Reviewed DrawFPS() comment

This commit is contained in:
Ray 2021-03-24 17:06:32 +01:00
parent 9bea64b5e4
commit bb73a8089a
3 changed files with 4 additions and 4 deletions

View File

@ -2496,7 +2496,7 @@ int GetFPS(void)
return (int)roundf(1.0f/average);
}
// Returns time in seconds for last frame drawn
// Returns time in seconds for last frame drawn (delta time)
float GetFrameTime(void)
{
return (float)CORE.Time.frame;

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@ -971,7 +971,7 @@ RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Returns
// Timing-related functions
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
RLAPI int GetFPS(void); // Returns current FPS
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn (delta time)
RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow()
// Misc. functions
@ -1291,7 +1291,7 @@ RLAPI void UnloadFontData(CharInfo *chars, int charsCount);
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
// Text drawing functions
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits

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@ -813,7 +813,7 @@ void UnloadFont(Font font)
}
}
// Shows current FPS on top-left corner
// Draw current FPS
// NOTE: Uses default font
void DrawFPS(int posX, int posY)
{