enjoy!
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@ -7,7 +7,7 @@ Use your best judgement, and feel free to propose changes to this document in a
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### raylib philosophy
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### raylib philosophy
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- raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
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- raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
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- raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
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- raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
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- raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
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- raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
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- raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
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- raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
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@ -18,7 +18,7 @@ with a small [donation](http://www.raylib.com/helpme.html) or contributing with
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raylib philosophy
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raylib philosophy
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------------------
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------------------
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* raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
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* raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
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* raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it.
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* raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it.
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* raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
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* raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
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* raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
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* raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
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@ -6,7 +6,7 @@ raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
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raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
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raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
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NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming;
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NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming;
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no fancy interface, no visual helpers, no auto-debugging... just coding in the most
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no fancy interface, no visual helpers, no auto-debugging... just coding in the most
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pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
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pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
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@ -37,7 +37,7 @@ static int framesCounter;
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static int finishScreen;
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static int finishScreen;
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const char msgLogoA[64] = "A simple and easy-to-use library";
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const char msgLogoA[64] = "A simple and easy-to-use library";
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const char msgLogoB[64] = "to learn videogames programming";
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const char msgLogoB[64] = "to enjoy videogames programming";
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int logoPositionX;
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int logoPositionX;
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int logoPositionY;
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int logoPositionY;
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static int finishScreen;
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static int finishScreen;
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const char msgLogoA[64] = "A simple and easy-to-use library";
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const char msgLogoA[64] = "A simple and easy-to-use library";
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const char msgLogoB[64] = "to learn videogames programming";
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const char msgLogoB[64] = "to enjoy videogames programming";
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int logoPositionX;
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int logoPositionX;
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int logoPositionY;
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int logoPositionY;
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@ -4,7 +4,7 @@ libdir=${exec_prefix}/lib
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includedir=${prefix}/include
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includedir=${prefix}/include
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Name: raylib
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Name: raylib
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Description: Simple and easy-to-use library to learn videogames programming
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Description: Simple and easy-to-use library to enjoy videogames programming
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URL: http://github.com/raysan5/raylib
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URL: http://github.com/raysan5/raylib
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Version: @PROJECT_VERSION@
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Version: @PROJECT_VERSION@
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Libs: -L${libdir} -lraylib @PKG_CONFIG_LIBS_EXTRA@
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Libs: -L${libdir} -lraylib @PKG_CONFIG_LIBS_EXTRA@
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@ -259,7 +259,7 @@ message(STATUS " GRAPHICS=" ${GRAPHICS})
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# Packaging
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# Packaging
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SET(CPACK_PACKAGE_NAME "raylib")
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SET(CPACK_PACKAGE_NAME "raylib")
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SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming")
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SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming")
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SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
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SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
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SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
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SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
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SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
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SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
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