Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
13
.gitignore
vendored
@ -3,6 +3,8 @@
|
||||
|
||||
# Ignore VIM's backup generated files
|
||||
*.swp
|
||||
*.swo
|
||||
*~
|
||||
|
||||
# Ignore Android generated files and folders
|
||||
src_android/obj/
|
||||
@ -62,6 +64,17 @@ examples/*
|
||||
# Unignore examples Makefile
|
||||
!examples/Makefile
|
||||
|
||||
# Ignore all games files
|
||||
games/*
|
||||
# Unignore all games dirs
|
||||
!games/*/
|
||||
# Unignore all games files with extension
|
||||
!games/*.c
|
||||
!games/*.lua
|
||||
!games/*.png
|
||||
# Unignore games makefile
|
||||
!games/makefile
|
||||
|
||||
# Ignore files build by xcode
|
||||
*.mode*v*
|
||||
*.pbxuser
|
||||
|
@ -34,4 +34,4 @@ contact
|
||||
* Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
|
||||
* Patreon: [https://www.patreon.com/raysan5](https://www.patreon.com/raysan5)
|
||||
|
||||
[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
|
||||
[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"
|
||||
|
@ -278,4 +278,4 @@ contributing (in some way or another) to make raylib project better. Huge thanks
|
||||
|
||||
Please, if I forget someone in this list, excuse me and write me an email to remind me to add you!
|
||||
|
||||
[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
|
||||
[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"
|
||||
|
@ -44,5 +44,5 @@ raylib 1.4
|
||||
|
||||
Any feature missing? Do you have a request? [Let me know!][raysan5]
|
||||
|
||||
[raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San"
|
||||
[raysan5]: mailto:ray@raylib.com "Ramon Santamaria - Ray San"
|
||||
[isssues]: https://github.com/raysan5/raylib/issues
|
||||
|
@ -5,7 +5,7 @@
|
||||
* This example has been created using raylib 1.3.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -53,7 +53,7 @@
|
||||
|
||||
<div class="content">
|
||||
<p>I’m working hard on raylib but my resources are quite limited.
|
||||
If you enjoy raylib and want to help / contribute, please, <a class="simplelink" href="mailto:raysan@raysanweb.com?subject=Hey! I want to help/contribute!"><strong>let me know</strong></a>.</p>
|
||||
If you enjoy raylib and want to help / contribute, please, <a class="simplelink" href="mailto:ray@raylib.com?subject=Hey! I want to help/contribute!"><strong>let me know</strong></a>.</p>
|
||||
<br>
|
||||
<p>The following help is highly appreciated:</p>
|
||||
<br>
|
||||
|
BIN
docs/images/rfxgen_dark.old.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
Before Width: | Height: | Size: 9.1 KiB After Width: | Height: | Size: 26 KiB |
BIN
docs/images/rfxgen_light.png
Normal file
After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 108 KiB After Width: | Height: | Size: 108 KiB |
BIN
docs/images/rres_file_format_v1.0b.png
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
docs/images/wave_collector_gameplay.png
Normal file
After Width: | Height: | Size: 981 KiB |
BIN
docs/images/wave_collector_title.png
Normal file
After Width: | Height: | Size: 1.0 MiB |
@ -108,7 +108,7 @@
|
||||
- Multiplatform support: Android, Raspberry Pi, HTML5, Oculus Rift CV1<br>
|
||||
- Custom color palette for fancy visuals on raywhite background<br>
|
||||
- Minimal external dependencies (GLFW3, OpenGL, OpenAL)<br>
|
||||
- Complete binding to Lua: [<a class="simplelink" href="https://github.com/raysan5/raylib/blob/master/src/rlua.h" target="_blank">rlua</a>]<br>
|
||||
- Complete binding to <a class="simplelink" href="https://github.com/raysan5/raylib-lua" target="_blank">Lua</a>, <a class="simplelink" href="https://github.com/gen2brain/raylib-go" target="_blank">Go</a> and Pascal.<br>
|
||||
</div>
|
||||
<br>
|
||||
<a href="images/raylib_architecture.png"><img src="images/raylib_architecture.png" alt="raylib architechture" width="800" height="450"/></a>
|
||||
@ -120,16 +120,21 @@
|
||||
<strong>raylib supporters on patreon</strong>
|
||||
<p>The following people is supporting raylib project on <a class="simplelink" href="https://www.patreon.com/raysan5" target="_blank">patreon</a>. Many thanks to all of them for believing in the project and contributing to it.</p>
|
||||
<br>
|
||||
<p> - Jarrod - 2drealms (<a class="simplelink" href="https://twitter.com/2drealms" target="_blank">@2drealms</a>)</p>
|
||||
<p> - Kovay Hatfield</p>
|
||||
<p> - Pau Fernandez (<a class="simplelink" href="https://twitter.com/pauek" target="_blank">@pauek</a>)</p>
|
||||
<p> - Marcelo Paez (<a class="simplelink" href="https://twitter.com/paezao" target="_blank">@paezao</a>)</p>
|
||||
<p> - Chris Johnson</p>
|
||||
<p> - Joel Davis (<a class="simplelink" href="https://twitter.com/joeld42" target="_blank">@joeld42</a>)</p>
|
||||
<p> - Charles Nicosia</p>
|
||||
<p> - Rajasekaran Senthil (<a class="simplelink" href="https://twitter.com/rskgames" target="_blank">@rskgames</a>)</p>
|
||||
<p> - Adrian Guerrero</p>
|
||||
<p> - Dani Gómez</p>
|
||||
<p> - Marc Agüera</p>
|
||||
<p> - Sergio Martínez</p>
|
||||
<p> - Evan</p>
|
||||
<p> - Justin Hamilton</p>
|
||||
<p> - Antonio Radovcic</p>
|
||||
<p> - James W. Bohnke</p>
|
||||
<p> - Evan Sirchuk</p>
|
||||
<br>
|
||||
<p>And a very special thanks to <strong>Ilya Zarembsky</strong> for his generous contribution. Many thanks Ilya! Hope your students enjoy raylib! :D</p>
|
||||
<p>And a very special thanks to <strong>Ilya Zarembsky</strong> (<a class="simplelink" href="https://twitter.com/wly_cdgr" target="_blank">@wly_cdgr</a>) for his generous contribution. Many thanks Ilya! Hope your students are enjoying raylib! :D</p>
|
||||
</div>
|
||||
|
||||
<div class="footer">
|
||||
|
@ -5,15 +5,15 @@
|
||||
# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
|
||||
#
|
||||
# Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
#
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
#
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# in the product documentation would be appreciated but is not required.
|
||||
#
|
||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
@ -66,21 +66,34 @@ endif
|
||||
endif
|
||||
|
||||
# define compiler flags:
|
||||
# -O2 defines optimization level
|
||||
# -s strip unnecessary data from build
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 use standard C from 1999 revision
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
|
||||
else
|
||||
CFLAGS = -O2 -s -Wall -std=c99
|
||||
# -O2 defines optimization level
|
||||
# -Og enable debugging
|
||||
# -s strip unnecessary data from build
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 defines C language mode (standard C from 1999 revision)
|
||||
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
||||
# -fgnu89-inline declaring inline functions support (GCC optimized)
|
||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux to enable timespec and drflac
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
CFLAGS = -O2 -s -Wall -std=c99
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
CFLAGS = -O2 -s -Wall -std=c99
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
endif
|
||||
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
|
||||
endif
|
||||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
|
||||
# define raylib release directory for compiled library
|
||||
@ -110,9 +123,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
# add standard directories for GNU/Linux
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
INCLUDES += -I/usr/local/include/raylib/
|
||||
else ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# external libraries headers
|
||||
# GLFW3
|
||||
INCLUDES += -I../src/external/glfw3/include
|
||||
@ -207,7 +218,6 @@ EXAMPLES = \
|
||||
core_3d_camera_first_person \
|
||||
core_2d_camera \
|
||||
core_world_screen \
|
||||
core_oculus_rift \
|
||||
shapes_logo_raylib \
|
||||
shapes_basic_shapes \
|
||||
shapes_colors_palette \
|
||||
@ -327,19 +337,19 @@ core_3d_camera_free: core_3d_camera_free.c
|
||||
|
||||
# compile [core] example - 3d camera first person
|
||||
core_3d_camera_first_person: core_3d_camera_first_person.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [core] example - 2d camera
|
||||
core_2d_camera: core_2d_camera.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [core] example - world screen
|
||||
core_world_screen: core_world_screen.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [core] example - oculus rift
|
||||
core_oculus_rift: core_oculus_rift.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
#core_oculus_rift: core_oculus_rift.c
|
||||
# $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [shapes] example - raylib logo (with basic shapes)
|
||||
shapes_logo_raylib: shapes_logo_raylib.c
|
||||
@ -376,31 +386,31 @@ textures_srcrec_dstrec: textures_srcrec_dstrec.c
|
||||
# compile [textures] example - texture to image
|
||||
textures_to_image: textures_to_image.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [textures] example - texture raw data
|
||||
textures_raw_data: textures_raw_data.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [textures] example - texture formats loading
|
||||
textures_formats_loading: textures_formats_loading.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [textures] example - texture particles trail blending
|
||||
textures_particles_trail_blending: textures_particles_trail_blending.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [textures] example - texture image processing
|
||||
textures_image_processing: textures_image_processing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [textures] example - texture image drawing
|
||||
textures_image_drawing: textures_image_drawing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [text] example - sprite fonts loading
|
||||
text_sprite_fonts: text_sprite_fonts.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [text] example - bmfonts and ttf loading
|
||||
text_bmfont_ttf: text_bmfont_ttf.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
@ -436,7 +446,7 @@ models_geometric_shapes: models_geometric_shapes.c
|
||||
# compile [models] example - box collisions
|
||||
models_box_collisions: models_box_collisions.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [models] example - basic window
|
||||
models_planes: models_planes.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
@ -464,15 +474,15 @@ models_ray_picking: models_ray_picking.c
|
||||
# compile [shaders] example - model shader
|
||||
shaders_model_shader: shaders_model_shader.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [shaders] example - shapes texture shader
|
||||
shaders_shapes_textures: shaders_shapes_textures.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [shaders] example - custom uniform in shader
|
||||
shaders_custom_uniform: shaders_custom_uniform.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# compile [shaders] example - postprocessing shader
|
||||
shaders_postprocessing: shaders_postprocessing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
@ -497,13 +507,6 @@ audio_module_playing: audio_module_playing.c
|
||||
audio_raw_stream: audio_raw_stream.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# Linux Fix to timespect from
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
CFLAGS += -D_POSIX_C_SOURCE=199309L
|
||||
endif
|
||||
endif
|
||||
|
||||
# compile [physac] example - physics demo
|
||||
physics_demo: physics_demo.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
|
||||
@ -523,7 +526,7 @@ physics_restitution: physics_restitution.c
|
||||
# compile [physac] example - physics shatter
|
||||
physics_shatter: physics_shatter.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
|
||||
# fix dylib install path name for each executable (MAC)
|
||||
fix_dylib:
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
|
@ -29,7 +29,7 @@
|
||||
#endif
|
||||
#include "audio.h"
|
||||
|
||||
#if defined(__linux)
|
||||
#if defined(__linux__)
|
||||
|
||||
#include <stdio.h>
|
||||
#include <termios.h>
|
||||
|
@ -3,7 +3,12 @@
|
||||
* raylib [core] example - Oculus Rift CV1
|
||||
*
|
||||
* Compile example using:
|
||||
* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99
|
||||
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I..\src\external -I..\src\external\OculusSDK\LibOVR\Include /
|
||||
* -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 /
|
||||
* -Wl,-allow-multiple-definition
|
||||
*
|
||||
* #define SUPPORT_OCULUS_RIFT_CV1 / RLGL_OCULUS_SUPPORT
|
||||
* Enable Oculus Rift CV1 functionality
|
||||
*
|
||||
* This example has been created using raylib 1.5 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
@ -14,6 +19,95 @@
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "glad.h" // Required for: OpenGL types and functions declarations
|
||||
#include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality
|
||||
|
||||
#include <string.h> // Required for: memset()
|
||||
#include <stdlib.h> // Required for: exit()
|
||||
#include <stdio.h> // required for: vfprintf()
|
||||
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
|
||||
|
||||
#define RLGL_OCULUS_SUPPORT // Enable Oculus Rift code
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
#include "OVR_CAPI_GL.h" // Oculus SDK for OpenGL
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
// ...
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// TraceLog message types
|
||||
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// Oculus buffer type
|
||||
typedef struct OculusBuffer {
|
||||
ovrTextureSwapChain textureChain;
|
||||
GLuint depthId;
|
||||
GLuint fboId;
|
||||
int width;
|
||||
int height;
|
||||
} OculusBuffer;
|
||||
|
||||
// Oculus mirror texture type
|
||||
typedef struct OculusMirror {
|
||||
ovrMirrorTexture texture;
|
||||
GLuint fboId;
|
||||
int width;
|
||||
int height;
|
||||
} OculusMirror;
|
||||
|
||||
// Oculus layer type
|
||||
typedef struct OculusLayer {
|
||||
ovrViewScaleDesc viewScaleDesc;
|
||||
ovrLayerEyeFov eyeLayer; // layer 0
|
||||
//ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI
|
||||
Matrix eyeProjections[2];
|
||||
int width;
|
||||
int height;
|
||||
} OculusLayer;
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// OVR device variables
|
||||
static ovrSession session; // Oculus session (pointer to ovrHmdStruct)
|
||||
static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters
|
||||
static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit)
|
||||
static OculusLayer layer; // Oculus drawing layer (similar to photoshop)
|
||||
static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo)
|
||||
static OculusMirror mirror; // Oculus mirror texture and fbo
|
||||
static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
|
||||
static void CloseOculusDevice(void); // Close Oculus device
|
||||
static void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking
|
||||
static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
|
||||
static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
|
||||
|
||||
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
|
||||
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
|
||||
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
|
||||
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers
|
||||
static void BlitOculusMirror(ovrSession session, OculusMirror mirror); // Copy Oculus screen buffer to mirror texture
|
||||
static OculusLayer InitOculusLayer(ovrSession session); // Init Oculus layer (similar to photoshop)
|
||||
static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
|
||||
#endif
|
||||
|
||||
static void TraceLog(int msgType, const char *text, ...);
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
@ -25,8 +119,9 @@ int main()
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
|
||||
|
||||
// NOTE: If device is not available, it fallbacks to default device (simulator)
|
||||
InitVrDevice(HMD_OCULUS_RIFT_CV1); // Init VR device (Oculus Rift CV1)
|
||||
bool vrDeviceReady = InitOculusDevice(); // Init VR device Oculus Rift CV1
|
||||
|
||||
if (!vrDeviceReady) InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator if device fails
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera;
|
||||
@ -47,10 +142,10 @@ int main()
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsVrSimulator()) UpdateCamera(&camera); // Update camera (simulator mode)
|
||||
else if (IsVrDeviceReady()) UpdateVrTracking(&camera); // Update camera with device tracking data
|
||||
|
||||
if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
|
||||
if (!vrDeviceReady) UpdateCamera(&camera); // Update camera (simulator mode)
|
||||
else UpdateOculusTracking(&camera); // Update camera with device tracking data
|
||||
|
||||
if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
@ -58,6 +153,9 @@ int main()
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
if (vrDeviceReady) BeginOculusDrawing();
|
||||
else BeginVrDrawing();
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
@ -67,6 +165,9 @@ int main()
|
||||
DrawGrid(40, 1.0f);
|
||||
|
||||
End3dMode();
|
||||
|
||||
if (vrDeviceReady) EndOculusDrawing();
|
||||
else EndVrDrawing();
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
@ -76,10 +177,362 @@ int main()
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseVrDevice(); // Close VR device
|
||||
if (vrDeviceReady) CloseOculusDevice();
|
||||
else CloseVrSimulator();
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// Set internal projection and modelview matrix depending on eyes tracking data
|
||||
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
|
||||
{
|
||||
Matrix eyeProjection = matProjection;
|
||||
Matrix eyeModelView = matModelView;
|
||||
|
||||
glViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y,
|
||||
layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
|
||||
|
||||
Quaternion eyeRenderPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.y,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.z,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.w };
|
||||
QuaternionInvert(&eyeRenderPose);
|
||||
Matrix eyeOrientation = QuaternionToMatrix(eyeRenderPose);
|
||||
Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
|
||||
-layer.eyeLayer.RenderPose[eye].Position.y,
|
||||
-layer.eyeLayer.RenderPose[eye].Position.z);
|
||||
|
||||
Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); // Matrix containing eye-head movement
|
||||
eyeModelView = MatrixMultiply(matModelView, eyeView); // Combine internal camera matrix (modelview) wih eye-head movement
|
||||
|
||||
eyeProjection = layer.eyeProjections[eye];
|
||||
}
|
||||
|
||||
// Initialize Oculus device (returns true if success)
|
||||
static bool InitOculusDevice(void)
|
||||
{
|
||||
bool oculusReady = false;
|
||||
|
||||
ovrResult result = ovr_Initialize(NULL);
|
||||
|
||||
if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device");
|
||||
else
|
||||
{
|
||||
result = ovr_Create(&session, &luid);
|
||||
if (OVR_FAILURE(result))
|
||||
{
|
||||
TraceLog(WARNING, "OVR: Could not create Oculus session");
|
||||
ovr_Shutdown();
|
||||
}
|
||||
else
|
||||
{
|
||||
hmdDesc = ovr_GetHmdDesc(session);
|
||||
|
||||
TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
|
||||
TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
|
||||
TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
|
||||
TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
|
||||
//TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
|
||||
TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
|
||||
|
||||
// NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
|
||||
// ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
|
||||
|
||||
// Initialize Oculus Buffers
|
||||
layer = InitOculusLayer(session);
|
||||
buffer = LoadOculusBuffer(session, layer.width, layer.height);
|
||||
mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); // NOTE: hardcoded...
|
||||
layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
|
||||
|
||||
// Recenter OVR tracking origin
|
||||
ovr_RecenterTrackingOrigin(session);
|
||||
|
||||
oculusReady = true;
|
||||
}
|
||||
}
|
||||
|
||||
return oculusReady;
|
||||
}
|
||||
|
||||
// Close Oculus device (and unload buffers)
|
||||
static void CloseOculusDevice(void)
|
||||
{
|
||||
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
|
||||
UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
|
||||
|
||||
ovr_Destroy(session); // Free Oculus session data
|
||||
ovr_Shutdown(); // Close Oculus device connection
|
||||
}
|
||||
|
||||
// Update Oculus head position-orientation tracking
|
||||
static void UpdateOculusTracking(Camera *camera)
|
||||
{
|
||||
frameIndex++;
|
||||
|
||||
ovrPosef eyePoses[2];
|
||||
ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
|
||||
|
||||
layer.eyeLayer.RenderPose[0] = eyePoses[0];
|
||||
layer.eyeLayer.RenderPose[1] = eyePoses[1];
|
||||
|
||||
// TODO: Update external camera with eyePoses data (position, orientation)
|
||||
// NOTE: We can simplify to simple camera if we consider IPD and HMD device configuration again later
|
||||
// it will be useful for the user to draw, lets say, billboards oriented to camera
|
||||
|
||||
// Get session status information
|
||||
ovrSessionStatus sessionStatus;
|
||||
ovr_GetSessionStatus(session, &sessionStatus);
|
||||
|
||||
if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
|
||||
if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
|
||||
//if (sessionStatus.HmdPresent) // HMD is present.
|
||||
//if (sessionStatus.DisplayLost) // HMD was unplugged or the display driver was manually disabled or encountered a TDR.
|
||||
//if (sessionStatus.HmdMounted) // HMD is on the user's head.
|
||||
//if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD.
