Fix compiler warings in texture.c and more.

This commit is contained in:
Kim Kulling 2018-08-05 00:34:35 +02:00
parent ecf8bff4aa
commit b2cac82fa0
7 changed files with 60 additions and 59 deletions

View File

@ -122,8 +122,8 @@ int main()
for (int i = 0; i < NUM_PROCESSES; i++) for (int i = 0; i < NUM_PROCESSES; i++)
{ {
DrawRectangleRec(selectRecs[i], (i == currentProcess) ? SKYBLUE : LIGHTGRAY); DrawRectangleRec(selectRecs[i], (i == currentProcess) ? SKYBLUE : LIGHTGRAY);
DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, (i == currentProcess) ? BLUE : GRAY); DrawRectangleLines((int)selectRecs[i].x, (int) selectRecs[i].y, (int) selectRecs[i].width, (int) selectRecs[i].height, (i == currentProcess) ? BLUE : GRAY);
DrawText(processText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2, selectRecs[i].y + 11, 10.0f, (i == currentProcess) ? DARKBLUE : DARKGRAY); DrawText( processText[i], (int)( selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2), (int) selectRecs[i].y + 11, 10, (i == currentProcess) ? DARKBLUE : DARKGRAY);
} }
DrawTexture(texture, screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, WHITE); DrawTexture(texture, screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, WHITE);

View File

@ -244,8 +244,8 @@ void SetCameraMode(Camera camera, int mode)
distance.y = sqrtf(dx*dx + dy*dy); distance.y = sqrtf(dx*dx + dy*dy);
// Camera angle calculation // Camera angle calculation
cameraAngle.x = asinf(fabs(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW) cameraAngle.x = (float)asinf(fabs(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
cameraAngle.y = -asinf(fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW) cameraAngle.y = (float)-asinf(fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW)
// NOTE: Just testing what cameraAngle means // NOTE: Just testing what cameraAngle means
//cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW) //cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW)

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@ -886,7 +886,7 @@ void EndDrawing(void)
// Wait for some milliseconds... // Wait for some milliseconds...
if (frameTime < targetTime) if (frameTime < targetTime)
{ {
Wait((targetTime - frameTime)*1000.0f); Wait( (float)(targetTime - frameTime)*1000.0f);
currentTime = GetTime(); currentTime = GetTime();
double extraTime = currentTime - previousTime; double extraTime = currentTime - previousTime;
@ -2510,7 +2510,7 @@ static void SetupFramebufferSize(int displayWidth, int displayHeight)
// Initialize hi-resolution timer // Initialize hi-resolution timer
static void InitTimer(void) static void InitTimer(void)
{ {
srand(time(NULL)); // Initialize random seed srand((unsigned int)time(NULL)); // Initialize random seed
#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32) #if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms) timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms)

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@ -883,9 +883,9 @@ RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, d
{ {
Matrix result = { 0 }; Matrix result = { 0 };
float rl = (right - left); float rl = (float)(right - left);
float tb = (top - bottom); float tb = (float)(top - bottom);
float fn = (far - near); float fn = (float)(far - near);
result.m0 = 2.0f/rl; result.m0 = 2.0f/rl;
result.m1 = 0.0f; result.m1 = 0.0f;
@ -980,7 +980,7 @@ RMDEF Quaternion QuaternionIdentity(void)
// Computes the length of a quaternion // Computes the length of a quaternion
RMDEF float QuaternionLength(Quaternion q) RMDEF float QuaternionLength(Quaternion q)
{ {
float result = sqrt(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); float result = (float)sqrt(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w);
return result; return result;
} }
@ -1071,8 +1071,8 @@ RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount)
else if (cosHalfTheta > 0.95f) result = QuaternionNlerp(q1, q2, amount); else if (cosHalfTheta > 0.95f) result = QuaternionNlerp(q1, q2, amount);
else else
{ {
float halfTheta = acos(cosHalfTheta); float halfTheta = (float) acos(cosHalfTheta);
float sinHalfTheta = sqrt(1.0f - cosHalfTheta*cosHalfTheta); float sinHalfTheta = (float) sqrt(1.0f - cosHalfTheta*cosHalfTheta);
if (fabs(sinHalfTheta) < 0.001f) if (fabs(sinHalfTheta) < 0.001f)
{ {

