Added new GIF recording library (not used yet)

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raysan5 2020-09-26 11:41:49 +02:00
parent eef82b04ac
commit b9053eebe7

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src/external/msf_gif.h vendored Normal file
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/*
HOW TO USE:
In exactly one translation unit (.c or .cpp file), #define MSF_GIF_IMPL before including the header, like so:
#define MSF_GIF_IMPL
#include "msf_gif.h"
Everywhere else, just include the header like normal.
USAGE EXAMPLE:
int width = 480, height = 320, centisecondsPerFrame = 5, bitDepth = 16;
MsfGifState gifState = {};
msf_gif_begin(&gifState, "example.gif", width, height);
msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 1
msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 2
msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 3, etc...
msf_gif_end(&gifState);
Detailed function documentation can be found in the header section below.
REPLACING MALLOC AND FWRITE:
This library uses malloc+free internally for memory allocation and fopen+fwrite+fclose for file output.
To facilitate custom memory management and I/O, these calls go through macros, which can be redefined.
In order to replace them, simply #define the relevant macros in the same place where you #define MSF_GIF_IMPL.
The macros are: MSF_GIF_MALLOC, MSF_GIF_FREE, MSF_GIF_FOPEN, MSF_GIF_FWRITE, MSF_GIF_FCLOSE.
Search for their default definitions below to see the exactly what arguments they take.
If your allocator needs a context pointer, you can set the `customAllocatorContext` field of the MsfGifState struct
before calling msf_gif_begin(), and it will be passed to all subsequent allocator macro calls.
The same goes for file I/O macros, using the `customOutputContext` field.
See end of file for license information.
*/
//version 1.2
#ifndef MSF_GIF_H
#define MSF_GIF_H
#include <stdint.h>
#include <stddef.h>
typedef struct {
uint32_t * pixels;
uint8_t * used;
int depth, count, rbits, gbits, bbits;
} MsfCookedFrame;
typedef struct {
void * fp;
MsfCookedFrame previousFrame;
int width, height;
int totalBytesWritten;
void * customAllocatorContext;
void * customOutputContext;
} MsfGifState;
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
/**
* @param outputFilePath Relative path to the output file, as a null-terminated string of UTF-8 bytes.
* @param width Image width in pixels - must be the same for the whole gif.
* @param height Image height in pixels - must be the same for the whole gif.
* @return The size of the file written so far, or 0 on error.
*/
size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int width, int height);
/**
* @param pixelData Pointer to raw framebuffer data. Rows must be contiguous in memory, in RGBA8 format.
* Note: This function does NOT free `pixelData`. You must free it yourself afterwards.
* @param centiSecondsPerFrame How many hundredths of a second this frame should be displayed for.
* Note: This being specified in centiseconds is a limitation of the GIF format.
* @param maxBitDepth Limits how many bits per pixel can be used when quantizing the gif.
* The actual bit depth chosen for a given frame will be less than or equal to
* the supplied maximum, depending on the variety of colors used in the frame.
* `maxBitDepth` will be clamped between 1 and 16. The recommended default is 16.
* Lowering this value can result in faster exports and smaller gifs,
* but the quality may suffer.
* Please experiment with this value to find what works best for your application.
* @param pitchInBytes The number of bytes from the beginning of one row of pixels to the beginning of the next.
* If you want to flip the image, just pass in a negative pitch.
* @return The size of the file written so far, or 0 on error.
*/
size_t msf_gif_frame(MsfGifState * handle,
uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes);
/**
* @return The size of the written file in bytes, or 0 on error.
*/
size_t msf_gif_end(MsfGifState * handle);
#ifdef __cplusplus
}
#endif //__cplusplus
#endif //MSF_GIF_H
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// IMPLEMENTATION ///
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#ifdef MSF_GIF_IMPL
#ifndef MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
#define MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
//ensure the library user has either defined both of malloc/free, or neither
#if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_FREE)
#elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_FREE)
#else
#error "You must either define both MSF_GIF_MALLOC and MSF_GIF_FREE, or define neither of them"
#endif
//provide default allocator definitions that redirect to the standard global allocator
#if !defined(MSF_GIF_MALLOC)
#include <stdlib.h> //malloc, etc.
