From b760f16f9b3a967675b5cccd39a5172634f3f2d4 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sat, 6 Jan 2018 02:43:38 +0100 Subject: [PATCH] Reviewed framebuffers cleaning Issues when dealing with FBOs --- src/core.c | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/src/core.c b/src/core.c index 371a22ee..77aa3b7e 100644 --- a/src/core.c +++ b/src/core.c @@ -83,7 +83,7 @@ #define SUPPORT_MOUSE_GESTURES #define SUPPORT_CAMERA_SYSTEM #define SUPPORT_GESTURES_SYSTEM -#define SUPPORT_BUSY_WAIT_LOOP +//#define SUPPORT_BUSY_WAIT_LOOP #define SUPPORT_GIF_RECORDING //------------------------------------------------- @@ -778,8 +778,8 @@ void DisableCursor() // Set background color (framebuffer clear color) void ClearBackground(Color color) { - // Clear full framebuffer (not only render area) to color - rlClearColor(color.r, color.g, color.b, color.a); + rlClearColor(color.r, color.g, color.b, color.a); // Set clear color + rlClearScreenBuffers(); // Clear current framebuffers } // Setup canvas (framebuffer) to start drawing @@ -789,7 +789,6 @@ void BeginDrawing(void) updateTime = currentTime - previousTime; previousTime = currentTime; - rlClearScreenBuffers(); // Clear current framebuffers rlLoadIdentity(); // Reset current matrix (MODELVIEW) rlMultMatrixf(MatrixToFloat(downscaleView)); // If downscale required, apply it here @@ -928,8 +927,6 @@ void BeginTextureMode(RenderTexture2D target) rlEnableRenderTexture(target.id); // Enable render target - rlClearScreenBuffers(); // Clear render texture buffers - // Set viewport to framebuffer size rlViewport(0, 0, target.texture.width, target.texture.height);