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@ -3306,8 +3306,8 @@ Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
for (unsigned int mip = 0; mip < MAX_MIPMAP_LEVELS; mip++) for (unsigned int mip = 0; mip < MAX_MIPMAP_LEVELS; mip++)
{ {
// Resize framebuffer according to mip-level size. // Resize framebuffer according to mip-level size.
unsigned int mipWidth = size*powf(0.5f, mip); unsigned int mipWidth = size*(int) powf(0.5f, mip);
unsigned int mipHeight = size*powf(0.5f, mip); unsigned int mipHeight = size* (int) powf(0.5f, mip);
glBindRenderbuffer(GL_RENDERBUFFER, rbo); glBindRenderbuffer(GL_RENDERBUFFER, rbo);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, mipWidth, mipHeight); glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, mipWidth, mipHeight);
@ -3633,15 +3633,15 @@ void EndVrDrawing(void)
// Bottom-right corner for texture and quad // Bottom-right corner for texture and quad
rlTexCoord2f(0.0f, 0.0f); rlTexCoord2f(0.0f, 0.0f);
rlVertex2f(0.0f, vrConfig.stereoFbo.texture.height); rlVertex2f(0.0f, (float)vrConfig.stereoFbo.texture.height);
// Top-right corner for texture and quad // Top-right corner for texture and quad
rlTexCoord2f(1.0f, 0.0f); rlTexCoord2f(1.0f, 0.0f);
rlVertex2f(vrConfig.stereoFbo.texture.width, vrConfig.stereoFbo.texture.height); rlVertex2f( (float)vrConfig.stereoFbo.texture.width, (float)vrConfig.stereoFbo.texture.height);
// Top-left corner for texture and quad // Top-left corner for texture and quad
rlTexCoord2f(1.0f, 1.0f); rlTexCoord2f(1.0f, 1.0f);
rlVertex2f(vrConfig.stereoFbo.texture.width, 0.0f); rlVertex2f( (float)vrConfig.stereoFbo.texture.width, 0.0f);
rlEnd(); rlEnd();
rlPopMatrix(); rlPopMatrix();
@ -4502,7 +4502,7 @@ static void SetStereoConfig(VrDeviceInfo hmd)
// Compute distortion scale parameters // Compute distortion scale parameters
// NOTE: To get lens max radius, lensShift must be normalized to [-1..1] // NOTE: To get lens max radius, lensShift must be normalized to [-1..1]
float lensRadius = fabs(-1.0f - 4.0f*lensShift); float lensRadius = (float)fabs(-1.0f - 4.0f*lensShift);
float lensRadiusSq = lensRadius*lensRadius; float lensRadiusSq = lensRadius*lensRadius;
float distortionScale = hmd.lensDistortionValues[0] + float distortionScale = hmd.lensDistortionValues[0] +
hmd.lensDistortionValues[1]*lensRadiusSq + hmd.lensDistortionValues[1]*lensRadiusSq +
@ -4553,8 +4553,8 @@ static void SetStereoConfig(VrDeviceInfo hmd)
vrConfig.eyesViewOffset[1] = MatrixTranslate(hmd.interpupillaryDistance*0.5f, 0.075f, 0.045f); vrConfig.eyesViewOffset[1] = MatrixTranslate(hmd.interpupillaryDistance*0.5f, 0.075f, 0.045f);
// Compute eyes Viewports // Compute eyes Viewports
vrConfig.eyesViewport[0] = (Rectangle){ 0, 0, hmd.hResolution/2, hmd.vResolution }; vrConfig.eyesViewport[0] = (Rectangle){ 0.0f, 0.0f, (float)hmd.hResolution/2, (float)hmd.vResolution };
vrConfig.eyesViewport[1] = (Rectangle){ hmd.hResolution/2, 0, hmd.hResolution/2, hmd.vResolution }; vrConfig.eyesViewport[1] = (Rectangle){ hmd.hResolution/2.0f, 0.0f, (float)hmd.hResolution/2, (float) hmd.vResolution };
} }
// Set internal projection and modelview matrix depending on eyes tracking data // Set internal projection and modelview matrix depending on eyes tracking data

