[example] Core Input Gestures for Web (#3172)
* [example] Core Input Gestures for Web * Fix Doubletap for web * Changes TAP_TIMEOUT and rgGetCurrentTime to seconds
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@ -405,6 +405,7 @@ CORE = \
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core/core_input_gamepad \
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core/core_input_gamepad \
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core/core_input_multitouch \
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core/core_input_multitouch \
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core/core_input_gestures \
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core/core_input_gestures \
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core/core_input_gestures_web \
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core/core_2d_camera \
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core/core_2d_camera \
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core/core_2d_camera_platformer \
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core/core_2d_camera_platformer \
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core/core_2d_camera_mouse_zoom \
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core/core_2d_camera_mouse_zoom \
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@ -386,6 +386,7 @@ CORE = \
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core/core_input_gamepad \
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core/core_input_gamepad \
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core/core_input_multitouch \
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core/core_input_multitouch \
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core/core_input_gestures \
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core/core_input_gestures \
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core/core_input_gestures_web \
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core/core_2d_camera \
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core/core_2d_camera \
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core/core_2d_camera_platformer \
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core/core_2d_camera_platformer \
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core/core_2d_camera_mouse_zoom \
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core/core_2d_camera_mouse_zoom \
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@ -558,12 +559,15 @@ core/core_input_multitouch: core/core_input_multitouch.c
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core/core_input_gestures: core/core_input_gestures.c
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core/core_input_gestures: core/core_input_gestures.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_input_gestures_web: core/core_input_gestures_web.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_2d_camera: core/core_2d_camera.c
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core/core_2d_camera: core/core_2d_camera.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
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core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c
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core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -618,10 +622,10 @@ core/core_custom_frame_control: core/core_custom_frame_control.c
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core/core_window_should_close: core/core_window_should_close.c
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core/core_window_should_close: core/core_window_should_close.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
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# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
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# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
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# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
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# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
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# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
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# in its source were transformed to non-atomic operations and non-thread-local data
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# in its source were transformed to non-atomic operations and non-thread-local data
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core/core_loading_thread: core/core_loading_thread.c
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core/core_loading_thread: core/core_loading_thread.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1
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@ -745,7 +749,7 @@ textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/explosion.png@resources/explosion.png \
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--preload-file textures/resources/explosion.png@resources/explosion.png \
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--preload-file textures/resources/boom.wav@resources/boom.wav
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--preload-file textures/resources/boom.wav@resources/boom.wav
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textures/textures_textured_curve: textures/textures_textured_curve.c
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textures/textures_textured_curve: textures/textures_textured_curve.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/road.png@resources/road.png
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--preload-file textures/resources/road.png@resources/road.png
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@ -857,8 +861,8 @@ models/models_cubicmap: models/models_cubicmap.c
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models/models_draw_cube_texture: models/models_draw_cube_texture.c
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models/models_draw_cube_texture: models/models_draw_cube_texture.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
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--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
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models/models_first_person_maze: models/models_first_person_maze.c
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models/models_first_person_maze: models/models_first_person_maze.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
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--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
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@ -889,7 +893,7 @@ models/models_loading_vox: models/models_loading_vox.c
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models/models_loading_gltf: models/models_loading_gltf.c
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models/models_loading_gltf: models/models_loading_gltf.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