#define MSF_GIF_MALLOC(contextPointer, newSize) malloc(newSize)
#define MSF_GIF_FREE(contextPointer, oldMemory, oldSize) free(oldMemory)
#endif
//ensure the library user has either defined all of fopen/fwrite/fclose, or none
#if defined(MSF_GIF_FOPEN) && defined(MSF_GIF_FWRITE) && defined(MSF_GIF_FCLOSE)
#elif !defined(MSF_GIF_FOPEN) && !defined(MSF_GIF_FWRITE) && !defined(MSF_GIF_FCLOSE)
#else
#error "You must either define all of MSF_GIF_FOPEN, MSF_GIF_FWRITE, and MSF_GIF_FCLOSE, or define none of them"
#endif
//provide default file ops that redirect to the standard library ones
#if !defined(MSF_GIF_FOPEN)
#include <stdio.h> //FILE ops (fopen, etc.)
#define MSF_GIF_FOPEN(contextPointer, filePath) fopen(filePath, "wb")
#define MSF_GIF_FWRITE(contextPointer, filePointer, data, dataSize) fwrite(data, dataSize, 1, (FILE *) filePointer)
#define MSF_GIF_FCLOSE(contextPointer, filePointer) fclose((FILE *) filePointer)
#endif
//instrumentation for capturing profiling traces (useless for the library user, but useful for the library author)
#ifdef MSF_GIF_ENABLE_TRACING
#define MsfTimeFunc TimeFunc
#define MsfTimeLoop TimeLoop
#define msf_init_profiling_thread init_profiling_thread
#else
#define MsfTimeFunc
#define MsfTimeLoop(name)
#define msf_init_profiling_thread()
#endif //MSF_GIF_ENABLE_TRACING
#include <string.h> //memcpy
//TODO: use compiler-specific notation to force-inline functions currently marked inline
#if defined(__GNUC__) //gcc, clang
static inline int msf_bit_log(int i) { return 32 - __builtin_clz(i); }
#elif defined(_MSC_VER) //msvc
#include <intrin.h>
static inline int msf_bit_log(int i) { unsigned long idx; _BitScanReverse(&idx, i); return idx + 1; }
#else //fallback implementation for other compilers
//from https://stackoverflow.com/a/31718095/3064745 - thanks!
static inline int msf_bit_log(int i) {
static const int MultiplyDeBruijnBitPosition[32] = {
0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,
8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31,
};
i |= i >> 1;
i |= i >> 2;
i |= i >> 4;
i |= i >> 8;
i |= i >> 16;
return MultiplyDeBruijnBitPosition[(uint32_t)(i * 0x07C4ACDDU) >> 27] + 1;
}
#endif
static inline int msf_imin(int a, int b) { return a < b? a : b; }
static inline int msf_imax(int a, int b) { return b < a? a : b; }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Frame Cooking ///
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2)
#include <emmintrin.h>
#endif
static const int msfUsedAllocSize = (1 << 16) * sizeof(uint8_t);
static MsfCookedFrame msf_cook_frame(void * allocContext, int width, int height, int pitch, int depth, uint8_t * raw)
{ MsfTimeFunc
MsfCookedFrame blank = {0};
//bit depth for each channel
const static int rdepths[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 };
const static int gdepths[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 };
const static int bdepths[17] = { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5 };
const static int ditherKernel[16] = {
0 << 12, 8 << 12, 2 << 12, 10 << 12,
12 << 12, 4 << 12, 14 << 12, 6 << 12,
3 << 12, 11 << 12, 1 << 12, 9 << 12,
15 << 12, 7 << 12, 13 << 12, 5 << 12,
};
uint8_t * used = (uint8_t *) MSF_GIF_MALLOC(allocContext, msfUsedAllocSize);
if (!used) return blank;
uint32_t * cooked = (uint32_t *) MSF_GIF_MALLOC(allocContext, width * height * sizeof(uint32_t));
if (!cooked) { MSF_GIF_FREE(allocContext, used, msfUsedAllocSize); return blank; }
int count = 0;
MsfTimeLoop("do") do {
int rbits = rdepths[depth], gbits = gdepths[depth], bbits = bdepths[depth];
int paletteSize = 1 << (rbits + gbits + bbits);
memset(used, 0, paletteSize * sizeof(uint8_t));
//TODO: document what this math does and why it's correct
int rdiff = (1 << (8 - rbits)) - 1;
int gdiff = (1 << (8 - gbits)) - 1;
