// If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT()
#define SUPPORT_IMAGE_MANIPULATION 1
@ -133,10 +135,6 @@
// Show TraceLog() output messages
// NOTE: By default LOG_DEBUG traces not shown
#define SUPPORT_TRACELOG 1
// Support saving image data fileformats
// NOTE: Requires stb_image_write library
#define SUPPORT_SAVE_PNG 1
//#define SUPPORT_SAVE_BMP 1
#endif //defined(RAYLIB_CMAKE)

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@ -41,6 +41,9 @@
#cmakedefine SUPPORT_FILEFORMAT_PKM 1
#cmakedefine SUPPORT_FILEFORMAT_PVR 1
// Support image export functionality (.png, .bmp, .tga, .jpg)
#define SUPPORT_IMAGE_EXPORT 1
/* Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT() */
#cmakedefine SUPPORT_IMAGE_MANIPULATION 1

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@ -886,7 +886,7 @@ void EndDrawing(void)
// Wait for some milliseconds...
if (frameTime < targetTime)
{
Wait( (float)(targetTime - frameTime)*1000.0f);
Wait((float)(targetTime - frameTime)*1000.0f);
currentTime = GetTime();
double extraTime = currentTime - previousTime;
@ -1297,7 +1297,9 @@ void TakeScreenshot(const char *fileName)
{
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
unsigned char *imgData = rlReadScreenPixels(renderWidth, renderHeight);
SavePNG(fileName, imgData, renderWidth, renderHeight, 4); // Save image as PNG
Image image = { imgData, renderWidth, renderHeight, 1, UNCOMPRESSED_R8G8B8A8 };
ExportImage(image, fileName);
free(imgData);
TraceLog(LOG_INFO, "Screenshot taken: %s", fileName);

