REVIEWED: shaders_vertex_displacement

This commit is contained in:
Ray 2024-08-04 22:06:20 +02:00
parent b2d48ff172
commit b657001e0d
2 changed files with 3 additions and 7 deletions

View File

@ -613,7 +613,7 @@ SHADERS = \
shaders/shaders_texture_tiling \
shaders/shaders_texture_waves \
shaders/shaders_write_depth \
shaders/shaders_vertex_displacement
shaders/shaders_vertex_displacement
AUDIO = \
audio/audio_mixed_processor \

View File

@ -14,10 +14,8 @@
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
#include "rlgl.h"
#include <printf.h>
#include "rlgl.h"
#define RLIGHTS_IMPLEMENTATION
#include "rlights.h"
@ -51,8 +49,7 @@ int main(void)
// Load vertex and fragment shaders
Shader shader = LoadShader(
TextFormat("resources/shaders/glsl%i/vertex_displacement.vs", GLSL_VERSION),
TextFormat("resources/shaders/glsl%i/vertex_displacement.fs", GLSL_VERSION)
);
TextFormat("resources/shaders/glsl%i/vertex_displacement.fs", GLSL_VERSION));
// Load perlin noise texture
Image perlinNoiseImage = GenImagePerlinNoise(512, 512, 0, 0, 1.0f);
@ -111,7 +108,6 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadShader(shader);
UnloadModel(planeModel);