Update rlgl.h

This commit is contained in:
Ray 2022-04-25 19:35:23 +02:00
parent 6e722d416b
commit bdfa256cea

View File

@ -598,9 +598,9 @@ RLAPI void rlglInit(int width, int height); // Initialize rlgl (buffer
RLAPI void rlglClose(void); // De-inititialize rlgl (buffers, shaders, textures) RLAPI void rlglClose(void); // De-inititialize rlgl (buffers, shaders, textures)
RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required) RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required)
RLAPI int rlGetVersion(void); // Get current OpenGL version RLAPI int rlGetVersion(void); // Get current OpenGL version
RLAPI int rlSetFramebufferWidth(int width); // Set current framebuffer width RLAPI void rlSetFramebufferWidth(int width); // Set current framebuffer width
RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width
RLAPI int rlSetFramebufferHeight(int height); // Set current framebuffer height RLAPI void rlSetFramebufferHeight(int height); // Set current framebuffer height
RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height
RLAPI unsigned int rlGetTextureIdDefault(void); // Get default texture id RLAPI unsigned int rlGetTextureIdDefault(void); // Get default texture id
@ -2223,7 +2223,7 @@ int rlGetVersion(void)
} }
// Set current framebuffer width // Set current framebuffer width
int rlSetFramebufferWidth(int width) void rlSetFramebufferWidth(int width)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
RLGL.State.framebufferWidth = width; RLGL.State.framebufferWidth = width;
@ -2231,7 +2231,7 @@ int rlSetFramebufferWidth(int width)
} }
// Set current framebuffer height // Set current framebuffer height
int rlSetFramebufferHeight(int height) void rlSetFramebufferHeight(int height)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
RLGL.State.framebufferHeight = height; RLGL.State.framebufferHeight = height;