|
||||
}
|
||||
|
||||
// Setup Oculus buffers for drawing
|
||||
static void BeginOculusDrawing(void)
|
||||
{
|
||||
GLuint currentTexId;
|
||||
int currentIndex;
|
||||
|
||||
ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex);
|
||||
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId);
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
|
||||
//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
|
||||
}
|
||||
|
||||
// Finish Oculus drawing and blit framebuffer to mirror
|
||||
static void EndOculusDrawing(void)
|
||||
{
|
||||
// Unbind current framebuffer (Oculus buffer)
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
ovr_CommitTextureSwapChain(session, buffer.textureChain);
|
||||
|
||||
ovrLayerHeader *layers = &layer.eyeLayer.Header;
|
||||
ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
|
||||
|
||||
// Blit mirror texture to back buffer
|
||||
BlitOculusMirror(session, mirror);
|
||||
}
|
||||
|
||||
// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth
|
||||
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height)
|
||||
{
|
||||
OculusBuffer buffer;
|
||||
buffer.width = width;
|
||||
buffer.height = height;
|
||||
|
||||
// Create OVR texture chain
|
||||
ovrTextureSwapChainDesc desc = {};
|
||||
desc.Type = ovrTexture_2D;
|
||||
desc.ArraySize = 1;
|
||||
desc.Width = width;
|
||||
desc.Height = height;
|
||||
desc.MipLevels = 1;
|
||||
desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
desc.SampleCount = 1;
|
||||
desc.StaticImage = ovrFalse;
|
||||
|
||||
ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain);
|
||||
|
||||
if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer");
|
||||
|
||||
int textureCount = 0;
|
||||
ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount);
|
||||
|
||||
if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures");
|
||||
|
||||
for (int i = 0; i < textureCount; ++i)
|
||||
{
|
||||
GLuint chainTexId;
|
||||
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId);
|
||||
glBindTexture(GL_TEXTURE_2D, chainTexId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
/*
|
||||
// Setup framebuffer object (using depth texture)
|
||||
glGenFramebuffers(1, &buffer.fboId);
|
||||
glGenTextures(1, &buffer.depthId);
|
||||
glBindTexture(GL_TEXTURE_2D, buffer.depthId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
*/
|
||||
|
||||
// Setup framebuffer object (using depth renderbuffer)
|
||||
glGenFramebuffers(1, &buffer.fboId);
|
||||
glGenRenderbuffers(1, &buffer.depthId);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Unload texture required buffers
|
||||
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer)
|
||||
{
|
||||
if (buffer.textureChain)
|
||||
{
|
||||
ovr_DestroyTextureSwapChain(session, buffer.textureChain);
|
||||
buffer.textureChain = NULL;
|
||||
}
|
||||
|
||||
if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId);
|
||||
if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId);
|
||||
}
|
||||
|
||||
// Load Oculus mirror buffers
|
||||
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height)
|
||||
{
|
||||
OculusMirror mirror;
|
||||
mirror.width = width;
|
||||
mirror.height = height;
|
||||
|
||||
ovrMirrorTextureDesc mirrorDesc;
|
||||
memset(&mirrorDesc, 0, sizeof(mirrorDesc));
|
||||
mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
mirrorDesc.Width = mirror.width;
|
||||
mirrorDesc.Height = mirror.height;
|
||||
|
||||
if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture");
|
||||
|
||||
glGenFramebuffers(1, &mirror.fboId);
|
||||
|
||||
return mirror;
|
||||
}
|
||||
|
||||
// Unload Oculus mirror buffers
|
||||
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror)
|
||||
{
|
||||
if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId);
|
||||
if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture);
|
||||
}
|
||||
|
||||
// Copy Oculus screen buffer to mirror texture
|
||||
static void BlitOculusMirror(ovrSession session, OculusMirror mirror)
|
||||
{
|
||||
GLuint mirrorTextureId;
|
||||
|
||||
ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0);
|
||||
#if defined(GRAPHICS_API_OPENGL_33)
|
||||
// NOTE: glBlitFramebuffer() requires extension: GL_EXT_framebuffer_blit (not available in OpenGL ES 2.0)
|
||||
glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
#endif
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
// Init Oculus layer (similar to photoshop)
|
||||
static OculusLayer InitOculusLayer(ovrSession session)
|
||||
{
|
||||
OculusLayer layer = { 0 };
|
||||
|
||||
layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
|
||||
memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov));
|
||||
layer.eyeLayer.Header.Type = ovrLayerType_EyeFov;
|
||||
layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
|
||||
|
||||
ovrEyeRenderDesc eyeRenderDescs[2];
|
||||
|
||||
for (int eye = 0; eye < 2; eye++)
|
||||
{
|
||||
eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL);
|
||||
layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix
|
||||
|
||||
layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset;
|
||||
layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov;
|
||||
|
||||
ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f);
|
||||
layer.eyeLayer.Viewport[eye].Size = eyeSize;
|
||||
layer.eyeLayer.Viewport[eye].Pos.x = layer.width;
|
||||
layer.eyeLayer.Viewport[eye].Pos.y = 0;
|
||||
|
||||
layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h);
|
||||
layer.width += eyeSize.w;
|
||||
}
|
||||
|
||||
return layer;
|
||||
}
|
||||
|
||||
// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
|
||||
static Matrix FromOvrMatrix(ovrMatrix4f ovrmat)
|
||||
{
|
||||
Matrix rmat;
|
||||
|
||||
rmat.m0 = ovrmat.M[0][0];
|
||||
rmat.m1 = ovrmat.M[1][0];
|
||||
rmat.m2 = ovrmat.M[2][0];
|
||||
rmat.m3 = ovrmat.M[3][0];
|
||||
rmat.m4 = ovrmat.M[0][1];
|
||||
rmat.m5 = ovrmat.M[1][1];
|
||||
rmat.m6 = ovrmat.M[2][1];
|
||||
rmat.m7 = ovrmat.M[3][1];
|
||||
rmat.m8 = ovrmat.M[0][2];
|
||||
rmat.m9 = ovrmat.M[1][2];
|
||||
rmat.m10 = ovrmat.M[2][2];
|
||||
rmat.m11 = ovrmat.M[3][2];
|
||||
rmat.m12 = ovrmat.M[0][3];
|
||||
rmat.m13 = ovrmat.M[1][3];
|
||||
rmat.m14 = ovrmat.M[2][3];
|
||||
rmat.m15 = ovrmat.M[3][3];
|
||||
|
||||
MatrixTranspose(&rmat);
|
||||
|
||||
return rmat;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Output a trace log message
|
||||
// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
|
||||
static void TraceLog(int msgType, const char *text, ...)
|
||||
{
|
||||
va_list args;
|
||||
va_start(args, text);
|
||||
|
||||
switch (msgType)
|
||||
{
|
||||
case INFO: fprintf(stdout, "INFO: "); break;
|
||||
case ERROR: fprintf(stdout, "ERROR: "); break;
|
||||
case WARNING: fprintf(stdout, "WARNING: "); break;
|
||||
case DEBUG: fprintf(stdout, "DEBUG: "); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
vfprintf(stdout, text, args);
|
||||
fprintf(stdout, "\n");
|
||||
|
||||
va_end(args);
|
||||
|
||||
if (msgType == ERROR) exit(1);
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
* This example has been created using raylib 1.3.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.1 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
* This game has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
#
|
||||
# raylib - makefile to compile Dr.Turtle game
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -9,7 +9,7 @@
|
||||
* This game has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* raylib - Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* raylib - Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
#
|
||||
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level00 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level01 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level02 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level03 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level04 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level05 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level06 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level07 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level08 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level09 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Level10 Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Screens Functions Declarations (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -10,7 +10,7 @@
|
||||
* This game has been created using raylib (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
#
|
||||
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Screens Functions Declarations (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
#
|
||||
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -5,7 +5,7 @@
|
||||
* This show has been created using raylib v1.4 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
#
|
||||
# makefile to compile advance game
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -8,7 +8,7 @@
|
||||
* This game has been created using raylib (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
************************************************************************************/
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Screens Functions Declarations (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -8,7 +8,7 @@
|
||||
* This game has been created using raylib (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
************************************************************************************/
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Screens Functions Declarations (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -5,7 +5,7 @@
|
||||
* This game has been created using raylib 1.6 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
#
|
||||
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
# Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
#
|
||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||
# will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -77,12 +77,12 @@ void DrawEndingScreen(void)
|
||||
if (endingStatus == 1) // Win
|
||||
{
|
||||
DrawTexture(texWin, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
|
||||
DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.size, 0, WHITE);
|
||||
DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.baseSize, 0, WHITE);
|
||||
}
|
||||
else if (endingStatus == 2) // Lose
|
||||
{
|
||||
DrawTexture(texLose, GetScreenWidth()/2 - texWin.width/2, 90, WHITE);
|
||||
DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.size, 0, WHITE);
|
||||
DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.baseSize, 0, WHITE);
|
||||
}
|
||||
|
||||
DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f));
|
||||
@ -91,7 +91,7 @@ void DrawEndingScreen(void)
|
||||
DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
|
||||
DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
|
||||
|
||||
if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.size, 0, SKYBLUE);
|
||||
if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.baseSize, 0, SKYBLUE);
|
||||
}
|
||||
|
||||
// Ending Screen Unload logic
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -399,15 +399,15 @@ void DrawGameplayScreen(void)
|
||||
DrawTexture(texPlayer, player.position.x - 32, player.position.y - 24, WHITE);
|
||||
|
||||
// Draw pause message
|
||||
if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.size*2, 0, WHITE);
|
||||
if (pause) DrawTextEx(font, "WAVE PAUSED", (Vector2){ 235, 400 }, font.baseSize*2, 0, WHITE);
|
||||
|
||||
// Draw number of samples
|
||||
//DrawText(FormatText("%05i", collectedSamples), 900, 200, 40, GRAY);
|
||||
//DrawText(FormatText("%05i", totalSamples), 900, 250, 40, GRAY);
|
||||
DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.size, -2, SKYBLUE);
|
||||
DrawTextEx(font, FormatText("%05i / %05i", collectedSamples, totalSamples), (Vector2){810, 170}, font.baseSize, -2, SKYBLUE);
|
||||
|
||||
// Draw combo
|
||||
DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.size/2, -2, SKYBLUE);
|
||||
DrawTextEx(font, FormatText("Combo: %02i [max: %02i]", combo, maxCombo), (Vector2){200, 170}, font.baseSize/2, -2, SKYBLUE);
|
||||
|
||||
// Draw synchonicity level
|
||||
DrawRectangle(99, 622, 395, 32, Fade(RAYWHITE, 0.8f));
|
||||
@ -419,15 +419,15 @@ void DrawGameplayScreen(void)
|
||||
|
||||
DrawRectangleLines(99, 622, 395, 32, MAROON);
|
||||
|
||||
if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, GREEN);
|
||||
else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.size, -2, SKYBLUE);
|
||||
if (synchro == 1.0f) DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, GREEN);
|
||||
else DrawTextEx(font, FormatText("%02i%%", (int)(synchro*100)), (Vector2){99 + 390, 600}, font.baseSize, -2, SKYBLUE);
|
||||
|
||||
// Draw time warp coool-down bar
|
||||
DrawRectangle(754, 622, 395, 32, Fade(RAYWHITE, 0.8f));
|
||||
DrawRectangle(754, 622, warpCounter, 32, Fade(SKYBLUE, 0.8f));
|
||||
DrawRectangleLines(754, 622, 395, 32, DARKGRAY);
|
||||
//DrawText(FormatText("%02i%%", (int)(synchro*100)), 754 + 410, 628, 20, DARKGRAY);
|
||||
DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.size, -2, SKYBLUE);
|
||||
DrawTextEx(font, FormatText("%02i%%", (int)((float)warpCounter/395.0f*100.0f)), (Vector2){754 + 390, 600}, font.baseSize, -2, SKYBLUE);
|
||||
|
||||
// Draw wave
|
||||
// NOTE: Old drawing method, replaced by rendertarget
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -91,7 +91,7 @@ void DrawTitleScreen(void)
|
||||
DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY);
|
||||
DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE);
|
||||
|
||||
if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.size, 0, SKYBLUE);
|
||||
if ((framesCounter > 160) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to start", (Vector2){ 325, 500 }, font.baseSize, 0, SKYBLUE);
|
||||
}
|
||||
|
||||
// Title Screen Unload logic
|
||||
|
@ -4,7 +4,7 @@
|
||||
*
|
||||
* Screens Functions Declarations (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -7,7 +7,7 @@
|
||||
* The level is actually the wave and the wave is the level!
|
||||
* Be fast! Be smart! Be the best wave collector!
|
||||
*
|
||||
* This game has been created using raylib (www.raylib.com)
|
||||
* This game has been created using raylib v1.7 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
|
||||
|
36
src/Makefile
@ -1,7 +1,7 @@
|
||||
#******************************************************************************
|
||||
#
|
||||
# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
|
||||
#
|
||||
#
|
||||
# Many Thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
|
||||
#
|
||||
# Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
@ -153,12 +153,34 @@ endif
|
||||
|
||||
# define compiler flags:
|
||||
# -O1 defines optimization level
|
||||
# -Og enable debugging
|
||||
# -Wall turns on most, but not all, compiler warnings
|
||||
# -std=c99 defines C language mode (standard C from 1999 revision)
|
||||
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
|
||||
# -fgnu89-inline declaring inline functions support (GCC optimized)
|
||||
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
|
||||
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
|
||||
# -D_DEFAULT_SOURCE use with -std=c99 on Linux to enable timespec and drflac
|
||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
|
||||
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
|
||||
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
endif
|
||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
||||
CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline -Wno-missing-braces
|
||||
endif
|
||||
|
||||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
|
||||
|
||||
# if shared library required, make sure code is compiled as position independent
|
||||
ifeq ($(SHARED),YES)
|
||||
@ -243,7 +265,7 @@ OBJS += external/stb_vorbis.o
|
||||
|
||||
# typing 'make' will invoke the default target entry called 'all',
|
||||
# in this case, the 'default' target entry is raylib
|
||||
all: toolchain raylib
|
||||
all: toolchain raylib
|
||||
|
||||
# make standalone Android toolchain
|
||||
toolchain:
|
||||
@ -266,7 +288,7 @@ else
|
||||
ifeq ($(SHARED),YES)
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# compile raylib to shared library version for GNU/Linux.
|
||||
# WARNING: you should type "make clean" before doing this target
|
||||
# WARNING: you should type "make clean" before doing this target
|
||||
$(CC) -shared -o $(OUTPUT_PATH)/libraylib.so $(OBJS)
|
||||
@echo "raylib shared library (libraylib.so) generated!"
|
||||
endif
|
||||
@ -299,11 +321,11 @@ core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h
|
||||
# compile rlgl module
|
||||
rlgl.o : rlgl.c rlgl.h raymath.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(GRAPHICS)
|
||||
|
||||
|
||||
# compile shapes module
|
||||
shapes.o : shapes.c raylib.h rlgl.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(SHAREDFLAG)
|
||||
|
||||
|
||||
# compile textures module
|
||||
textures.o : textures.c rlgl.h utils.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS) -D$(SHAREDFLAG)
|
||||
@ -319,7 +341,7 @@ models.o : models.c raylib.h rlgl.h raymath.h
|
||||
# compile audio module
|
||||
audio.o : audio.c raylib.h
|
||||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG) -D$(SHAREDOPENALFLAG)
|
||||
|
||||
|
||||
# compile stb_vorbis library
|
||||
external/stb_vorbis.o: external/stb_vorbis.c external/stb_vorbis.h
|
||||
$(CC) -c -o $@ $< -O1 $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
|
||||
|
43
src/audio.c
@ -1,26 +1,22 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib.audio
|
||||
* raylib.audio - Basic funtionality to work with audio
|
||||
*
|
||||
* This module provides basic functionality to work with audio:
|
||||
* Manage audio device (init/close)
|
||||
* Load and Unload audio files (WAV, OGG, FLAC, XM, MOD)
|
||||
* Play/Stop/Pause/Resume loaded audio
|
||||
* Manage mixing channels
|
||||
* Manage raw audio context
|
||||
*
|
||||
* NOTES:
|
||||
*
|
||||
* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
|
||||
* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
|
||||
* FEATURES:
|
||||
* - Manage audio device (init/close)
|
||||
* - Load and unload audio files
|
||||
* - Format wave data (sample rate, size, channels)
|
||||
* - Play/Stop/Pause/Resume loaded audio
|
||||
* - Manage mixing channels
|
||||
* - Manage raw audio context
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define AUDIO_STANDALONE
|
||||
* If defined, the module can be used as standalone library (independently of raylib).
|
||||
* Define to use the module as standalone library (independently of raylib).
|
||||
* Required types and functions are defined in the same module.
|
||||
*
|
||||
* #define SUPPORT_FILEFORMAT_WAV / SUPPORT_LOAD_WAV / ENABLE_LOAD_WAV
|
||||
* #define SUPPORT_FILEFORMAT_WAV / SUPPORT_LOAD_WAV
|
||||
* #define SUPPORT_FILEFORMAT_OGG
|
||||
* #define SUPPORT_FILEFORMAT_XM
|
||||
* #define SUPPORT_FILEFORMAT_MOD
|
||||
@ -29,6 +25,12 @@
|
||||
* supported by default, to remove support, just comment unrequired #define in this module
|
||||
*
|
||||
* #define SUPPORT_RAW_AUDIO_BUFFERS
|
||||
* Support creating raw audio buffers to send raw data. Buffers must be managed by the user,
|
||||
* it means initialization, refilling and cleaning.
|
||||
*
|
||||
* LIMITATIONS:
|
||||
* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
|
||||
* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html)
|
||||
@ -38,17 +40,16 @@
|
||||
* dr_flac - FLAC audio file loading
|
||||
*
|
||||
* CONTRIBUTORS:
|
||||
*
|
||||
* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions:
|
||||
* XM audio module support (jar_xm)
|
||||
* MOD audio module support (jar_mod)
|
||||
* Mixing channels support
|
||||
* Raw audio context support
|
||||
* Joshua Reisenauer (github: @kd7tck):
|
||||
* - XM audio module support (jar_xm)
|
||||
* - MOD audio module support (jar_mod)
|
||||
* - Mixing channels support
|
||||
* - Raw audio context support
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
30
src/audio.h
@ -1,13 +1,16 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib.audio
|
||||
* raylib.audio - Basic funtionality to work with audio
|
||||
*
|
||||
* This module provides basic functionality to work with audio:
|
||||
* Manage audio device (init/close)
|
||||
* Load and Unload audio files (WAV, OGG, FLAC, XM, MOD)
|
||||
* Play/Stop/Pause/Resume loaded audio
|
||||
* Manage mixing channels
|
||||
* Manage raw audio context
|
||||
* DESCRIPTION:
|
||||
*
|
||||
* This module provides basic functionality to:
|
||||
* - Manage audio device (init/close)
|
||||
* - Load and unload audio files
|
||||
* - Format wave data (sample rate, size, channels)
|
||||
* - Play/Stop/Pause/Resume loaded audio
|
||||
* - Manage mixing channels
|
||||
* - Manage raw audio context
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html)
|
||||
@ -16,16 +19,17 @@
|
||||
* jar_mod - MOD audio file loading
|
||||
* dr_flac - FLAC audio file loading
|
||||
*
|
||||
* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions:
|
||||
* XM audio module support (jar_xm)
|
||||
* MOD audio module support (jar_mod)
|
||||
* Mixing channels support
|
||||
* Raw audio context support
|
||||
* CONTRIBUTORS:
|
||||
* Joshua Reisenauer (github: @kd7tck):
|
||||
* - XM audio module support (jar_xm)
|
||||
* - MOD audio module support (jar_mod)
|
||||
* - Mixing channels support
|
||||
* - Raw audio context support
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib Camera System - Camera Modes Setup and Control Functions
|
||||
* raylib.camera - Camera system with multiple modes support
|
||||
*
|
||||
* NOTE: Memory footprint of this library is aproximately 52 bytes (global variables)
|
||||
*
|
||||
@ -22,7 +22,7 @@
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2015-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2015-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
93
src/core.c
@ -2,7 +2,14 @@
|
||||
*
|
||||
* raylib.core - Basic functions to manage windows, OpenGL context and input on multiple platforms
|
||||
*
|
||||
* The following platforms are supported: Windows, Linux, Mac (OSX), Android, Raspberry Pi, HTML5, Oculus Rift CV1
|
||||
* PLATFORMS SUPPORTED:
|
||||
* - Windows (win32/Win64)
|
||||
* - Linux (tested on Ubuntu)
|
||||
* - Mac (OSX)
|
||||
* - Android (API Level 9 or greater)
|
||||
* - Raspberry Pi (Raspbian)
|
||||
* - HTML5 (Chrome, Firefox)
|
||||
* - Oculus Rift CV1
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
@ -22,13 +29,15 @@
|
||||
* Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js
|
||||
* using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code.
|
||||
*
|
||||
* #define LOAD_DEFAULT_FONT (defined by default)
|
||||
* #define SUPPORT_DEFAULT_FONT (default)
|
||||
* Default font is loaded on window initialization to be available for the user to render simple text.
|
||||
* NOTE: If enabled, uses external module functions to load default raylib font (module: text)
|
||||
*
|
||||
* #define INCLUDE_CAMERA_SYSTEM / SUPPORT_CAMERA_SYSTEM
|
||||
* #define SUPPORT_CAMERA_SYSTEM
|
||||
* Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
|
||||
*
|
||||
* #define INCLUDE_GESTURES_SYSTEM / SUPPORT_GESTURES_SYSTEM
|
||||
* #define SUPPORT_GESTURES_SYSTEM
|
||||
* Gestures module is included (gestures.h) to support gestures detection: tap, hold, swipe, drag
|
||||
*
|
||||
* #define SUPPORT_MOUSE_GESTURES
|
||||
* Mouse gestures are directly mapped like touches and processed by gestures system.