2023
src/external/cgltf.h vendored Normal file

File diff suppressed because it is too large Load Diff

1851
src/external/mini_al.h vendored

File diff suppressed because it is too large Load Diff

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@ -5,10 +5,10 @@
* CONFIGURATION:
*
* #define SUPPORT_FILEFORMAT_OBJ
* Selected desired fileformats to be supported for loading.
*
* #define SUPPORT_FILEFORMAT_MTL
* Selected desired fileformats to be supported for loading.
* #define SUPPORT_FILEFORMAT_IQM
* #define SUPPORT_FILEFORMAT_GLTF
* Selected desired fileformats to be supported for model data loading.
*
* #define SUPPORT_MESH_GENERATION
* Support procedural mesh generation functions, uses external par_shapes.h library
@ -48,8 +48,20 @@
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
#define PAR_SHAPES_IMPLEMENTATION
#include "external/par_shapes.h" // Shapes 3d parametric generation
#if defined(SUPPORT_FILEFORMAT_IQM)
#define RIQM_IMPLEMENTATION
#include "external/riqm.h" // IQM file format loading
#endif
#if defined(SUPPORT_FILEFORMAT_GLTF)
#define CGLTF_IMPLEMENTATION
#include "external/cgltf.h" // glTF file format loading
#endif
#if defined(SUPPORT_MESH_GENERATION)
#define PAR_SHAPES_IMPLEMENTATION
#include "external/par_shapes.h" // Shapes 3d parametric generation
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
@ -75,6 +87,12 @@ static Mesh LoadOBJ(const char *fileName); // Load OBJ mesh data
#if defined(SUPPORT_FILEFORMAT_MTL)
static Material LoadMTL(const char *fileName); // Load MTL material data
#endif
#if defined(SUPPORT_FILEFORMAT_GLTF)
static Mesh LoadIQM(const char *fileName); // Load IQM mesh data
#endif
#if defined(SUPPORT_FILEFORMAT_GLTF)
static Mesh LoadGLTF(const char *fileName); // Load GLTF mesh data
#endif
//----------------------------------------------------------------------------------
// Module Functions Definition
@ -646,45 +664,54 @@ void UnloadMesh(Mesh *mesh)
rlUnloadMesh(mesh);
}
// Export mesh as an OBJ file
void ExportMesh(const char *fileName, Mesh mesh)
// Export mesh data to file
void ExportMesh(Mesh mesh, const char *fileName)
{
FILE *objFile = fopen(fileName, "wt");
bool success = false;
fprintf(objFile, "# raylib Mesh OBJ exporter v1.0\n\n");
fprintf(objFile, "# Mesh exported as triangle faces and not optimized.\n");
fprintf(objFile, "# Vertex Count: %i\n", mesh.vertexCount);
fprintf(objFile, "# Triangle Count: %i\n\n", mesh.triangleCount);
fprintf(objFile, "# LICENSE: zlib/libpng\n");
fprintf(objFile, "# Copyright (c) 2018 Ramon Santamaria (@raysan5)\n\n");
fprintf(objFile, "g mesh\n");
for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
if (IsFileExtension(fileName, ".obj"))
{
fprintf(objFile, "v %.2f %.2f %.2f\n", mesh.vertices[v], mesh.vertices[v + 1], mesh.vertices[v + 2]);
FILE *objFile = fopen(fileName, "wt");
fprintf(objFile, "# raylib Mesh OBJ exporter v1.0\n\n");
fprintf(objFile, "# Mesh exported as triangle faces and not optimized.\n");
fprintf(objFile, "# Vertex Count: %i\n", mesh.vertexCount);
fprintf(objFile, "# Triangle Count: %i\n\n", mesh.triangleCount);
fprintf(objFile, "# LICENSE: zlib/libpng\n");
fprintf(objFile, "# Copyright (c) 2018 Ramon Santamaria (@raysan5)\n\n");
fprintf(objFile, "g mesh\n");
for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
{
fprintf(objFile, "v %.2f %.2f %.2f\n", mesh.vertices[v], mesh.vertices[v + 1], mesh.vertices[v + 2]);
}
for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 2)
{
fprintf(objFile, "vt %.2f %.2f\n", mesh.texcoords[v], mesh.texcoords[v + 1]);
}
for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
{
fprintf(objFile, "vn %.2f %.2f %.2f\n", mesh.normals[v], mesh.normals[v + 1], mesh.normals[v + 2]);
}
for (int i = 0; i < mesh.triangleCount; i += 3)
{
fprintf(objFile, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", i, i, i, i + 1, i + 1, i + 1, i + 2, i + 2, i + 2);
}
fprintf(objFile, "\n");
fclose(objFile);
success = true;
}
for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 2)
{
fprintf(objFile, "vt %.2f %.2f\n", mesh.texcoords[v], mesh.texcoords[v + 1]);
}
for (int i = 0, v = 0; i < mesh.vertexCount; i++, v += 3)
{
fprintf(objFile, "vn %.2f %.2f %.2f\n", mesh.normals[v], mesh.normals[v + 1], mesh.normals[v + 2]);
}
for (int i = 0; i < mesh.triangleCount; i += 3)
{
fprintf(objFile, "f %i/%i/%i %i/%i/%i %i/%i/%i\n", i, i, i, i + 1, i + 1, i + 1, i + 2, i + 2, i + 2);
}
fprintf(objFile, "\n");
fclose(objFile);
else if (IsFileExtension(fileName, ".raw")) { } // TODO: Support additional file formats to export mesh vertex data
TraceLog(LOG_INFO, "Mesh saved: %s", fileName);
if (success) TraceLog(LOG_INFO, "Mesh exported successfully: %s", fileName);
else TraceLog(LOG_WARNING, "Mesh could not be exported.");
}
#if defined(SUPPORT_MESH_GENERATION)
@ -699,7 +726,7 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ)
resZ++;
// Vertices definition
int vertexCount = resX*resZ*6; // 6 vertex by quad
int vertexCount = resX*resZ; // vertices get reused for the faces
Vector3 *vertices = (Vector3 *)malloc(vertexCount*sizeof(Vector3));
for (int z = 0; z < resZ; z++)
@ -718,7 +745,7 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ)
Vector3 *normals = (Vector3 *)malloc(vertexCount*sizeof(Vector3));
for (int n = 0; n < vertexCount; n++) normals[n] = (Vector3){ 0.0f, 1.0f, 0.0f }; // Vector3.up;
// TexCoords definition
// TexCoords definition
Vector2 *texcoords = (Vector2 *)malloc(vertexCount*sizeof(Vector2));
for (int v = 0; v < resZ; v++)
{
@ -741,7 +768,7 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ)
triangles[t++] = i + 1;
triangles[t++] = i;
triangles[t++] = i + resX;
triangles[t++] = i + resX;
triangles[t++] = i + resX + 1;
triangles[t++] = i + 1;
}
@ -2206,9 +2233,8 @@ void MeshBinormals(Mesh *mesh)
Vector3 tangent = { mesh->tangents[i*4 + 0], mesh->tangents[i*4 + 1], mesh->tangents[i*4 + 2] };
float tangentW = mesh->tangents[i*4 + 3];
// TODO: Register computed binormal in mesh->binormal ?
// Vector3 binormal = Vector3Multiply( Vector3CrossProduct( normal, tangent ), tangentW );
// Vector3 binormal = Vector3Multiply(Vector3CrossProduct(normal, tangent), tangentW);
}
}
@ -2222,7 +2248,7 @@ static Mesh LoadOBJ(const char *fileName)
{
Mesh mesh = { 0 };
char dataType;
char dataType = 0;
char comments[200];
int vertexCount = 0;
@ -2245,7 +2271,7 @@ static Mesh LoadOBJ(const char *fileName)
// NOTE: faces MUST be defined as TRIANGLES (3 vertex per face)
while (!feof(objFile))
{
dataType = '\0';
dataType = 0;
fscanf(objFile, "%c", &dataType);
switch (dataType)
@ -2631,3 +2657,59 @@ static Material LoadMTL(const char *fileName)
return material;
}
#endif
#if defined(SUPPORT_FILEFORMAT_GLTF)
// Load IQM mesh data
static Mesh LoadIQM(const char *fileName)
{
Mesh mesh = { 0 };
// TODO: Load IQM file
return mesh;
}
#endif
#if defined(SUPPORT_FILEFORMAT_GLTF)
// Load GLTF mesh data
static Mesh LoadGLTF(const char *fileName)
{
Mesh mesh = { 0 };
// GLTF file loading
FILE *gltfFile = fopen(fileName, "rb");
if (gltfFile == NULL)
{
TraceLog(LOG_WARNING, "[%s] GLTF file could not be opened", fileName);
return mesh;
}
fseek(gltfFile, 0, SEEK_END);
int size = ftell(gltfFile);
fseek(gltfFile, 0, SEEK_SET);
void *buffer = malloc(size);
fread(buffer, size, 1, gltfFile);
fclose(gltfFile);
// GLTF data loading
cgltf_options options = {0};
cgltf_data data;
cgltf_result result = cgltf_parse(&options, buffer, size, &data);
if (result == cgltf_result_success)
{
printf("Type: %u\n", data.file_type);
printf("Version: %d\n", data.version);
printf("Meshes: %lu\n", data.meshes_count);
}
else TraceLog(LOG_WARNING, "[%s] GLTF data could not be loaded", fileName);
free(buffer);
cgltf_free(&data);
return mesh;
}
#endif