int bdiff = (1 << (8 - bbits)) - 1;
short rmul = (short) ((255.0f - rdiff) / 255.0f * 257);
short gmul = (short) ((255.0f - gdiff) / 255.0f * 257);
short bmul = (short) ((255.0f - bdiff) / 255.0f * 257);
int gmask = ((1 << gbits) - 1) << rbits;
int bmask = ((1 << bbits) - 1) << rbits << gbits;
MsfTimeLoop("cook") for (int y = 0; y < height; ++y) {
int x = 0;
#if (defined (__SSE2__) || defined (_M_X64) || _M_IX86_FP == 2) && !defined(MSF_GIF_NO_SSE2)
__m128i k = _mm_loadu_si128((__m128i *) &ditherKernel[(y & 3) * 4]);
__m128i k2 = _mm_or_si128(_mm_srli_epi32(k, rbits), _mm_slli_epi32(_mm_srli_epi32(k, bbits), 16));
// MsfTimeLoop("SIMD")
for (; x < width - 3; x += 4) {
uint8_t * pixels = &raw[y * pitch + x * 4];
__m128i p = _mm_loadu_si128((__m128i *) pixels);
__m128i rb = _mm_and_si128(p, _mm_set1_epi32(0x00FF00FF));
__m128i rb1 = _mm_mullo_epi16(rb, _mm_set_epi16(bmul, rmul, bmul, rmul, bmul, rmul, bmul, rmul));
__m128i rb2 = _mm_adds_epu16(rb1, k2);
__m128i r3 = _mm_srli_epi32(_mm_and_si128(rb2, _mm_set1_epi32(0x0000FFFF)), 16 - rbits);
__m128i b3 = _mm_and_si128(_mm_srli_epi32(rb2, 32 - rbits - gbits - bbits), _mm_set1_epi32(bmask));
__m128i g = _mm_and_si128(_mm_srli_epi32(p, 8), _mm_set1_epi32(0x000000FF));
__m128i g1 = _mm_mullo_epi16(g, _mm_set1_epi32(gmul));
__m128i g2 = _mm_adds_epu16(g1, _mm_srli_epi32(k, gbits));
__m128i g3 = _mm_and_si128(_mm_srli_epi32(g2, 16 - rbits - gbits), _mm_set1_epi32(gmask));
//TODO: does storing this as a __m128i then reading it back as a uint32_t violate strict aliasing?
uint32_t * c = &cooked[y * width + x];
__m128i out = _mm_or_si128(_mm_or_si128(r3, g3), b3);
_mm_storeu_si128((__m128i *) c, out);
}
#endif
//scalar cleanup loop
// MsfTimeLoop("scalar")
for (; x < width; ++x) {
uint8_t * p = &raw[y * pitch + x * 4];
int dx = x & 3, dy = y & 3;
int k = ditherKernel[dy * 4 + dx];
cooked[y * width + x] =
(msf_imin(65535, p[2] * bmul + (k >> bbits)) >> (16 - rbits - gbits - bbits) & bmask) |
(msf_imin(65535, p[1] * gmul + (k >> gbits)) >> (16 - rbits - gbits ) & gmask) |
msf_imin(65535, p[0] * rmul + (k >> rbits)) >> (16 - rbits );
}
}
count = 0;
MsfTimeLoop("mark and count") for (int i = 0; i < width * height; ++i) {
used[cooked[i]] = 1;
}
//count used colors
MsfTimeLoop("count") for (int j = 0; j < paletteSize; ++j) {
count += used[j];
}
} while (count >= 256 && --depth);
MsfCookedFrame ret = { cooked, used, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] };
return ret;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// MsfFileBuffer ///
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
typedef struct {
uint8_t * block;
uint8_t * head;
uint8_t * end;
} MsfFileBuffer;
static inline void msf_fb_write_data(MsfFileBuffer * buf, void * data, size_t bytes) {
memcpy(buf->head, data, bytes);
buf->head += bytes;
}
static MsfFileBuffer msf_create_file_buffer(void * allocContext, size_t bytes) {
uint8_t * block = (uint8_t *) MSF_GIF_MALLOC(allocContext, bytes);
MsfFileBuffer ret = { block, block, block + bytes };
return ret;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Frame Compression ///
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
static inline int msf_put_code(MsfFileBuffer * buf, uint32_t * blockBits, int len, uint32_t code) {
//insert new code into block buffer
int idx = *blockBits / 8;
int bit = *blockBits % 8;
buf->head[idx + 0] |= code << bit ;
buf->head[idx + 1] |= code >> ( 8 - bit);
buf->head[idx + 2] |= code >> (16 - bit);
*blockBits += len;
//prep the next block buffer if the current one is full
if (*blockBits >= 256 * 8) {
*blockBits -= 255 * 8;
buf->head += 256;
buf->head[2] = buf->head[1];
buf->head[1] = buf->head[0];
buf->head[0] = 255;
memset(buf->head + 4, 0, 256);
}
return 1;
}
typedef struct {
int16_t * data;
int len;
int stride;
