Added some comments and tweaks #3313
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@ -228,7 +228,7 @@ void InitWindow(int width, int height, const char *title)
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// Initialize base path for storage
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CORE.Storage.basePath = platform.app->activity->internalDataPath;
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TRACELOG(LOG_INFO, "ANDROID: App initialized successfully");
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TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Application initialized successfully");
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// Android ALooper_pollAll() variables
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int pollResult = 0;
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@ -247,6 +247,7 @@ void InitWindow(int width, int height, const char *title)
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//if (platform.app->destroyRequested != 0) CORE.Window.shouldClose = true;
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}
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}
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//--------------------------------------------------------------
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}
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// Close window and unload OpenGL context
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@ -135,16 +135,70 @@ void InitWindow(int width, int height, const char *title)
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CORE.Window.currentFbo.width = width;
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CORE.Window.currentFbo.height = height;
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// TODO: Initialize window/display system
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// Initialize graphics device
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// NOTE: returns true if window and graphic device has been initialized successfully
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CORE.Window.ready = InitGraphicsDevice(width, height);
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// TODO: Initialize input events system
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
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// Initialize hi-res timer
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InitTimer();
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// TODO: Initialize assets manager
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// Initialize random seed
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SetRandomSeed((unsigned int)time(NULL));
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// TODO: Initialize base path for storage
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//CORE.Storage.basePath = platform.app->activity->internalDataPath;
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// WARNING: External function: Module required: rtext
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LoadFontDefault();
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#if defined(SUPPORT_MODULE_RSHAPES)
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// Set font white rectangle for shapes drawing, so shapes and text can be batched together
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// WARNING: rshapes module is required, if not available, default internal white rectangle is used
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Rectangle rec = GetFontDefault().recs[95];
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
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{
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// NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering
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SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 });
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}
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else
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{
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// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding
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SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 });
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}
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#endif
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#else
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#if defined(SUPPORT_MODULE_RSHAPES)
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// Set default texture and rectangle to be used for shapes drawing
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// NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8
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Texture2D texture = { rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
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SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); // WARNING: Module required: rshapes
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#endif
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#endif
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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{
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// Set default font texture filter for HighDPI (blurry)
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// RL_TEXTURE_FILTER_LINEAR - tex filter: BILINEAR, no mipmaps
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rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MIN_FILTER, RL_TEXTURE_FILTER_LINEAR);
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rlTextureParameters(GetFontDefault().texture.id, RL_TEXTURE_MAG_FILTER, RL_TEXTURE_FILTER_LINEAR);
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}
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#endif
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TRACELOG(LOG_INFO, "PLATFORM: Application initialized successfully");
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent));
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CORE.Time.frameCounter = 0;
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#endif
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// TODO: Platform specific init window
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//--------------------------------------------------------------
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// ...
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//--------------------------------------------------------------
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TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Application initialized successfully");
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}
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// Close window and unload OpenGL context
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@ -186,23 +186,19 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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CORE.Window.eventWaiting = false;
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// Initialize graphics device (display device and OpenGL context)
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// Initialize graphics device
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// NOTE: returns true if window and graphic device has been initialized successfully
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CORE.Window.ready = InitGraphicsDevice(width, height);
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready)
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{
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TRACELOG(LOG_FATAL, "Failed to initialize Graphic Device");
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return;
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}
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
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// Initialize hi-res timer
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InitTimer();
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// Initialize random seed
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srand((unsigned int)time(NULL));
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SetRandomSeed((unsigned int)time(NULL));
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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@ -248,6 +244,8 @@ void InitWindow(int width, int height, const char *title)
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events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent));
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CORE.Time.frameCounter = 0;
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#endif
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TRACELOG(LOG_INFO, "PLATFORM: DESKTOP: Application initialized successfully");
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}
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// Close window and unload OpenGL context
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@ -834,10 +832,12 @@ void SetWindowMinSize(int width, int height)
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{