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@ -1,6 +1,6 @@
/**********************************************************************************************
*
* raylib - A simple and easy-to-use library to learn videogames programming (www.raylib.com)
* raylib - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
*
* FEATURES:
* - NO external dependencies, all required libraries included with raylib
@ -442,6 +442,7 @@ typedef struct RenderTexture2D {
// RenderTexture type, same as RenderTexture2D
typedef RenderTexture2D RenderTexture;
// N-Patch layout info
typedef struct NPatchInfo {
Rectangle sourceRec; // Region in the texture
int left; // left border offset
@ -720,6 +721,13 @@ typedef enum {
WRAP_MIRROR
} TextureWrapMode;
// Font type, defines generation method
typedef enum {
FONT_DEFAULT = 0, // Default font generation, anti-aliased
FONT_BITMAP, // Bitmap font generation, no anti-aliasing
FONT_SDF // SDF font generation, requires external shader
} FontType;
// Color blending modes (pre-defined)
typedef enum {
BLEND_ALPHA = 0,
@ -980,7 +988,7 @@ RLAPI Image LoadImage(const char *fileName);
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
RLAPI void ExportImage(const char *fileName, Image image); // Export image as a PNG file
RLAPI void ExportImage(Image image, const char *fileName); // Export image data to file
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
@ -1055,7 +1063,7 @@ RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle
RLAPI Font GetFontDefault(void); // Get the default Font
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load font from file with extended parameters
RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use
RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
RLAPI Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod); // Generate image font atlas using chars info
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
@ -1105,7 +1113,7 @@ RLAPI void UnloadModel(Model model);
// Mesh loading/unloading functions
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
RLAPI void ExportMesh(const char *fileName, Mesh mesh); // Export mesh as an OBJ file
RLAPI void ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file
// Mesh manipulation functions
RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
@ -1213,6 +1221,7 @@ RLAPI Sound LoadSoundFromWave(Wave wave); // Load so
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
RLAPI void UnloadWave(Wave wave); // Unload wave data
RLAPI void UnloadSound(Sound sound); // Unload sound
RLAPI void ExportWave(Wave wave, const char *fileName); // Export wave data to file
// Wave/Sound management functions
RLAPI void PlaySound(Sound sound); // Play a sound