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@ -153,9 +153,9 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
for (int i = 1; i <= LINE_DIVISIONS; i++) for (int i = 1; i <= LINE_DIVISIONS; i++)
{ {
// Cubic easing in-out // Cubic easing in-out
// NOTE: Easing is calcutated only for y position value // NOTE: Easing is calculated only for y position value
current.y = EaseCubicInOut(i, startPos.y, endPos.y - startPos.y, LINE_DIVISIONS); current.y = EaseCubicInOut(i, startPos.y, endPos.y - startPos.y, (float) LINE_DIVISIONS);
current.x = previous.x + (endPos.x - startPos.x)/LINE_DIVISIONS; current.x = previous.x + (endPos.x - startPos.x)/ (float) LINE_DIVISIONS;
DrawLineEx(previous, current, thick, color); DrawLineEx(previous, current, thick, color);
@ -324,7 +324,7 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color)
// Draw a color-filled rectangle // Draw a color-filled rectangle
void DrawRectangleRec(Rectangle rec, Color color) void DrawRectangleRec(Rectangle rec, Color color)
{ {
DrawRectangle(rec.x, rec.y, rec.width, rec.height, color); DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, color);
} }
void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color) void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
@ -354,14 +354,14 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color
// NOTE: Gradient goes from bottom (color1) to top (color2) // NOTE: Gradient goes from bottom (color1) to top (color2)
void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2) void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
{ {
DrawRectangleGradientEx((Rectangle){ posX, posY, width, height }, color1, color2, color2, color1); DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color1, color2, color2, color1);
} }
// Draw a horizontal-gradient-filled rectangle // Draw a horizontal-gradient-filled rectangle
// NOTE: Gradient goes from bottom (color1) to top (color2) // NOTE: Gradient goes from bottom (color1) to top (color2)
void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2) void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2)
{ {
DrawRectangleGradientEx((Rectangle){ posX, posY, width, height }, color1, color1, color2, color2); DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color1, color1, color2, color2);
} }
// Draw a gradient-filled rectangle // Draw a gradient-filled rectangle