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CORE.Window.screenMin.width = width;
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CORE.Window.screenMin.height = height;
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int minWidth = (CORE.Window.screenMin.width == 0)? GLFW_DONT_CARE : CORE.Window.screenMin.width;
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int minHeight = (CORE.Window.screenMin.height == 0)? GLFW_DONT_CARE : CORE.Window.screenMin.height;
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int maxWidth = (CORE.Window.screenMax.width == 0)? GLFW_DONT_CARE : CORE.Window.screenMax.width;
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int maxHeight = (CORE.Window.screenMax.height == 0)? GLFW_DONT_CARE : CORE.Window.screenMax.height;
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int minWidth = (CORE.Window.screenMin.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.width;
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int minHeight = (CORE.Window.screenMin.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.height;
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int maxWidth = (CORE.Window.screenMax.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.width;
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int maxHeight = (CORE.Window.screenMax.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.height;
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glfwSetWindowSizeLimits(platform.handle, minWidth, minHeight, maxWidth, maxHeight);
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}
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@ -846,10 +846,12 @@ void SetWindowMaxSize(int width, int height)
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{
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CORE.Window.screenMax.width = width;
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CORE.Window.screenMax.height = height;
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int minWidth = (CORE.Window.screenMin.width == 0)? GLFW_DONT_CARE : CORE.Window.screenMin.width;
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int minHeight = (CORE.Window.screenMin.height == 0)? GLFW_DONT_CARE : CORE.Window.screenMin.height;
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int maxWidth = (CORE.Window.screenMax.width == 0)? GLFW_DONT_CARE : CORE.Window.screenMax.width;
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int maxHeight = (CORE.Window.screenMax.height == 0)? GLFW_DONT_CARE : CORE.Window.screenMax.height;
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int minWidth = (CORE.Window.screenMin.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.width;
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int minHeight = (CORE.Window.screenMin.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMin.height;
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int maxWidth = (CORE.Window.screenMax.width == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.width;
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int maxHeight = (CORE.Window.screenMax.height == 0)? GLFW_DONT_CARE : (int)CORE.Window.screenMax.height;
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glfwSetWindowSizeLimits(platform.handle, minWidth, minHeight, maxWidth, maxHeight);
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}
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@ -220,19 +220,14 @@ void InitWindow(int width, int height, const char *title)
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CORE.Window.ready = InitGraphicsDevice(width, height);
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready)
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{
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TRACELOG(LOG_FATAL, "Failed to initialize Graphic Device");
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return;
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}
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else
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SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
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// Initialize hi-res timer
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InitTimer();
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// Initialize random seed
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srand((unsigned int)time(NULL));
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SetRandomSeed((unsigned int)time(NULL));
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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@ -274,15 +269,20 @@ void InitWindow(int width, int height, const char *title)
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}
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#endif
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// Initialize raw input system
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InitEvdevInput(); // Evdev inputs initialization
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InitGamepad(); // Gamepad init
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InitKeyboard(); // Keyboard init (stdin)
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent));
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CORE.Time.frameCounter = 0;
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#endif
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// Platform specific init window
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//--------------------------------------------------------------
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// Initialize raw input system
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InitEvdevInput(); // Evdev inputs initialization
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InitGamepad(); // Gamepad init
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InitKeyboard(); // Keyboard init (stdin)
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//--------------------------------------------------------------
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TRACELOG(LOG_INFO, "PLATFORM: DRM: Application initialized successfully");
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}
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// Close window and unload OpenGL context
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@ -176,18 +176,14 @@ void InitWindow(int width, int height, const char *title)
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CORE.Window.ready = InitGraphicsDevice(width, height);
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready)
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{
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TRACELOG(LOG_FATAL, "Failed to initialize Graphic Device");
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return;
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}
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
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// Initialize hi-res timer
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InitTimer();
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// Initialize random seed
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srand((unsigned int)time(NULL));
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SetRandomSeed((unsigned int)time(NULL));
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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@ -229,6 +225,13 @@ void InitWindow(int width, int height, const char *title)
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}
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#endif
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent));
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CORE.Time.frameCounter = 0;
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#endif
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// Platform specific init window
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//--------------------------------------------------------------
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// Setup callback functions for the DOM events
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emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback);
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@ -257,11 +260,9 @@ void InitWindow(int width, int height, const char *title)
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// Support gamepad events (not provided by GLFW3 on emscripten)
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emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
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emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
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//--------------------------------------------------------------
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent));
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CORE.Time.frameCounter = 0;
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#endif
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TRACELOG(LOG_INFO, "PLATFORM: WEB: Application initialized successfully");
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}
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// Close window and unload OpenGL context
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