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@ -229,6 +229,13 @@ RMDEF Vector2 Vector2Scale(Vector2 v, float scale)
return result;
}
// Multiply vector by vector
RMDEF Vector2 Vector2MultiplyV(Vector2 v1, Vector2 v2)
{
Vector2 result = { v1.x*v2.x, v1.y*v2.y };
return result;
}
// Negate vector
RMDEF Vector2 Vector2Negate(Vector2 v)
{
@ -243,6 +250,13 @@ RMDEF Vector2 Vector2Divide(Vector2 v, float div)
return result;
}
// Divide vector by vector
RMDEF Vector2 Vector2DivideV(Vector2 v1, Vector2 v2)
{
Vector2 result = { v1.x/v2.x, v1.y/v2.y };
return result;
}
// Normalize provided vector
RMDEF Vector2 Vector2Normalize(Vector2 v)
{
@ -378,6 +392,20 @@ RMDEF Vector3 Vector3Negate(Vector3 v)
return result;
}
// Divide vector by a float value
RMDEF Vector3 Vector3Divide(Vector3 v, float div)
{
Vector3 result = { v.x / div, v.y / div, v.z / div };
return result;
}
// Divide vector by vector
RMDEF Vector3 Vector3DivideV(Vector3 v1, Vector3 v2)
{
Vector3 result = { v1.x/v2.x, v1.y/v2.y, v1.z/v2.z };
return result;
}
// Normalize provided vector
RMDEF Vector3 Vector3Normalize(Vector3 v)
{

