WARNING: REDESIGN: InitPlatform() to initialize all platform data #3313

`InitGraphicsDevice()` could be confusing because the function actually initialized many things: window, graphics, inputs, callbacks, timming, storage... restructured it.
This commit is contained in:
Ray 2023-10-14 12:49:54 +02:00
parent 4521a142c3
commit b34c2ecbcb
6 changed files with 508 additions and 550 deletions

View File

@ -2365,10 +2365,10 @@ int GetTouchPointCount(void)
// Initialize hi-resolution timer // Initialize hi-resolution timer
void InitTimer(void) void InitTimer(void)
{ {
// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions. // Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often. // However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.
// High resolutions can also prevent the CPU power management system from entering power-saving modes. // High resolutions can also prevent the CPU power management system from entering power-saving modes.
// Setting a higher resolution does not improve the accuracy of the high-resolution performance counter. // Setting a higher resolution does not improve the accuracy of the high-resolution performance counter.
#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP) #if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP)
timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms) timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms)
#endif #endif

View File

@ -82,7 +82,8 @@ static PlatformData platform = { 0 }; // Platform specific data
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static bool InitGraphicsDevice(int width, int height); // Initialize graphics device static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
static void ClosePlatform(void); // Close platform
static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands static void AndroidCommandCallback(struct android_app *app, int32_t cmd); // Process Android activity lifecycle commands
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs
@ -172,88 +173,23 @@ void InitWindow(int width, int height, const char *title)
TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)"); TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)");
#endif #endif
// NOTE: Keep internal pointer to input title string (no copy) // Initialize window data
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
CORE.Window.eventWaiting = false;
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title; if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title;
// Initialize global input state // Initialize global input state
memset(&CORE.Input, 0, sizeof(CORE.Input)); memset(&CORE.Input, 0, sizeof(CORE.Input)); // Reset CORE.Input structure to 0
CORE.Input.Keyboard.exitKey = KEY_ESCAPE; CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f }; CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW; CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN;
CORE.Window.eventWaiting = false;
// Initialize platform
// Platform specific init window
//-------------------------------------------------------------- //--------------------------------------------------------------
CORE.Window.screen.width = width; InitPlatform();
CORE.Window.screen.height = height;
CORE.Window.currentFbo.width = width;
CORE.Window.currentFbo.height = height;
// Set desired windows flags before initializing anything
ANativeActivity_setWindowFlags(platform.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER
int orientation = AConfiguration_getOrientation(platform.app->config);
if (orientation == ACONFIGURATION_ORIENTATION_PORT) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as portrait");
else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as landscape");
// TODO: Automatic orientation doesn't seem to work
if (width <= height)
{
AConfiguration_setOrientation(platform.app->config, ACONFIGURATION_ORIENTATION_PORT);
TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to portrait");
}
else
{
AConfiguration_setOrientation(platform.app->config, ACONFIGURATION_ORIENTATION_LAND);
TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to landscape");
}
//AConfiguration_getDensity(platform.app->config);
//AConfiguration_getKeyboard(platform.app->config);
//AConfiguration_getScreenSize(platform.app->config);
//AConfiguration_getScreenLong(platform.app->config);
// Initialize App command system
// NOTE: On APP_CMD_INIT_WINDOW -> InitGraphicsDevice(), InitTimer(), LoadFontDefault()...
platform.app->onAppCmd = AndroidCommandCallback;
// Initialize input events system
platform.app->onInputEvent = AndroidInputCallback;
// Initialize assets manager
InitAssetManager(platform.app->activity->assetManager, platform.app->activity->internalDataPath);
// Initialize base path for storage
CORE.Storage.basePath = platform.app->activity->internalDataPath;
// Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Application initialized successfully");
// Android ALooper_pollAll() variables
int pollResult = 0;
int pollEvents = 0;
// Wait for window to be initialized (display and context)
while (!CORE.Window.ready)
{
// Process events loop
while ((pollResult = ALooper_pollAll(0, NULL, &pollEvents, (void**)&platform.source)) >= 0)
{
// Process this event
if (platform.source != NULL) platform.source->process(platform.app, platform.source);
// NOTE: Never close window, native activity is controlled by the system!
//if (platform.app->destroyRequested != 0) CORE.Window.shouldClose = true;
}
}
//-------------------------------------------------------------- //--------------------------------------------------------------
} }
@ -279,28 +215,9 @@ void CloseWindow(void)
timeEndPeriod(1); // Restore time period timeEndPeriod(1); // Restore time period
#endif #endif
// Platform specific close window // De-initialize platform
//-------------------------------------------------------------- //--------------------------------------------------------------
// Close surface, context and display ClosePlatform();
if (platform.device != EGL_NO_DISPLAY)
{
eglMakeCurrent(platform.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (platform.surface != EGL_NO_SURFACE)
{
eglDestroySurface(platform.device, platform.surface);
platform.surface = EGL_NO_SURFACE;
}
if (platform.context != EGL_NO_CONTEXT)
{
eglDestroyContext(platform.device, platform.context);
platform.context = EGL_NO_CONTEXT;
}
eglTerminate(platform.device);
platform.device = EGL_NO_DISPLAY;
}
//-------------------------------------------------------------- //--------------------------------------------------------------
#if defined(SUPPORT_EVENTS_AUTOMATION) #if defined(SUPPORT_EVENTS_AUTOMATION)
@ -690,25 +607,108 @@ void PollInputEvents(void)
// Module Internal Functions Definition // Module Internal Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Initialize platform: graphics, inputs and more
static int InitPlatform(void)
{
CORE.Window.currentFbo.width = CORE.Window.screen.width;
CORE.Window.currentFbo.height = CORE.Window.screen.width;
// Set desired windows flags before initializing anything
ANativeActivity_setWindowFlags(platform.app->activity, AWINDOW_FLAG_FULLSCREEN, 0); //AWINDOW_FLAG_SCALED, AWINDOW_FLAG_DITHER
int orientation = AConfiguration_getOrientation(platform.app->config);
if (orientation == ACONFIGURATION_ORIENTATION_PORT) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as portrait");
else if (orientation == ACONFIGURATION_ORIENTATION_LAND) TRACELOG(LOG_INFO, "ANDROID: Window orientation set as landscape");
// TODO: Automatic orientation doesn't seem to work
if (width <= height)
{
AConfiguration_setOrientation(platform.app->config, ACONFIGURATION_ORIENTATION_PORT);
TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to portrait");
}
else
{
AConfiguration_setOrientation(platform.app->config, ACONFIGURATION_ORIENTATION_LAND);
TRACELOG(LOG_WARNING, "ANDROID: Window orientation changed to landscape");
}
//AConfiguration_getDensity(platform.app->config);
//AConfiguration_getKeyboard(platform.app->config);
//AConfiguration_getScreenSize(platform.app->config);
//AConfiguration_getScreenLong(platform.app->config);
// Initialize App command system
// NOTE: On APP_CMD_INIT_WINDOW -> InitGraphicsDevice(), InitTimer(), LoadFontDefault()...
