From bc8cecc6aa4f19501ea87be85ba773a2e2105f55 Mon Sep 17 00:00:00 2001 From: Ray Date: Fri, 29 Jul 2022 19:56:27 +0200 Subject: [PATCH] Update CHANGELOG --- CHANGELOG | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/CHANGELOG b/CHANGELOG index 557fc8df..658f1eaf 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -54,7 +54,8 @@ Detailed changes: [core] REVIEWED: Improved boolean definitions (#2485) by @noodlecollie [core] REVIEWED: TakeScreenshot(), use GetWindowScaleDPI() to calculate size in screenshot/recording (#2446) by @gulrak [core] REVIEWED: Remove fps requirement for drm connector selection (#2468) by @Crydsch -[core] REVIEWED: IsFileExtension() #2530 +[core] REVIEWED: IsFileExtension() (#2530) +[camera] REVIEWED: Some camera improvements (#2563) [rlgl] ADDED: Premultiplied alpha blend mode (#2342) by @megagrump [rlgl] REVIEWED: VR rendering not taking render target size into account (#2424) by @FireFlyForLife [rlgl] REVIEWED: Set rlgl internal framebuffer (#2420) @@ -73,6 +74,7 @@ Detailed changes: [raymath] ADDED: Vector2DistanceSqr() (#2376) by @AnilBK [raymath] ADDED: Vector3DistanceSqr() (#2376) by @AnilBK [raymath] ADDED: Vector2ClampValue(), Vector3ClampValue() (#2428) by @saccharineboi +[raymath] ADDED: Vector3RotateByAxisAngle() (#2590) by @Crydsch [raymath] `WARNING`: REDESIGNED: Vector2Angle() returns radians instead of degrees (#2193) by @schveiguy [raymath] `WARNING`: REMOVED: MatrixNormalize() (#2412) [raymath] REVIEWED: Fix inverse length in Vector2Normalize() (#2189) by @HarriP @@ -81,6 +83,8 @@ Detailed changes: [raymath] REVIEWED: QuaternionInvert(), code simplified (#2324) by @megagrump [raymath] REVIEWED: QuaternionScale() (#2419) by @tana [raymath] REVIEWED: Vector2Rotate(), optimized (#2340) by @jdeokkim +[raymath] REVIEWED: QuaternionFromMatrix(), QuaternionEquals() (#2591) by @kirigirihitomi +[raymath] REVIEWED: MatrixRotate*() (#2595, #2599) by @GoodNike [shapes] REVIEWED: CheckCollision*() consistency [shapes] REVIEWED: DrawRectanglePro(), support TRIANGLES drawing [textures] ADDED: Support for QOI image format @@ -94,12 +98,15 @@ Detailed changes: [textures] REVIEWED: Export format for float 32bit [textures] REVIEWED: ExportImage(), support export ".jpeg" files [textures] REVIEWED: ColorAlphaBlend() (#2524) by @royqh1979 +[textures] REVIEWED: ImageResize() (#2572) +[textures] REVIEWED: ImageFromImage() (#2594) by @wiertek [text] ADDED: ExportFontAsCode() [text] ADDED: DrawTextCodepoints() (#2308) by @siddharthroy12 [text] REVIEWED: TextIsEqual(), protect from NULLs (#2121) by @lukekras [text] REVIEWED: LoadFontEx(), comment to specify how to get the default character set (#2221) by @JeffM2501 [text] REVIEWED: GenImageFontAtlas(), increase atlas size guesstimate by @megagrump [text] REVIEWED: GetCodepoint() (#2201) +[text] REVIEWED: GenImageFontAtlas() (#2556) [text] REVIEWED: ExportFontAsCode() to use given font padding (#2525) by @TheTophatDemon [models] ADDED: Reference code to load bones id and weight data for animations [models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405) @@ -123,16 +130,20 @@ Detailed changes: [audio] REVIEWED: PlaySoundMulti() (#2231) [audio] REVIEWED: ExportWaveAsCode() [audio] REVIEWED: UpdateMusicStream(), reduce dynamic allocations (#2532) by @dbechrd +[audio] REVIEWED: UpdateMusicStream() to support proper stream looping (#2579) by @veins1 [utils] ADDED: ExportDataAsCode() [utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy [easings] ADDED: Function descriptions (#2471) by @RobLoach [camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson [examples] ADDED: core_window_should_close -[examples] ADDED: shapes_top_down_lights (#2199) by JeffM2501 +[examples] ADDED: core_2d_camera_mouse_zoom (#2583) by @JeffM2501 +[examples] ADDED: shapes_top_down_lights (#2199) by @JeffM2501 [examples] ADDED: textures_fog_of_war [examples] ADDED: textures_gif_player [examples] ADDED: text_codepoints_loading +[examples] ADDED: audio_stream_effects [examples] REMOVED: core_quat_conversion, not working properly +[examples] REMOVED: raudio_standalone, moved to raudio repo [examples] RENAMED: textures_rectangle -> textures_sprite_anim [examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm [examples] REVIEWED: textures_draw_tiled @@ -142,6 +153,7 @@ Detailed changes: [examples] REVIEWED: audio_music_stream [examples] REVIEWED: shaders_mesh_instancing, simplified [examples] REVIEWED: shaders_basic_lighting, rlights.h simplified +[examples] REVIEWED: All examples descriptions, included creation/update raylib versions [parser] ADDED: Defines to parser (#2269) by @iskolbin [parser] ADDED: Aliases to parser (#2444) by @lazaray [parser] ADDED: Parse struct descriptions (#2214) by @eutro @@ -171,6 +183,8 @@ Detailed changes: [build] ADDED: Minimal web shell for WebAssembly compilation [build] ADDED: BSD support for zig builds (#2332) by @zigster64 [build] ADDED: Repology badge (#2367) by @jubalh +[build] ADDED: Support DLL compilation with TCC compiler (#2569) by @audinue +[build] ADDED: Missing examples to VS2022 examples solution [build] REVIEWED: Fixed RPi make install (#2217) by @wereii [build] REVIEWED: Fix build results path on Linux and RPi (#2218) by @wereii [build] REVIEWED: Makefiles debug flag