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@ -86,9 +86,6 @@ static Font LoadImageFont(Image image, Color key, int firstChar); // Load a Imag
#if defined(SUPPORT_FILEFORMAT_FNT)
static Font LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
#endif
#if defined(SUPPORT_FILEFORMAT_TTF)
//static Font LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
#endif
#if defined(SUPPORT_DEFAULT_FONT)
extern void LoadDefaultFont(void);
@ -221,7 +218,7 @@ extern void LoadDefaultFont(void)
defaultFont.chars[i].value = 32 + i; // First char is 32
defaultFont.chars[i].rec.x = (float)currentPosX;
defaultFont.chars[i].rec.y = (float)charsDivisor + currentLine*(charsHeight + charsDivisor);
defaultFont.chars[i].rec.y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor));
defaultFont.chars[i].rec.width = (float)charsWidth[i];
defaultFont.chars[i].rec.height = (float)charsHeight;
@ -234,7 +231,7 @@ extern void LoadDefaultFont(void)
testPosX = currentPosX;
defaultFont.chars[i].rec.x = (float)charsDivisor;
defaultFont.chars[i].rec.y = (float)charsDivisor + currentLine*(charsHeight + charsDivisor);
defaultFont.chars[i].rec.y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor));
}
else currentPosX = testPosX;
@ -244,7 +241,7 @@ extern void LoadDefaultFont(void)
defaultFont.chars[i].advanceX = 0;
}
defaultFont.baseSize = (int) defaultFont.chars[0].rec.height;
defaultFont.baseSize = (int)defaultFont.chars[0].rec.height;
TraceLog(LOG_INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
}
@ -283,7 +280,7 @@ Font LoadFont(const char *fileName)
{
font.baseSize = DEFAULT_TTF_FONTSIZE;
font.charsCount = DEFAULT_TTF_NUMCHARS;
font.chars = LoadFontData(fileName, font.baseSize, NULL, font.charsCount, false);
font.chars = LoadFontData(fileName, font.baseSize, NULL, font.charsCount, FONT_DEFAULT);
Image atlas = GenImageFontAtlas(font.chars, font.charsCount, font.baseSize, 4, 0);
font.texture = LoadTextureFromImage(atlas);
UnloadImage(atlas);
@ -319,8 +316,8 @@ Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontCha
font.baseSize = fontSize;
font.charsCount = (charsCount > 0) ? charsCount : 95;
font.chars = LoadFontData(fileName, font.baseSize, fontChars, font.charsCount, false);
Image atlas = GenImageFontAtlas(font.chars, font.charsCount, font.baseSize, 0, 0);
font.chars = LoadFontData(fileName, font.baseSize, fontChars, font.charsCount, FONT_DEFAULT);
Image atlas = GenImageFontAtlas(font.chars, font.charsCount, font.baseSize, 2, 0);
font.texture = LoadTextureFromImage(atlas);
UnloadImage(atlas);
@ -329,7 +326,7 @@ Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontCha
// Load font data for further use
// NOTE: Requires TTF font and can generate SDF data
CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf)
CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type)
{
// NOTE: Using some SDF generation default values,
// trades off precision with ability to handle *smaller* sizes
@ -337,6 +334,8 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
#define SDF_ON_EDGE_VALUE 128
#define SDF_PIXEL_DIST_SCALE 64.0f
#define BITMAP_ALPHA_THRESHOLD 80
// In case no chars count provided, default to 95
charsCount = (charsCount > 0) ? charsCount : 95;
@ -367,8 +366,6 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
// NOTE: ascent is equivalent to font baseline
int ascent, descent, lineGap;
stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap);
ascent *= (int) scaleFactor;
descent *= (int) scaleFactor;
// Fill fontChars in case not provided externally
// NOTE: By default we fill charsCount consecutevely, starting at 32 (Space)
@ -392,22 +389,33 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be
// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide
if (!sdf) chars[i].data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
if (type != FONT_SDF) chars[i].data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
else if (ch != 32) chars[i].data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, SDF_CHAR_PADDING, SDF_ON_EDGE_VALUE, SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
if (type == FONT_BITMAP)
{
// Aliased bitmap (black & white) font generation, avoiding anti-aliasing
// NOTE: For optimum results, bitmap font should be generated at base pixel size
for (int p = 0; p < chw*chh; p++)
{
if (chars[i].data[p] < BITMAP_ALPHA_THRESHOLD) chars[i].data[p] = 0;
else chars[i].data[p] = 255;
}
}
chars[i].rec.width = (float)chw;
chars[i].rec.height = (float)chh;
chars[i].offsetY += ascent;
chars[i].offsetY += (int)((float)ascent*scaleFactor);
// Get bounding box for character (may be offset to account for chars that dip above or below the line)
int chX1, chY1, chX2, chY2;
stbtt_GetCodepointBitmapBox(&fontInfo, ch, scaleFactor, scaleFactor, &chX1, &chY1, &chX2, &chY2);
TraceLog(LOG_DEBUG, "Character box measures: %i, %i, %i, %i", chX1, chY1, chX2 - chX1, chY2 - chY1);
TraceLog(LOG_DEBUG, "Character offsetY: %i", ascent + chY1);
TraceLog(LOG_DEBUG, "Character offsetY: %i", (int)((float)ascent*scaleFactor) + chY1);
stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL);
chars[i].advanceX *= (int) scaleFactor;
chars[i].advanceX *= scaleFactor;
}
free(fontBuffer);
@ -660,11 +668,11 @@ const char *SubText(const char *text, int position, int length)
for (int c = 0 ; c < length ; c++)
{
*(buffer+c) = *(text+position);
*(buffer + c) = *(text + position);
text++;
}
*(buffer+length) = '\0';
*(buffer + length) = '\0';
return buffer;
}
@ -887,7 +895,7 @@ static Font LoadImageFont(Image image, Color key, int firstChar)
spriteFont.chars[i].advanceX = 0;
}
spriteFont.baseSize = (int) spriteFont.chars[0].rec.height;
spriteFont.baseSize = (int)spriteFont.chars[0].rec.height;
TraceLog(LOG_INFO, "Image file loaded correctly as Font");