platform.app->onAppCmd = AndroidCommandCallback;
// Initialize input events system
platform.app->onInputEvent = AndroidInputCallback;
// Initialize assets manager
InitAssetManager(platform.app->activity->assetManager, platform.app->activity->internalDataPath);
// Initialize base path for storage
CORE.Storage.basePath = platform.app->activity->internalDataPath;
// Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
TRACELOG(LOG_INFO, "PLATFORM: ANDROID: Application initialized successfully");
// Android ALooper_pollAll() variables
int pollResult = 0;
int pollEvents = 0;
// Wait for window to be initialized (display and context)
while (!CORE.Window.ready)
{
// Process events loop
while ((pollResult = ALooper_pollAll(0, NULL, &pollEvents, (void**)&platform.source)) >= 0)
{
// Process this event
if (platform.source != NULL) platform.source->process(platform.app, platform.source);
// NOTE: Never close window, native activity is controlled by the system!
//if (platform.app->destroyRequested != 0) CORE.Window.shouldClose = true;
}
}
}
// Close platform
static void ClosePlatform(void)
{
// Close surface, context and display
if (platform.device != EGL_NO_DISPLAY)
{
eglMakeCurrent(platform.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (platform.surface != EGL_NO_SURFACE)
{
eglDestroySurface(platform.device, platform.surface);
platform.surface = EGL_NO_SURFACE;
}
if (platform.context != EGL_NO_CONTEXT)
{
eglDestroyContext(platform.device, platform.context);
platform.context = EGL_NO_CONTEXT;
}
eglTerminate(platform.device);
platform.device = EGL_NO_DISPLAY;
}
}
// Initialize display device and framebuffer // Initialize display device and framebuffer
// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size // NOTE: width and height represent the screen (framebuffer) desired size, not actual display size
// If width or height are 0, default display size will be used for framebuffer size // If width or height are 0, default display size will be used for framebuffer size
// NOTE: returns false in case graphic device could not be created // NOTE: returns false in case graphic device could not be created
static bool InitGraphicsDevice(int width, int height) static bool InitGraphicsDevice(void)
{ {
CORE.Window.screen.width = width; // User desired width
CORE.Window.screen.height = height; // User desired height
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
// Set the screen minimum and maximum default values to 0
CORE.Window.screenMin.width = 0;
CORE.Window.screenMin.height = 0;
CORE.Window.screenMax.width = 0;
CORE.Window.screenMax.height = 0;
// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
// ...in top-down or left-right to match display aspect ratio (no weird scaling)
CORE.Window.fullscreen = true; CORE.Window.fullscreen = true;
CORE.Window.flags |= FLAG_FULLSCREEN_MODE; CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
@ -748,7 +748,7 @@ static bool InitGraphicsDevice(int width, int height)
if (platform.device == EGL_NO_DISPLAY) if (platform.device == EGL_NO_DISPLAY)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
return false; return -1;
} }
// Initialize the EGL device connection // Initialize the EGL device connection
@ -756,7 +756,7 @@ static bool InitGraphicsDevice(int width, int height)
{ {
// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred.
