mirror of https://github.com/raysan5/raylib
Improved Android support
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21
src/core.c
21
src/core.c
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@ -79,8 +79,7 @@
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#endif
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#if defined(PLATFORM_ANDROID)
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#include <jni.h> // Java native interface
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#include <android/sensor.h> // Android sensors functions
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//#include <android/sensor.h> // Android sensors functions (accelerometer, gyroscope, light...)
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#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
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#include <android_native_app_glue.h> // Defines basic app state struct and manages activity
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@ -361,7 +360,7 @@ void InitWindow(int width, int height, const char *title)
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#if defined(PLATFORM_ANDROID)
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// Android activity initialization
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void InitWindow(int width, int height, struct android_app *state)
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void InitWindow(int width, int height, void *state)
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{
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TraceLog(INFO, "Initializing raylib (v1.6.0)");
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@ -370,7 +369,7 @@ void InitWindow(int width, int height, struct android_app *state)
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screenWidth = width;
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screenHeight = height;
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app = state;
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app = (struct android_app *)state;
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internalDataPath = app->activity->internalDataPath;
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// Set desired windows flags before initializing anything
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@ -524,6 +523,7 @@ int GetScreenHeight(void)
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return screenHeight;
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}
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#if !defined(PLATFORM_ANDROID)
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// Show mouse cursor
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void ShowCursor()
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{
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@ -580,6 +580,7 @@ void DisableCursor()
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#endif
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cursorHidden = true;
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}
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#endif // !defined(PLATFORM_ANDROID)
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// Sets Background Color
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void ClearBackground(Color color)
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@ -1099,19 +1100,13 @@ Matrix GetCameraMatrix(Camera camera)
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Input (Keyboard, Mouse, Gamepad) Functions
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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// Detect if a key has been pressed once
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bool IsKeyPressed(int key)
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{
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bool pressed = false;
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#if defined(PLATFORM_ANDROID)
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if ((currentButtonState[key] != previousButtonState[key]) && (currentButtonState[key] == 0)) pressed = true;
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else pressed = false;
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#else
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if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 1)) pressed = true;
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else pressed = false;
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#endif
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return pressed;
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}
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@ -1128,13 +1123,8 @@ bool IsKeyReleased(int key)
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{
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bool released = false;
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#if defined(PLATFORM_ANDROID)
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if ((currentButtonState[button] != previousButtonState[button]) && (currentButtonState[button] == 1)) released = true;
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else released = false;
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#else
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if ((currentKeyState[key] != previousKeyState[key]) && (currentKeyState[key] == 0)) released = true;
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else released = false;
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#endif
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return released;
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}
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@ -1161,6 +1151,7 @@ void SetExitKey(int key)
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#endif
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}
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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// NOTE: Gamepad support not implemented in emscripten GLFW3 (PLATFORM_WEB)
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// Detect if a gamepad is available
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@ -77,10 +77,6 @@
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#define PLATFORM_DESKTOP
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#endif
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#if defined(PLATFORM_ANDROID)
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typedef struct android_app; // Define android_app struct (android_native_app_glue.h)
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#endif
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#if defined(_WIN32) && defined(BUILDING_DLL)
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#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 DLL
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#elif defined(_WIN32) && defined(RAYLIB_DLL)
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@ -591,7 +587,7 @@ extern "C" { // Prevents name mangling of functions
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// Window and Graphics Device Functions (Module: core)
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//------------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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RLAPI void InitWindow(int width, int height, struct android_app *state); // Init Android Activity and OpenGL Graphics
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RLAPI void InitWindow(int width, int height, void *state); // Init Android Activity and OpenGL Graphics (struct android_app)
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#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
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#endif
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@ -603,11 +599,13 @@ RLAPI void ToggleFullscreen(void); // Fullscreen
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenHeight(void); // Get current screen height
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#if !defined(PLATFORM_ANDROID)
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RLAPI void ShowCursor(void); // Shows cursor
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RLAPI void HideCursor(void); // Hides cursor
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RLAPI bool IsCursorHidden(void); // Returns true if cursor is not visible
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RLAPI void EnableCursor(void); // Enables cursor
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RLAPI void DisableCursor(void); // Disables cursor
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#endif
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RLAPI void ClearBackground(Color color); // Sets Background Color
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RLAPI void BeginDrawing(void); // Setup drawing canvas to start drawing
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