Update rlgl.h
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@ -598,9 +598,9 @@ RLAPI void rlglInit(int width, int height); // Initialize rlgl (buffer
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RLAPI void rlglClose(void); // De-inititialize rlgl (buffers, shaders, textures)
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RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required)
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RLAPI int rlGetVersion(void); // Get current OpenGL version
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RLAPI int rlSetFramebufferWidth(int width); // Set current framebuffer width
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RLAPI void rlSetFramebufferWidth(int width); // Set current framebuffer width
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RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width
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RLAPI int rlSetFramebufferHeight(int height); // Set current framebuffer height
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RLAPI void rlSetFramebufferHeight(int height); // Set current framebuffer height
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RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height
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RLAPI unsigned int rlGetTextureIdDefault(void); // Get default texture id
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@ -2223,7 +2223,7 @@ int rlGetVersion(void)
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}
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// Set current framebuffer width
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int rlSetFramebufferWidth(int width)
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void rlSetFramebufferWidth(int width)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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RLGL.State.framebufferWidth = width;
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@ -2231,7 +2231,7 @@ int rlSetFramebufferWidth(int width)
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}
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// Set current framebuffer height
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int rlSetFramebufferHeight(int height)
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void rlSetFramebufferHeight(int height)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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RLGL.State.framebufferHeight = height;
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