REVIEWED: SetGamepadMappings()

return value for all platforms
This commit is contained in:
raysan5 2021-01-28 18:37:52 +01:00
parent 731ab15d57
commit bc332018f6

View File

@ -2985,9 +2985,13 @@ int GetGamepadButtonPressed(void)
// Set internal gamepad mappings
int SetGamepadMappings(const char *mappings)
{
int result = 0;
#if defined(PLATFORM_DESKTOP)
return glfwUpdateGamepadMappings(mappings);
result = glfwUpdateGamepadMappings(mappings);
#endif
return result;
}
// Detect if a mouse button has been pressed once