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--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
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models/models_loading_m3d: models/models_loading_m3d.c
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models/models_loading_m3d: models/models_loading_m3d.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
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--preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
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@ -1010,16 +1014,16 @@ shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \
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--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \
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--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
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--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
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shaders/shaders_write_depth: shaders/shaders_write_depth.c
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shaders/shaders_write_depth: shaders/shaders_write_depth.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
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--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
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shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
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shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \
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--preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \
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--preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs
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--preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs
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# Compile AUDIO examples
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# Compile AUDIO examples
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audio/audio_module_playing: audio/audio_module_playing.c
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audio/audio_module_playing: audio/audio_module_playing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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@ -1040,7 +1044,7 @@ audio/audio_sound_loading: audio/audio_sound_loading.c
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audio/audio_stream_effects: audio/audio_stream_effects.c
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audio/audio_stream_effects: audio/audio_stream_effects.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file audio/resources/country.mp3@resources/country.mp3
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--preload-file audio/resources/country.mp3@resources/country.mp3
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audio/audio_mixed_processor: audio/audio_mixed_processor.c
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audio/audio_mixed_processor: audio/audio_mixed_processor.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
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--preload-file audio/resources/country.mp3@resources/country.mp3 \
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--preload-file audio/resources/country.mp3@resources/country.mp3 \
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330
examples/core/core_input_gestures_web.c
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330
examples/core/core_input_gestures_web.c
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@ -0,0 +1,330 @@
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/*******************************************************************************************
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*
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* raylib [core] example - Input Gestures for Web
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*
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* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
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*
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* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2023 ubkp (@ubkp)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "math.h" // Required for the protractor angle graphic drawing
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h> // Required for the Web/HTML5
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#endif
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//--------------------------------------------------------------------------------------
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// Global definitions and declarations
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//--------------------------------------------------------------------------------------
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// Common variables definitions
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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const int screenHeight = 450;
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Vector2 messagePosition = {160, 7};
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// Last gesture variables definitions
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//--------------------------------------------------------------------------------------
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int lastGesture = 0;
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Vector2 lastGesturePosition = {165, 130};
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// Gesture log variables definitions and functions declarations
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//--------------------------------------------------------------------------------------
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#define GESTURE_LOG_SIZE 20
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char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures
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int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around)
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int previousGesture = 0;
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char const *GetGestureName(int i)
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{
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switch (i) {
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case 0: return "None"; break;
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case 1: return "Tap"; break;
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case 2: return "Double Tap"; break;
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case 4: return "Hold"; break;
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case 8: return "Drag"; break;
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case 16: return "Swipe Right"; break;
