Reviewed DrawFPS() comment
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@ -2496,7 +2496,7 @@ int GetFPS(void)
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return (int)roundf(1.0f/average);
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}
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// Returns time in seconds for last frame drawn
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// Returns time in seconds for last frame drawn (delta time)
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float GetFrameTime(void)
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{
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return (float)CORE.Time.frame;
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@ -971,7 +971,7 @@ RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns
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// Timing-related functions
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
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RLAPI int GetFPS(void); // Returns current FPS
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RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
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RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn (delta time)
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RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow()
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// Misc. functions
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@ -1291,7 +1291,7 @@ RLAPI void UnloadFontData(CharInfo *chars, int charsCount);
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RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
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// Text drawing functions
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RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
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RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
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RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
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RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits
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@ -813,7 +813,7 @@ void UnloadFont(Font font)
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}
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}
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// Shows current FPS on top-left corner
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// Draw current FPS
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// NOTE: Uses default font
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void DrawFPS(int posX, int posY)
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{
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