REVIEWED: Compilation warnings

This commit is contained in:
Ray 2022-06-07 10:04:24 +02:00
parent 06db2767fe
commit bf208decc0
3 changed files with 11 additions and 11 deletions

View File

@ -2050,8 +2050,8 @@ void EndDrawing(void)
// Get image data for the current frame (from backbuffer)
// NOTE: This process is quite slow... :(
Vector2 scale = GetWindowScaleDPI();
unsigned char *screenData = rlReadScreenPixels(CORE.Window.render.width*scale.x, CORE.Window.render.height*scale.y);
msf_gif_frame(&gifState, screenData, 10, 16, CORE.Window.render.width*scale.x*4);
unsigned char *screenData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
msf_gif_frame(&gifState, screenData, 10, 16, (int)((float)CORE.Window.render.width*scale.x)*4);
RL_FREE(screenData); // Free image data
}
@ -2774,8 +2774,8 @@ void TakeScreenshot(const char *fileName)
{
#if defined(SUPPORT_MODULE_RTEXTURES)
Vector2 scale = GetWindowScaleDPI();
unsigned char *imgData = rlReadScreenPixels(CORE.Window.render.width*scale.x, CORE.Window.render.height*scale.y);
Image image = { imgData, CORE.Window.render.width*scale.x, CORE.Window.render.height*scale.y, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
unsigned char *imgData = rlReadScreenPixels((int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
Image image = { imgData, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y), 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
char path[2048] = { 0 };
strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, fileName));
@ -4842,7 +4842,7 @@ void WaitTime(double seconds)
// System halt functions
#if defined(_WIN32)
Sleep((unsigned int)sleepSeconds*1000.0);
Sleep((unsigned long)(sleepSeconds*1000.0));
#endif
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__)
struct timespec req = { 0 };
@ -5282,7 +5282,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
gifFrameCounter = 0;
Vector2 scale = GetWindowScaleDPI();
msf_gif_begin(&gifState, CORE.Window.render.width*scale.x, CORE.Window.render.height*scale.y);
msf_gif_begin(&gifState, (int)((float)CORE.Window.render.width*scale.x), (int)((float)CORE.Window.render.height*scale.y));
screenshotCounter++;
TRACELOG(LOG_INFO, "SYSTEM: Start animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter));

View File

@ -4844,7 +4844,7 @@ static Model LoadGLTF(const char *fileName)
LOAD_ATTRIBUTE(attribute, 4, unsigned short, temp);
// Convert data to raylib color data type (4 bytes)
for (int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f);
for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(((float)temp[c]/65535.0f)*255.0f);
RL_FREE(temp);
}
@ -4858,7 +4858,7 @@ static Model LoadGLTF(const char *fileName)
LOAD_ATTRIBUTE(attribute, 4, float, temp);
// Convert data to raylib color data type (4 bytes), we expect the color data normalized
for (int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(temp[c]*255.0f);
for (unsigned int c = 0; c < attribute->count*4; c++) model.meshes[meshIndex].colors[c] = (unsigned char)(temp[c]*255.0f);
RL_FREE(temp);
}
@ -4893,7 +4893,7 @@ static Model LoadGLTF(const char *fileName)
LOAD_ATTRIBUTE(attribute, 1, unsigned int, temp);
// Convert data to raylib indices data type (unsigned short)
for (int d = 0; d < attribute->count; d++) model.meshes[meshIndex].indices[d] = (unsigned short)temp[d];
for (unsigned int d = 0; d < attribute->count; d++) model.meshes[meshIndex].indices[d] = (unsigned short)temp[d];
TRACELOG(LOG_WARNING, "MODEL: [%s] Indices data converted from u32 to u16, possible loss of data", fileName);
@ -4905,7 +4905,7 @@ static Model LoadGLTF(const char *fileName)
// Assign to the primitive mesh the corresponding material index
// NOTE: If no material defined, mesh uses the already assigned default material (index: 0)
for (int m = 0; m < data->materials_count; m++)
for (unsigned int m = 0; m < data->materials_count; m++)
{
// The primitive actually keeps the pointer to the corresponding material,
// raylib instead assigns to the mesh the by its index, as loaded in model.materials array

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@ -300,7 +300,7 @@ bool ExportDataAsCode(const char *data, unsigned int size, const char *fileName)
for (int i = 0; varFileName[i] != '\0'; i++) if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; }
byteCount += sprintf(txtData + byteCount, "static unsigned char %s_DATA[%i] = { ", varFileName, size);
for (int i = 0; i < size - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), data[i]);
for (unsigned int i = 0; i < size - 1; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), data[i]);
byteCount += sprintf(txtData + byteCount, "0x%x };\n", data[size - 1]);
// NOTE: Text data size exported is determined by '\0' (NULL) character