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
return false; return -1;
} }
// Get an appropriate EGL framebuffer configuration // Get an appropriate EGL framebuffer configuration
@ -770,7 +770,7 @@ static bool InitGraphicsDevice(int width, int height)
if (platform.context == EGL_NO_CONTEXT) if (platform.context == EGL_NO_CONTEXT)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
return false; return -1;
} }
// Create an EGL window surface // Create an EGL window surface
@ -799,7 +799,7 @@ static bool InitGraphicsDevice(int width, int height)
if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE) if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface");
return false; return -1;
} }
else else
{ {
@ -819,19 +819,11 @@ static bool InitGraphicsDevice(int width, int height)
// NOTE: GL procedures address loader is required to load extensions // NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(eglGetProcAddress); rlLoadExtensions(eglGetProcAddress);
// Initialize OpenGL context (states and resources)
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
// Setup default viewport
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
CORE.Window.ready = true; CORE.Window.ready = true;
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
return true; return 0;
} }
// ANDROID: Process activity lifecycle commands // ANDROID: Process activity lifecycle commands
@ -874,25 +866,50 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
CORE.Window.display.height = ANativeWindow_getHeight(platform.app->window); CORE.Window.display.height = ANativeWindow_getHeight(platform.app->window);
// Initialize graphics device (display device and OpenGL context) // Initialize graphics device (display device and OpenGL context)
InitGraphicsDevice(CORE.Window.screen.width, CORE.Window.screen.height); InitGraphicsDevice();
// Initialize OpenGL context (states and resources)
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
// Setup default viewport
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
// Initialize hi-res timer // Initialize hi-res timer
InitTimer(); InitTimer();
// Initialize random seed
srand((unsigned int)time(NULL));
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) #if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
// Load default font // Load default font
// WARNING: External function: Module required: rtext // WARNING: External function: Module required: rtext
LoadFontDefault(); LoadFontDefault();
Rectangle rec = GetFontDefault().recs[95];
// NOTE: We setup a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
#if defined(SUPPORT_MODULE_RSHAPES) #if defined(SUPPORT_MODULE_RSHAPES)
SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); // WARNING: Module required: rshapes // Set font white rectangle for shapes drawing, so shapes and text can be batched together
// WARNING: rshapes module is required, if not available, default internal white rectangle is used
Rectangle rec = GetFontDefault().recs[95];
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
{
// NOTE: We try to maxime rec padding to avoid pixel bleeding on MSAA filtering
SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 });
}
else
{
// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding
SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 });
}
#endif
#else
#if defined(SUPPORT_MODULE_RSHAPES)
// Set default texture and rectangle to be used for shapes drawing
// NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8
Texture2D texture = { rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
SetShapesTexture(texture, (Rectangle){ 0.0f, 0.0f, 1.0f, 1.0f }); // WARNING: Module required: rshapes
#endif #endif
#endif #endif
// Initialize random seed
SetRandomSeed((unsigned int)time(NULL));
// TODO: GPU assets reload in case of lost focus (lost context) // TODO: GPU assets reload in case of lost focus (lost context)
// NOTE: This problem has been solved just unbinding and rebinding context from display // NOTE: This problem has been solved just unbinding and rebinding context from display
/* /*

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@ -111,7 +111,8 @@ static PlatformData platform = { 0 }; // Platform specific data
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static bool InitGraphicsDevice(int width, int height); // Initialize graphics device static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
static void ClosePlatform(void); // Close platform
// Error callback event // Error callback event
static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
@ -176,53 +177,31 @@ void InitWindow(int width, int height, const char *title)
TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)"); TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)");
#endif #endif
// NOTE: Keep internal pointer to input title string (no copy) // Initialize window data
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
CORE.Window.eventWaiting = false;
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title; if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title;
// Initialize global input state // Initialize global input state
memset(&CORE.Input, 0, sizeof(CORE.Input)); // Reset CORE structure to 0 memset(&CORE.Input, 0, sizeof(CORE.Input)); // Reset CORE.Input structure to 0
CORE.Input.Keyboard.exitKey = KEY_ESCAPE; CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f }; CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW; CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN;
CORE.Window.eventWaiting = false;
// Initialize platform
// Platform specific init window
//-------------------------------------------------------------- //--------------------------------------------------------------
glfwSetErrorCallback(ErrorCallback); InitPlatform();
/*
// TODO: Setup GLFW custom allocators to match raylib ones
const GLFWallocator allocator = {
.allocate = MemAlloc,
.deallocate = MemFree,
.reallocate = MemRealloc,
.user = NULL
};
glfwInitAllocator(&allocator);
*/
// Initialize graphics device
// NOTE: returns true if window and graphic device has been initialized successfully
// WARNING: Actually, all window initialization and input callbacks initialization is
// done inside InitGraphicsDevice(), this functionality should be changed!
CORE.Window.ready = InitGraphicsDevice(width, height);
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
// Initialize hi-res timer
InitTimer();
// Initialize base path for storage
CORE.Storage.basePath = GetWorkingDirectory();
//-------------------------------------------------------------- //--------------------------------------------------------------
// Initialize rlgl default data (buffers and shaders)
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
// Initialize random seed // Setup default viewport
SetRandomSeed((unsigned int)time(NULL)); SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) #if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
// Load default font // Load default font
@ -266,6 +245,9 @@ void InitWindow(int width, int height, const char *title)
CORE.Time.frameCounter = 0; CORE.Time.frameCounter = 0;
#endif #endif
// Initialize random seed
SetRandomSeed((unsigned int)time(NULL));
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP: Application initialized successfully"); TRACELOG(LOG_INFO, "PLATFORM: DESKTOP: Application initialized successfully");
} }
@ -287,14 +269,9 @@ void CloseWindow(void)
rlglClose(); // De-init rlgl rlglClose(); // De-init rlgl
// Platform specific close window // De-initialize platform
//-------------------------------------------------------------- //--------------------------------------------------------------
glfwDestroyWindow(platform.handle); ClosePlatform();
glfwTerminate();
#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP)
timeEndPeriod(1); // Restore time period
#endif
//-------------------------------------------------------------- //--------------------------------------------------------------
#if defined(SUPPORT_EVENTS_AUTOMATION) #if defined(SUPPORT_EVENTS_AUTOMATION)