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@ -19,6 +19,9 @@
* Selecte desired fileformats to be supported for image data loading. Some of those formats are
* supported by default, to remove support, just comment unrequired #define in this module
*
* #define SUPPORT_IMAGE_EXPORT
* Support image export in multiple file formats
*
* #define SUPPORT_IMAGE_MANIPULATION
* Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
* If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT()
@ -103,6 +106,11 @@
// NOTE: Used to read image data (multiple formats support)
#endif
#if defined(SUPPORT_IMAGE_EXPORT)
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "external/stb_image_write.h" // Required for: stbi_write_*()
#endif
#if defined(SUPPORT_IMAGE_MANIPULATION)
#define STB_IMAGE_RESIZE_IMPLEMENTATION
#include "external/stb_image_resize.h" // Required for: stbir_resize_uint8()
@ -706,15 +714,32 @@ void UpdateTexture(Texture2D texture, const void *pixels)
rlUpdateTexture(texture.id, texture.width, texture.height, texture.format, pixels);
}
// Export image as a PNG file
void ExportImage(const char *fileName, Image image)
// Export image data to file
// NOTE: File format depends on fileName extension
void ExportImage(Image image, const char *fileName)
{
int success = 0;
// NOTE: Getting Color array as RGBA unsigned char values
unsigned char *imgData = (unsigned char *)GetImageData(image);
// NOTE: SavePNG() not supported by some platforms: PLATFORM_WEB, PLATFORM_ANDROID
SavePNG(fileName, imgData, image.width, image.height, 4);
if (IsFileExtension(fileName, ".png")) success = stbi_write_png(fileName, image.width, image.height, 4, imgData, image.width*4);
else if (IsFileExtension(fileName, ".bmp")) success = stbi_write_bmp(fileName, image.width, image.height, 4, imgData);
else if (IsFileExtension(fileName, ".tga")) success = stbi_write_tga(fileName, image.width, image.height, 4, imgData);
else if (IsFileExtension(fileName, ".jpg")) success = stbi_write_jpg(fileName, image.width, image.height, 4, imgData, 80); // Between 1 and 100
else if (IsFileExtension(fileName, ".raw"))
{
// Export raw pixel data
// NOTE: It's up to the user to track image parameters
FILE *rawFile = fopen(fileName, "wb");
fwrite(image.data, GetPixelDataSize(image.width, image.height, image.format), 1, rawFile);
fclose(rawFile);
}
else if (IsFileExtension(fileName, ".h")) { } // TODO: Export pixel data as an array of bytes
if (success != 0) TraceLog(LOG_INFO, "Image exported successfully: %s", fileName);
else TraceLog(LOG_WARNING, "Image could not be exported.");
free(imgData);
}
@ -1555,7 +1580,9 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
// Define ImageFont struct? or include Image spritefont in Font struct?
Image imFont = GetTextureData(font.texture);
ImageColorTint(&imFont, tint); // Apply color tint to font
ImageFormat(&imFont, UNCOMPRESSED_R8G8B8A8); // Make sure image format could be properly colored!
ImageColorTint(&imFont, tint); // Apply color tint to font
// Create image to store text
Image imText = GenImageColor((int)imSize.x, (int)imSize.y, BLANK);
@ -2827,7 +2854,11 @@ static Image LoadKTX(const char *fileName)
// GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
// KTX file Header (64 bytes)
// https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
// v1.1 - https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
// v2.0 - http://github.khronos.org/KTX-Specification/
// TODO: Support KTX 2.2 specs!
typedef struct {
char id[12]; // Identifier: "«KTX 11»\r\n\x1A\n"
unsigned int endianness; // Little endian: 0x01 0x02 0x03 0x04