} MsfStridedList;
static inline void msf_lzw_reset(MsfStridedList * lzw, int tableSize, int stride) { MsfTimeFunc
memset(lzw->data, 0xFF, 4096 * stride * sizeof(int16_t));
lzw->len = tableSize + 2;
lzw->stride = stride;
}
static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int height, int centiSeconds,
MsfCookedFrame frame, MsfCookedFrame previous)
{ MsfTimeFunc
MsfFileBuffer blank = {0};
//NOTE: we allocate enough memory for the worst case upfront because it's a reasonable amount
// (about half the size of a CookedFrame), and prevents us from ever having to check size or realloc
MsfFileBuffer buf = msf_create_file_buffer(allocContext, 1024 + width * height * 2);
if (!buf.block) return blank;
int lzwAllocSize = 4096 * 256 * sizeof(int16_t);
MsfStridedList lzw = { (int16_t *) MSF_GIF_MALLOC(allocContext, lzwAllocSize) };
if (!lzw.data) { MSF_GIF_FREE(allocContext, buf.block, buf.end - buf.block); return blank; }
//allocate tlb
int totalBits = frame.rbits + frame.gbits + frame.bbits;
int tlbSize = 1 << totalBits;
uint8_t tlb[1 << 16]; //only 64k, so stack allocating is fine
//generate palette
typedef struct { uint8_t r, g, b; } Color3;
Color3 table[256] = { {0} };
int tableIdx = 1; //we start counting at 1 because 0 is the transparent color
MsfTimeLoop("table") for (int i = 0; i < tlbSize; ++i) {
if (frame.used[i]) {
tlb[i] = tableIdx;
int rmask = (1 << frame.rbits) - 1;
int gmask = (1 << frame.gbits) - 1;
//isolate components
int r = i & rmask;
int g = i >> frame.rbits & gmask;
int b = i >> (frame.rbits + frame.gbits);
//shift into highest bits
r <<= 8 - frame.rbits;
g <<= 8 - frame.gbits;
b <<= 8 - frame.bbits;
table[tableIdx].r = r | r >> frame.rbits | r >> (frame.rbits * 2) | r >> (frame.rbits * 3);
table[tableIdx].g = g | g >> frame.gbits | g >> (frame.gbits * 2) | g >> (frame.gbits * 3);
table[tableIdx].b = b | b >> frame.bbits | b >> (frame.bbits * 2) | b >> (frame.bbits * 3);
++tableIdx;
}
}
int tableBits = msf_bit_log(tableIdx - 1);
int tableSize = 1 << tableBits;
//NOTE: we don't just compare `depth` field here because it will be wrong for the first frame and we will segfault
int hasSamePal = frame.rbits == previous.rbits && frame.gbits == previous.gbits && frame.bbits == previous.bbits;
//NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness
char headerBytes[19] = "\x21\xF9\x04\x05\0\0\0\0" "\x2C\0\0\0\0\0\0\0\0\x80";
memcpy(&headerBytes[4], &centiSeconds, 2);
memcpy(&headerBytes[13], &width, 2);
memcpy(&headerBytes[15], &height, 2);
headerBytes[17] |= tableBits - 1;
msf_fb_write_data(&buf, headerBytes, 18);
//local color table
msf_fb_write_data(&buf, table, tableSize * sizeof(Color3));
*buf.head++ = tableBits;
msf_lzw_reset(&lzw, tableSize, tableIdx);
//prep block
memset(buf.head, 0, 260);
buf.head[0] = 255;
uint32_t blockBits = 8; //relative to block.head
int lastCode = hasSamePal && frame.pixels[0] == previous.pixels[0]? 0 : tlb[frame.pixels[0]];
MsfTimeLoop("compress") for (int i = 1; i < width * height; ++i) {
//PERF: branching vs. branchless version of this line is observed to have no discernable impact on speed
int color = hasSamePal && frame.pixels[i] == previous.pixels[i]? 0 : tlb[frame.pixels[i]];
//PERF: branchless version must use && otherwise it will segfault on frame 1, but it's well-predicted so OK
// int color = (!(hasSamePal && frame.pixels[i] == previous.pixels[i])) * tlb[frame.pixels[i]];
int code = (&lzw.data[lastCode * lzw.stride])[color];
if (code < 0) {
//write to code stream
int codeBits = msf_bit_log(lzw.len - 1);
msf_put_code(&buf, &blockBits, codeBits, lastCode);
//NOTE: [I THINK] we need to leave room for 2 more codes (leftover and end code)
// because we don't ever reset the table after writing the leftover bits
//Q: is my thinking correct on this one?