@ -1379,34 +1356,28 @@ void PollInputEvents(void)
// Module Internal Functions Definition // Module Internal Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Initialize display device and framebuffer // Initialize platform: graphics, inputs and more
// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size static int InitPlatform(void)
// If width or height are 0, default display size will be used for framebuffer size
// NOTE: returns false in case graphic device could not be created
static bool InitGraphicsDevice(int width, int height)
{ {
CORE.Window.screen.width = width; // User desired width glfwSetErrorCallback(ErrorCallback);
CORE.Window.screen.height = height; // User desired height /*
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default // TODO: Setup GLFW custom allocators to match raylib ones
const GLFWallocator allocator = {
.allocate = MemAlloc,
.deallocate = MemFree,
.reallocate = MemRealloc,
.user = NULL
};
// Set the screen minimum and maximum default values to 0 glfwInitAllocator(&allocator);
CORE.Window.screenMin.width = 0; */
CORE.Window.screenMin.height = 0;
CORE.Window.screenMax.width = 0;
CORE.Window.screenMax.height = 0;
// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
// ...in top-down or left-right to match display aspect ratio (no weird scaling)
#if defined(__APPLE__) #if defined(__APPLE__)
glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE); glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE);
#endif #endif
// Initialize GLFW internal global state
if (!glfwInit()) int result = glfwInit();
{ if (result == GLFW_FALSE) { TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return -1; }
TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW");
return false;
}
glfwDefaultWindowHints(); // Set default windows hints glfwDefaultWindowHints(); // Set default windows hints
//glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits //glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
@ -1528,7 +1499,7 @@ static bool InitGraphicsDevice(int width, int height)
if (!monitor) if (!monitor)
{ {
TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor"); TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
return false; return -1;
} }
const GLFWvidmode *mode = glfwGetVideoMode(monitor); const GLFWvidmode *mode = glfwGetVideoMode(monitor);
@ -1617,7 +1588,7 @@ static bool InitGraphicsDevice(int width, int height)
{ {
glfwTerminate(); glfwTerminate();
TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window"); TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window");
return false; return -1;
} }
// Set window callback events // Set window callback events
@ -1683,22 +1654,35 @@ static bool InitGraphicsDevice(int width, int height)
// Load OpenGL extensions // Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions // NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(glfwGetProcAddress); rlLoadExtensions(glfwGetProcAddress);
// Initialize OpenGL context (states and resources)
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
// Setup default viewport
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
return true; // If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
// Initialize hi-res timer
InitTimer();
// Initialize base path for storage
CORE.Storage.basePath = GetWorkingDirectory();
return 0;
} }
// Close platform
static void ClosePlatform(void)
{
glfwDestroyWindow(platform.handle);
glfwTerminate();
#if defined(_WIN32) && defined(SUPPORT_WINMM_HIGHRES_TIMER) && !defined(SUPPORT_BUSY_WAIT_LOOP)
timeEndPeriod(1); // Restore time period
#endif
}
// GLFW3 Error Callback, runs on GLFW3 error // GLFW3 Error Callback, runs on GLFW3 error
static void ErrorCallback(int error, const char *description) static void ErrorCallback(int error, const char *description)
{ {

View File

@ -140,21 +140,22 @@ static PlatformData platform = { 0 }; // Platform specific data
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static bool InitGraphicsDevice(int width, int height); // Initialize graphics device static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
static void ClosePlatform(void); // Close platform
static void InitKeyboard(void); // Initialize raw keyboard system static void InitKeyboard(void); // Initialize raw keyboard system
static void RestoreKeyboard(void); // Restore keyboard system static void RestoreKeyboard(void); // Restore keyboard system
#if defined(SUPPORT_SSH_KEYBOARD_RPI) #if defined(SUPPORT_SSH_KEYBOARD_RPI)
static void ProcessKeyboard(void); // Process keyboard events static void ProcessKeyboard(void); // Process keyboard events
#endif #endif
static void InitEvdevInput(void); // Initialize evdev inputs static void InitEvdevInput(void); // Initialize evdev inputs
static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate
static void PollKeyboardEvents(void); // Process evdev keyboard events static void PollKeyboardEvents(void); // Process evdev keyboard events
static void *EventThread(void *arg); // Input device events reading thread static void *EventThread(void *arg); // Input device events reading thread
static void InitGamepad(void); // Initialize raw gamepad input static void InitGamepad(void); // Initialize raw gamepad input
static void *GamepadThread(void *arg); // Mouse reading thread static void *GamepadThread(void *arg); // Mouse reading thread
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list
@ -204,49 +205,31 @@ void InitWindow(int width, int height, const char *title)
TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)"); TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)");
#endif #endif
// NOTE: Keep internal pointer to input title string (no copy) // Initialize window data
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
CORE.Window.eventWaiting = false;
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title; if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title;
// Initialize global input state // Initialize global input state
memset(&CORE.Input, 0, sizeof(CORE.Input)); memset(&CORE.Input, 0, sizeof(CORE.Input)); // Reset CORE.Input structure to 0
CORE.Input.Keyboard.exitKey = KEY_ESCAPE; CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
CORE.Input.Mouse.scale = (Vector2){1.0f, 1.0f}; CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW; CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN;
CORE.Window.eventWaiting = false;
// Initialize platform
// Platform specific init window
//-------------------------------------------------------------- //--------------------------------------------------------------
// Initialize graphics device (display device and OpenGL context) InitPlatform();
// NOTE: returns true if window and graphic device has been initialized successfully
CORE.Window.ready = InitGraphicsDevice(width, height);
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
// Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
// Initialize hi-res timer
InitTimer();
// Initialize base path for storage
CORE.Storage.basePath = GetWorkingDirectory();
// Initialize raw input system
InitEvdevInput(); // Evdev inputs initialization
InitGamepad(); // Gamepad init
InitKeyboard(); // Keyboard init (stdin)
//-------------------------------------------------------------- //--------------------------------------------------------------
// Initialize rlgl default data (buffers and shaders)
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
// Initialize random seed // Setup default viewport
SetRandomSeed((unsigned int)time(NULL)); SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) #if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
// Load default font // Load default font
@ -290,6 +273,9 @@ void InitWindow(int width, int height, const char *title)
CORE.Time.frameCounter = 0; CORE.Time.frameCounter = 0;
#endif #endif
// Initialize random seed
SetRandomSeed((unsigned int)time(NULL));
TRACELOG(LOG_INFO, "PLATFORM: DRM: Application initialized successfully"); TRACELOG(LOG_INFO, "PLATFORM: DRM: Application initialized successfully");
} }
@ -315,93 +301,9 @@ void CloseWindow(void)
timeEndPeriod(1); // Restore time period timeEndPeriod(1); // Restore time period
#endif #endif
// Platform specific close window // De-initialize platform
//-------------------------------------------------------------- //--------------------------------------------------------------
if (platform.prevFB) ClosePlatform();
{
drmModeRmFB(platform.fd, platform.prevFB);
platform.prevFB = 0;
}
if (platform.prevBO)
{
gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
platform.prevBO = NULL;
}
if (platform.gbmSurface)
{
gbm_surface_destroy(platform.gbmSurface);
platform.gbmSurface = NULL;
}
if (platform.gbmDevice)
{
gbm_device_destroy(platform.gbmDevice);
platform.gbmDevice = NULL;
}
if (platform.crtc)
{
if (platform.connector)
{
drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, platform.crtc->buffer_id,
platform.crtc->x, platform.crtc->y, &platform.connector->connector_id, 1, &platform.crtc->mode);
drmModeFreeConnector(platform.connector);
platform.connector = NULL;
}
drmModeFreeCrtc(platform.crtc);
platform.crtc = NULL;
}
if (platform.fd != -1)
{
close(platform.fd);
platform.fd = -1;
}
// Close surface, context and display
if (platform.device != EGL_NO_DISPLAY)
{
if (platform.surface != EGL_NO_SURFACE)
{
eglDestroySurface(platform.device, platform.surface);
platform.surface = EGL_NO_SURFACE;
}
if (platform.context != EGL_NO_CONTEXT)
{
eglDestroyContext(platform.device, platform.context);
platform.context = EGL_NO_CONTEXT;
}
eglTerminate(platform.device);
platform.device = EGL_NO_DISPLAY;
}
// Wait for mouse and gamepad threads to finish before closing
// NOTE: Those threads should already have finished at this point
// because they are controlled by CORE.Window.shouldClose variable
CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called
// Close the evdev keyboard
if (platform.keyboardFd != -1)
{
close(platform.keyboardFd);
platform.keyboardFd = -1;
}
for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i)
{
if (platform.eventWorker[i].threadId)
{
pthread_join(platform.eventWorker[i].threadId, NULL);
}
}
if (platform.gamepadThreadId) pthread_join(platform.gamepadThreadId, NULL);
//-------------------------------------------------------------- //--------------------------------------------------------------
#if defined(SUPPORT_EVENTS_AUTOMATION) #if defined(SUPPORT_EVENTS_AUTOMATION)
@ -808,28 +710,9 @@ void PollInputEvents(void)
// Module Internal Functions Definition // Module Internal Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Initialize display device and framebuffer // Initialize platform: graphics, inputs and more
// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size static int InitPlatform(void)
// If width or height are 0, default display size will be used for framebuffer size
// NOTE: returns false in case graphic device could not be created
static bool InitGraphicsDevice(int width, int height)
{ {
CORE.Window.screen.width = width; // User desired width
CORE.Window.screen.height = height; // User desired height
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
// Set the window minimum and maximum default values to 0
CORE.Window.screenMin.width = 0;
CORE.Window.screenMin.height = 0;
CORE.Window.screenMax.width = 0;
CORE.Window.screenMax.height = 0;
// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
// ...in top-down or left-right to match display aspect ratio (no weird scaling)
CORE.Window.fullscreen = true;
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
platform.fd = -1; platform.fd = -1;
platform.connector = NULL; platform.connector = NULL;
platform.modeIndex = -1; platform.modeIndex = -1;
@ -839,6 +722,9 @@ static bool InitGraphicsDevice(int width, int height)
platform.prevBO = NULL; platform.prevBO = NULL;
platform.prevFB = 0; platform.prevFB = 0;
CORE.Window.fullscreen = true;
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
#if defined(DEFAULT_GRAPHIC_DEVICE_DRM) #if defined(DEFAULT_GRAPHIC_DEVICE_DRM)
platform.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR); platform.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR);
#else #else
@ -861,14 +747,14 @@ static bool InitGraphicsDevice(int width, int height)
if (platform.fd == -1) if (platform.fd == -1)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card");
return false; return -1;
} }
drmModeRes *res = drmModeGetResources(platform.fd); drmModeRes *res = drmModeGetResources(platform.fd);
if (!res) if (!res)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources"); TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources");
return false; return -1;
} }
TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors); TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors);
@ -897,7 +783,7 @@ static bool InitGraphicsDevice(int width, int height)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found"); TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found");
drmModeFreeResources(res); drmModeFreeResources(res);
return false; return -1;
} }
drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id); drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id);
@ -905,7 +791,7 @@ static bool InitGraphicsDevice(int width, int height)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder");
drmModeFreeResources(res); drmModeFreeResources(res);
return false; return -1;
} }
platform.crtc = drmModeGetCrtc(platform.fd, enc->crtc_id); platform.crtc = drmModeGetCrtc(platform.fd, enc->crtc_id);
@ -914,7 +800,7 @@ static bool InitGraphicsDevice(int width, int height)
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc");
drmModeFreeEncoder(enc); drmModeFreeEncoder(enc);
drmModeFreeResources(res); drmModeFreeResources(res);
return false; return -1;
} }
// If InitWindow should use the current mode find it in the connector's mode list // If InitWindow should use the current mode find it in the connector's mode list
@ -929,7 +815,7 @@ static bool InitGraphicsDevice(int width, int height)
TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found"); TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found");
drmModeFreeEncoder(enc); drmModeFreeEncoder(enc);
drmModeFreeResources(res); drmModeFreeResources(res);
return false; return -1;
} }
CORE.Window.screen.width = CORE.Window.display.width; CORE.Window.screen.width = CORE.Window.display.width;
@ -957,7 +843,7 @@ static bool InitGraphicsDevice(int width, int height)
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode");
drmModeFreeEncoder(enc); drmModeFreeEncoder(enc);
drmModeFreeResources(res); drmModeFreeResources(res);
return false; return -1;
} }
CORE.Window.display.width = platform.connector->modes[platform.modeIndex].hdisplay; CORE.Window.display.width = platform.connector->modes[platform.modeIndex].hdisplay;
@ -982,7 +868,7 @@ static bool InitGraphicsDevice(int width, int height)
if (!platform.gbmDevice) if (!platform.gbmDevice)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device");
return false; return -1;
} }
platform.gbmSurface = gbm_surface_create(platform.gbmDevice, platform.connector->modes[platform.modeIndex].hdisplay, platform.gbmSurface = gbm_surface_create(platform.gbmDevice, platform.connector->modes[platform.modeIndex].hdisplay,
@ -990,7 +876,7 @@ static bool InitGraphicsDevice(int width, int height)
if (!platform.gbmSurface) if (!platform.gbmSurface)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface");
return false; return -1;
} }
EGLint samples = 0; EGLint samples = 0;
@ -1030,7 +916,7 @@ static bool InitGraphicsDevice(int width, int height)
if (platform.device == EGL_NO_DISPLAY) if (platform.device == EGL_NO_DISPLAY)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
return false; return -1;
} }
// Initialize the EGL device connection // Initialize the EGL device connection
@ -1038,13 +924,13 @@ static bool InitGraphicsDevice(int width, int height)
{ {
// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred. // If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred.