|
||||
@ -42,7 +51,7 @@
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -61,6 +70,14 @@
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
// Default supported features
|
||||
//-------------------------------------
|
||||
#define SUPPORT_DEFAULT_FONT
|
||||
#define SUPPORT_MOUSE_GESTURES
|
||||
#define SUPPORT_CAMERA_SYSTEM
|
||||
#define SUPPORT_GESTURES_SYSTEM
|
||||
//-------------------------------------
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
|
||||
@ -70,10 +87,12 @@
|
||||
#define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint)
|
||||
#include "raymath.h" // Required for: Vector3 and Matrix functions
|
||||
|
||||
#define GESTURES_IMPLEMENTATION
|
||||
#include "gestures.h" // Gestures detection functionality
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
#define GESTURES_IMPLEMENTATION
|
||||
#include "gestures.h" // Gestures detection functionality
|
||||
#endif
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
#if defined(SUPPORT_CAMERA_SYSTEM) && !defined(PLATFORM_ANDROID)
|
||||
#define CAMERA_IMPLEMENTATION
|
||||
#include "camera.h" // Camera system functionality
|
||||
#endif
|
||||
@ -86,7 +105,7 @@
|
||||
#include <string.h> // Required for: strcmp()
|
||||
//#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
|
||||
|
||||
#if defined __linux || defined(PLATFORM_WEB)
|
||||
#if defined __linux__ || defined(PLATFORM_WEB)
|
||||
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
|
||||
#elif defined __APPLE__
|
||||
#include <unistd.h> // Required for: usleep()
|
||||
@ -96,7 +115,7 @@
|
||||
//#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3
|
||||
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
|
||||
|
||||
#ifdef __linux
|
||||
#ifdef __linux__
|
||||
#define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting
|
||||
#define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window
|
||||
#include <GLFW/glfw3native.h> // which are required for hiding mouse
|
||||
@ -140,8 +159,6 @@
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#define STORAGE_FILENAME "storage.data"
|
||||
|
||||
#if defined(PLATFORM_RPI)
|
||||
// Old device inputs system
|
||||
#define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input
|
||||
@ -161,7 +178,7 @@
|
||||
#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
|
||||
#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
|
||||
|
||||
#define LOAD_DEFAULT_FONT // Load default font on window initialization (module: text)
|
||||
#define STORAGE_FILENAME "storage.data"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
@ -259,7 +276,10 @@ static int lastGamepadButtonPressed = -1; // Register last gamepad button pres
|
||||
static int gamepadAxisCount = 0; // Register number of available gamepad axis
|
||||
|
||||
static Vector2 mousePosition; // Mouse position on screen
|
||||
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
static char **dropFilesPath; // Store dropped files paths as strings
|
||||
@ -277,7 +297,7 @@ static bool showLogo = false; // Track if showing logo at init is
|
||||
//----------------------------------------------------------------------------------
|
||||
// Other Modules Functions Declaration (required by core)
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(LOAD_DEFAULT_FONT)
|
||||
#if defined(SUPPORT_DEFAULT_FONT)
|
||||
extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
|
||||
extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
|
||||
#endif
|
||||
@ -359,7 +379,7 @@ void InitWindow(int width, int height, const char *title)
|
||||
// Init graphics device (display device and OpenGL context)
|
||||
InitGraphicsDevice(width, height);
|
||||
|
||||
#if defined(LOAD_DEFAULT_FONT)
|
||||
#if defined(SUPPORT_DEFAULT_FONT)
|
||||
// Load default font
|
||||
// NOTE: External function (defined in module: text)
|
||||
LoadDefaultFont();
|
||||
@ -471,7 +491,7 @@ void InitWindow(int width, int height, void *state)
|
||||
// Close Window and Terminate Context
|
||||
void CloseWindow(void)
|
||||
{
|
||||
#if defined(LOAD_DEFAULT_FONT)
|
||||
#if defined(SUPPORT_DEFAULT_FONT)
|
||||
UnloadDefaultFont();
|
||||
#endif
|
||||
|
||||
@ -583,12 +603,15 @@ void SetWindowIcon(Image image)
|
||||
// Set window position on screen (windowed mode)
|
||||
void SetWindowPosition(int x, int y)
|
||||
{
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
glfwSetWindowPos(window, x, y);
|
||||
#endif
|
||||
}
|
||||
|
||||
// Set monitor for the current window (fullscreen mode)
|
||||
void SetWindowMonitor(int monitor)
|
||||
{
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
int monitorCount;
|
||||
GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
|
||||
|
||||
@ -598,6 +621,7 @@ void SetWindowMonitor(int monitor)
|
||||
TraceLog(INFO, "Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
|
||||
}
|
||||
else TraceLog(WARNING, "Selected monitor not found");
|
||||
#endif
|
||||
}
|
||||
|
||||
// Get current screen width
|
||||
@ -617,7 +641,7 @@ int GetScreenHeight(void)
|
||||
void ShowCursor()
|
||||
{
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#ifdef __linux
|
||||
#ifdef __linux__
|
||||
XUndefineCursor(glfwGetX11Display(), glfwGetX11Window(window));
|
||||
#else
|
||||
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
@ -630,7 +654,7 @@ void ShowCursor()
|
||||
void HideCursor()
|
||||
{
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
#ifdef __linux
|
||||
#ifdef __linux__
|
||||
XColor col;
|
||||
const char nil[] = {0};
|
||||
|
||||
@ -751,11 +775,8 @@ void End2dMode(void)
|
||||
void Begin3dMode(Camera camera)
|
||||
{
|
||||
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
|
||||
|
||||
if (IsVrDeviceReady() || IsVrSimulator()) BeginVrDrawing();
|
||||
|
||||
|
||||
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
|
||||
|
||||
rlPushMatrix(); // Save previous matrix, which contains the settings for the 2d ortho projection
|
||||
rlLoadIdentity(); // Reset current matrix (PROJECTION)
|
||||
|
||||
@ -782,8 +803,6 @@ void End3dMode(void)
|
||||
{
|
||||
rlglDraw(); // Process internal buffers (update + draw)
|
||||
|
||||
if (IsVrDeviceReady() || IsVrSimulator()) EndVrDrawing();
|
||||
|
||||
rlMatrixMode(RL_PROJECTION); // Switch to projection matrix
|
||||
rlPopMatrix(); // Restore previous matrix (PROJECTION) from matrix stack
|
||||
|
||||
@ -1125,16 +1144,16 @@ Ray GetMouseRay(Vector2 mousePosition, Camera camera)
|
||||
MatrixInvert(&matProjView);
|
||||
|
||||
// Calculate far and near points
|
||||
Quaternion near = { deviceCoords.x, deviceCoords.y, 0.0f, 1.0f };
|
||||
Quaternion far = { deviceCoords.x, deviceCoords.y, 1.0f, 1.0f };
|
||||
Quaternion qNear = { deviceCoords.x, deviceCoords.y, 0.0f, 1.0f };
|
||||
Quaternion qFar = { deviceCoords.x, deviceCoords.y, 1.0f, 1.0f };
|
||||
|
||||
// Multiply points by unproject matrix
|
||||
QuaternionTransform(&near, matProjView);
|
||||
QuaternionTransform(&far, matProjView);
|
||||
QuaternionTransform(&qNear, matProjView);
|
||||
QuaternionTransform(&qFar, matProjView);
|
||||
|
||||
// Calculate normalized world points in vectors
|
||||
Vector3 nearPoint = { near.x/near.w, near.y/near.w, near.z/near.w};
|
||||
Vector3 farPoint = { far.x/far.w, far.y/far.w, far.z/far.w};
|
||||
Vector3 nearPoint = { qNear.x/qNear.w, qNear.y/qNear.w, qNear.z/qNear.w};
|
||||
Vector3 farPoint = { qFar.x/qFar.w, qFar.y/qFar.w, qFar.z/qFar.w};
|
||||
#endif
|
||||
|
||||
// Calculate normalized direction vector
|
||||
@ -2007,7 +2026,7 @@ static double GetTime(void)
|
||||
// Wait for some milliseconds (stop program execution)
|
||||
static void Wait(float ms)
|
||||
{
|
||||
#define SUPPORT_BUSY_WAIT_LOOP
|
||||
//#define SUPPORT_BUSY_WAIT_LOOP
|
||||
#if defined(SUPPORT_BUSY_WAIT_LOOP)
|
||||
double prevTime = GetTime();
|
||||
double nextTime = 0.0;
|
||||
@ -2017,7 +2036,7 @@ static void Wait(float ms)
|
||||
#else
|
||||
#if defined _WIN32
|
||||
Sleep(ms);
|
||||
#elif defined __linux || defined(PLATFORM_WEB)
|
||||
#elif defined __linux__ || defined(PLATFORM_WEB)
|
||||
struct timespec req = { 0 };
|
||||
time_t sec = (int)(ms/1000.0f);
|
||||
ms -= (sec*1000);
|
||||
@ -2065,9 +2084,11 @@ static bool GetMouseButtonStatus(int button)
|
||||
// Poll (store) all input events
|
||||
static void PollInputEvents(void)
|
||||
{
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
// NOTE: Gestures update must be called every frame to reset gestures correctly
|
||||
// because ProcessGestureEvent() is just called on an event, not every frame
|
||||
UpdateGestures();
|
||||
#endif
|
||||
|
||||
// Reset last key pressed registered
|
||||
lastKeyPressed = -1;
|
||||
@ -2297,8 +2318,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
|
||||
{
|
||||
currentMouseState[button] = action;
|
||||
|
||||
#define ENABLE_MOUSE_GESTURES
|
||||
#if defined(ENABLE_MOUSE_GESTURES)
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
|
||||
// Process mouse events as touches to be able to use mouse-gestures
|
||||
GestureEvent gestureEvent;
|
||||
|
||||
@ -2329,8 +2349,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
|
||||
// GLFW3 Cursor Position Callback, runs on mouse move
|
||||
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
|
||||
{
|
||||
#define ENABLE_MOUSE_GESTURES
|
||||
#if defined(ENABLE_MOUSE_GESTURES)
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
|
||||
// Process mouse events as touches to be able to use mouse-gestures
|
||||
GestureEvent gestureEvent;
|
||||
|
||||
@ -2460,7 +2479,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
|
||||
// Init graphics device (display device and OpenGL context)
|
||||
InitGraphicsDevice(screenWidth, screenHeight);
|
||||
|
||||
#if defined(LOAD_DEFAULT_FONT)
|
||||
#if defined(SUPPORT_DEFAULT_FONT)
|
||||
// Load default font
|
||||
// NOTE: External function (defined in module: text)
|
||||
LoadDefaultFont();
|
||||
|
@ -122,7 +122,7 @@ EASEDEF float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t
|
||||
EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t/=d/2) < 1) return (c/2*t*t*t + b);
|
||||
return (c/2*((t-=2)*t*t + 2) + b);
|
||||
return (c/2*((t-=2)*t*t + 2) + b);
|
||||
}
|
||||
|
||||
// Quadratic Easing functions
|
||||
|
256
src/external/lua/include/lauxlib.h
vendored
@ -1,256 +0,0 @@
|
||||
/*
|
||||
** $Id: lauxlib.h,v 1.129 2015/11/23 11:29:43 roberto Exp $
|
||||
** Auxiliary functions for building Lua libraries
|
||||
** See Copyright Notice in lua.h
|
||||
*/
|
||||
|
||||
|
||||
#ifndef lauxlib_h
|
||||
#define lauxlib_h
|
||||
|
||||
|
||||
#include <stddef.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "lua.h"
|
||||
|
||||
|
||||
|
||||
/* extra error code for 'luaL_load' */
|
||||
#define LUA_ERRFILE (LUA_ERRERR+1)
|
||||
|
||||
|
||||
typedef struct luaL_Reg {
|
||||
const char *name;
|
||||
lua_CFunction func;
|
||||
} luaL_Reg;
|
||||
|
||||
|
||||
#define LUAL_NUMSIZES (sizeof(lua_Integer)*16 + sizeof(lua_Number))
|
||||
|
||||
LUALIB_API void (luaL_checkversion_) (lua_State *L, lua_Number ver, size_t sz);
|
||||
#define luaL_checkversion(L) \
|
||||
luaL_checkversion_(L, LUA_VERSION_NUM, LUAL_NUMSIZES)
|
||||
|
||||
LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
|
||||
LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
|
||||
LUALIB_API const char *(luaL_tolstring) (lua_State *L, int idx, size_t *len);
|
||||
LUALIB_API int (luaL_argerror) (lua_State *L, int arg, const char *extramsg);
|
||||
LUALIB_API const char *(luaL_checklstring) (lua_State *L, int arg,
|
||||
size_t *l);
|
||||
LUALIB_API const char *(luaL_optlstring) (lua_State *L, int arg,
|
||||
const char *def, size_t *l);
|
||||
LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int arg);
|
||||
LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int arg, lua_Number def);
|
||||
|
||||
LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int arg);
|
||||
LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int arg,
|
||||
lua_Integer def);
|
||||
|
||||
LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
|
||||
LUALIB_API void (luaL_checktype) (lua_State *L, int arg, int t);
|
||||
LUALIB_API void (luaL_checkany) (lua_State *L, int arg);
|
||||
|
||||
LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
|
||||
LUALIB_API void (luaL_setmetatable) (lua_State *L, const char *tname);
|
||||
LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname);
|
||||
LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
|
||||
|
||||
LUALIB_API void (luaL_where) (lua_State *L, int lvl);
|
||||
LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
|
||||
|
||||
LUALIB_API int (luaL_checkoption) (lua_State *L, int arg, const char *def,
|
||||
const char *const lst[]);
|
||||
|
||||
LUALIB_API int (luaL_fileresult) (lua_State *L, int stat, const char *fname);
|
||||
LUALIB_API int (luaL_execresult) (lua_State *L, int stat);
|
||||
|
||||
/* predefined references */
|
||||
#define LUA_NOREF (-2)
|
||||
#define LUA_REFNIL (-1)
|
||||
|
||||
LUALIB_API int (luaL_ref) (lua_State *L, int t);
|
||||
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
|
||||
|
||||
LUALIB_API int (luaL_loadfilex) (lua_State *L, const char *filename,
|
||||
const char *mode);
|
||||
|
||||
#define luaL_loadfile(L,f) luaL_loadfilex(L,f,NULL)
|
||||
|
||||
LUALIB_API int (luaL_loadbufferx) (lua_State *L, const char *buff, size_t sz,
|
||||
const char *name, const char *mode);
|
||||
LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
|
||||
|
||||
LUALIB_API lua_State *(luaL_newstate) (void);
|
||||
|
||||
LUALIB_API lua_Integer (luaL_len) (lua_State *L, int idx);
|
||||
|
||||
LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p,
|
||||
const char *r);
|
||||
|
||||
LUALIB_API void (luaL_setfuncs) (lua_State *L, const luaL_Reg *l, int nup);
|
||||
|
||||
LUALIB_API int (luaL_getsubtable) (lua_State *L, int idx, const char *fname);
|
||||
|
||||
LUALIB_API void (luaL_traceback) (lua_State *L, lua_State *L1,
|
||||
const char *msg, int level);
|
||||
|
||||
LUALIB_API void (luaL_requiref) (lua_State *L, const char *modname,
|
||||
lua_CFunction openf, int glb);
|
||||
|
||||
/*
|
||||
** ===============================================================
|
||||
** some useful macros
|
||||
** ===============================================================
|
||||
*/
|
||||
|
||||
|
||||
#define luaL_newlibtable(L,l) \
|
||||
lua_createtable(L, 0, sizeof(l)/sizeof((l)[0]) - 1)
|
||||
|
||||
#define luaL_newlib(L,l) \
|
||||
(luaL_checkversion(L), luaL_newlibtable(L,l), luaL_setfuncs(L,l,0))
|
||||
|
||||
#define luaL_argcheck(L, cond,arg,extramsg) \
|
||||
((void)((cond) || luaL_argerror(L, (arg), (extramsg))))
|
||||
#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL))
|
||||
#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL))
|
||||
|
||||
#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i)))
|
||||
|
||||
#define luaL_dofile(L, fn) \
|
||||
(luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
|
||||
|
||||
#define luaL_dostring(L, s) \
|
||||
(luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
|
||||
|
||||
#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
|
||||
|
||||
#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
|
||||
|
||||
#define luaL_loadbuffer(L,s,sz,n) luaL_loadbufferx(L,s,sz,n,NULL)
|
||||
|
||||
|
||||
/*
|
||||
** {======================================================
|
||||
** Generic Buffer manipulation
|
||||
** =======================================================
|
||||
*/
|
||||
|
||||
typedef struct luaL_Buffer {
|
||||
char *b; /* buffer address */
|
||||
size_t size; /* buffer size */
|
||||
size_t n; /* number of characters in buffer */
|
||||
lua_State *L;
|
||||
char initb[LUAL_BUFFERSIZE]; /* initial buffer */
|
||||
} luaL_Buffer;
|
||||
|
||||
|
||||
#define luaL_addchar(B,c) \
|
||||
((void)((B)->n < (B)->size || luaL_prepbuffsize((B), 1)), \
|
||||
((B)->b[(B)->n++] = (c)))
|
||||
|
||||
#define luaL_addsize(B,s) ((B)->n += (s))
|
||||
|
||||
LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
|
||||
LUALIB_API char *(luaL_prepbuffsize) (luaL_Buffer *B, size_t sz);
|
||||
LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
|
||||
LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
|
||||
LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
|
||||
LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
|
||||
LUALIB_API void (luaL_pushresultsize) (luaL_Buffer *B, size_t sz);
|
||||
LUALIB_API char *(luaL_buffinitsize) (lua_State *L, luaL_Buffer *B, size_t sz);
|
||||
|
||||
#define luaL_prepbuffer(B) luaL_prepbuffsize(B, LUAL_BUFFERSIZE)
|
||||
|
||||
/* }====================================================== */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** {======================================================
