diff --git a/docs/games/light_my_ritual.data b/docs/games/light_my_ritual.data
index ae1ee847..807a7a1f 100644
Binary files a/docs/games/light_my_ritual.data and b/docs/games/light_my_ritual.data differ
diff --git a/docs/games/light_my_ritual.html b/docs/games/light_my_ritual.html
index 76a04cf9..8b88fd59 100644
--- a/docs/games/light_my_ritual.html
+++ b/docs/games/light_my_ritual.html
@@ -4,26 +4,26 @@
-
GGJ16 - LIGHT MY RITUAL!
+ raylib HTML5 GAME
-
-
-
+
+
+
-
+
-
+
-
+
-
-
+
+
@@ -51,18 +51,19 @@
margin:10px;
background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);
}
-
+
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
+
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
- canvas.emscripten { border: 0px none; }
-
+ canvas.emscripten { border: 0px none; background: black; }
+
#emscripten_logo {
display: inline-block;
margin: 0;
}
-
+
.spinner {
height: 30px;
width: 30px;
@@ -71,21 +72,18 @@
margin-left: 20px;
display: inline-block;
vertical-align: top;
-
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
-
- border-left: 5px solid rgb(235, 235, 235);
- border-right: 5px solid rgb(235, 235, 235);
- border-bottom: 5px solid rgb(235, 235, 235);
- border-top: 5px solid rgb(120, 120, 120);
+ border-left: 5px solid black;
+ border-right: 5px solid black;
+ border-bottom: 5px solid black;
+ border-top: 5px solid red;
border-radius: 100%;
- background-color: rgb(189, 215, 46);
+ background-color: rgb(245, 245, 245);
}
-
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
@@ -102,21 +100,21 @@
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
-
+
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
- color: rgb(120, 120, 120);
+ color: rgb(40, 40, 40);
}
-
+
#progress {
height: 20px;
width: 30px;
}
-
+
#controls {
display: inline-block;
float: right;
@@ -124,15 +122,15 @@
margin-top: 30px;
margin-right: 20px;
}
-
+
#output {
width: 100%;
- height: 200px;
+ height: 140px;
margin: 0 auto;
margin-top: 10px;
display: block;
background-color: black;
- color: white;
+ color: rgb(37, 174, 38);
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
@@ -164,7 +162,6 @@
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
-
var Module = {
preRun: [],
postRun: [],
@@ -195,12 +192,10 @@
},
canvas: (function() {
var canvas = document.getElementById('canvas');
-
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
-
return canvas;
})(),
setStatus: function(text) {
@@ -240,17 +235,5 @@
};
-
-
-