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case 32: return "Swipe Left"; break;
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case 64: return "Swipe Up"; break;
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case 128: return "Swipe Down"; break;
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case 256: return "Pinch In"; break;
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case 512: return "Pinch Out"; break;
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default: return "Unknown"; break;
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}
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}
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Color GetGestureColor(int i)
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{
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switch (i) {
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case 0: return BLACK; break;
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case 1: return BLUE; break;
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case 2: return SKYBLUE; break;
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case 4: return BLACK; break;
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case 8: return LIME; break;
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case 16: return RED; break;
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case 32: return RED; break;
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case 64: return RED; break;
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case 128: return RED; break;
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case 256: return VIOLET; break;
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case 512: return ORANGE; break;
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default: return BLACK; break;
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}
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}
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Color gestureColor = BLACK;
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int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events
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Rectangle logButton1 = {53, 7, 48, 26};
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Rectangle logButton2 = {108, 7, 36, 26};
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Vector2 gestureLogPosition = {10, 10};
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// Protractor variables definitions
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//--------------------------------------------------------------------------------------
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float angleLength = 90.0f;
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float currentAngleDegrees = 0.0f;
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Vector2 finalVector = {0.0f, 0.0f};
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char currentAngleStr[7] = "";
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Vector2 protractorPosition = {266.0f, 315.0f};
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// Update
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//--------------------------------------------------------------------------------------
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void Update(void)
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{
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// Handle common
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//--------------------------------------------------------------------------------------
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int i, ii; // Iterators that will be reused by all for loops
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const int currentGesture = GetGestureDetected();
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const float currentDragDegrees = GetGestureDragAngle();
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const float currentPitchDegrees = GetGesturePinchAngle();
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const int touchCount = GetTouchPointCount();
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// Handle last gesture
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//--------------------------------------------------------------------------------------
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if ( currentGesture != 0 && currentGesture != 4 && currentGesture != previousGesture ) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
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// Handle gesture log
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//--------------------------------------------------------------------------------------
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if ( IsMouseButtonReleased(MOUSE_BUTTON_LEFT) )
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{
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if ( CheckCollisionPointRec(GetMousePosition(), logButton1 ) )
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{
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switch (logMode)
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{
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case 3: logMode=2; break;
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case 2: logMode=3; break;
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case 1: logMode=0; break;
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default: logMode=1; break;
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}
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}
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else if ( CheckCollisionPointRec(GetMousePosition(), logButton2) )
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{
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switch (logMode)
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{
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case 3: logMode=1; break;
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case 2: logMode=0; break;
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case 1: logMode=3; break;
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default: logMode=2; break;
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}
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}
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}
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int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
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if (currentGesture !=0)
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{
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if (logMode == 3) // 3 hides repeated events and hide hold events
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{
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if ( ( currentGesture != 4 && currentGesture != previousGesture ) || currentGesture < 3 ) fillLog = 1;
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}
