REVIEWED: Avoid bool type collisions

This commit is contained in:
raysan5 2021-07-31 18:10:26 +02:00
parent 0f8cfd6031
commit b805754aa1
2 changed files with 8 additions and 4 deletions

View File

@ -102,9 +102,12 @@
#ifndef PI
#define PI 3.14159265358979323846f
#endif
#define DEG2RAD (PI/180.0f)
#define RAD2DEG (180.0f/PI)
#ifndef DEG2RAD
#define DEG2RAD (PI/180.0f)
#endif
#ifndef RAD2DEG
#define RAD2DEG (180.0f/PI)
#endif
// Allow custom memory allocators
#ifndef RL_MALLOC
@ -184,6 +187,7 @@
#include <stdbool.h>
#elif !defined(__cplusplus) && !defined(bool)
typedef enum bool { false, true } bool;
#define RL_BOOL_TYPE
#endif
// Vector2, 2 components

View File

@ -291,7 +291,7 @@ typedef struct rlRenderBatch {
#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
#include <stdbool.h>
#elif !defined(__cplusplus) && !defined(bool)
#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE)
// Boolean type
typedef enum bool { false, true } bool;
#endif