|
||||
** File handles for IO library
|
||||
** =======================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
** A file handle is a userdata with metatable 'LUA_FILEHANDLE' and
|
||||
** initial structure 'luaL_Stream' (it may contain other fields
|
||||
** after that initial structure).
|
||||
*/
|
||||
|
||||
#define LUA_FILEHANDLE "FILE*"
|
||||
|
||||
|
||||
typedef struct luaL_Stream {
|
||||
FILE *f; /* stream (NULL for incompletely created streams) */
|
||||
lua_CFunction closef; /* to close stream (NULL for closed streams) */
|
||||
} luaL_Stream;
|
||||
|
||||
/* }====================================================== */
|
||||
|
||||
|
||||
|
||||
/* compatibility with old module system */
|
||||
#if defined(LUA_COMPAT_MODULE)
|
||||
|
||||
LUALIB_API void (luaL_pushmodule) (lua_State *L, const char *modname,
|
||||
int sizehint);
|
||||
LUALIB_API void (luaL_openlib) (lua_State *L, const char *libname,
|
||||
const luaL_Reg *l, int nup);
|
||||
|
||||
#define luaL_register(L,n,l) (luaL_openlib(L,(n),(l),0))
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** "Abstraction Layer" for basic report of messages and errors
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/* print a string */
|
||||
#if !defined(lua_writestring)
|
||||
#define lua_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
|
||||
#endif
|
||||
|
||||
/* print a newline and flush the output */
|
||||
#if !defined(lua_writeline)
|
||||
#define lua_writeline() (lua_writestring("\n", 1), fflush(stdout))
|
||||
#endif
|
||||
|
||||
/* print an error message */
|
||||
#if !defined(lua_writestringerror)
|
||||
#define lua_writestringerror(s,p) \
|
||||
(fprintf(stderr, (s), (p)), fflush(stderr))
|
||||
#endif
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {============================================================
|
||||
** Compatibility with deprecated conversions
|
||||
** =============================================================
|
||||
*/
|
||||
#if defined(LUA_COMPAT_APIINTCASTS)
|
||||
|
||||
#define luaL_checkunsigned(L,a) ((lua_Unsigned)luaL_checkinteger(L,a))
|
||||
#define luaL_optunsigned(L,a,d) \
|
||||
((lua_Unsigned)luaL_optinteger(L,a,(lua_Integer)(d)))
|
||||
|
||||
#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n)))
|
||||
#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d)))
|
||||
|
||||
#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n)))
|
||||
#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d)))
|
||||
|
||||
#endif
|
||||
/* }============================================================ */
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
486
src/external/lua/include/lua.h
vendored
@ -1,486 +0,0 @@
|
||||
/*
|
||||
** $Id: lua.h,v 1.331 2016/05/30 15:53:28 roberto Exp $
|
||||
** Lua - A Scripting Language
|
||||
** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
|
||||
** See Copyright Notice at the end of this file
|
||||
*/
|
||||
|
||||
|
||||
#ifndef lua_h
|
||||
#define lua_h
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
#include "luaconf.h"
|
||||
|
||||
|
||||
#define LUA_VERSION_MAJOR "5"
|
||||
#define LUA_VERSION_MINOR "3"
|
||||
#define LUA_VERSION_NUM 503
|
||||
#define LUA_VERSION_RELEASE "3"
|
||||
|
||||
#define LUA_VERSION "Lua " LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
|
||||
#define LUA_RELEASE LUA_VERSION "." LUA_VERSION_RELEASE
|
||||
#define LUA_COPYRIGHT LUA_RELEASE " Copyright (C) 1994-2016 Lua.org, PUC-Rio"
|
||||
#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo, W. Celes"
|
||||
|
||||
|
||||
/* mark for precompiled code ('<esc>Lua') */
|
||||
#define LUA_SIGNATURE "\x1bLua"
|
||||
|
||||
/* option for multiple returns in 'lua_pcall' and 'lua_call' */
|
||||
#define LUA_MULTRET (-1)
|
||||
|
||||
|
||||
/*
|
||||
** Pseudo-indices
|
||||
** (-LUAI_MAXSTACK is the minimum valid index; we keep some free empty
|
||||
** space after that to help overflow detection)
|
||||
*/
|
||||
#define LUA_REGISTRYINDEX (-LUAI_MAXSTACK - 1000)
|
||||
#define lua_upvalueindex(i) (LUA_REGISTRYINDEX - (i))
|
||||
|
||||
|
||||
/* thread status */
|
||||
#define LUA_OK 0
|
||||
#define LUA_YIELD 1
|
||||
#define LUA_ERRRUN 2
|
||||
#define LUA_ERRSYNTAX 3
|
||||
#define LUA_ERRMEM 4
|
||||
#define LUA_ERRGCMM 5
|
||||
#define LUA_ERRERR 6
|
||||
|
||||
|
||||
typedef struct lua_State lua_State;
|
||||
|
||||
|
||||
/*
|
||||
** basic types
|
||||
*/
|
||||
#define LUA_TNONE (-1)
|
||||
|
||||
#define LUA_TNIL 0
|
||||
#define LUA_TBOOLEAN 1
|
||||
#define LUA_TLIGHTUSERDATA 2
|
||||
#define LUA_TNUMBER 3
|
||||
#define LUA_TSTRING 4
|
||||
#define LUA_TTABLE 5
|
||||
#define LUA_TFUNCTION 6
|
||||
#define LUA_TUSERDATA 7
|
||||
#define LUA_TTHREAD 8
|
||||
|
||||
#define LUA_NUMTAGS 9
|
||||
|
||||
|
||||
|
||||
/* minimum Lua stack available to a C function */
|
||||
#define LUA_MINSTACK 20
|
||||
|
||||
|
||||
/* predefined values in the registry */
|
||||
#define LUA_RIDX_MAINTHREAD 1
|
||||
#define LUA_RIDX_GLOBALS 2
|
||||
#define LUA_RIDX_LAST LUA_RIDX_GLOBALS
|
||||
|
||||
|
||||
/* type of numbers in Lua */
|
||||
typedef LUA_NUMBER lua_Number;
|
||||
|
||||
|
||||
/* type for integer functions */
|
||||
typedef LUA_INTEGER lua_Integer;
|
||||
|
||||
/* unsigned integer type */
|
||||
typedef LUA_UNSIGNED lua_Unsigned;
|
||||
|
||||
/* type for continuation-function contexts */
|
||||
typedef LUA_KCONTEXT lua_KContext;
|
||||
|
||||
|
||||
/*
|
||||
** Type for C functions registered with Lua
|
||||
*/
|
||||
typedef int (*lua_CFunction) (lua_State *L);
|
||||
|
||||
/*
|
||||
** Type for continuation functions
|
||||
*/
|
||||
typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);
|
||||
|
||||
|
||||
/*
|
||||
** Type for functions that read/write blocks when loading/dumping Lua chunks
|
||||
*/
|
||||
typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
|
||||
|
||||
typedef int (*lua_Writer) (lua_State *L, const void *p, size_t sz, void *ud);
|
||||
|
||||
|
||||
/*
|
||||
** Type for memory-allocation functions
|
||||
*/
|
||||
typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** generic extra include file
|
||||
*/
|
||||
#if defined(LUA_USER_H)
|
||||
#include LUA_USER_H
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
** RCS ident string
|
||||
*/
|
||||
extern const char lua_ident[];
|
||||
|
||||
|
||||
/*
|
||||
** state manipulation
|
||||
*/
|
||||
LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
|
||||
LUA_API void (lua_close) (lua_State *L);
|
||||
LUA_API lua_State *(lua_newthread) (lua_State *L);
|
||||
|
||||
LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
|
||||
|
||||
|
||||
LUA_API const lua_Number *(lua_version) (lua_State *L);
|
||||
|
||||
|
||||
/*
|
||||
** basic stack manipulation
|
||||
*/
|
||||
LUA_API int (lua_absindex) (lua_State *L, int idx);
|
||||
LUA_API int (lua_gettop) (lua_State *L);
|
||||
LUA_API void (lua_settop) (lua_State *L, int idx);
|
||||
LUA_API void (lua_pushvalue) (lua_State *L, int idx);
|
||||
LUA_API void (lua_rotate) (lua_State *L, int idx, int n);
|
||||
LUA_API void (lua_copy) (lua_State *L, int fromidx, int toidx);
|
||||
LUA_API int (lua_checkstack) (lua_State *L, int n);
|
||||
|
||||
LUA_API void (lua_xmove) (lua_State *from, lua_State *to, int n);
|
||||
|
||||
|
||||
/*
|
||||
** access functions (stack -> C)
|
||||
*/
|
||||
|
||||
LUA_API int (lua_isnumber) (lua_State *L, int idx);
|
||||
LUA_API int (lua_isstring) (lua_State *L, int idx);
|
||||
LUA_API int (lua_iscfunction) (lua_State *L, int idx);
|
||||
LUA_API int (lua_isinteger) (lua_State *L, int idx);
|
||||
LUA_API int (lua_isuserdata) (lua_State *L, int idx);
|
||||
LUA_API int (lua_type) (lua_State *L, int idx);
|
||||
LUA_API const char *(lua_typename) (lua_State *L, int tp);
|
||||
|
||||
LUA_API lua_Number (lua_tonumberx) (lua_State *L, int idx, int *isnum);
|
||||
LUA_API lua_Integer (lua_tointegerx) (lua_State *L, int idx, int *isnum);
|
||||
LUA_API int (lua_toboolean) (lua_State *L, int idx);
|
||||
LUA_API const char *(lua_tolstring) (lua_State *L, int idx, size_t *len);
|
||||
LUA_API size_t (lua_rawlen) (lua_State *L, int idx);
|
||||
LUA_API lua_CFunction (lua_tocfunction) (lua_State *L, int idx);
|
||||
LUA_API void *(lua_touserdata) (lua_State *L, int idx);
|
||||
LUA_API lua_State *(lua_tothread) (lua_State *L, int idx);
|
||||
LUA_API const void *(lua_topointer) (lua_State *L, int idx);
|
||||
|
||||
|
||||
/*
|
||||
** Comparison and arithmetic functions
|
||||
*/
|
||||
|
||||
#define LUA_OPADD 0 /* ORDER TM, ORDER OP */
|
||||
#define LUA_OPSUB 1
|
||||
#define LUA_OPMUL 2
|
||||
#define LUA_OPMOD 3
|
||||
#define LUA_OPPOW 4
|
||||
#define LUA_OPDIV 5
|
||||
#define LUA_OPIDIV 6
|
||||
#define LUA_OPBAND 7
|
||||
#define LUA_OPBOR 8
|
||||
#define LUA_OPBXOR 9
|
||||
#define LUA_OPSHL 10
|
||||
#define LUA_OPSHR 11
|
||||
#define LUA_OPUNM 12
|
||||
#define LUA_OPBNOT 13
|
||||
|
||||
LUA_API void (lua_arith) (lua_State *L, int op);
|
||||
|
||||
#define LUA_OPEQ 0
|
||||
#define LUA_OPLT 1
|
||||
#define LUA_OPLE 2
|
||||
|
||||
LUA_API int (lua_rawequal) (lua_State *L, int idx1, int idx2);
|
||||
LUA_API int (lua_compare) (lua_State *L, int idx1, int idx2, int op);
|
||||
|
||||
|
||||
/*
|
||||
** push functions (C -> stack)
|
||||
*/
|
||||
LUA_API void (lua_pushnil) (lua_State *L);
|
||||
LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n);
|
||||
LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n);
|
||||
LUA_API const char *(lua_pushlstring) (lua_State *L, const char *s, size_t len);
|
||||
LUA_API const char *(lua_pushstring) (lua_State *L, const char *s);
|
||||
LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
|
||||
va_list argp);
|
||||
LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
|
||||
LUA_API void (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
|
||||
LUA_API void (lua_pushboolean) (lua_State *L, int b);
|
||||
LUA_API void (lua_pushlightuserdata) (lua_State *L, void *p);
|
||||
LUA_API int (lua_pushthread) (lua_State *L);
|
||||
|
||||
|
||||
/*
|
||||
** get functions (Lua -> stack)
|
||||
*/
|
||||
LUA_API int (lua_getglobal) (lua_State *L, const char *name);
|
||||
LUA_API int (lua_gettable) (lua_State *L, int idx);
|
||||
LUA_API int (lua_getfield) (lua_State *L, int idx, const char *k);
|
||||
LUA_API int (lua_geti) (lua_State *L, int idx, lua_Integer n);
|
||||
LUA_API int (lua_rawget) (lua_State *L, int idx);
|
||||
LUA_API int (lua_rawgeti) (lua_State *L, int idx, lua_Integer n);
|
||||
LUA_API int (lua_rawgetp) (lua_State *L, int idx, const void *p);
|
||||
|
||||
LUA_API void (lua_createtable) (lua_State *L, int narr, int nrec);
|
||||
LUA_API void *(lua_newuserdata) (lua_State *L, size_t sz);
|
||||
LUA_API int (lua_getmetatable) (lua_State *L, int objindex);
|
||||
LUA_API int (lua_getuservalue) (lua_State *L, int idx);
|
||||
|
||||
|
||||
/*
|
||||
** set functions (stack -> Lua)
|
||||
*/
|
||||
LUA_API void (lua_setglobal) (lua_State *L, const char *name);
|
||||
LUA_API void (lua_settable) (lua_State *L, int idx);
|
||||
LUA_API void (lua_setfield) (lua_State *L, int idx, const char *k);
|
||||
LUA_API void (lua_seti) (lua_State *L, int idx, lua_Integer n);
|
||||
LUA_API void (lua_rawset) (lua_State *L, int idx);
|
||||
LUA_API void (lua_rawseti) (lua_State *L, int idx, lua_Integer n);
|
||||
LUA_API void (lua_rawsetp) (lua_State *L, int idx, const void *p);
|
||||
LUA_API int (lua_setmetatable) (lua_State *L, int objindex);
|
||||
LUA_API void (lua_setuservalue) (lua_State *L, int idx);
|
||||
|
||||
|
||||
/*
|
||||
** 'load' and 'call' functions (load and run Lua code)
|
||||
*/
|
||||
LUA_API void (lua_callk) (lua_State *L, int nargs, int nresults,
|
||||
lua_KContext ctx, lua_KFunction k);
|
||||
#define lua_call(L,n,r) lua_callk(L, (n), (r), 0, NULL)
|
||||
|
||||
LUA_API int (lua_pcallk) (lua_State *L, int nargs, int nresults, int errfunc,
|
||||
lua_KContext ctx, lua_KFunction k);
|
||||
#define lua_pcall(L,n,r,f) lua_pcallk(L, (n), (r), (f), 0, NULL)
|
||||
|
||||
LUA_API int (lua_load) (lua_State *L, lua_Reader reader, void *dt,
|
||||
const char *chunkname, const char *mode);
|
||||
|
||||
LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data, int strip);
|
||||
|
||||
|
||||
/*
|
||||
** coroutine functions
|
||||
*/
|
||||
LUA_API int (lua_yieldk) (lua_State *L, int nresults, lua_KContext ctx,
|
||||
lua_KFunction k);
|
||||
LUA_API int (lua_resume) (lua_State *L, lua_State *from, int narg);
|
||||
LUA_API int (lua_status) (lua_State *L);
|
||||
LUA_API int (lua_isyieldable) (lua_State *L);
|
||||
|
||||
#define lua_yield(L,n) lua_yieldk(L, (n), 0, NULL)
|
||||
|
||||
|
||||
/*
|
||||
** garbage-collection function and options
|
||||
*/
|
||||
|
||||
#define LUA_GCSTOP 0
|
||||
#define LUA_GCRESTART 1
|
||||
#define LUA_GCCOLLECT 2
|
||||
#define LUA_GCCOUNT 3
|
||||
#define LUA_GCCOUNTB 4
|
||||
#define LUA_GCSTEP 5
|
||||
#define LUA_GCSETPAUSE 6
|
||||
#define LUA_GCSETSTEPMUL 7
|
||||
#define LUA_GCISRUNNING 9
|
||||
|
||||
LUA_API int (lua_gc) (lua_State *L, int what, int data);
|
||||
|
||||
|
||||
/*
|
||||
** miscellaneous functions
|
||||
*/
|
||||
|
||||
LUA_API int (lua_error) (lua_State *L);
|
||||
|
||||
LUA_API int (lua_next) (lua_State *L, int idx);
|
||||
|
||||
LUA_API void (lua_concat) (lua_State *L, int n);
|
||||
LUA_API void (lua_len) (lua_State *L, int idx);
|
||||
|
||||
LUA_API size_t (lua_stringtonumber) (lua_State *L, const char *s);
|
||||
|
||||
LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
|
||||
LUA_API void (lua_setallocf) (lua_State *L, lua_Alloc f, void *ud);
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** {==============================================================
|
||||
** some useful macros
|
||||
** ===============================================================
|
||||
*/
|
||||
|
||||
#define lua_getextraspace(L) ((void *)((char *)(L) - LUA_EXTRASPACE))
|
||||
|
||||
#define lua_tonumber(L,i) lua_tonumberx(L,(i),NULL)
|
||||
#define lua_tointeger(L,i) lua_tointegerx(L,(i),NULL)
|
||||
|
||||
#define lua_pop(L,n) lua_settop(L, -(n)-1)
|
||||
|
||||
#define lua_newtable(L) lua_createtable(L, 0, 0)
|
||||
|
||||
#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
|
||||
|
||||
#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
|
||||
|
||||
#define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION)
|
||||
#define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE)
|
||||
#define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
|
||||
#define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL)
|
||||
#define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN)
|
||||
#define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD)
|
||||
#define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE)
|
||||
#define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0)
|
||||
|
||||
#define lua_pushliteral(L, s) lua_pushstring(L, "" s)
|
||||
|
||||
#define lua_pushglobaltable(L) \
|
||||
((void)lua_rawgeti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS))
|
||||
|
||||
#define lua_tostring(L,i) lua_tolstring(L, (i), NULL)
|
||||
|
||||
|
||||
#define lua_insert(L,idx) lua_rotate(L, (idx), 1)
|
||||
|
||||
#define lua_remove(L,idx) (lua_rotate(L, (idx), -1), lua_pop(L, 1))
|
||||
|
||||
#define lua_replace(L,idx) (lua_copy(L, -1, (idx)), lua_pop(L, 1))
|
||||
|
||||
/* }============================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==============================================================
|
||||
** compatibility macros for unsigned conversions
|
||||
** ===============================================================
|
||||
*/
|
||||
#if defined(LUA_COMPAT_APIINTCASTS)
|
||||
|
||||
#define lua_pushunsigned(L,n) lua_pushinteger(L, (lua_Integer)(n))
|
||||
#define lua_tounsignedx(L,i,is) ((lua_Unsigned)lua_tointegerx(L,i,is))
|
||||
#define lua_tounsigned(L,i) lua_tounsignedx(L,(i),NULL)
|
||||
|
||||
#endif
|
||||
/* }============================================================== */
|
||||
|
||||
/*
|
||||
** {======================================================================
|
||||
** Debug API
|
||||
** =======================================================================
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
** Event codes
|
||||
*/
|
||||
#define LUA_HOOKCALL 0
|
||||
#define LUA_HOOKRET 1
|
||||
#define LUA_HOOKLINE 2
|
||||
#define LUA_HOOKCOUNT 3
|
||||
#define LUA_HOOKTAILCALL 4
|
||||
|
||||
|
||||
/*
|
||||
** Event masks
|
||||
*/
|
||||
#define LUA_MASKCALL (1 << LUA_HOOKCALL)
|
||||
#define LUA_MASKRET (1 << LUA_HOOKRET)
|
||||
#define LUA_MASKLINE (1 << LUA_HOOKLINE)
|
||||
#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)
|
||||
|
||||
typedef struct lua_Debug lua_Debug; /* activation record */
|
||||
|
||||
|
||||
/* Functions to be called by the debugger in specific events */
|
||||
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
|
||||
|
||||
|
||||
LUA_API int (lua_getstack) (lua_State *L, int level, lua_Debug *ar);
|
||||
LUA_API int (lua_getinfo) (lua_State *L, const char *what, lua_Debug *ar);
|
||||
LUA_API const char *(lua_getlocal) (lua_State *L, const lua_Debug *ar, int n);
|
||||
LUA_API const char *(lua_setlocal) (lua_State *L, const lua_Debug *ar, int n);
|
||||
LUA_API const char *(lua_getupvalue) (lua_State *L, int funcindex, int n);
|
||||
LUA_API const char *(lua_setupvalue) (lua_State *L, int funcindex, int n);
|
||||
|
||||
LUA_API void *(lua_upvalueid) (lua_State *L, int fidx, int n);
|
||||
LUA_API void (lua_upvaluejoin) (lua_State *L, int fidx1, int n1,
|
||||
int fidx2, int n2);
|
||||
|
||||
LUA_API void (lua_sethook) (lua_State *L, lua_Hook func, int mask, int count);
|
||||
LUA_API lua_Hook (lua_gethook) (lua_State *L);
|
||||
LUA_API int (lua_gethookmask) (lua_State *L);
|
||||
LUA_API int (lua_gethookcount) (lua_State *L);
|
||||
|
||||
|
||||
struct lua_Debug {
|
||||
int event;
|
||||
const char *name; /* (n) */
|
||||
const char *namewhat; /* (n) 'global', 'local', 'field', 'method' */
|
||||
const char *what; /* (S) 'Lua', 'C', 'main', 'tail' */
|
||||
const char *source; /* (S) */
|
||||
int currentline; /* (l) */
|
||||
int linedefined; /* (S) */
|
||||
int lastlinedefined; /* (S) */
|
||||
unsigned char nups; /* (u) number of upvalues */
|
||||
unsigned char nparams;/* (u) number of parameters */
|
||||
char isvararg; /* (u) */
|
||||
char istailcall; /* (t) */
|
||||
char short_src[LUA_IDSIZE]; /* (S) */
|
||||
/* private part */
|
||||
struct CallInfo *i_ci; /* active function */
|
||||
};
|
||||
|
||||
/* }====================================================================== */
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
* Copyright (C) 1994-2016 Lua.org, PUC-Rio.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining
|
||||
* a copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sublicense, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be
|
||||
* included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
******************************************************************************/
|
||||
|
||||
|
||||
#endif
|
9
src/external/lua/include/lua.hpp
vendored
@ -1,9 +0,0 @@
|
||||
// lua.hpp
|
||||
// Lua header files for C++
|
||||
// <<extern "C">> not supplied automatically because Lua also compiles as C++
|
||||
|
||||
extern "C" {
|
||||
#include "lua.h"
|
||||
#include "lualib.h"
|
||||
#include "lauxlib.h"
|
||||
}
|
769
src/external/lua/include/luaconf.h
vendored
@ -1,769 +0,0 @@
|
||||
/*
|
||||
** $Id: luaconf.h,v 1.255 2016/05/01 20:06:09 roberto Exp $
|
||||
** Configuration file for Lua
|
||||
** See Copyright Notice in lua.h
|
||||
*/
|
||||
|
||||
|
||||
#ifndef luaconf_h
|
||||
#define luaconf_h
|
||||
|
||||
#include <limits.h>
|
||||
#include <stddef.h>
|
||||
|
||||
|
||||
/*
|
||||
** ===================================================================
|
||||
** Search for "@@" to find all configurable definitions.
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
** {====================================================================
|
||||
** System Configuration: macros to adapt (if needed) Lua to some
|
||||
** particular platform, for instance compiling it with 32-bit numbers or
|
||||
** restricting it to C89.
|
||||
** =====================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats. You
|
||||
** can also define LUA_32BITS in the make file, but changing here you
|
||||
** ensure that all software connected to Lua will be compiled with the
|
||||
** same configuration.
|
||||
*/
|
||||
/* #define LUA_32BITS */
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
|
||||
** Define it if you want Lua to avoid the use of a few C99 features
|
||||
** or Windows-specific features on Windows.
|
||||
*/
|
||||
/* #define LUA_USE_C89 */
|
||||
|
||||
|
||||
/*
|
||||
** By default, Lua on Windows use (some) specific Windows features
|
||||
*/
|
||||
#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
|
||||
#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(LUA_USE_WINDOWS)
|
||||
#define LUA_DL_DLL /* enable support for DLL */
|
||||
#define LUA_USE_C89 /* broadly, Windows is C89 */
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(LUA_USE_LINUX)
|
||||
#define LUA_USE_POSIX
|
||||
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
|
||||
#define LUA_USE_READLINE /* needs some extra libraries */
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(LUA_USE_MACOSX)
|
||||
#define LUA_USE_POSIX
|
||||
#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
|
||||
#define LUA_USE_READLINE /* needs an extra library: -lreadline */
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
|
||||
** C89 ('long' and 'double'); Windows always has '__int64', so it does
|
||||
** not need to use this case.
|
||||
*/
|
||||
#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
|
||||
#define LUA_C89_NUMBERS
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/*
|
||||
@@ LUAI_BITSINT defines the (minimum) number of bits in an 'int'.
|
||||
*/
|
||||
/* avoid undefined shifts */
|
||||
#if ((INT_MAX >> 15) >> 15) >= 1
|
||||
#define LUAI_BITSINT 32
|
||||
#else
|
||||
/* 'int' always must have at least 16 bits */
|
||||
#define LUAI_BITSINT 16
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_INT_TYPE defines the type for Lua integers.
|
||||
@@ LUA_FLOAT_TYPE defines the type for Lua floats.
|
||||
** Lua should work fine with any mix of these options (if supported
|
||||
** by your C compiler). The usual configurations are 64-bit integers
|
||||
** and 'double' (the default), 32-bit integers and 'float' (for
|
||||
** restricted platforms), and 'long'/'double' (for C compilers not
|
||||
** compliant with C99, which may not have support for 'long long').
|
||||
*/
|
||||
|
||||
/* predefined options for LUA_INT_TYPE */
|
||||
#define LUA_INT_INT 1
|
||||
#define LUA_INT_LONG 2
|
||||
#define LUA_INT_LONGLONG 3
|
||||
|
||||
/* predefined options for LUA_FLOAT_TYPE */
|
||||
#define LUA_FLOAT_FLOAT 1
|
||||
#define LUA_FLOAT_DOUBLE 2
|
||||
#define LUA_FLOAT_LONGDOUBLE 3
|
||||
|
||||
#if defined(LUA_32BITS) /* { */
|
||||
/*
|
||||
** 32-bit integers and 'float'
|
||||
*/
|
||||
#if LUAI_BITSINT >= 32 /* use 'int' if big enough */
|
||||
#define LUA_INT_TYPE LUA_INT_INT
|
||||
#else /* otherwise use 'long' */
|
||||
#define LUA_INT_TYPE LUA_INT_LONG
|
||||
#endif
|
||||
#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
|
||||
|
||||
#elif defined(LUA_C89_NUMBERS) /* }{ */
|
||||
/*
|
||||
** largest types available for C89 ('long' and 'double')
|
||||
*/
|
||||
#define LUA_INT_TYPE LUA_INT_LONG
|
||||
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
|
||||
|
||||
#endif /* } */
|
||||
|
||||
|
||||
/*
|
||||
** default configuration for 64-bit Lua ('long long' and 'double')
|
||||
*/
|
||||
#if !defined(LUA_INT_TYPE)
|
||||
#define LUA_INT_TYPE LUA_INT_LONGLONG
|
||||
#endif
|
||||
|
||||
#if !defined(LUA_FLOAT_TYPE)
|
||||
#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
|
||||
#endif
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Configuration for Paths.