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else if (logMode == 2) // 2 shows repeated events but hide hold events
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{
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if (currentGesture != 4) fillLog = 1;
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}
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else if (logMode == 1) // 1 hides repeated events
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{
|
||||||
|
if (currentGesture != previousGesture) fillLog = 1;
|
||||||
|
}
|
||||||
|
else // 0 shows repeated events
|
||||||
|
{
|
||||||
|
fillLog = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
|
||||||
|
{
|
||||||
|
previousGesture = currentGesture;
|
||||||
|
gestureColor = GetGestureColor(currentGesture);
|
||||||
|
if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
|
||||||
|
gestureLogIndex--;
|
||||||
|
TextCopy( gestureLog[gestureLogIndex], GetGestureName(currentGesture) ); // Copy the gesture respective name to the gesture log array
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle protractor
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
if (currentGesture > 255) // aka Pinch In and Pinch Out
|
||||||
|
{
|
||||||
|
currentAngleDegrees = currentPitchDegrees;
|
||||||
|
}
|
||||||
|
else if (currentGesture > 15) // aka Swipe Right, Swipe Left, Swipe Up and Swipe Down
|
||||||
|
{
|
||||||
|
currentAngleDegrees = currentDragDegrees;
|
||||||
|
}
|
||||||
|
else if (currentGesture > 0) // aka Tap, Doubletap, Hold and Grab
|
||||||
|
{
|
||||||
|
currentAngleDegrees = 0.0f;
|
||||||
|
}
|
||||||
|
float currentAngleRadians = ( (currentAngleDegrees +90.0f)*PI/180 ); // Convert the current angle to Radians
|
||||||
|
finalVector = (Vector2){ ( angleLength*sinf(currentAngleRadians) ) + protractorPosition.x, ( angleLength*cosf(currentAngleRadians) ) + protractorPosition.y }; // Calculate the final vector for display
|
||||||
|
|
||||||
|
// Handle touch and mouse pointer points
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
Vector2 touchPosition[touchCount];
|
||||||
|
Vector2 mousePosition = {0, 0};
|
||||||
|
if (currentGesture != GESTURE_NONE)
|
||||||
|
{
|
||||||
|
if (touchCount != 0)
|
||||||
|
{
|
||||||
|
for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mousePosition = GetMousePosition();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
// Draw common
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
|
||||||
|
DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
|
||||||
|
DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
|
||||||
|
DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK);
|
||||||
|
|
||||||
|
// Draw last gesture
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
|
||||||
|
DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
|
||||||
|
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
|
||||||
|
DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
|
||||||
|
DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
|
||||||
|
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
|
||||||
|
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
|
||||||
|
DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
|
||||||
|
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||||
|
DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||||
|
DrawTriangle( (Vector2){lastGesturePosition.x + 122, lastGesturePosition.y + 16}, (Vector2){lastGesturePosition.x + 137, lastGesturePosition.y + 26}, (Vector2){lastGesturePosition.x + 137, lastGesturePosition.y + 6}, lastGesture == GESTURE_PINCH_OUT ? ORANGE : LIGHTGRAY);
|
||||||
|
DrawTriangle( (Vector2){lastGesturePosition.x + 147, lastGesturePosition.y + 6}, (Vector2){lastGesturePosition.x + 147, lastGesturePosition.y + 26}, (Vector2){lastGesturePosition.x + 162, lastGesturePosition.y + 16}, lastGesture == GESTURE_PINCH_OUT ? ORANGE : LIGHTGRAY);
|
||||||
|
DrawTriangle( (Vector2){lastGesturePosition.x + 125, lastGesturePosition.y + 33}, (Vector2){lastGesturePosition.x + 125, lastGesturePosition.y + 53}, (Vector2){lastGesturePosition.x + 140, lastGesturePosition.y + 43}, lastGesture == GESTURE_PINCH_IN ? VIOLET : LIGHTGRAY);
|
||||||
|
DrawTriangle( (Vector2){lastGesturePosition.x + 144, lastGesturePosition.y + 43}, (Vector2){lastGesturePosition.x + 159, lastGesturePosition.y + 53}, (Vector2){lastGesturePosition.x + 159, lastGesturePosition.y + 33}, lastGesture == GESTURE_PINCH_IN ? VIOLET : LIGHTGRAY);
|
||||||
|
for ( i = 0; i < 4; i++ ) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i ? LIGHTGRAY : gestureColor);
|
||||||
|
|
||||||
|
// Draw gesture log
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
|
||||||
|
// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
|
||||||
|
for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
|
||||||
|
Color logButton1Color, logButton2Color;
|
||||||
|
switch (logMode)
|
||||||
|
{
|
||||||
|
case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
|
||||||
|
case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
|
||||||
|
case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
|
||||||
|
default: logButton1Color=GRAY; logButton2Color=GRAY; break;
|
||||||
|
}
|
||||||
|
DrawRectangleRec( logButton1, logButton1Color);
|
||||||
|
DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
|
||||||
|
DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
|
||||||
|
DrawRectangleRec( logButton2, logButton2Color);
|
||||||
|
DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
|
||||||
|
DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
|
||||||
|
|
||||||
|
// Draw protractor
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
|
||||||
|
const char *angleString = TextFormat("%f", currentAngleDegrees);
|
||||||
|
const int angleStringDot = TextFindIndex(angleString, ".");
|
||||||
|
const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
|
||||||
|
DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
|
||||||
|
DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
|
||||||
|
DrawLineEx( (Vector2){protractorPosition.x - 90, protractorPosition.y}, (Vector2){protractorPosition.x + 90, protractorPosition.y}, 3.0f, LIGHTGRAY);
|
||||||
|
DrawLineEx( (Vector2){protractorPosition.x, protractorPosition.y - 90}, (Vector2){protractorPosition.x, protractorPosition.y + 90}, 3.0f, LIGHTGRAY);
|
||||||
|
DrawLineEx( (Vector2){protractorPosition.x - 80, protractorPosition.y - 45}, (Vector2){protractorPosition.x + 80, protractorPosition.y + 45}, 3.0f, GREEN);
|
||||||
|
DrawLineEx( (Vector2){protractorPosition.x - 80, protractorPosition.y + 45}, (Vector2){protractorPosition.x + 80, protractorPosition.y - 45}, 3.0f, GREEN);
|
||||||
|
DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
|
||||||
|
DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
|
||||||
|
DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
|
||||||
|
DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK);
|
||||||
|
DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK);
|
||||||
|
DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