//Q: why can't we just check when writing out those codes? too verbose? can't we factor to a funtion?
if (lzw.len > 4094) {
//reset buffer code table
msf_put_code(&buf, &blockBits, codeBits, tableSize);
msf_lzw_reset(&lzw, tableSize, tableIdx);
} else {
(&lzw.data[lastCode * lzw.stride])[color] = lzw.len;
++lzw.len;
}
lastCode = color;
} else {
lastCode = code;
}
}
//write code for leftover index buffer contents, then the end code
MSF_GIF_FREE(allocContext, lzw.data, lzwAllocSize);
msf_put_code(&buf, &blockBits, msf_bit_log(lzw.len - 1), lastCode);
msf_put_code(&buf, &blockBits, msf_bit_log(lzw.len), tableSize + 1);
//flush remaining data
if (blockBits > 8) {
int bytes = (blockBits + 7) / 8; //round up
buf.head[0] = bytes - 1;
buf.head += bytes;
}
*buf.head++ = 0; //terminating block
return buf;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// Incremental API ///
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int width, int height) { MsfTimeFunc
//TODO: convert this to UTF-16 to correctly handle unicode on windows!?!?
// (or just say "do it yourself" now that replacing fopen is a thing?)
if (!(handle->fp = MSF_GIF_FOPEN(handle->customOutputContext, outputFilePath))) return 0;
MsfCookedFrame empty = {0}; //god I hate MSVC...
handle->previousFrame = empty;
handle->previousFrame.depth = 15;
handle->width = width;
handle->height = height;
handle->totalBytesWritten = 0;
//NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness
char headerBytes[33] = "GIF89a\0\0\0\0\x10\0\0" "\x21\xFF\x0BNETSCAPE2.0\x03\x01\0\0\0";
memcpy(&headerBytes[6], &width, 2);
memcpy(&headerBytes[8], &height, 2);
if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, headerBytes, 32)) {
MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
return 0;
}
handle->totalBytesWritten += 32;
return handle->totalBytesWritten;
}
size_t msf_gif_frame(MsfGifState * handle,
uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes)
{ MsfTimeFunc
maxBitDepth = msf_imax(1, msf_imin(16, maxBitDepth));
if (pitchInBytes == 0) pitchInBytes = handle->width * 4;
if (pitchInBytes < 0) pixelData -= pitchInBytes * (handle->height - 1);
MsfCookedFrame frame = msf_cook_frame(handle->customAllocatorContext, handle->width, handle->height, pitchInBytes,
// msf_imin(maxBitDepth, handle->previousFrame.depth + 1), pixelData);
msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count)), pixelData);
if (!frame.pixels) { MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); return 0; }
MsfFileBuffer buf = msf_compress_frame(handle->customAllocatorContext,
handle->width, handle->height, centiSecondsPerFame, frame, handle->previousFrame);
if (!buf.block) { MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); return 0; }
if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, buf.block, buf.head - buf.block)) {
MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
return 0;
}
handle->totalBytesWritten += buf.head - buf.block;
MSF_GIF_FREE(handle->customAllocatorContext, buf.block, buf.end - buf.block);
MSF_GIF_FREE(handle->customAllocatorContext, frame.used, msfUsedAllocSize);
MSF_GIF_FREE(handle->customAllocatorContext,
handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
handle->previousFrame = frame;
return handle->totalBytesWritten;
}
size_t msf_gif_end(MsfGifState * handle) { MsfTimeFunc
int allocSize = handle->width * handle->height * sizeof(uint32_t);
uint8_t trailingMarker = 0x3B;
if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, &trailingMarker, 1)) {
MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, allocSize);
return 0;
}
handle->totalBytesWritten += 1;
if (MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp)) return 0;
MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, allocSize);
return handle->totalBytesWritten;
}
#endif //MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
#endif //MSF_GIF_IMPL
/*
------------------------------------------------------------------------------
This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2020 Miles Fogle
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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