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
return false; return -1;
} }
if (!eglChooseConfig(platform.device, NULL, NULL, 0, &numConfigs)) if (!eglChooseConfig(platform.device, NULL, NULL, 0, &numConfigs))
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError()); TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
return false; return -1;
} }
TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs); TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs);
@ -1053,7 +939,7 @@ static bool InitGraphicsDevice(int width, int height)
if (!configs) if (!configs)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
return false; return -1;
} }
EGLint matchingNumConfigs = 0; EGLint matchingNumConfigs = 0;
@ -1061,7 +947,7 @@ static bool InitGraphicsDevice(int width, int height)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError()); TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError());
free(configs); free(configs);
return false; return -1;
} }
TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs); TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs);
@ -1091,7 +977,7 @@ static bool InitGraphicsDevice(int width, int height)
if (!found) if (!found)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config");
return false; return -1;
} }
// Set rendering API // Set rendering API
@ -1102,7 +988,7 @@ static bool InitGraphicsDevice(int width, int height)
if (platform.context == EGL_NO_CONTEXT) if (platform.context == EGL_NO_CONTEXT)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
return false; return -1;
} }
// Create an EGL window surface // Create an EGL window surface
@ -1111,7 +997,7 @@ static bool InitGraphicsDevice(int width, int height)
if (EGL_NO_SURFACE == platform.surface) if (EGL_NO_SURFACE == platform.surface)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError()); TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError());
return false; return -1;
} }
// At this point we need to manage render size vs screen size // At this point we need to manage render size vs screen size
@ -1127,7 +1013,7 @@ static bool InitGraphicsDevice(int width, int height)
if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE) if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface");
return false; return -1;
} }
else else
{ {
@ -1147,19 +1033,123 @@ static bool InitGraphicsDevice(int width, int height)
// NOTE: GL procedures address loader is required to load extensions // NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(eglGetProcAddress); rlLoadExtensions(eglGetProcAddress);
// Initialize OpenGL context (states and resources)
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
// Setup default viewport
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
return true; // If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
// Set some default window flags
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
// Initialize hi-res timer
InitTimer();
// Initialize base path for storage
CORE.Storage.basePath = GetWorkingDirectory();
// Initialize raw input system
InitEvdevInput(); // Evdev inputs initialization
InitGamepad(); // Gamepad init
InitKeyboard(); // Keyboard init (stdin)
return 0;
} }
// Close platform
static void ClosePlatform(void)
{
if (platform.prevFB)
{
drmModeRmFB(platform.fd, platform.prevFB);
platform.prevFB = 0;
}
if (platform.prevBO)
{
gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
platform.prevBO = NULL;
}
if (platform.gbmSurface)
{
gbm_surface_destroy(platform.gbmSurface);
platform.gbmSurface = NULL;
}
if (platform.gbmDevice)
{
gbm_device_destroy(platform.gbmDevice);
platform.gbmDevice = NULL;
}
if (platform.crtc)
{
if (platform.connector)
{
drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, platform.crtc->buffer_id,
platform.crtc->x, platform.crtc->y, &platform.connector->connector_id, 1, &platform.crtc->mode);
drmModeFreeConnector(platform.connector);
platform.connector = NULL;
}
drmModeFreeCrtc(platform.crtc);
platform.crtc = NULL;
}
if (platform.fd != -1)
{
close(platform.fd);
platform.fd = -1;
}
// Close surface, context and display
if (platform.device != EGL_NO_DISPLAY)
{
if (platform.surface != EGL_NO_SURFACE)
{
eglDestroySurface(platform.device, platform.surface);
platform.surface = EGL_NO_SURFACE;
}
if (platform.context != EGL_NO_CONTEXT)
{
eglDestroyContext(platform.device, platform.context);
platform.context = EGL_NO_CONTEXT;
}
eglTerminate(platform.device);
platform.device = EGL_NO_DISPLAY;
}
// Wait for mouse and gamepad threads to finish before closing
// NOTE: Those threads should already have finished at this point
// because they are controlled by CORE.Window.shouldClose variable
CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called
// Close the evdev keyboard
if (platform.keyboardFd != -1)
{
close(platform.keyboardFd);
platform.keyboardFd = -1;
}
for (int i = 0; i < sizeof(platform.eventWorker)/sizeof(InputEventWorker); ++i)
{
if (platform.eventWorker[i].threadId)
{
pthread_join(platform.eventWorker[i].threadId, NULL);
}
}
if (platform.gamepadThreadId) pthread_join(platform.gamepadThreadId, NULL);
}
// Initialize Keyboard system (using standard input) // Initialize Keyboard system (using standard input)
static void InitKeyboard(void) static void InitKeyboard(void)
{ {

View File

@ -73,7 +73,8 @@ static PlatformData platform = { 0 }; // Platform specific data
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static bool InitGraphicsDevice(int width, int height); // Initialize graphics device static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
static bool InitGraphicsDevice(void); // Initialize graphics device
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Declaration // Module Functions Declaration
@ -142,19 +143,15 @@ void InitWindow(int width, int height, const char *title)
// NOTE: returns true if window and graphic device has been initialized successfully // NOTE: returns true if window and graphic device has been initialized successfully
CORE.Window.ready = InitGraphicsDevice(width, height); CORE.Window.ready = InitGraphicsDevice(width, height);
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
// Initialize hi-res timer
InitTimer();
// Initialize base path for storage
CORE.Storage.basePath = GetWorkingDirectory();
//--------------------------------------------------------------
// Initialize random seed // Initialize OpenGL context (states and resources)
SetRandomSeed((unsigned int)time(NULL)); // NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
// Setup default viewport
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) #if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
// Load default font // Load default font
@ -198,6 +195,9 @@ void InitWindow(int width, int height, const char *title)
CORE.Time.frameCounter = 0; CORE.Time.frameCounter = 0;
#endif #endif
// Initialize random seed
SetRandomSeed((unsigned int)time(NULL));
TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Application initialized successfully"); TRACELOG(LOG_INFO, "PLATFORM: CUSTOM: Application initialized successfully");