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@ -4,21 +4,10 @@
*
* CONFIGURATION:
*
* #define SUPPORT_SAVE_PNG (defined by default)
* Support saving image data as PNG fileformat
* NOTE: Requires stb_image_write library
*
* #define SUPPORT_SAVE_BMP
* Support saving image data as BMP fileformat
* NOTE: Requires stb_image_write library
*
* #define SUPPORT_TRACELOG
* Show TraceLog() output messages
* NOTE: By default LOG_DEBUG traces not shown
*
* DEPENDENCIES:
* stb_image_write - BMP/PNG writting functions
*
*
* LICENSE: zlib/libpng
*
@ -62,12 +51,6 @@ FILE *funopen(const void *cookie, int (*readfn)(void *, char *, int),
int (*writefn)(void *, const char *, int),
fpos_t (*seekfn)(void *, fpos_t, int), int (*closefn)(void *));
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "external/stb_image_write.h" // Required for: stbi_write_bmp(), stbi_write_png()
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
@ -160,24 +143,6 @@ void TraceLog(int msgType, const char *text, ...)
#endif // SUPPORT_TRACELOG
}
// Creates a BMP image file from an array of pixel data
void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize)
{
#if defined(SUPPORT_SAVE_BMP) && (defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI))
stbi_write_bmp(fileName, width, height, compSize, imgData);
TraceLog(LOG_INFO, "BMP Image saved: %s", fileName);
#endif
}
// Creates a PNG image file from an array of pixel data
void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize)
{
#if defined(SUPPORT_SAVE_PNG) && (defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI))
stbi_write_png(fileName, width, height, compSize, imgData, width*compSize);
TraceLog(LOG_INFO, "PNG Image saved: %s", fileName);
#endif
}
// Keep track of memory allocated
// NOTE: mallocType defines the type of data allocated
/*

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@ -32,10 +32,6 @@
#include <android/asset_manager.h> // Required for: AAssetManager
#endif
#ifndef SUPPORT_SAVE_PNG
#define SUPPORT_SAVE_PNG 1
#endif
//----------------------------------------------------------------------------------
// Some basic Defines
//----------------------------------------------------------------------------------
@ -58,13 +54,6 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
#if defined(SUPPORT_SAVE_BMP)
void SaveBMP(const char *fileName, unsigned char *imgData, int width, int height, int compSize);
#endif
#if defined(SUPPORT_SAVE_PNG)
void SavePNG(const char *fileName, unsigned char *imgData, int width, int height, int compSize);
#endif
#if defined(PLATFORM_ANDROID)
void InitAssetManager(AAssetManager *manager); // Initialize asset manager from android app
FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen()