This commit is contained in:
Ray 2018-09-18 21:34:02 +02:00
parent 27c3afd91c
commit be599a9ece
7 changed files with 7 additions and 7 deletions

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@ -7,7 +7,7 @@ Use your best judgement, and feel free to propose changes to this document in a
### raylib philosophy ### raylib philosophy
- raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself. - raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
- raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it. - raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
- raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free. - raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
- raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated. - raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.

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@ -18,7 +18,7 @@ with a small [donation](http://www.raylib.com/helpme.html) or contributing with
raylib philosophy raylib philosophy
------------------ ------------------
* raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself. * raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
* raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it. * raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it.
* raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free. * raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
* raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated. * raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.

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@ -6,7 +6,7 @@ raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education. raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming;
no fancy interface, no visual helpers, no auto-debugging... just coding in the most no fancy interface, no visual helpers, no auto-debugging... just coding in the most
pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html) pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)

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@ -37,7 +37,7 @@ static int framesCounter;
static int finishScreen; static int finishScreen;
const char msgLogoA[64] = "A simple and easy-to-use library"; const char msgLogoA[64] = "A simple and easy-to-use library";
const char msgLogoB[64] = "to learn videogames programming"; const char msgLogoB[64] = "to enjoy videogames programming";
int logoPositionX; int logoPositionX;
int logoPositionY; int logoPositionY;

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@ -37,7 +37,7 @@ static int framesCounter;
static int finishScreen; static int finishScreen;
const char msgLogoA[64] = "A simple and easy-to-use library"; const char msgLogoA[64] = "A simple and easy-to-use library";
const char msgLogoB[64] = "to learn videogames programming"; const char msgLogoB[64] = "to enjoy videogames programming";
int logoPositionX; int logoPositionX;
int logoPositionY; int logoPositionY;

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@ -4,7 +4,7 @@ libdir=${exec_prefix}/lib
includedir=${prefix}/include includedir=${prefix}/include
Name: raylib Name: raylib
Description: Simple and easy-to-use library to learn videogames programming Description: Simple and easy-to-use library to enjoy videogames programming
URL: http://github.com/raysan5/raylib URL: http://github.com/raysan5/raylib
Version: @PROJECT_VERSION@ Version: @PROJECT_VERSION@
Libs: -L${libdir} -lraylib @PKG_CONFIG_LIBS_EXTRA@ Libs: -L${libdir} -lraylib @PKG_CONFIG_LIBS_EXTRA@

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@ -259,7 +259,7 @@ message(STATUS " GRAPHICS=" ${GRAPHICS})
# Packaging # Packaging
SET(CPACK_PACKAGE_NAME "raylib") SET(CPACK_PACKAGE_NAME "raylib")
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to learn videogames programming") SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming")
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}") SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}") SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}") SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")