Preserve floating point values in DrawRectangleLinesEx (#1683)

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Dan Bechard 2021-03-26 12:15:19 -07:00 committed by GitHub
parent f9bab14fdb
commit b6ca524bdd
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@ -760,10 +760,26 @@ void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color)
else if (rec.width < rec.height) lineThick = (int)rec.width/2;
}
DrawRectangle( (int)rec.x, (int)rec.y, (int)rec.width, lineThick, color);
DrawRectangle( (int)(rec.x - lineThick + rec.width), (int)(rec.y + lineThick), lineThick, (int)(rec.height - lineThick*2.0f), color);
DrawRectangle( (int)rec.x, (int)(rec.y + rec.height - lineThick), (int)rec.width, lineThick, color);
DrawRectangle( (int)rec.x, (int)(rec.y + lineThick), lineThick, (int)(rec.height - lineThick*2), color);
// When rec = { x, y, 8.0f, 6.0f } and lineThick = 2, the following
// four rectangles are drawn ([T]op, [B]ottom, [L]eft, [R]ight):
//
// TTTTTTTT
// TTTTTTTT
// LL RR
// LL RR
// BBBBBBBB
// BBBBBBBB
//
float thick = (float)lineThick;
Rectangle top = { rec.x , rec.y , rec.width, thick };
Rectangle bottom = { rec.x , rec.y - thick + rec.height, rec.width, thick };
Rectangle left = { rec.x , rec.y + thick , thick , rec.height - thick * 2.0f };
Rectangle right = { rec.x - thick + rec.width, rec.y + thick , thick , rec.height - thick * 2.0f };
DrawRectangleRec(top, color);
DrawRectangleRec(bottom, color);
DrawRectangleRec(left, color);
DrawRectangleRec(right, color);
}
// Draw rectangle with rounded edges
@ -793,8 +809,8 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
float stepLength = 90.0f/(float)segments;
/*
* Quick sketch to make sense of all of this
/*
* Quick sketch to make sense of all of this
* (there are 9 parts to draw, also mark the 12 points we'll use below)
*
* P0____________________P1
@ -1019,7 +1035,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int
float stepLength = 90.0f/(float)segments;
const float outerRadius = radius + (float)lineThick, innerRadius = radius;
/*
/*
* Quick sketch to make sense of all of this (mark the 16 + 4(corner centers P16-19) points we'll use below)
* P0 ================== P1
* // P8 P9 \\
@ -1058,7 +1074,7 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int
rlSetTexture(rlGetShapesTexture().id);
rlBegin(RL_QUADS);
// Draw all of the 4 corners first: Upper Left Corner, Upper Right Corner, Lower Right Corner, Lower Left Corner
for (int k = 0; k < 4; ++k) // Hope the compiler is smart enough to unroll this loop
{