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@ -314,7 +314,7 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int
// NOTE: fread() returns num read elements instead of bytes, // NOTE: fread() returns num read elements instead of bytes,
// to get bytes we need to read (1 byte size, elements) instead of (x byte size, 1 element) // to get bytes we need to read (1 byte size, elements) instead of (x byte size, 1 element)
int bytes = fread(image.data, 1, size, rawFile); size_t bytes = fread(image.data, 1, size, rawFile);
// Check if data has been read successfully // Check if data has been read successfully
if (bytes < size) if (bytes < size)
@ -1051,16 +1051,16 @@ void ImageAlphaCrop(Image *image, float threshold)
minx = i%image->width; minx = i%image->width;
miny = -(-((i/image->width) + 1) + 1); miny = -(-((i/image->width) + 1) + 1);
if (crop.y == 0) crop.y = miny; if (crop.y == 0.0f) crop.y = (float)miny;
if (crop.x == 0) crop.x = minx; if (crop.x == 0.0f) crop.x = (float)minx;
else if (minx < crop.x) crop.x = minx; else if (minx < crop.x) crop.x = (float)minx;
if (crop.width == 0) crop.width = minx; if (crop.width == 0.0f) crop.width = (float)minx;
else if (crop.width < minx) crop.width = minx; else if (crop.width < minx) crop.width = (float)minx;
if (crop.height == 0) crop.height = miny; if (crop.height == 0.0f) crop.height = (float)miny;
else if (crop.height < miny) crop.height = miny; else if (crop.height < (float) miny) crop.height = (float)miny;
} }
} }
@ -1216,8 +1216,8 @@ void ImageResizeNN(Image *image,int newWidth,int newHeight)
void ImageResizeCanvas(Image *image, int newWidth,int newHeight, int offsetX, int offsetY, Color color) void ImageResizeCanvas(Image *image, int newWidth,int newHeight, int offsetX, int offsetY, Color color)
{ {
Image imTemp = GenImageColor(newWidth, newHeight, color); Image imTemp = GenImageColor(newWidth, newHeight, color);
Rectangle srcRec = { 0, 0, image->width, image->height }; Rectangle srcRec = { 0.0f, 0.0f, (float)image->width, (float)image->height };
Rectangle dstRec = { offsetX, offsetY, srcRec.width, srcRec.height }; Rectangle dstRec = { (float)offsetX, (float)offsetY, (float)srcRec.width, (float)srcRec.height };
// TODO: Review different scaling situations // TODO: Review different scaling situations
@ -1450,7 +1450,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec)
if (dstRec.y < 0) dstRec.y = 0; if (dstRec.y < 0) dstRec.y = 0;
// Scale source image in case destination rec size is different than source rec size // Scale source image in case destination rec size is different than source rec size
if ((dstRec.width != srcRec.width) || (dstRec.height != srcRec.height)) ImageResize(&srcCopy, dstRec.width, dstRec.height); if ((dstRec.width != srcRec.width) || (dstRec.height != srcRec.height)) ImageResize(&srcCopy, (int)dstRec.width, (int)dstRec.height);
if ((dstRec.x + dstRec.width) > dst->width) if ((dstRec.x + dstRec.width) > dst->width)
{ {
@ -1530,7 +1530,7 @@ Image ImageText(const char *text, int fontSize, Color color)
{ {
int defaultFontSize = 10; // Default Font chars height in pixel int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize; if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = (float)fontSize/defaultFontSize; int spacing = fontSize / defaultFontSize;
Image imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color); Image imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color);
@ -1546,7 +1546,7 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
unsigned char character; // Current character unsigned char character; // Current character
// TODO: ISSUE: Measured text size does not seem to be correct... issue on ImageDraw() // TODO: ISSUE: Measured text size does not seem to be correct... issue on ImageDraw()
Vector2 imSize = MeasureTextEx(font, text, font.baseSize, spacing); Vector2 imSize = MeasureTextEx(font, text, (float)font.baseSize, spacing);
TraceLog(LOG_DEBUG, "Text Image size: %f, %f", imSize.x, imSize.y); TraceLog(LOG_DEBUG, "Text Image size: %f, %f", imSize.x, imSize.y);
@ -1588,12 +1588,12 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
if ((unsigned char)text[i] != ' ') if ((unsigned char)text[i] != ' ')
{ {
ImageDraw(&imText, imFont, letter.rec, (Rectangle){ posX + letter.offsetX, ImageDraw(&imText, imFont, letter.rec, (Rectangle){ (float) (posX + letter.offsetX),
letter.offsetY, letter.rec.width, letter.rec.height }); (float)letter.offsetY, (float)letter.rec.width, (float)letter.rec.height });
} }
if (letter.advanceX == 0) posX += letter.rec.width + spacing; if (letter.advanceX == 0) posX += (int)(letter.rec.width + spacing);
else posX += letter.advanceX + spacing; else posX += letter.advanceX + (int) spacing;
} }
} }