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
|
||||
** Lua libraries.
|
||||
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
|
||||
** C libraries.
|
||||
** CHANGE them if your machine has a non-conventional directory
|
||||
** hierarchy or if you want to install your libraries in
|
||||
** non-conventional directories.
|
||||
*/
|
||||
#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
|
||||
#if defined(_WIN32) /* { */
|
||||
/*
|
||||
** In Windows, any exclamation mark ('!') in the path is replaced by the
|
||||
** path of the directory of the executable file of the current process.
|
||||
*/
|
||||
#define LUA_LDIR "!\\lua\\"
|
||||
#define LUA_CDIR "!\\"
|
||||
#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
|
||||
#define LUA_PATH_DEFAULT \
|
||||
LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
|
||||
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
|
||||
LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
|
||||
".\\?.lua;" ".\\?\\init.lua"
|
||||
#define LUA_CPATH_DEFAULT \
|
||||
LUA_CDIR"?.dll;" \
|
||||
LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
|
||||
LUA_CDIR"loadall.dll;" ".\\?.dll;" \
|
||||
LUA_CDIR"?53.dll;" ".\\?53.dll"
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
#define LUA_ROOT "/usr/local/"
|
||||
#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
|
||||
#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
|
||||
#define LUA_PATH_DEFAULT \
|
||||
LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
|
||||
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
|
||||
"./?.lua;" "./?/init.lua"
|
||||
#define LUA_CPATH_DEFAULT \
|
||||
LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so;" \
|
||||
LUA_CDIR"lib?53.so;" "./lib?53.so"
|
||||
#endif /* } */
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_DIRSEP is the directory separator (for submodules).
|
||||
** CHANGE it if your machine does not use "/" as the directory separator
|
||||
** and is not Windows. (On Windows Lua automatically uses "\".)
|
||||
*/
|
||||
#if defined(_WIN32)
|
||||
#define LUA_DIRSEP "\\"
|
||||
#else
|
||||
#define LUA_DIRSEP "/"
|
||||
#endif
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Marks for exported symbols in the C code
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUA_API is a mark for all core API functions.
|
||||
@@ LUALIB_API is a mark for all auxiliary library functions.
|
||||
@@ LUAMOD_API is a mark for all standard library opening functions.
|
||||
** CHANGE them if you need to define those functions in some special way.
|
||||
** For instance, if you want to create one Windows DLL with the core and
|
||||
** the libraries, you may want to use the following definition (define
|
||||
** LUA_BUILD_AS_DLL to get it).
|
||||
*/
|
||||
#if defined(LUA_BUILD_AS_DLL) /* { */
|
||||
|
||||
#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
|
||||
#define LUA_API __declspec(dllexport)
|
||||
#else /* }{ */
|
||||
#define LUA_API __declspec(dllimport)
|
||||
#endif /* } */
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
#define LUA_API extern
|
||||
|
||||
#endif /* } */
|
||||
|
||||
|
||||
/* more often than not the libs go together with the core */
|
||||
#define LUALIB_API LUA_API
|
||||
#define LUAMOD_API LUALIB_API
|
||||
|
||||
|
||||
/*
|
||||
@@ LUAI_FUNC is a mark for all extern functions that are not to be
|
||||
** exported to outside modules.
|
||||
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
|
||||
** that are not to be exported to outside modules (LUAI_DDEF for
|
||||
** definitions and LUAI_DDEC for declarations).
|
||||
** CHANGE them if you need to mark them in some special way. Elf/gcc
|
||||
** (versions 3.2 and later) mark them as "hidden" to optimize access
|
||||
** when Lua is compiled as a shared library. Not all elf targets support
|
||||
** this attribute. Unfortunately, gcc does not offer a way to check
|
||||
** whether the target offers that support, and those without support
|
||||
** give a warning about it. To avoid these warnings, change to the
|
||||
** default definition.
|
||||
*/
|
||||
#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
|
||||
defined(__ELF__) /* { */
|
||||
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
|
||||
#else /* }{ */
|
||||
#define LUAI_FUNC extern
|
||||
#endif /* } */
|
||||
|
||||
#define LUAI_DDEC LUAI_FUNC
|
||||
#define LUAI_DDEF /* empty */
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Compatibility with previous versions
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_5_2 controls other macros for compatibility with Lua 5.2.
|
||||
@@ LUA_COMPAT_5_1 controls other macros for compatibility with Lua 5.1.
|
||||
** You can define it to get all options, or change specific options
|
||||
** to fit your specific needs.
|
||||
*/
|
||||
#if defined(LUA_COMPAT_5_2) /* { */
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
|
||||
** functions in the mathematical library.
|
||||
*/
|
||||
#define LUA_COMPAT_MATHLIB
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_BITLIB controls the presence of library 'bit32'.
|
||||
*/
|
||||
#define LUA_COMPAT_BITLIB
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_IPAIRS controls the effectiveness of the __ipairs metamethod.
|
||||
*/
|
||||
#define LUA_COMPAT_IPAIRS
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
|
||||
** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
|
||||
** luaL_checkint, luaL_checklong, etc.)
|
||||
*/
|
||||
#define LUA_COMPAT_APIINTCASTS
|
||||
|
||||
#endif /* } */
|
||||
|
||||
|
||||
#if defined(LUA_COMPAT_5_1) /* { */
|
||||
|
||||
/* Incompatibilities from 5.2 -> 5.3 */
|
||||
#define LUA_COMPAT_MATHLIB
|
||||
#define LUA_COMPAT_APIINTCASTS
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
|
||||
** You can replace it with 'table.unpack'.
|
||||
*/
|
||||
#define LUA_COMPAT_UNPACK
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
|
||||
** You can replace it with 'package.searchers'.
|
||||
*/
|
||||
#define LUA_COMPAT_LOADERS
|
||||
|
||||
/*
|
||||
@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
|
||||
** You can call your C function directly (with light C functions).
|
||||
*/
|
||||
#define lua_cpcall(L,f,u) \
|
||||
(lua_pushcfunction(L, (f)), \
|
||||
lua_pushlightuserdata(L,(u)), \
|
||||
lua_pcall(L,1,0,0))
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
|
||||
** You can rewrite 'log10(x)' as 'log(x, 10)'.
|
||||
*/
|
||||
#define LUA_COMPAT_LOG10
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
|
||||
** library. You can rewrite 'loadstring(s)' as 'load(s)'.
|
||||
*/
|
||||
#define LUA_COMPAT_LOADSTRING
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
|
||||
*/
|
||||
#define LUA_COMPAT_MAXN
|
||||
|
||||
/*
|
||||
@@ The following macros supply trivial compatibility for some
|
||||
** changes in the API. The macros themselves document how to
|
||||
** change your code to avoid using them.
|
||||
*/
|
||||
#define lua_strlen(L,i) lua_rawlen(L, (i))
|
||||
|
||||
#define lua_objlen(L,i) lua_rawlen(L, (i))
|
||||
|
||||
#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
|
||||
#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_MODULE controls compatibility with previous
|
||||
** module functions 'module' (Lua) and 'luaL_register' (C).
|
||||
*/
|
||||
#define LUA_COMPAT_MODULE
|
||||
|
||||
#endif /* } */
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_COMPAT_FLOATSTRING makes Lua format integral floats without a
|
||||
@@ a float mark ('.0').
|
||||
** This macro is not on by default even in compatibility mode,
|
||||
** because this is not really an incompatibility.
|
||||
*/
|
||||
/* #define LUA_COMPAT_FLOATSTRING */
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Configuration for Numbers.
|
||||
** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
|
||||
** satisfy your needs.
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUA_NUMBER is the floating-point type used by Lua.
|
||||
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
|
||||
@@ over a floating number.
|
||||
@@ l_mathlim(x) corrects limit name 'x' to the proper float type
|
||||
** by prefixing it with one of FLT/DBL/LDBL.
|
||||
@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
|
||||
@@ LUA_NUMBER_FMT is the format for writing floats.
|
||||
@@ lua_number2str converts a float to a string.
|
||||
@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
|
||||
@@ l_floor takes the floor of a float.
|
||||
@@ lua_str2number converts a decimal numeric string to a number.
|
||||
*/
|
||||
|
||||
|
||||
/* The following definitions are good for most cases here */
|
||||
|
||||
#define l_floor(x) (l_mathop(floor)(x))
|
||||
|
||||
#define lua_number2str(s,sz,n) l_sprintf((s), sz, LUA_NUMBER_FMT, (n))
|
||||
|
||||
/*
|
||||
@@ lua_numbertointeger converts a float number to an integer, or
|
||||
** returns 0 if float is not within the range of a lua_Integer.
|
||||
** (The range comparisons are tricky because of rounding. The tests
|
||||
** here assume a two-complement representation, where MININTEGER always
|
||||
** has an exact representation as a float; MAXINTEGER may not have one,
|
||||
** and therefore its conversion to float may have an ill-defined value.)
|
||||
*/
|
||||
#define lua_numbertointeger(n,p) \
|
||||
((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
|
||||
(n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
|
||||
(*(p) = (LUA_INTEGER)(n), 1))
|
||||
|
||||
|
||||
/* now the variable definitions */
|
||||
|
||||
#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
|
||||
|
||||
#define LUA_NUMBER float
|
||||
|
||||
#define l_mathlim(n) (FLT_##n)
|
||||
|
||||
#define LUAI_UACNUMBER double
|
||||
|
||||
#define LUA_NUMBER_FRMLEN ""
|
||||
#define LUA_NUMBER_FMT "%.7g"
|
||||
|
||||
#define l_mathop(op) op##f
|
||||
|
||||
#define lua_str2number(s,p) strtof((s), (p))
|
||||
|
||||
|
||||
#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
|
||||
|
||||
#define LUA_NUMBER long double
|
||||
|
||||
#define l_mathlim(n) (LDBL_##n)
|
||||
|
||||
#define LUAI_UACNUMBER long double
|
||||
|
||||
#define LUA_NUMBER_FRMLEN "L"
|
||||
#define LUA_NUMBER_FMT "%.19Lg"
|
||||
|
||||
#define l_mathop(op) op##l
|
||||
|
||||
#define lua_str2number(s,p) strtold((s), (p))
|
||||
|
||||
#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
|
||||
|
||||
#define LUA_NUMBER double
|
||||
|
||||
#define l_mathlim(n) (DBL_##n)
|
||||
|
||||
#define LUAI_UACNUMBER double
|
||||
|
||||
#define LUA_NUMBER_FRMLEN ""
|
||||
#define LUA_NUMBER_FMT "%.14g"
|
||||
|
||||
#define l_mathop(op) op
|
||||
|
||||
#define lua_str2number(s,p) strtod((s), (p))
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
#error "numeric float type not defined"
|
||||
|
||||
#endif /* } */
|
||||
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_INTEGER is the integer type used by Lua.
|
||||
**
|
||||
@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
|
||||
**
|
||||
@@ LUAI_UACINT is the result of an 'usual argument conversion'
|
||||
@@ over a lUA_INTEGER.
|
||||
@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
|
||||
@@ LUA_INTEGER_FMT is the format for writing integers.
|
||||
@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
|
||||
@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
|
||||
@@ lua_integer2str converts an integer to a string.
|
||||
*/
|
||||
|
||||
|
||||
/* The following definitions are good for most cases here */
|
||||
|
||||
#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
|
||||
#define lua_integer2str(s,sz,n) l_sprintf((s), sz, LUA_INTEGER_FMT, (n))
|
||||
|
||||
#define LUAI_UACINT LUA_INTEGER
|
||||
|
||||
/*
|
||||
** use LUAI_UACINT here to avoid problems with promotions (which
|
||||
** can turn a comparison between unsigneds into a signed comparison)
|
||||
*/
|
||||
#define LUA_UNSIGNED unsigned LUAI_UACINT
|
||||
|
||||
|
||||
/* now the variable definitions */
|
||||
|
||||
#if LUA_INT_TYPE == LUA_INT_INT /* { int */
|
||||
|
||||
#define LUA_INTEGER int
|
||||
#define LUA_INTEGER_FRMLEN ""
|
||||
|
||||
#define LUA_MAXINTEGER INT_MAX
|
||||
#define LUA_MININTEGER INT_MIN
|
||||
|
||||
#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
|
||||
|
||||
#define LUA_INTEGER long
|
||||
#define LUA_INTEGER_FRMLEN "l"
|
||||
|
||||
#define LUA_MAXINTEGER LONG_MAX
|
||||
#define LUA_MININTEGER LONG_MIN
|
||||
|
||||
#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
|
||||
|
||||
/* use presence of macro LLONG_MAX as proxy for C99 compliance */
|
||||
#if defined(LLONG_MAX) /* { */
|
||||
/* use ISO C99 stuff */
|
||||
|
||||
#define LUA_INTEGER long long
|
||||
#define LUA_INTEGER_FRMLEN "ll"
|
||||
|
||||
#define LUA_MAXINTEGER LLONG_MAX
|
||||
#define LUA_MININTEGER LLONG_MIN
|
||||
|
||||
#elif defined(LUA_USE_WINDOWS) /* }{ */
|
||||
/* in Windows, can use specific Windows types */
|
||||
|
||||
#define LUA_INTEGER __int64
|
||||
#define LUA_INTEGER_FRMLEN "I64"
|
||||
|
||||
#define LUA_MAXINTEGER _I64_MAX
|
||||
#define LUA_MININTEGER _I64_MIN
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
|
||||
or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
|
||||
|
||||
#endif /* } */
|
||||
|
||||
#else /* }{ */
|
||||
|
||||
#error "numeric integer type not defined"
|
||||
|
||||
#endif /* } */
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Dependencies with C99 and other C details
|
||||
** ===================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
|
||||
** (All uses in Lua have only one format item.)
|
||||
*/
|
||||
#if !defined(LUA_USE_C89)
|
||||
#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
|
||||
#else
|
||||
#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ lua_strx2number converts an hexadecimal numeric string to a number.
|
||||
** In C99, 'strtod' does that conversion. Otherwise, you can
|
||||
** leave 'lua_strx2number' undefined and Lua will provide its own
|
||||
** implementation.
|
||||
*/
|
||||
#if !defined(LUA_USE_C89)
|
||||
#define lua_strx2number(s,p) lua_str2number(s,p)
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ lua_number2strx converts a float to an hexadecimal numeric string.
|
||||
** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
|
||||
** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
|
||||
** provide its own implementation.
|
||||
*/
|
||||
#if !defined(LUA_USE_C89)
|
||||
#define lua_number2strx(L,b,sz,f,n) ((void)L, l_sprintf(b,sz,f,n))
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
** 'strtof' and 'opf' variants for math functions are not valid in
|
||||
** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
|
||||
** availability of these variants. ('math.h' is already included in
|
||||
** all files that use these macros.)
|
||||
*/
|
||||
#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
|
||||
#undef l_mathop /* variants not available */
|
||||
#undef lua_str2number
|
||||
#define l_mathop(op) (lua_Number)op /* no variant */
|
||||
#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
|
||||
** functions. It must be a numerical type; Lua will use 'intptr_t' if
|
||||
** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
|
||||
** 'intptr_t' in C89)
|
||||
*/
|
||||
#define LUA_KCONTEXT ptrdiff_t
|
||||
|
||||
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
|
||||
__STDC_VERSION__ >= 199901L
|
||||
#include <stdint.h>
|
||||
#if defined(INTPTR_MAX) /* even in C99 this type is optional */
|
||||
#undef LUA_KCONTEXT
|
||||
#define LUA_KCONTEXT intptr_t
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
|
||||
** Change that if you do not want to use C locales. (Code using this
|
||||
** macro must include header 'locale.h'.)
|
||||
*/
|
||||
#if !defined(lua_getlocaledecpoint)
|
||||
#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
|
||||
#endif
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Language Variations
|
||||
** =====================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
|
||||
** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
|
||||
** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
|
||||
** coercion from strings to numbers.
|
||||
*/
|
||||
/* #define LUA_NOCVTN2S */
|
||||
/* #define LUA_NOCVTS2N */
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
|
||||
** Define it as a help when debugging C code.
|
||||
*/
|
||||
#if defined(LUA_USE_APICHECK)
|
||||
#include <assert.h>
|
||||
#define luai_apicheck(l,e) assert(e)
|
||||
#endif
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {==================================================================
|
||||
** Macros that affect the API and must be stable (that is, must be the
|
||||
** same when you compile Lua and when you compile code that links to
|
||||
** Lua). You probably do not want/need to change them.
|
||||
** =====================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ LUAI_MAXSTACK limits the size of the Lua stack.
|
||||
** CHANGE it if you need a different limit. This limit is arbitrary;
|
||||
** its only purpose is to stop Lua from consuming unlimited stack
|
||||
** space (and to reserve some numbers for pseudo-indices).
|
||||
*/
|
||||
#if LUAI_BITSINT >= 32
|
||||
#define LUAI_MAXSTACK 1000000
|
||||
#else
|
||||
#define LUAI_MAXSTACK 15000
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
|
||||
** a Lua state with very fast access.
|
||||
** CHANGE it if you need a different size.
|
||||
*/
|
||||
#define LUA_EXTRASPACE (sizeof(void *))
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_IDSIZE gives the maximum size for the description of the source
|
||||
@@ of a function in debug information.
|
||||
** CHANGE it if you want a different size.
|
||||
*/
|
||||
#define LUA_IDSIZE 60
|
||||
|
||||
|
||||
/*
|
||||
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
|
||||
** CHANGE it if it uses too much C-stack space. (For long double,
|
||||
** 'string.format("%.99f", 1e4932)' needs ~5030 bytes, so a
|
||||
** smaller buffer would force a memory allocation for each call to
|
||||
** 'string.format'.)
|
||||
*/
|
||||
#if defined(LUA_FLOAT_LONGDOUBLE)
|
||||
#define LUAL_BUFFERSIZE 8192
|
||||
#else
|
||||
#define LUAL_BUFFERSIZE ((int)(0x80 * sizeof(void*) * sizeof(lua_Integer)))
|
||||
#endif
|
||||
|
||||
/* }================================================================== */
|
||||
|
||||
|
||||
/*
|
||||
@@ LUA_QL describes how error messages quote program elements.
|
||||
** Lua does not use these macros anymore; they are here for
|
||||
** compatibility only.
|
||||
*/
|
||||
#define LUA_QL(x) "'" x "'"
|
||||
#define LUA_QS LUA_QL("%s")
|
||||
|
||||
|
||||
|
||||
|
||||
/* =================================================================== */
|
||||
|
||||
/*
|
||||
** Local configuration. You can use this space to add your redefinitions
|
||||
** without modifying the main part of the file.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
58
src/external/lua/include/lualib.h
vendored
@ -1,58 +0,0 @@
|
||||
/*
|
||||
** $Id: lualib.h,v 1.44 2014/02/06 17:32:33 roberto Exp $
|
||||
** Lua standard libraries
|
||||
** See Copyright Notice in lua.h
|
||||
*/
|
||||
|
||||
|
||||
#ifndef lualib_h
|
||||
#define lualib_h
|
||||
|
||||
#include "lua.h"
|
||||
|
||||
|
||||
|
||||
LUAMOD_API int (luaopen_base) (lua_State *L);
|
||||
|
||||
#define LUA_COLIBNAME "coroutine"
|
||||
LUAMOD_API int (luaopen_coroutine) (lua_State *L);
|
||||
|
||||
#define LUA_TABLIBNAME "table"
|
||||
LUAMOD_API int (luaopen_table) (lua_State *L);
|
||||
|
||||
#define LUA_IOLIBNAME "io"
|
||||
LUAMOD_API int (luaopen_io) (lua_State *L);
|
||||
|
||||
#define LUA_OSLIBNAME "os"
|
||||
LUAMOD_API int (luaopen_os) (lua_State *L);
|
||||
|
||||
#define LUA_STRLIBNAME "string"
|
||||
LUAMOD_API int (luaopen_string) (lua_State *L);
|
||||
|
||||
#define LUA_UTF8LIBNAME "utf8"
|
||||
LUAMOD_API int (luaopen_utf8) (lua_State *L);
|
||||
|
||||
#define LUA_BITLIBNAME "bit32"
|
||||
LUAMOD_API int (luaopen_bit32) (lua_State *L);
|
||||
|
||||
#define LUA_MATHLIBNAME "math"
|
||||
LUAMOD_API int (luaopen_math) (lua_State *L);
|
||||
|
||||
#define LUA_DBLIBNAME "debug"
|
||||
LUAMOD_API int (luaopen_debug) (lua_State *L);
|
||||
|
||||
#define LUA_LOADLIBNAME "package"
|
||||
LUAMOD_API int (luaopen_package) (lua_State *L);
|
||||
|
||||
|
||||
/* open all previous libraries */
|
||||
LUALIB_API void (luaL_openlibs) (lua_State *L);
|
||||
|
||||
|
||||
|
||||
#if !defined(lua_assert)
|
||||
#define lua_assert(x) ((void)0)
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
BIN
src/external/lua/lib/liblua53.a
vendored
BIN
src/external/lua/lib/liblua53dll.a
vendored
150
src/external/pthread/COPYING
vendored
@ -1,150 +0,0 @@
|
||||
pthreads-win32 - a POSIX threads library for Microsoft Windows
|
||||
|
||||
|
||||
This file is Copyrighted
|
||||
------------------------
|
||||
|
||||
This file is covered under the following Copyright:
|
||||
|
||||
Copyright (C) 2001,2006 Ross P. Johnson
|
||||
All rights reserved.