} }
@ -597,25 +597,9 @@ void PollInputEvents(void)
// Module Internal Functions Definition // Module Internal Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Initialize display device and framebuffer // Initialize platform: graphics, inputs and more
// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size static int InitPlatform(void)
// If width or height are 0, default display size will be used for framebuffer size
// NOTE: returns false in case graphic device could not be created
static bool InitGraphicsDevice(int width, int height)
{ {
CORE.Window.screen.width = width; // User desired width
CORE.Window.screen.height = height; // User desired height
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
// Set the screen minimum and maximum default values to 0
CORE.Window.screenMin.width = 0;
CORE.Window.screenMin.height = 0;
CORE.Window.screenMax.width = 0;
CORE.Window.screenMax.height = 0;
// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
// ...in top-down or left-right to match display aspect ratio (no weird scaling)
CORE.Window.fullscreen = true; CORE.Window.fullscreen = true;
CORE.Window.flags |= FLAG_FULLSCREEN_MODE; CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
@ -677,7 +661,7 @@ static bool InitGraphicsDevice(int width, int height)
if (platform.context == EGL_NO_CONTEXT) if (platform.context == EGL_NO_CONTEXT)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
return false; return -1;
} }
// Create an EGL window surface // Create an EGL window surface
@ -706,7 +690,7 @@ static bool InitGraphicsDevice(int width, int height)
if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE) if (eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context) == EGL_FALSE)
{ {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface"); TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface");
return false; return -1;
} }
else else
{ {
@ -726,19 +710,24 @@ static bool InitGraphicsDevice(int width, int height)
// NOTE: GL procedures address loader is required to load extensions // NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(eglGetProcAddress); rlLoadExtensions(eglGetProcAddress);
// Initialize OpenGL context (states and resources)
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
// Setup default viewport
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
CORE.Window.ready = true; CORE.Window.ready = true;
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); // If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
return true; // Initialize hi-res timer
InitTimer();
// Initialize base path for storage
CORE.Storage.basePath = GetWorkingDirectory();
return 0;
}
// Close platform
static void ClosePlatform(void)
{
// TODO: De-initialize graphics, inputs and more
} }
// EOF // EOF

View File

@ -87,17 +87,18 @@ static PlatformData platform = { 0 }; // Platform specific data
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
static bool InitGraphicsDevice(int width, int height); // Initialize graphics device static int InitPlatform(void); // Initialize platform (graphics, inputs and more)
static void ClosePlatform(void); // Close platform
// Error callback event // Error callback event
static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
// Window callbacks events // Window callbacks events
static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
// Input callbacks events // Input callbacks events
static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
@ -107,11 +108,12 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y);
static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
// Emscripten callback events // Emscripten window callback events
static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData); static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData);
static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData); static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData);
static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData); static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData);
// Emscripten input callback events
static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData); static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData);
static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData); static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData); static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData);
@ -160,67 +162,32 @@ void InitWindow(int width, int height, const char *title)
TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)"); TRACELOG(LOG_INFO, " > raudio:.... not loaded (optional)");
#endif #endif
// NOTE: Keep internal pointer to input title string (no copy) // Initialize window data
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
CORE.Window.eventWaiting = false;
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title; if ((title != NULL) && (title[0] != 0)) CORE.Window.title = title;
// Initialize global input state // Initialize global input state
memset(&CORE.Input, 0, sizeof(CORE.Input)); memset(&CORE.Input, 0, sizeof(CORE.Input)); // Reset CORE.Input structure to 0
CORE.Input.Keyboard.exitKey = KEY_ESCAPE; CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
CORE.Input.Mouse.scale = (Vector2){1.0f, 1.0f}; CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW; CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN;
CORE.Window.eventWaiting = false;
// Initialize platform
// Platform specific init window
//-------------------------------------------------------------- //--------------------------------------------------------------
// Initialize graphics device (display device and OpenGL context) InitPlatform();
// NOTE: returns true if window and graphic device has been initialized successfully
CORE.Window.ready = InitGraphicsDevice(width, height);
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
// Initialize hi-res timer
InitTimer();
// Initialize base path for storage
CORE.Storage.basePath = GetWorkingDirectory();
// Setup callback functions for the DOM events
emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback);
// WARNING: Below resize code was breaking fullscreen mode for sample games and examples, it needs review
// Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas)
// emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
// Check Resize event (note this is done on the window since most browsers don't support this on #canvas)
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
// Trigger this once to get initial window sizing
EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
// Support keyboard events -> Not used, GLFW.JS takes care of that
// emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
// emscripten_set_keydown_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
// Support mouse events
emscripten_set_click_callback("#canvas", NULL, 1, EmscriptenMouseCallback);
// Support touch events
emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
// Support gamepad events (not provided by GLFW3 on emscripten)
emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
//-------------------------------------------------------------- //--------------------------------------------------------------
// Initialize OpenGL context (states and resources)
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
// Initialize random seed // Setup default viewport
SetRandomSeed((unsigned int)time(NULL)); // NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) #if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
// Load default font // Load default font
@ -264,6 +231,9 @@ void InitWindow(int width, int height, const char *title)
CORE.Time.frameCounter = 0; CORE.Time.frameCounter = 0;
#endif #endif
// Initialize random seed
SetRandomSeed((unsigned int)time(NULL));
TRACELOG(LOG_INFO, "PLATFORM: WEB: Application initialized successfully"); TRACELOG(LOG_INFO, "PLATFORM: WEB: Application initialized successfully");
} }
@ -285,10 +255,9 @@ void CloseWindow(void)
rlglClose(); // De-init rlgl rlglClose(); // De-init rlgl
// Platform specific close window // De-initialize platform
//-------------------------------------------------------------- //--------------------------------------------------------------
glfwDestroyWindow(platform.handle); ClosePlatform();
glfwTerminate();
//-------------------------------------------------------------- //--------------------------------------------------------------
#if defined(SUPPORT_EVENTS_AUTOMATION) #if defined(SUPPORT_EVENTS_AUTOMATION)
@ -814,43 +783,14 @@ void PollInputEvents(void)
// Module Internal Functions Definition // Module Internal Functions Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Initialize display device and framebuffer // Initialize platform: graphics, inputs and more
// NOTE: width and height represent the screen (framebuffer) desired size, not actual display size static int InitPlatform(void)
// If width or height are 0, default display size will be used for framebuffer size
// NOTE: returns false in case graphic device could not be created
static bool InitGraphicsDevice(int width, int height)
{ {
CORE.Window.screen.width = width; // User desired width
CORE.Window.screen.height = height; // User desired height
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
// Set the screen minimum and maximum default values to 0
CORE.Window.screenMin.width = 0;
CORE.Window.screenMin.height = 0;
CORE.Window.screenMax.width = 0;
CORE.Window.screenMax.height = 0;
// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
// ...in top-down or left-right to match display aspect ratio (no weird scaling)
glfwSetErrorCallback(ErrorCallback); glfwSetErrorCallback(ErrorCallback);
/*
// TODO: Setup GLFW custom allocators to match raylib ones
const GLFWallocator allocator = {
.allocate = MemAlloc,
.deallocate = MemFree,
.reallocate = MemRealloc,
.user = NULL
};
glfwInitAllocator(&allocator); // Initialize GLFW internal global state
*/ int result = glfwInit();
if (result == GLFW_FALSE) { TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW"); return -1; }
if (!glfwInit())
{
TRACELOG(LOG_WARNING, "GLFW: Failed to initialize GLFW");
return false;
}
glfwDefaultWindowHints(); // Set default windows hints glfwDefaultWindowHints(); // Set default windows hints
// glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits // glfwWindowHint(GLFW_RED_BITS, 8); // Framebuffer red color component bits
@ -1016,7 +956,7 @@ static bool InitGraphicsDevice(int width, int height)
{ {
glfwTerminate(); glfwTerminate();
TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window"); TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window");
return false; return -1;
} }
// WARNING: glfwCreateWindow() title doesn't work with emscripten // WARNING: glfwCreateWindow() title doesn't work with emscripten
@ -1038,6 +978,12 @@ static bool InitGraphicsDevice(int width, int height)
glfwMakeContextCurrent(platform.handle); glfwMakeContextCurrent(platform.handle);
// Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
rlLoadExtensions(glfwGetProcAddress);
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS) // Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
// NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need // NOTE: V-Sync can be enabled by graphic driver configuration, it doesn't need
// to be activated on web platforms since VSync is enforced there. // to be activated on web platforms since VSync is enforced there.
@ -1056,21 +1002,53 @@ static bool InitGraphicsDevice(int width, int height)
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height); TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y); TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
// Load OpenGL extensions // If graphic device is no properly initialized, we end program
// NOTE: GL procedures address loader is required to load extensions if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
rlLoadExtensions(glfwGetProcAddress); else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
// Initialize OpenGL context (states and resources) // Initialize hi-res timer
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl InitTimer();
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
// Setup default viewport // Initialize base path for storage
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height CORE.Storage.basePath = GetWorkingDirectory();
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow(); // Setup callback functions for the DOM events
emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback);
return true; // WARNING: Below resize code was breaking fullscreen mode for sample games and examples, it needs review
// Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas)
// emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
// Check Resize event (note this is done on the window since most browsers don't support this on #canvas)
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
// Trigger this once to get initial window sizing
EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
// Support keyboard events -> Not used, GLFW.JS takes care of that
// emscripten_set_keypress_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
// emscripten_set_keydown_callback("#canvas", NULL, 1, EmscriptenKeyboardCallback);
// Support mouse events
emscripten_set_click_callback("#canvas", NULL, 1, EmscriptenMouseCallback);
// Support touch events
emscripten_set_touchstart_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
emscripten_set_touchend_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
emscripten_set_touchmove_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
emscripten_set_touchcancel_callback("#canvas", NULL, 1, EmscriptenTouchCallback);
// Support gamepad events (not provided by GLFW3 on emscripten)
emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
return 0;
}
// Close platform
static void ClosePlatform(void)
{
glfwDestroyWindow(platform.handle);
glfwTerminate();
} }
// GLFW3 Error Callback, runs on GLFW3 error // GLFW3 Error Callback, runs on GLFW3 error