Update README.md
This commit is contained in:
parent
dd7b64a536
commit
b3b828c8bb
12
README.md
12
README.md
@ -25,24 +25,22 @@ features
|
||||
* Shaders support, including Model shaders and Postprocessing shaders
|
||||
* Powerful math module for Vector and Matrix operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.c)
|
||||
* Audio loading and playing with streaming support and mixing channels (WAV, OGG, FLAC, XM, MOD)
|
||||
* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5**
|
||||
* VR stereo rendering support with configurable HMD device parameters
|
||||
* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi**, **HTML5** and **Oculus Rift CV1**
|
||||
* Custom color palette for fancy visuals on raywhite background
|
||||
* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
||||
* Complete binding to LUA
|
||||
* Complete binding to LUA: [raylib-lua](https://github.com/raysan5/raylib-lua)
|
||||
|
||||
raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option by far I found for
|
||||
multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, ...).
|
||||
raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for
|
||||
multiplatform (Windows, Linux, Mac) window/context and input management (clean, focused, great license, well documented, modern, maintained, ...).
|
||||
|
||||
raylib uses on its [audio](https://github.com/raysan5/raylib/blob/master/src/audio.c) module, [OpenAL Soft](http://kcat.strangesoft.net/openal.html) audio library, in multiple flavours,
|
||||
to accomodate to Android, Raspberry Pi and HTML5.
|
||||
|
||||
On Android, raylib uses `native_app_glue module` (provided by Android NDK) and native Android libraries to manage window/context, inputs and activity cycle.
|
||||
On Android, raylib uses `native_app_glue module` (provided by Android NDK) and native Android libraries to manage window/context, inputs and activity life cycle.
|
||||
|
||||
On Raspberry Pi, raylib uses Videocore API and EGL for window/context management and raw inputs reading.
|
||||
|
||||
On Oculus Rift CV1, raylib uses Oculus PC SDK libraries but only the core C library ([LibOVR](https://github.com/raysan5/raylib/tree/develop/src/external/OculusSDK/LibOVR)); runtime library (LibOVRRT32_1.dll) must be linked at compilation time.
|
||||
|
||||
raylib is licensed under a zlib/libpng license. View [LICENSE](https://github.com/raysan5/raylib/blob/master/LICENSE.md).
|
||||
|
||||
tools requirements
|
||||
|
Loading…
x
Reference in New Issue
Block a user