Update raymath.h
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@ -286,7 +286,7 @@ RMDEF Vector2 Vector2Rotate(Vector2 v, float degs)
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// Move Vector towards target
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RMDEF Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance)
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{
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Vector2 result = { 0 }
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Vector2 result = { 0 };
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float dx = target.x - v.x;
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float dy = target.y - v.y;
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float value = (dx*dx) + (dy*dy);
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