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Pthreads-win32 is covered by the GNU Lesser General Public License
|
||||
------------------------------------------------------------------
|
||||
|
||||
Pthreads-win32 is open software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation version 2.1 of the
|
||||
License.
|
||||
|
||||
Pthreads-win32 is several binary link libraries, several modules,
|
||||
associated interface definition files and scripts used to control
|
||||
its compilation and installation.
|
||||
|
||||
Pthreads-win32 is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
A copy of the GNU Lesser General Public License is distributed with
|
||||
pthreads-win32 under the filename:
|
||||
|
||||
COPYING.LIB
|
||||
|
||||
You should have received a copy of the version 2.1 GNU Lesser General
|
||||
Public License with pthreads-win32; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place
|
||||
Suite 330
|
||||
Boston, MA 02111-1307
|
||||
USA
|
||||
|
||||
The contact addresses for pthreads-win32 is as follows:
|
||||
|
||||
Web: http://sources.redhat.com/pthreads-win32
|
||||
Email: Ross Johnson
|
||||
Please use: Firstname.Lastname@homemail.com.au
|
||||
|
||||
|
||||
|
||||
Pthreads-win32 copyrights and exception files
|
||||
---------------------------------------------
|
||||
|
||||
With the exception of the files listed below, Pthreads-win32
|
||||
is covered under the following GNU Lesser General Public License
|
||||
Copyrights:
|
||||
|
||||
Pthreads-win32 - POSIX Threads Library for Win32
|
||||
Copyright(C) 1998 John E. Bossom
|
||||
Copyright(C) 1999,2006 Pthreads-win32 contributors
|
||||
|
||||
The current list of contributors is contained
|
||||
in the file CONTRIBUTORS included with the source
|
||||
code distribution. The current list of CONTRIBUTORS
|
||||
can also be seen at the following WWW location:
|
||||
http://sources.redhat.com/pthreads-win32/contributors.html
|
||||
|
||||
Contact Email: Ross Johnson
|
||||
Please use: Firstname.Lastname@homemail.com.au
|
||||
|
||||
These files are not covered under one of the Copyrights listed above:
|
||||
|
||||
COPYING
|
||||
COPYING.LIB
|
||||
tests/rwlock7.c
|
||||
|
||||
This file, COPYING, is distributed under the Copyright found at the
|
||||
top of this file. It is important to note that you may distribute
|
||||
verbatim copies of this file but you may not modify this file.
|
||||
|
||||
The file COPYING.LIB, which contains a copy of the version 2.1
|
||||
GNU Lesser General Public License, is itself copyrighted by the
|
||||
Free Software Foundation, Inc. Please note that the Free Software
|
||||
Foundation, Inc. does NOT have a copyright over Pthreads-win32,
|
||||
only the COPYING.LIB that is supplied with pthreads-win32.
|
||||
|
||||
The file tests/rwlock7.c is derived from code written by
|
||||
Dave Butenhof for his book 'Programming With POSIX(R) Threads'.
|
||||
The original code was obtained by free download from his website
|
||||
http://home.earthlink.net/~anneart/family/Threads/source.html
|
||||
and did not contain a copyright or author notice. It is assumed to
|
||||
be freely distributable.
|
||||
|
||||
In all cases one may use and distribute these exception files freely.
|
||||
And because one may freely distribute the LGPL covered files, the
|
||||
entire pthreads-win32 source may be freely used and distributed.
|
||||
|
||||
|
||||
|
||||
General Copyleft and License info
|
||||
---------------------------------
|
||||
|
||||
For general information on Copylefts, see:
|
||||
|
||||
http://www.gnu.org/copyleft/
|
||||
|
||||
For information on GNU Lesser General Public Licenses, see:
|
||||
|
||||
http://www.gnu.org/copyleft/lesser.html
|
||||
http://www.gnu.org/copyleft/lesser.txt
|
||||
|
||||
|
||||
Why pthreads-win32 did not use the GNU General Public License
|
||||
-------------------------------------------------------------
|
||||
|
||||
The goal of the pthreads-win32 project has been to
|
||||
provide a quality and complete implementation of the POSIX
|
||||
threads API for Microsoft Windows within the limits imposed
|
||||
by virtue of it being a stand-alone library and not
|
||||
linked directly to other POSIX compliant libraries. For
|
||||
example, some functions and features, such as those based
|
||||
on POSIX signals, are missing.
|
||||
|
||||
Pthreads-win32 is a library, available in several different
|
||||
versions depending on supported compilers, and may be used
|
||||
as a dynamically linked module or a statically linked set of
|
||||
binary modules. It is not an application on it's own.
|
||||
|
||||
It was fully intended that pthreads-win32 be usable with
|
||||
commercial software not covered by either the GPL or the LGPL
|
||||
licenses. Pthreads-win32 has many contributors to it's
|
||||
code base, many of whom have done so because they have
|
||||
used the library in commercial or proprietry software
|
||||
projects.
|
||||
|
||||
Releasing pthreads-win32 under the LGPL ensures that the
|
||||
library can be used widely, while at the same time ensures
|
||||
that bug fixes and improvements to the pthreads-win32 code
|
||||
itself is returned to benefit all current and future users
|
||||
of the library.
|
||||
|
||||
Although pthreads-win32 makes it possible for applications
|
||||
that use POSIX threads to be ported to Win32 platforms, the
|
||||
broader goal of the project is to encourage the use of open
|
||||
standards, and in particular, to make it just a little easier
|
||||
for developers writing Win32 applications to consider
|
||||
widening the potential market for their products.
|
1368
src/external/pthread/include/pthread.h
vendored
183
src/external/pthread/include/sched.h
vendored
@ -1,183 +0,0 @@
|
||||
/*
|
||||
* Module: sched.h
|
||||
*
|
||||
* Purpose:
|
||||
* Provides an implementation of POSIX realtime extensions
|
||||
* as defined in
|
||||
*
|
||||
* POSIX 1003.1b-1993 (POSIX.1b)
|
||||
*
|
||||
* --------------------------------------------------------------------------
|
||||
*
|
||||
* Pthreads-win32 - POSIX Threads Library for Win32
|
||||
* Copyright(C) 1998 John E. Bossom
|
||||
* Copyright(C) 1999,2005 Pthreads-win32 contributors
|
||||
*
|
||||
* Contact Email: rpj@callisto.canberra.edu.au
|
||||
*
|
||||
* The current list of contributors is contained
|
||||
* in the file CONTRIBUTORS included with the source
|
||||
* code distribution. The list can also be seen at the
|
||||
* following World Wide Web location:
|
||||
* http://sources.redhat.com/pthreads-win32/contributors.html
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library in the file COPYING.LIB;
|
||||
* if not, write to the Free Software Foundation, Inc.,
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
|
||||
*/
|
||||
#if !defined(_SCHED_H)
|
||||
#define _SCHED_H
|
||||
|
||||
#undef PTW32_SCHED_LEVEL
|
||||
|
||||
#if defined(_POSIX_SOURCE)
|
||||
#define PTW32_SCHED_LEVEL 0
|
||||
/* Early POSIX */
|
||||
#endif
|
||||
|
||||
#if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309
|
||||
#undef PTW32_SCHED_LEVEL
|
||||
#define PTW32_SCHED_LEVEL 1
|
||||
/* Include 1b, 1c and 1d */
|
||||
#endif
|
||||
|
||||
#if defined(INCLUDE_NP)
|
||||
#undef PTW32_SCHED_LEVEL
|
||||
#define PTW32_SCHED_LEVEL 2
|
||||
/* Include Non-Portable extensions */
|
||||
#endif
|
||||
|
||||
#define PTW32_SCHED_LEVEL_MAX 3
|
||||
|
||||
#if ( defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 200112 ) || !defined(PTW32_SCHED_LEVEL)
|
||||
#define PTW32_SCHED_LEVEL PTW32_SCHED_LEVEL_MAX
|
||||
/* Include everything */
|
||||
#endif
|
||||
|
||||
|
||||
#if defined(__GNUC__) && !defined(__declspec)
|
||||
# error Please upgrade your GNU compiler to one that supports __declspec.
|
||||
#endif
|
||||
|
||||
/*
|
||||
* When building the library, you should define PTW32_BUILD so that
|
||||
* the variables/functions are exported correctly. When using the library,
|
||||
* do NOT define PTW32_BUILD, and then the variables/functions will
|
||||
* be imported correctly.
|
||||
*/
|
||||
#if !defined(PTW32_STATIC_LIB)
|
||||
# if defined(PTW32_BUILD)
|
||||
# define PTW32_DLLPORT __declspec (dllexport)
|
||||
# else
|
||||
# define PTW32_DLLPORT __declspec (dllimport)
|
||||
# endif
|
||||
#else
|
||||
# define PTW32_DLLPORT
|
||||
#endif
|
||||
|
||||
/*
|
||||
* This is a duplicate of what is in the autoconf config.h,
|
||||
* which is only used when building the pthread-win32 libraries.
|
||||
*/
|
||||
|
||||
#if !defined(PTW32_CONFIG_H)
|
||||
# if defined(WINCE)
|
||||
# define NEED_ERRNO
|
||||
# define NEED_SEM
|
||||
# endif
|
||||
# if defined(__MINGW64__)
|
||||
# define HAVE_STRUCT_TIMESPEC
|
||||
# define HAVE_MODE_T
|
||||
# elif defined(_UWIN) || defined(__MINGW32__)
|
||||
# define HAVE_MODE_T
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/*
|
||||
*
|
||||
*/
|
||||
|
||||
#if PTW32_SCHED_LEVEL >= PTW32_SCHED_LEVEL_MAX
|
||||
#if defined(NEED_ERRNO)
|
||||
#include "need_errno.h"
|
||||
#else
|
||||
#include <errno.h>
|
||||
#endif
|
||||
#endif /* PTW32_SCHED_LEVEL >= PTW32_SCHED_LEVEL_MAX */
|
||||
|
||||
#if (defined(__MINGW64__) || defined(__MINGW32__)) || defined(_UWIN)
|
||||
# if PTW32_SCHED_LEVEL >= PTW32_SCHED_LEVEL_MAX
|
||||
/* For pid_t */
|
||||
# include <sys/types.h>
|
||||
/* Required by Unix 98 */
|
||||
# include <time.h>
|
||||
# else
|
||||
typedef int pid_t;
|
||||
# endif
|
||||
#else
|
||||
typedef int pid_t;
|
||||
#endif
|
||||
|
||||
/* Thread scheduling policies */
|
||||
|
||||
enum {
|
||||
SCHED_OTHER = 0,
|
||||
SCHED_FIFO,
|
||||
SCHED_RR,
|
||||
SCHED_MIN = SCHED_OTHER,
|
||||
SCHED_MAX = SCHED_RR
|
||||
};
|
||||
|
||||
struct sched_param {
|
||||
int sched_priority;
|
||||
};
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C"
|
||||
{
|
||||
#endif /* __cplusplus */
|
||||
|
||||
PTW32_DLLPORT int __cdecl sched_yield (void);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sched_get_priority_min (int policy);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sched_get_priority_max (int policy);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sched_setscheduler (pid_t pid, int policy);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sched_getscheduler (pid_t pid);
|
||||
|
||||
/*
|
||||
* Note that this macro returns ENOTSUP rather than
|
||||
* ENOSYS as might be expected. However, returning ENOSYS
|
||||
* should mean that sched_get_priority_{min,max} are
|
||||
* not implemented as well as sched_rr_get_interval.
|
||||
* This is not the case, since we just don't support
|
||||
* round-robin scheduling. Therefore I have chosen to
|
||||
* return the same value as sched_setscheduler when
|
||||
* SCHED_RR is passed to it.
|
||||
*/
|
||||
#define sched_rr_get_interval(_pid, _interval) \
|
||||
( errno = ENOTSUP, (int) -1 )
|
||||
|
||||
|
||||
#if defined(__cplusplus)
|
||||
} /* End of extern "C" */
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#undef PTW32_SCHED_LEVEL
|
||||
#undef PTW32_SCHED_LEVEL_MAX
|
||||
|
||||
#endif /* !_SCHED_H */
|
||||
|
169
src/external/pthread/include/semaphore.h
vendored
@ -1,169 +0,0 @@
|
||||
/*
|
||||
* Module: semaphore.h
|
||||
*
|
||||
* Purpose:
|
||||
* Semaphores aren't actually part of the PThreads standard.
|
||||
* They are defined by the POSIX Standard:
|
||||
*
|
||||
* POSIX 1003.1b-1993 (POSIX.1b)
|
||||
*
|
||||
* --------------------------------------------------------------------------
|
||||
*
|
||||
* Pthreads-win32 - POSIX Threads Library for Win32
|
||||
* Copyright(C) 1998 John E. Bossom
|
||||
* Copyright(C) 1999,2005 Pthreads-win32 contributors
|
||||
*
|
||||
* Contact Email: rpj@callisto.canberra.edu.au
|
||||
*
|
||||
* The current list of contributors is contained
|
||||
* in the file CONTRIBUTORS included with the source
|
||||
* code distribution. The list can also be seen at the
|
||||
* following World Wide Web location:
|
||||
* http://sources.redhat.com/pthreads-win32/contributors.html
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library in the file COPYING.LIB;
|
||||
* if not, write to the Free Software Foundation, Inc.,
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
|
||||
*/
|
||||
#if !defined( SEMAPHORE_H )
|
||||
#define SEMAPHORE_H
|
||||
|
||||
#undef PTW32_SEMAPHORE_LEVEL
|
||||
|
||||
#if defined(_POSIX_SOURCE)
|
||||
#define PTW32_SEMAPHORE_LEVEL 0
|
||||
/* Early POSIX */
|
||||
#endif
|
||||
|
||||
#if defined(_POSIX_C_SOURCE) && _POSIX_C_SOURCE >= 199309
|
||||
#undef PTW32_SEMAPHORE_LEVEL
|
||||
#define PTW32_SEMAPHORE_LEVEL 1
|
||||
/* Include 1b, 1c and 1d */
|
||||
#endif
|
||||
|
||||
#if defined(INCLUDE_NP)
|
||||
#undef PTW32_SEMAPHORE_LEVEL
|
||||
#define PTW32_SEMAPHORE_LEVEL 2
|
||||
/* Include Non-Portable extensions */
|
||||
#endif
|
||||
|
||||
#define PTW32_SEMAPHORE_LEVEL_MAX 3
|
||||
|
||||
#if !defined(PTW32_SEMAPHORE_LEVEL)
|
||||
#define PTW32_SEMAPHORE_LEVEL PTW32_SEMAPHORE_LEVEL_MAX
|
||||
/* Include everything */
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__) && ! defined (__declspec)
|
||||
# error Please upgrade your GNU compiler to one that supports __declspec.
|
||||
#endif
|
||||
|
||||
/*
|
||||
* When building the library, you should define PTW32_BUILD so that
|
||||
* the variables/functions are exported correctly. When using the library,
|
||||
* do NOT define PTW32_BUILD, and then the variables/functions will
|
||||
* be imported correctly.
|
||||
*/
|
||||
#if !defined(PTW32_STATIC_LIB)
|
||||
# if defined(PTW32_BUILD)
|
||||
# define PTW32_DLLPORT __declspec (dllexport)
|
||||
# else
|
||||
# define PTW32_DLLPORT __declspec (dllimport)
|
||||
# endif
|
||||
#else
|
||||
# define PTW32_DLLPORT
|
||||
#endif
|
||||
|
||||
/*
|
||||
* This is a duplicate of what is in the autoconf config.h,
|
||||
* which is only used when building the pthread-win32 libraries.
|
||||
*/
|
||||
|
||||
#if !defined(PTW32_CONFIG_H)
|
||||
# if defined(WINCE)
|
||||
# define NEED_ERRNO
|
||||
# define NEED_SEM
|
||||
# endif
|
||||
# if defined(__MINGW64__)
|
||||
# define HAVE_STRUCT_TIMESPEC
|
||||
# define HAVE_MODE_T
|
||||
# elif defined(_UWIN) || defined(__MINGW32__)
|
||||
# define HAVE_MODE_T
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/*
|
||||
*
|
||||
*/
|
||||
|
||||
#if PTW32_SEMAPHORE_LEVEL >= PTW32_SEMAPHORE_LEVEL_MAX
|
||||
#if defined(NEED_ERRNO)
|
||||
#include "need_errno.h"
|
||||
#else
|
||||
#include <errno.h>
|
||||
#endif
|
||||
#endif /* PTW32_SEMAPHORE_LEVEL >= PTW32_SEMAPHORE_LEVEL_MAX */
|
||||
|
||||
#define _POSIX_SEMAPHORES
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C"
|
||||
{
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#if !defined(HAVE_MODE_T)
|
||||
typedef unsigned int mode_t;
|
||||
#endif
|
||||
|
||||
|
||||
typedef struct sem_t_ * sem_t;
|
||||
|
||||
PTW32_DLLPORT int __cdecl sem_init (sem_t * sem,
|
||||
int pshared,
|
||||
unsigned int value);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sem_destroy (sem_t * sem);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sem_trywait (sem_t * sem);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sem_wait (sem_t * sem);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sem_timedwait (sem_t * sem,
|
||||
const struct timespec * abstime);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sem_post (sem_t * sem);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sem_post_multiple (sem_t * sem,
|
||||
int count);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sem_open (const char * name,
|
||||
int oflag,
|
||||
mode_t mode,
|
||||
unsigned int value);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sem_close (sem_t * sem);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sem_unlink (const char * name);
|
||||
|
||||
PTW32_DLLPORT int __cdecl sem_getvalue (sem_t * sem,
|
||||
int * sval);
|
||||
|
||||
#if defined(__cplusplus)
|
||||
} /* End of extern "C" */
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#undef PTW32_SEMAPHORE_LEVEL
|
||||
#undef PTW32_SEMAPHORE_LEVEL_MAX
|
||||
|
||||
#endif /* !SEMAPHORE_H */
|
BIN
src/external/pthread/lib/libpthreadGC2.a
vendored
BIN
src/external/pthread/lib/pthreadGC2.dll
vendored
@ -1,6 +1,6 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib Gestures System - Gestures Processing based on input gesture events (touch/mouse)
|
||||
* raylib.gestures - Gestures system, gestures processing based on input events (touch/mouse)
|
||||
*
|
||||
* NOTE: Memory footprint of this library is aproximately 128 bytes (global variables)
|
||||
*
|
||||
@ -24,7 +24,7 @@
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -147,7 +147,7 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
|
||||
// Functions required to query time on Windows
|
||||
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
|
||||
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
|
||||
#elif defined(__linux)
|
||||
#elif defined(__linux__)
|
||||
#include <sys/time.h> // Required for: timespec
|
||||
#include <time.h> // Required for: clock_gettime()
|
||||
#endif
|
||||
@ -517,7 +517,7 @@ static double GetCurrentTime(void)
|
||||
time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds
|
||||
#endif
|
||||
|
||||
#if defined(__linux)
|
||||
#if defined(__linux__)
|
||||
// NOTE: Only for Linux-based systems
|
||||
struct timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
|
@ -1,17 +1,19 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib.models - Basic functions to draw 3d shapes and 3d models
|
||||
* raylib.models - Basic functions to deal with 3d shapes and 3d models
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define SUPPORT_FILEFORMAT_OBJ / SUPPORT_LOAD_OBJ
|
||||
* Selected desired fileformats to be supported for loading.
|
||||
*
|
||||
* #define SUPPORT_FILEFORMAT_MTL
|
||||
* Selected desired fileformats to be supported for loading.