|
||||||
|
DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
|
||||||
|
DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
|
||||||
|
if ( currentAngleDegrees != 0.0f ) DrawLineEx( protractorPosition, finalVector, 3.0f, gestureColor);
|
||||||
|
|
||||||
|
// Draw touch and mouse pointer points
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
if (currentGesture != GESTURE_NONE)
|
||||||
|
{
|
||||||
|
if ( touchCount != 0 )
|
||||||
|
{
|
||||||
|
for (i = 0; i < touchCount; i++)
|
||||||
|
{
|
||||||
|
DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
|
||||||
|
DrawCircleV(touchPosition[i], 5.0f, gestureColor);
|
||||||
|
}
|
||||||
|
if (touchCount == 2) DrawLineEx( touchPosition[0], touchPosition[1], (currentGesture == 512 ? 8 : 12), gestureColor);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
|
||||||
|
DrawCircleV(mousePosition, 5.0f, gestureColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Program main entry point
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
#if defined( PLATFORM_WEB )
|
||||||
|
const int canvasWidth = EM_ASM_INT( return document.getElementById('canvas').getBoundingClientRect().width; ); // Using Emscripten EM_ASM_INT macro, get the page canvas width
|
||||||
|
if (canvasWidth > 400)
|
||||||
|
{
|
||||||
|
screenWidth = canvasWidth;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
screenWidth = 400; // Set a minimum width for the screen
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web");
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
#if defined(PLATFORM_WEB)
|
||||||
|
emscripten_set_main_loop(Update, 0, 1);
|
||||||
|
#else
|
||||||
|
SetTargetFPS(60);
|
||||||
|
while (!WindowShouldClose()) Update(); // Detect window close button or ESC key
|
||||||
|
#endif
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
BIN
examples/core/core_input_gestures_web.png
Normal file
BIN
examples/core/core_input_gestures_web.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.7 KiB |
@ -5593,8 +5593,14 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
|
|||||||
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
||||||
|
|
||||||
// Gesture data is sent to gestures-system for processing
|
// Gesture data is sent to gestures-system for processing
|
||||||
|
#if defined(PLATFORM_WEB)
|
||||||
|
// Prevent calling ProcessGestureEvent() when Emscripten is present and there's a touch gesture, so EmscriptenTouchCallback() can handle it itself
|
||||||
|
if (GetMouseX() != 0 || GetMouseY() != 0) ProcessGestureEvent(gestureEvent);
|
||||||
|
#else
|
||||||
ProcessGestureEvent(gestureEvent);
|
ProcessGestureEvent(gestureEvent);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
// GLFW3 Cursor Position Callback, runs on mouse move
|
// GLFW3 Cursor Position Callback, runs on mouse move
|
||||||
|
@ -127,7 +127,7 @@ void SetGesturesEnabled(unsigned int flags); // Enable a set of gestu
|
|||||||
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
||||||
int GetGestureDetected(void); // Get latest detected gesture
|
int GetGestureDetected(void); // Get latest detected gesture
|
||||||
|
|
||||||
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
float GetGestureHoldDuration(void); // Get gesture hold time in seconds
|
||||||
Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||||
float GetGestureDragAngle(void); // Get gesture drag angle
|
float GetGestureDragAngle(void); // Get gesture drag angle
|
||||||
Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
||||||
@ -181,8 +181,8 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
|
|||||||
#define FORCE_TO_SWIPE 0.0005f // Swipe force, measured in normalized screen units/time
|
#define FORCE_TO_SWIPE 0.0005f // Swipe force, measured in normalized screen units/time
|
||||||
#define MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f)
|
#define MINIMUM_DRAG 0.015f // Drag minimum force, measured in normalized screen units (0.0f to 1.0f)
|
||||||
#define MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f)
|
#define MINIMUM_PINCH 0.005f // Pinch minimum force, measured in normalized screen units (0.0f to 1.0f)
|
||||||
#define TAP_TIMEOUT 300 // Tap minimum time, measured in milliseconds
|
#define TAP_TIMEOUT 0.3f // Tap minimum time, measured in seconds
|
||||||
#define PINCH_TIMEOUT 300 // Pinch minimum time, measured in milliseconds
|
#define PINCH_TIMEOUT 0.3f // Pinch minimum time, measured in seconds
|
||||||
#define DOUBLETAP_RANGE 0.03f // DoubleTap range, measured in normalized screen units (0.0f to 1.0f)
|
#define DOUBLETAP_RANGE 0.03f // DoubleTap range, measured in normalized screen units (0.0f to 1.0f)
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
@ -209,7 +209,7 @@ typedef struct {
|
|||||||
} Touch;
|
} Touch;
|
||||||
struct {
|
struct {
|
||||||
bool resetRequired; // HOLD reset to get first touch point again
|
bool resetRequired; // HOLD reset to get first touch point again
|
||||||
double timeDuration; // HOLD duration in milliseconds
|
double timeDuration; // HOLD duration in seconds
|
||||||
} Hold;
|
} Hold;
|
||||||
struct {
|
struct {
|
||||||
Vector2 vector; // DRAG vector (between initial and current position)
|
Vector2 vector; // DRAG vector (between initial and current position)
|
||||||
@ -522,7 +522,7 @@ static float rgVector2Distance(Vector2 v1, Vector2 v2)
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Time measure returned are milliseconds
|
// Time measure returned are seconds
|
||||||
static double rgGetCurrentTime(void)
|
static double rgGetCurrentTime(void)
|
||||||
{
|
{
|
||||||
double time = 0;
|
double time = 0;
|
||||||
@ -536,7 +536,7 @@ static double rgGetCurrentTime(void)
|
|||||||
QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation!
|
QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation!
|
||||||
QueryPerformanceCounter(¤tTime);
|
QueryPerformanceCounter(¤tTime);
|
||||||
|
|
||||||
time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds
|
time = (double)currentTime/clockFrequency; // Time in seconds
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(__linux__)
|
#if defined(__linux__)
|
||||||
@ -545,7 +545,7 @@ static double rgGetCurrentTime(void)
|
|||||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||||
unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
|
unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
|
||||||
|
|
||||||
time = ((double)nowTime/1000000.0); // Time in miliseconds
|
time = ((double)nowTime*1e-9); // Time in seconds
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(__APPLE__)
|
#if defined(__APPLE__)
|
||||||
@ -561,7 +561,7 @@ static double rgGetCurrentTime(void)
|
|||||||
mach_port_deallocate(mach_task_self(), cclock);
|
mach_port_deallocate(mach_task_self(), cclock);
|
||||||
unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
|
unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
|
||||||
|
|
||||||
time = ((double)nowTime/1000000.0); // Time in miliseconds
|
time = ((double)nowTime*1e-9); // Time in seconds
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user