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -249,7 +249,7 @@ PHYSACDEF void ClosePhysics(void);
|
||||
// Functions required to query time on Windows
|
||||
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
|
||||
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
|
||||
#elif defined(__linux) || defined(PLATFORM_WEB)
|
||||
#elif defined(__linux__) || defined(PLATFORM_WEB)
|
||||
#include <sys/time.h> // Required for: timespec
|
||||
#include <time.h> // Required for: clock_gettime()
|
||||
#include <stdint.h>
|
||||
@ -277,7 +277,7 @@ PHYSACDEF void ClosePhysics(void);
|
||||
static unsigned int usedMemory = 0; // Total allocated dynamic memory
|
||||
static bool physicsThreadEnabled = false; // Physics thread enabled state
|
||||
static double currentTime = 0; // Current time in milliseconds
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(__linux) || defined(PLATFORM_WEB)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(__linux__) || defined(PLATFORM_WEB)
|
||||
static double baseTime = 0; // Android and RPI platforms base time
|
||||
#endif
|
||||
static double startTime = 0; // Start time in milliseconds
|
||||
@ -1906,7 +1906,7 @@ static double GetCurrentTime(void)
|
||||
time = (double)((double)currentTime/clockFrequency)*1000;
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(__linux) || defined(PLATFORM_WEB)
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(__linux__) || defined(PLATFORM_WEB)
|
||||
struct timespec ts;
|
||||
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||||
uint64_t temp = (uint64_t)ts.tv_sec*1000000000LLU + (uint64_t)ts.tv_nsec;
|
||||
|
81
src/raylib.h
@ -1,43 +1,45 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib v1.7.0 (www.raylib.com)
|
||||
* raylib v1.7.0
|
||||
*
|
||||
* A simple and easy-to-use library to learn videogames programming
|
||||
* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
|
||||
*
|
||||
* FEATURES:
|
||||
* Library written in plain C code (C99)
|
||||
* Uses PascalCase/camelCase notation
|
||||
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
||||
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||
* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
||||
* Multiple textures support, including compressed formats and mipmaps generation
|
||||
* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
||||
* Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
||||
* Audio loading and playing with streaming support and mixing channels [audio]
|
||||
* VR stereo rendering support with configurable HMD device parameters
|
||||
* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
|
||||
* Custom color palette for fancy visuals on raywhite background
|
||||
* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
||||
* Complete binding for Lua [rlua]
|
||||
* - Library written in plain C code (C99)
|
||||
* - Uses PascalCase/camelCase notation
|
||||
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
||||
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
||||
* - Multiple textures support, including compressed formats and mipmaps generation
|
||||
* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
||||
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
||||
* - Audio loading and playing with streaming support and mixing channels [audio]
|
||||
* - VR stereo rendering support with configurable HMD device parameters
|
||||
* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
|
||||
* - Custom color palette for fancy visuals on raywhite background
|
||||
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
||||
* - Complete bindings for Lua, Go and Pascal
|
||||
*
|
||||
* NOTES:
|
||||
* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
|
||||
* One custom default font could be loaded automatically when InitWindow() [core]
|
||||
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
||||
* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
|
||||
* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
|
||||
* One custom default font could be loaded automatically when InitWindow() [core]
|
||||
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
||||
* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
||||
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
|
||||
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
|
||||
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
|
||||
* stb_truetype (Sean Barret) for ttf fonts loading [text]
|
||||
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
|
||||
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
|
||||
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
|
||||
* dr_flac (David Reid) for FLAC audio file loading [audio]
|
||||
* OpenAL Soft for audio device/context management [audio]
|
||||
* tinfl for data decompression (DEFLATE algorithm) [utils]
|
||||
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
||||
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
|
||||
* OpenAL Soft for audio device/context management [audio]
|
||||
*
|
||||
* OPTIONAL DEPENDENCIES:
|
||||
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
|
||||
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
|
||||
* stb_truetype (Sean Barret) for ttf fonts loading [text]
|
||||
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
|
||||
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
|
||||
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
|
||||
* dr_flac (David Reid) for FLAC audio file loading [audio]
|
||||
* tinfl for data decompression (DEFLATE algorithm) [rres]
|
||||
*
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
@ -45,7 +47,7 @@
|
||||
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software:
|
||||
*
|
||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -687,6 +689,7 @@ RLAPI Color Fade(Color color, float alpha); // Color fade-
|
||||
|
||||
RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
|
||||
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
|
||||
//RLAPI void TraceLog(int logType, const char *text, ...); // Trace log messages showing (INFO, WARNING, ERROR, DEBUG)
|
||||
|
||||
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
|
||||
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
|
||||
@ -764,6 +767,7 @@ RLAPI void DrawPixelV(Vector2 position, Color color);
|
||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
||||
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
|
||||
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
|
||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
||||
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||
@ -943,12 +947,13 @@ RLAPI void EndBlendMode(void); // End
|
||||
// VR experience Functions (Module: rlgl)
|
||||
// NOTE: This functions are useless when using OpenGL 1.1
|
||||
//------------------------------------------------------------------------------------
|
||||
RLAPI void InitVrDevice(int vdDevice); // Init VR device
|
||||
RLAPI void CloseVrDevice(void); // Close VR device
|
||||
RLAPI bool IsVrDeviceReady(void); // Detect if VR device is ready
|
||||
RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running
|
||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
||||
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
|
||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
||||
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Audio Loading and Playing Functions (Module: audio)
|
||||
|
@ -1,6 +1,6 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raymath v1.0 - Some useful functions to work with Vector3, Matrix and Quaternions
|
||||
* raymath v1.0 - Math functions to work with Vector3, Matrix and Quaternions
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
|
736
src/rlgl.c
@ -2,10 +2,8 @@
|
||||
*
|
||||
* rlgl - raylib OpenGL abstraction layer
|
||||
*
|
||||
* DESCRIPTION:
|
||||
*
|
||||
* rlgl allows usage of OpenGL 1.1 style functions (rlVertex) that are internally mapped to
|
||||
* selected OpenGL version (1.1, 2.1, 3.3 Core, ES 2.0).
|
||||
* rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
|
||||
* pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
|
||||
*
|
||||
* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
|
||||
* VBO buffers (and VAOs if available). It requires calling 3 functions:
|
||||
@ -16,34 +14,19 @@
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define GRAPHICS_API_OPENGL_11
|
||||
* Use OpenGL 1.1 backend
|
||||
*
|
||||
* #define GRAPHICS_API_OPENGL_21
|
||||
* Use OpenGL 2.1 backend
|
||||
*
|
||||
* #define GRAPHICS_API_OPENGL_33
|
||||
* Use OpenGL 3.3 Core profile backend
|
||||
*
|
||||
* #define GRAPHICS_API_OPENGL_ES2
|
||||
* Use OpenGL ES 2.0 backend
|
||||
* Use selected OpenGL backend
|
||||
*
|
||||
* #define RLGL_STANDALONE
|
||||
* Use rlgl as standalone library (no raylib dependency)
|
||||
*
|
||||
* #define RLGL_NO_DISTORTION_SHADER
|
||||
* Avoid stereo rendering distortion sahder (shader_distortion.h) inclusion
|
||||
*
|
||||
* #define SUPPORT_SHADER_DEFAULT / ENABLE_SHADER_DEFAULT
|
||||
* #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
|
||||
* Support VR simulation functionality (stereo rendering)
|
||||
*
|
||||
* #define SUPPORT_SHADER_DISTORTION
|
||||
*
|
||||
*
|
||||
* #define SUPPORT_OCULUS_RIFT_CV1 / RLGL_OCULUS_SUPPORT
|
||||
* Enable Oculus Rift CV1 functionality
|
||||
*
|
||||
* #define SUPPORT_STEREO_RENDERING
|
||||
*
|
||||
* #define RLGL_NO_DEFAULT_SHADER
|
||||
* Include stereo rendering distortion shader (shader_distortion.h)
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
|
||||
@ -52,7 +35,7 @@
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -121,17 +104,6 @@
|
||||
#include "shader_distortion.h" // Distortion shader to be embedded
|
||||
#endif
|
||||
|
||||
//#define RLGL_OCULUS_SUPPORT // Enable Oculus Rift code
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
#include "external/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_STANDALONE)
|
||||
#define OCULUSAPI
|
||||
#else
|
||||
#define OCULUSAPI static
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -187,15 +159,15 @@
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
||||
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
||||
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#define glClearDepth glClearDepthf
|
||||
#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
|
||||
#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
|
||||
#define glClearDepth glClearDepthf
|
||||
#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
|
||||
#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
|
||||
#endif
|
||||
|
||||
// Default vertex attribute names on shader to set location points
|
||||
@ -267,32 +239,6 @@ typedef struct VrStereoConfig {
|
||||
Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices
|
||||
} VrStereoConfig;
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
typedef struct OculusBuffer {
|
||||
ovrTextureSwapChain textureChain;
|
||||
GLuint depthId;
|
||||
GLuint fboId;
|
||||
int width;
|
||||
int height;
|
||||
} OculusBuffer;
|
||||
|
||||
typedef struct OculusMirror {
|
||||
ovrMirrorTexture texture;
|
||||
GLuint fboId;
|
||||
int width;
|
||||
int height;
|
||||
} OculusMirror;
|
||||
|
||||
typedef struct OculusLayer {
|
||||
ovrViewScaleDesc viewScaleDesc;
|
||||
ovrLayerEyeFov eyeLayer; // layer 0
|
||||
//ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI
|
||||
Matrix eyeProjections[2];
|
||||
int width;
|
||||
int height;
|
||||
} OculusLayer;
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -305,7 +251,7 @@ static Matrix projection;
|
||||
static Matrix *currentMatrix;
|
||||
static int currentMatrixMode;
|
||||
|
||||
static DrawMode currentDrawMode;
|
||||
static int currentDrawMode;
|
||||
|
||||
static float currentDepth = -1.0f;
|
||||
|
||||
@ -334,6 +280,13 @@ static bool texCompETC1Supported = false; // ETC1 texture compression support
|
||||
static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
|
||||
static bool texCompPVRTSupported = false; // PVR texture compression support
|
||||
static bool texCompASTCSupported = false; // ASTC texture compression support
|
||||
|
||||
// VR global variables
|
||||
static VrDeviceInfo hmd; // Current VR device info
|
||||
static VrStereoConfig vrConfig; // VR stereo configuration for simulator
|
||||
static bool vrSimulatorReady = false; // VR simulator ready flag
|
||||
static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
|
||||
// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
|
||||
#endif
|
||||
|
||||
// Extension supported flag: Anisotropic filtering
|
||||
@ -343,26 +296,6 @@ static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supp
|
||||
// Extension supported flag: Clamp mirror wrap mode
|
||||
static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// OVR device variables
|
||||
static ovrSession session; // Oculus session (pointer to ovrHmdStruct)
|
||||
static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters
|
||||
static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit)
|
||||
static OculusLayer layer; // Oculus drawing layer (similar to photoshop)
|
||||
static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo)
|
||||
static OculusMirror mirror; // Oculus mirror texture and fbo
|
||||
static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain
|
||||
#endif
|
||||
|
||||
// VR global variables
|
||||
static VrDeviceInfo hmd; // Current VR device info
|
||||
static VrStereoConfig vrConfig; // VR stereo configuration for simulator
|
||||
static bool vrDeviceReady = false; // VR device ready flag
|
||||
static bool vrSimulator = false; // VR simulator enabled flag
|
||||
static bool vrEnabled = false; // VR experience enabled (device or simulator)
|
||||
static bool vrRendering = true; // VR stereo rendering enabled/disabled flag
|
||||
// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_ES2)
|
||||
// NOTE: VAO functionality is exposed through extensions (OES)
|
||||
static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
|
||||
@ -380,7 +313,7 @@ static int blendMode = 0; // Track current blending mode
|
||||
// White texture useful for plain color polys (required by shader)
|
||||
static unsigned int whiteTexture;
|
||||
|
||||
// Default framebuffer size (required by Oculus device)
|
||||
// Default framebuffer size
|
||||
static int screenWidth; // Default framebuffer width
|
||||
static int screenHeight; // Default framebuffer height
|
||||
|
||||
@ -397,7 +330,7 @@ static void UnloadDefaultShader(void); // Unload default shader
|
||||
|
||||
static void LoadDefaultBuffers(void); // Load default internal buffers (lines, triangles, quads)
|
||||
static void UpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data
|
||||
static void DrawDefaultBuffers(int eyesCount); // Draw default internal buffers vertex data
|
||||
static void DrawDefaultBuffers(void); // Draw default internal buffers vertex data
|
||||
static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU
|
||||
|
||||
// Configure stereo rendering (including distortion shader) with HMD device parameters
|
||||
@ -407,26 +340,6 @@ static void SetStereoConfig(VrDeviceInfo info);
|
||||
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView);
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
#if !defined(RLGL_STANDALONE)
|
||||
static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
|
||||
static void CloseOculusDevice(void); // Close Oculus device
|
||||
static void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking
|
||||
static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
|
||||
static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
|
||||
#endif
|
||||
|
||||
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
|
||||
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
|
||||
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
|
||||
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers
|
||||
static void BlitOculusMirror(ovrSession session, OculusMirror mirror); // Copy Oculus screen buffer to mirror texture
|
||||
static OculusLayer InitOculusLayer(ovrSession session); // Init Oculus layer (similar to photoshop)
|
||||
static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
|
||||
static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
|
||||
@ -1352,9 +1265,7 @@ void rlglDraw(void)
|
||||
|
||||
// NOTE: Default buffers upload and draw
|
||||
UpdateDefaultBuffers();
|
||||
|
||||
if (vrEnabled && vrRendering) DrawDefaultBuffers(2);
|
||||
else DrawDefaultBuffers(1);
|
||||
DrawDefaultBuffers(); // NOTE: Stereo rendering is checked inside
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -2018,9 +1929,6 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
int eyesCount = 1;
|
||||
if (vrEnabled) eyesCount = 2;
|
||||
|
||||
glUseProgram(material.shader.id);
|
||||
|
||||
// Upload to shader material.colDiffuse
|
||||
@ -2153,6 +2061,9 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
|
||||
if (mesh.indices != NULL) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quads.vboId[3]);
|
||||
}
|
||||
|
||||
int eyesCount = 1;
|
||||
if (vrStereoRender) eyesCount = 2;
|
||||
|
||||
for (int eye = 0; eye < eyesCount; eye++)
|
||||
{
|
||||
if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
|
||||
@ -2617,146 +2528,123 @@ void EndBlendMode(void)
|
||||
BeginBlendMode(BLEND_ALPHA);
|
||||
}
|
||||
|
||||
// Init VR device (or simulator)
|
||||
// NOTE: If device is not available, it fallbacks to default device (simulator)
|
||||
// Init VR simulator for selected device
|
||||
// NOTE: It modifies the global variable: VrDeviceInfo hmd
|
||||
void InitVrDevice(int vrDevice)
|
||||
void InitVrSimulator(int vrDevice)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
switch (vrDevice)
|
||||
if (vrDevice == HMD_OCULUS_RIFT_DK2)
|
||||
{
|
||||
case HMD_DEFAULT_DEVICE: TraceLog(INFO, "Initializing default VR Device (Oculus Rift CV1)");
|
||||
case HMD_OCULUS_RIFT_DK2:
|
||||
case HMD_OCULUS_RIFT_CV1:
|
||||
{
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
vrDeviceReady = InitOculusDevice();
|
||||
#else
|
||||
TraceLog(WARNING, "Oculus Rift not supported by default, recompile raylib with Oculus support");
|
||||
#endif
|
||||
} break;
|
||||
case HMD_VALVE_HTC_VIVE:
|
||||
case HMD_SAMSUNG_GEAR_VR:
|
||||
case HMD_GOOGLE_CARDBOARD:
|
||||
case HMD_SONY_PLAYSTATION_VR:
|
||||
case HMD_RAZER_OSVR:
|
||||
case HMD_FOVE_VR: TraceLog(WARNING, "VR Device not supported");
|
||||
default: break;
|
||||
// Oculus Rift DK2 parameters
|
||||
hmd.hResolution = 1280; // HMD horizontal resolution in pixels
|
||||
hmd.vResolution = 800; // HMD vertical resolution in pixels
|
||||
hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters
|
||||
hmd.vScreenSize = 0.09356f; // HMD vertical size in meters
|
||||
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
||||
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
||||
hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters
|
||||
hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters
|
||||
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
||||
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
||||
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
||||
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
||||
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
||||
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
||||
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
||||
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
||||
|
||||
TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift DK2)");
|
||||
}
|
||||
else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
|
||||
{
|
||||
// Oculus Rift CV1 parameters
|
||||
// NOTE: CV1 represents a complete HMD redesign compared to previous versions,
|
||||
// new Fresnel-hybrid-asymmetric lenses have been added and, consequently,
|
||||
// previous parameters (DK2) and distortion shader (DK2) doesn't work any more.
|
||||
// I just defined a set of parameters for simulator that approximate to CV1 stereo rendering
|
||||
// but result is not the same obtained with Oculus PC SDK.
|
||||
hmd.hResolution = 2160; // HMD horizontal resolution in pixels
|
||||
hmd.vResolution = 1200; // HMD vertical resolution in pixels
|
||||
hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
|
||||
hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
|
||||
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
||||
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
||||
hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
|
||||
hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters
|
||||
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
||||
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
||||
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
||||
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
||||
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
||||
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
||||
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
||||
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
||||
|
||||
TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift CV1)");
|
||||
}
|
||||
else
|
||||
{
|
||||
TraceLog(WARNING, "VR Simulator doesn't support current device yet,");
|
||||
TraceLog(WARNING, "using default VR Simulator parameters");
|
||||
}
|
||||
|
||||
if (!vrDeviceReady)
|
||||
{
|
||||
TraceLog(WARNING, "VR Device not found: Initializing VR Simulator (Oculus Rift CV1)");
|
||||
// Initialize framebuffer and textures for stereo rendering
|
||||
// NOTE: screen size should match HMD aspect ratio
|
||||
vrConfig.stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
|
||||
|
||||
if (vrDevice == HMD_OCULUS_RIFT_DK2)
|
||||
{
|
||||
// Oculus Rift DK2 parameters
|
||||
hmd.hResolution = 1280; // HMD horizontal resolution in pixels
|
||||
hmd.vResolution = 800; // HMD vertical resolution in pixels
|
||||
hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters
|
||||
hmd.vScreenSize = 0.09356f; // HMD vertical size in meters
|
||||
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
||||
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
||||
hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters
|
||||
hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters
|
||||
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
||||
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
||||
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
||||
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
||||
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
||||
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
||||
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
||||
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
||||
}
|
||||
else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
|
||||
{
|
||||
// Oculus Rift CV1 parameters
|
||||
// NOTE: CV1 represents a complete HMD redesign compared to previous versions,
|
||||
// new Fresnel-hybrid-asymmetric lenses have been added and, consequently,
|
||||
// previous parameters (DK2) and distortion shader (DK2) doesn't work any more.
|
||||
// I just defined a set of parameters for simulator that approximate to CV1 stereo rendering
|
||||
// but result is not the same obtained with Oculus PC SDK.
|
||||
hmd.hResolution = 2160; // HMD horizontal resolution in pixels
|
||||
hmd.vResolution = 1200; // HMD vertical resolution in pixels
|
||||
hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
|
||||
hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
|
||||
hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
||||
hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
||||
hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
|
||||
hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters
|
||||
hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
||||
hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
||||
hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
||||
hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
||||
hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
||||
hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
||||
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
||||
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
||||
}
|
||||
// Load distortion shader (initialized by default with Oculus Rift CV1 parameters)
|
||||
vrConfig.distortionShader.id = LoadShaderProgram(vDistortionShaderStr, fDistortionShaderStr);
|
||||
if (vrConfig.distortionShader.id != 0) LoadDefaultShaderLocations(&vrConfig.distortionShader);
|
||||
|
||||
// Initialize framebuffer and textures for stereo rendering
|
||||
// NOTE: screen size should match HMD aspect ratio
|
||||
vrConfig.stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
|
||||
SetStereoConfig(hmd);
|
||||
|
||||
// Load distortion shader (initialized by default with Oculus Rift CV1 parameters)
|
||||
vrConfig.distortionShader.id = LoadShaderProgram(vDistortionShaderStr, fDistortionShaderStr);
|
||||
if (vrConfig.distortionShader.id != 0) LoadDefaultShaderLocations(&vrConfig.distortionShader);
|
||||
|
||||
SetStereoConfig(hmd);
|
||||
|
||||
vrSimulator = true;
|
||||
vrEnabled = true;
|
||||
}
|
||||
vrSimulatorReady = true;
|
||||
#endif
|
||||
|
||||
#if defined(GRAPHICS_API_OPENGL_11)
|
||||
TraceLog(WARNING, "VR device or simulator not supported on OpenGL 1.1");
|
||||
TraceLog(WARNING, "VR Simulator not supported on OpenGL 1.1");
|
||||
#endif
|
||||
}
|
||||
|
||||
// Close VR device (or simulator)
|
||||
void CloseVrDevice(void)
|
||||
// Close VR simulator for current device
|
||||
void CloseVrSimulator(void)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
if (vrDeviceReady) CloseOculusDevice();
|
||||
else
|
||||
#endif
|
||||
if (vrSimulatorReady)
|
||||
{
|
||||
rlDeleteRenderTextures(vrConfig.stereoFbo); // Unload stereo framebuffer and texture
|
||||
UnloadShader(vrConfig.distortionShader); // Unload distortion shader
|
||||
}
|
||||
#endif
|
||||
vrDeviceReady = false;
|
||||
}
|
||||
|
||||
// Detect if VR device is available
|
||||
bool IsVrDeviceReady(void)
|
||||
{
|
||||
return (vrDeviceReady && vrEnabled);
|
||||
}
|
||||
|
||||
// Detect if VR simulator is running
|
||||
bool IsVrSimulator(void)
|
||||
bool IsVrSimulatorReady(void)
|
||||
{
|
||||
return (vrSimulator && vrEnabled);
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
return vrSimulatorReady;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Enable/Disable VR experience (device or simulator)
|
||||
void ToggleVrMode(void)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
if (vrDeviceReady || vrSimulator) vrEnabled = !vrEnabled;
|
||||
else vrEnabled = false;
|
||||
vrSimulatorReady = !vrSimulatorReady;
|
||||
|
||||
if (!vrEnabled)
|
||||
if (!vrSimulatorReady)
|
||||
{
|
||||
vrStereoRender = false;
|
||||
|
||||
// Reset viewport and default projection-modelview matrices
|
||||
rlViewport(0, 0, screenWidth, screenHeight);
|
||||
projection = MatrixOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f);
|
||||
MatrixTranspose(&projection);
|
||||
modelview = MatrixIdentity();
|
||||
}
|
||||
else vrStereoRender = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -2764,37 +2652,29 @@ void ToggleVrMode(void)
|
||||
// NOTE: Camera (position, target, up) gets update with head tracking information
|
||||
void UpdateVrTracking(Camera *camera)
|
||||
{
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
if (vrDeviceReady) UpdateOculusTracking(camera);
|
||||
#endif
|
||||
// TODO: Simulate 1st person camera system
|
||||
}
|
||||
|
||||
// Begin Oculus drawing configuration
|
||||
void BeginVrDrawing(void)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
if (vrDeviceReady)
|
||||
{
|
||||
BeginOculusDrawing();
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (vrSimulatorReady)
|
||||
{
|
||||
// Setup framebuffer for stereo rendering
|
||||
rlEnableRenderTexture(vrConfig.stereoFbo.id);
|
||||
|
||||
// NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
|
||||
// and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
|
||||
// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
|
||||
// - Do NOT enable GL_FRAMEBUFFER_SRGB
|
||||
//glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
|
||||
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
|
||||
rlClearScreenBuffers(); // Clear current framebuffer(s)
|
||||
|
||||
vrStereoRender = true;
|
||||
}
|
||||
|
||||
// NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
|
||||
// and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
|
||||
// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
|
||||
// - Do NOT enable GL_FRAMEBUFFER_SRGB
|
||||
//glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
|
||||
//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
|
||||
rlClearScreenBuffers(); // Clear current framebuffer(s)
|
||||
|
||||
vrRendering = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -2802,18 +2682,13 @@ void BeginVrDrawing(void)
|
||||
void EndVrDrawing(void)
|
||||
{
|
||||
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
if (vrDeviceReady)
|
||||
if (vrSimulatorReady)
|
||||
{
|
||||
EndOculusDrawing();
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
// Unbind current framebuffer
|
||||
rlDisableRenderTexture();
|
||||
vrStereoRender = false; // Disable stereo render
|
||||
|
||||
rlDisableRenderTexture(); // Unbind current framebuffer
|
||||
|
||||
rlClearScreenBuffers(); // Clear current framebuffer
|
||||
rlClearScreenBuffers(); // Clear current framebuffer
|
||||
|
||||
// Set viewport to default framebuffer size (screen size)
|
||||
rlViewport(0, 0, screenWidth, screenHeight);
|
||||
@ -2855,15 +2730,21 @@ void EndVrDrawing(void)
|
||||
|
||||
rlDisableTexture();
|
||||
|
||||
// Update and draw render texture fbo with distortion to backbuffer
|
||||
UpdateDefaultBuffers();
|
||||
DrawDefaultBuffers(1);
|
||||
|
||||
DrawDefaultBuffers();
|
||||
|
||||
// Restore defaultShader
|
||||
currentShader = defaultShader;
|
||||
|
||||
// Reset viewport and default projection-modelview matrices
|
||||
rlViewport(0, 0, screenWidth, screenHeight);
|
||||
projection = MatrixOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f);
|
||||
MatrixTranspose(&projection);
|
||||
modelview = MatrixIdentity();
|
||||
|
||||
rlDisableDepthTest();
|
||||
}
|
||||
|
||||
rlDisableDepthTest();
|
||||
|
||||
vrRendering = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -3405,10 +3286,13 @@ static void UpdateDefaultBuffers(void)
|
||||
|
||||
// Draw default internal buffers vertex data
|
||||
// NOTE: We draw in this order: lines, triangles, quads
|
||||
static void DrawDefaultBuffers(int eyesCount)
|
||||
static void DrawDefaultBuffers()
|
||||
{
|
||||
Matrix matProjection = projection;
|
||||
Matrix matModelView = modelview;
|
||||
|
||||
int eyesCount = 1;
|
||||
if (vrStereoRender) eyesCount = 2;
|
||||
|
||||
for (int eye = 0; eye < eyesCount; eye++)
|
||||
{
|
||||
@ -3693,47 +3577,19 @@ static void SetStereoConfig(VrDeviceInfo hmd)
|
||||
// Set internal projection and modelview matrix depending on eyes tracking data
|
||||
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
|
||||
{
|
||||
if (vrEnabled)
|
||||
{
|
||||
Matrix eyeProjection = matProjection;
|
||||
Matrix eyeModelView = matModelView;
|
||||
Matrix eyeProjection = matProjection;
|
||||
Matrix eyeModelView = matModelView;
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
if (vrDeviceReady)
|
||||
{
|
||||
rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y,
|
||||
layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
|
||||
// Setup viewport and projection/modelview matrices using tracking data
|
||||
rlViewport(eye*screenWidth/2, 0, screenWidth/2, screenHeight);
|
||||
|
||||
Quaternion eyeRenderPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.y,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.z,
|
||||
layer.eyeLayer.RenderPose[eye].Orientation.w };
|
||||
QuaternionInvert(&eyeRenderPose);
|
||||
Matrix eyeOrientation = QuaternionToMatrix(eyeRenderPose);
|
||||
Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
|
||||
-layer.eyeLayer.RenderPose[eye].Position.y,
|
||||
-layer.eyeLayer.RenderPose[eye].Position.z);
|
||||
// Apply view offset to modelview matrix
|
||||
eyeModelView = MatrixMultiply(matModelView, vrConfig.eyesViewOffset[eye]);
|
||||
|
||||
Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); // Matrix containing eye-head movement
|
||||
eyeModelView = MatrixMultiply(matModelView, eyeView); // Combine internal camera matrix (modelview) wih eye-head movement
|
||||
eyeProjection = vrConfig.eyesProjection[eye];
|
||||
|
||||
eyeProjection = layer.eyeProjections[eye];
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
// Setup viewport and projection/modelview matrices using tracking data
|
||||
rlViewport(eye*screenWidth/2, 0, screenWidth/2, screenHeight);
|
||||
|
||||
// Apply view offset to modelview matrix
|
||||
eyeModelView = MatrixMultiply(matModelView, vrConfig.eyesViewOffset[eye]);
|
||||
|
||||
eyeProjection = vrConfig.eyesProjection[eye];
|
||||
}
|
||||
|
||||
SetMatrixModelview(eyeModelView);
|
||||
SetMatrixProjection(eyeProjection);
|
||||
}
|
||||
SetMatrixModelview(eyeModelView);
|
||||
SetMatrixProjection(eyeProjection);
|
||||
}
|
||||
#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
||||
|
||||
@ -3864,304 +3720,6 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_OCULUS_SUPPORT)
|
||||
// Initialize Oculus device (returns true if success)
|
||||
OCULUSAPI bool InitOculusDevice(void)
|
||||
{
|
||||
bool oculusReady = false;
|
||||
|
||||
ovrResult result = ovr_Initialize(NULL);
|
||||
|
||||
if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device");
|
||||
else
|
||||
{
|
||||
result = ovr_Create(&session, &luid);
|
||||
if (OVR_FAILURE(result))
|
||||
{
|
||||
TraceLog(WARNING, "OVR: Could not create Oculus session");
|
||||
ovr_Shutdown();
|
||||
}
|
||||
else
|
||||
{
|
||||
hmdDesc = ovr_GetHmdDesc(session);
|
||||
|
||||
TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
|
||||
TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
|
||||
TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
|
||||
TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
|
||||
//TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
|
||||
TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
|
||||
|
||||
// NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
|
||||
// ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
|
||||
|
||||
// Initialize Oculus Buffers
|
||||
layer = InitOculusLayer(session);
|
||||
buffer = LoadOculusBuffer(session, layer.width, layer.height);
|
||||
mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); // NOTE: hardcoded...
|
||||
layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
|
||||
|
||||
// Recenter OVR tracking origin
|
||||
ovr_RecenterTrackingOrigin(session);
|
||||
|
||||
oculusReady = true;
|
||||
vrEnabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
return oculusReady;
|
||||
}
|
||||
|
||||
// Close Oculus device (and unload buffers)
|
||||
OCULUSAPI void CloseOculusDevice(void)
|
||||
{
|
||||
UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
|
||||
UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
|
||||
|
||||
ovr_Destroy(session); // Free Oculus session data
|
||||
ovr_Shutdown(); // Close Oculus device connection
|
||||
}
|
||||
|
||||
// Update Oculus head position-orientation tracking
|
||||
OCULUSAPI void UpdateOculusTracking(Camera *camera)
|
||||
{
|
||||
frameIndex++;
|
||||
|
||||
ovrPosef eyePoses[2];
|
||||
ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
|
||||
|
||||
layer.eyeLayer.RenderPose[0] = eyePoses[0];
|
||||
layer.eyeLayer.RenderPose[1] = eyePoses[1];
|
||||
|
||||
// TODO: Update external camera with eyePoses data (position, orientation)
|
||||
// NOTE: We can simplify to simple camera if we consider IPD and HMD device configuration again later
|
||||
// it will be useful for the user to draw, lets say, billboards oriented to camera
|
||||
|
||||
// Get session status information
|
||||
ovrSessionStatus sessionStatus;
|
||||
ovr_GetSessionStatus(session, &sessionStatus);
|
||||
|
||||
if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
|
||||
if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
|
||||
//if (sessionStatus.HmdPresent) // HMD is present.
|
||||
//if (sessionStatus.DisplayLost) // HMD was unplugged or the display driver was manually disabled or encountered a TDR.
|
||||
//if (sessionStatus.HmdMounted) // HMD is on the user's head.
|
||||
//if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD.
|
||||
}
|
||||
|
||||
// Setup Oculus buffers for drawing
|
||||
OCULUSAPI void BeginOculusDrawing(void)
|
||||
{
|
||||
GLuint currentTexId;
|
||||
int currentIndex;
|
||||
|
||||
ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex);
|
||||
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId);
|
||||
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
|
||||
//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
|
||||
}
|
||||
|
||||
// Finish Oculus drawing and blit framebuffer to mirror
|
||||
OCULUSAPI void EndOculusDrawing(void)
|
||||
{
|
||||
// Unbind current framebuffer (Oculus buffer)
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
ovr_CommitTextureSwapChain(session, buffer.textureChain);
|
||||
|
||||
ovrLayerHeader *layers = &layer.eyeLayer.Header;
|
||||
ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
|
||||
|
||||
// Blit mirror texture to back buffer
|
||||
BlitOculusMirror(session, mirror);
|
||||
}
|
||||
|
||||
// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth
|
||||
static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height)
|
||||
{
|
||||
OculusBuffer buffer;
|
||||
buffer.width = width;
|
||||
buffer.height = height;
|
||||
|
||||
// Create OVR texture chain
|
||||
ovrTextureSwapChainDesc desc = {};
|
||||
desc.Type = ovrTexture_2D;
|
||||
desc.ArraySize = 1;
|
||||
desc.Width = width;
|
||||
desc.Height = height;
|
||||
desc.MipLevels = 1;
|
||||
desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
desc.SampleCount = 1;
|
||||
desc.StaticImage = ovrFalse;
|
||||
|
||||
ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain);
|
||||
|
||||
if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer");
|
||||
|
||||
int textureCount = 0;
|
||||
ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount);
|
||||
|
||||
if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures");
|
||||
|
||||
for (int i = 0; i < textureCount; ++i)
|
||||
{
|
||||
GLuint chainTexId;
|
||||
ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId);
|
||||
glBindTexture(GL_TEXTURE_2D, chainTexId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
/*
|
||||
// Setup framebuffer object (using depth texture)
|
||||
glGenFramebuffers(1, &buffer.fboId);
|
||||
glGenTextures(1, &buffer.depthId);
|
||||
glBindTexture(GL_TEXTURE_2D, buffer.depthId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
|
||||
*/
|
||||
|
||||
// Setup framebuffer object (using depth renderbuffer)
|
||||
glGenFramebuffers(1, &buffer.fboId);
|
||||
glGenRenderbuffers(1, &buffer.depthId);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Unload texture required buffers
|
||||
static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer)
|
||||
{
|
||||
if (buffer.textureChain)
|
||||
{
|
||||
ovr_DestroyTextureSwapChain(session, buffer.textureChain);
|
||||
buffer.textureChain = NULL;
|
||||
}
|
||||
|
||||
if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId);
|
||||
if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId);
|
||||
}
|
||||
|
||||
// Load Oculus mirror buffers
|
||||
static OculusMirror LoadOculusMirror(ovrSession session, int width, int height)
|
||||
{
|
||||
OculusMirror mirror;
|
||||
mirror.width = width;
|
||||
mirror.height = height;
|
||||
|
||||
ovrMirrorTextureDesc mirrorDesc;
|
||||
memset(&mirrorDesc, 0, sizeof(mirrorDesc));
|
||||
mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
mirrorDesc.Width = mirror.width;
|
||||
mirrorDesc.Height = mirror.height;
|
||||
|
||||
if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture");
|
||||
|
||||
glGenFramebuffers(1, &mirror.fboId);
|
||||
|
||||
return mirror;
|
||||
}
|
||||
|
||||
// Unload Oculus mirror buffers
|
||||
static void UnloadOculusMirror(ovrSession session, OculusMirror mirror)
|
||||
{
|
||||
if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId);
|
||||
if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture);
|
||||
}
|
||||
|
||||
// Copy Oculus screen buffer to mirror texture
|
||||
static void BlitOculusMirror(ovrSession session, OculusMirror mirror)
|
||||
{
|
||||
GLuint mirrorTextureId;
|
||||
|
||||
ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId);
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0);
|
||||
#if defined(GRAPHICS_API_OPENGL_33)
|
||||
// NOTE: glBlitFramebuffer() requires extension: GL_EXT_framebuffer_blit (not available in OpenGL ES 2.0)
|
||||
glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
||||
#endif
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
// Init Oculus layer (similar to photoshop)
|
||||
static OculusLayer InitOculusLayer(ovrSession session)
|
||||
{
|
||||
OculusLayer layer = { 0 };
|
||||
|
||||
layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
|
||||
|
||||
memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov));
|
||||
layer.eyeLayer.Header.Type = ovrLayerType_EyeFov;
|
||||
layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
|
||||
|
||||
ovrEyeRenderDesc eyeRenderDescs[2];
|
||||
|
||||
for (int eye = 0; eye < 2; eye++)
|
||||
{
|
||||
eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]);
|
||||
ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL);
|
||||
layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix
|
||||
|
||||
layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset;
|
||||
layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov;
|
||||
|
||||
ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f);
|
||||
layer.eyeLayer.Viewport[eye].Size = eyeSize;
|
||||
layer.eyeLayer.Viewport[eye].Pos.x = layer.width;
|
||||
layer.eyeLayer.Viewport[eye].Pos.y = 0;
|
||||
|
||||
layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h);
|
||||
layer.width += eyeSize.w;
|
||||
}
|
||||
|
||||
return layer;
|
||||
}
|
||||
|
||||
// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
|
||||
static Matrix FromOvrMatrix(ovrMatrix4f ovrmat)
|
||||
{
|
||||
Matrix rmat;
|
||||
|
||||
rmat.m0 = ovrmat.M[0][0];
|
||||
rmat.m1 = ovrmat.M[1][0];
|
||||
rmat.m2 = ovrmat.M[2][0];
|
||||
rmat.m3 = ovrmat.M[3][0];
|
||||
rmat.m4 = ovrmat.M[0][1];
|
||||
rmat.m5 = ovrmat.M[1][1];
|
||||
rmat.m6 = ovrmat.M[2][1];
|
||||
rmat.m7 = ovrmat.M[3][1];
|
||||
rmat.m8 = ovrmat.M[0][2];
|
||||
rmat.m9 = ovrmat.M[1][2];
|
||||
rmat.m10 = ovrmat.M[2][2];
|
||||
rmat.m11 = ovrmat.M[3][2];
|
||||
rmat.m12 = ovrmat.M[0][3];
|
||||
rmat.m13 = ovrmat.M[1][3];
|
||||
rmat.m14 = ovrmat.M[2][3];
|
||||
rmat.m15 = ovrmat.M[3][3];
|
||||
|
||||
MatrixTranspose(&rmat);
|
||||
|
||||
return rmat;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(RLGL_STANDALONE)
|
||||
// Output a trace log message
|
||||
// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
|
||||
|
60
src/rlgl.h
@ -2,8 +2,8 @@
|
||||
*
|
||||
* rlgl - raylib OpenGL abstraction layer
|
||||
*
|
||||
* rlgl allows usage of OpenGL 1.1 style functions (rlVertex) that are internally mapped to
|
||||
* selected OpenGL version (1.1, 2.1, 3.3 Core, ES 2.0).
|
||||
* rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
|
||||
* pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
|
||||
*
|
||||
* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
|
||||
* VBO buffers (and VAOs if available). It requires calling 3 functions:
|
||||
@ -11,18 +11,29 @@
|
||||
* rlglDraw() - Process internal buffers and send required draw calls
|
||||
* rlglClose() - De-initialize internal buffers data and other auxiliar resources
|
||||
*
|
||||
* External libs:
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define GRAPHICS_API_OPENGL_11
|
||||
* #define GRAPHICS_API_OPENGL_21
|
||||
* #define GRAPHICS_API_OPENGL_33
|
||||
* #define GRAPHICS_API_OPENGL_ES2
|
||||
* Use selected OpenGL backend
|
||||
*
|
||||
* #define RLGL_STANDALONE
|
||||
* Use rlgl as standalone library (no raylib dependency)
|
||||
*
|
||||
* #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
|
||||
* Support VR simulation functionality (stereo rendering)
|
||||
*
|
||||
* #define SUPPORT_SHADER_DISTORTION
|
||||
* Include stereo rendering distortion shader (shader_distortion.h)
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
|
||||
* GLAD - OpenGL extensions loading (OpenGL 3.3 Core only)
|
||||
*
|
||||
* Module Configuration Flags:
|
||||
* GRAPHICS_API_OPENGL_11 - Use OpenGL 1.1 backend
|
||||
* GRAPHICS_API_OPENGL_21 - Use OpenGL 2.1 backend
|
||||
* GRAPHICS_API_OPENGL_33 - Use OpenGL 3.3 Core profile backend
|
||||
* GRAPHICS_API_OPENGL_ES2 - Use OpenGL ES 2.0 backend
|
||||
*
|
||||
* RLGL_STANDALONE - Use rlgl as standalone library (no raylib dependency)
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
@ -124,15 +135,21 @@
|
||||
#define RL_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE
|
||||
#define RL_WRAP_CLAMP_MIRROR 0x8742 // GL_MIRROR_CLAMP_EXT
|
||||
|
||||
// Matrix modes (equivalent to OpenGL)
|
||||
#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
|
||||
#define RL_PROJECTION 0x1701 // GL_PROJECTION
|
||||
#define RL_TEXTURE 0x1702 // GL_TEXTURE
|
||||
|
||||
// Primitive assembly draw modes
|
||||
#define RL_LINES 0x0001 // GL_LINES
|
||||
#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
|
||||
#define RL_QUADS 0x0007 // GL_QUADS
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
|
||||
|
||||
typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode;
|
||||
|
||||
typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
|
||||
|
||||
typedef unsigned char byte;
|
||||
|
||||
#if defined(RLGL_STANDALONE)
|
||||
@ -399,19 +416,12 @@ void EndBlendMode(void); // End blend
|
||||
void TraceLog(int msgType, const char *text, ...);
|
||||
float *MatrixToFloat(Matrix mat);
|
||||
|
||||
void InitVrDevice(int vrDevice); // Init VR device
|
||||
void CloseVrDevice(void); // Close VR device
|
||||
bool IsVrDeviceReady(void); // Detect if VR device is ready
|
||||
bool IsVrSimulator(void); // Detect if VR simulator is running
|
||||
void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||
void CloseVrSimulator(void); // Close VR simulator for current device
|
||||
void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||
|
||||
// Oculus Rift API for direct access the device (no simulator)
|
||||
bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
|
||||
void CloseOculusDevice(void); // Close Oculus device
|
||||
void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking (and camera)
|
||||
void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
|
||||
void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
|
||||
void BeginVrDrawing(void); // Begin VR stereo rendering
|
||||
void EndVrDrawing(void); // End VR stereo rendering
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
|