@ -1616,9 +1616,9 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
// Draw rectangle within an image // Draw rectangle within an image
void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color) void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color)
{ {
Image imRec = GenImageColor(rec.width, rec.height, color); Image imRec = GenImageColor((int)rec.width, (int)rec.height, color);
Rectangle dstRec = { position.x, position.y, imRec.width, imRec.height }; Rectangle dstRec = { position.x, position.y, (float)imRec.width, (float)imRec.height };
ImageDraw(dst, imRec, rec, dstRec); ImageDraw(dst, imRec, rec, dstRec);
@ -1637,8 +1637,8 @@ void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text,
{ {
Image imText = ImageTextEx(font, text, fontSize, spacing, color); Image imText = ImageTextEx(font, text, fontSize, spacing, color);
Rectangle srcRec = { 0, 0, imText.width, imText.height }; Rectangle srcRec = { 0.0f, 0.0f, (float)imText.width, (float)imText.height };
Rectangle dstRec = { position.x, position.y, imText.width, imText.height }; Rectangle dstRec = { position.x, position.y, (float)imText.width, (float)imText.height };
ImageDraw(dst, imText, srcRec, dstRec); ImageDraw(dst, imText, srcRec, dstRec);
@ -1759,10 +1759,11 @@ void ImageColorTint(Image *image, Color color)
{ {
for (int x = 0; x < image->width; x++) for (int x = 0; x < image->width; x++)
{ {
unsigned char r = 255*((float)pixels[y*image->width + x].r/255*cR); int index = y * image->width + x;
unsigned char g = 255*((float)pixels[y*image->width + x].g/255*cG); unsigned char r = 255*((float)pixels[index].r/255*cR);
unsigned char b = 255*((float)pixels[y*image->width + x].b/255*cB); unsigned char g = 255*((float)pixels[index].g/255*cG);
unsigned char a = 255*((float)pixels[y*image->width + x].a/255*cA); unsigned char b = 255*((float)pixels[index].b/255*cB);
unsigned char a = 255*((float)pixels[index].a/255*cA);
pixels[y*image->width + x].r = r; pixels[y*image->width + x].r = r;
pixels[y*image->width + x].g = g; pixels[y*image->width + x].g = g;
@ -2010,8 +2011,8 @@ Image GenImageGradientRadial(int width, int height, float density, Color inner,
float dist = hypotf((float)x - centerX, (float)y - centerY); float dist = hypotf((float)x - centerX, (float)y - centerY);
float factor = (dist - radius*density)/(radius*(1.0f - density)); float factor = (dist - radius*density)/(radius*(1.0f - density));
factor = fmax(factor, 0.f); factor = (float)fmax(factor, 0.f);
factor = fmin(factor, 1.f); // dist can be bigger than radius so we have to check factor = (float)fmin(factor, 1.f); // dist can be bigger than radius so we have to check
pixels[y*width + x].r = (int)((float)outer.r*factor + (float)inner.r*(1.0f - factor)); pixels[y*width + x].r = (int)((float)outer.r*factor + (float)inner.r*(1.0f - factor));
pixels[y*width + x].g = (int)((float)outer.g*factor + (float)inner.g*(1.0f - factor)); pixels[y*width + x].g = (int)((float)outer.g*factor + (float)inner.g*(1.0f - factor));
@ -2109,7 +2110,7 @@ Image GenImageCellular(int width, int height, int tileSize)
{ {
int y = (i/seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); int y = (i/seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1);
int x = (i%seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); int x = (i%seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1);
seeds[i] = (Vector2){x, y}; seeds[i] = (Vector2){ (float)x, (float)y};
} }
for (int y = 0; y < height; y++) for (int y = 0; y < height; y++)
@ -2120,7 +2121,7 @@ Image GenImageCellular(int width, int height, int tileSize)
{ {
int tileX = x/tileSize; int tileX = x/tileSize;
float minDistance = strtod("Inf", NULL); float minDistance = (float)strtod("Inf", NULL);
// Check all adjacent tiles // Check all adjacent tiles
for (int i = -1; i < 2; i++) for (int i = -1; i < 2; i++)
@ -2133,8 +2134,8 @@ Image GenImageCellular(int width, int height, int tileSize)
Vector2 neighborSeed = seeds[(tileY + j)*seedsPerRow + tileX + i]; Vector2 neighborSeed = seeds[(tileY + j)*seedsPerRow + tileX + i];
float dist = hypot(x - (int)neighborSeed.x, y - (int)neighborSeed.y); float dist = (float)hypot(x - (int)neighborSeed.x, y - (int)neighborSeed.y);
minDistance = fmin(minDistance, dist); minDistance = (float)fmin(minDistance, dist);
} }
} }
@ -2278,7 +2279,7 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
// Draw a part of a texture (defined by a rectangle) // Draw a part of a texture (defined by a rectangle)
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint) void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
{ {
Rectangle destRec = { position.x, position.y, sourceRec.width, fabs(sourceRec.height) }; Rectangle destRec = { position.x, position.y, sourceRec.width, (float)fabs(sourceRec.height) };
Vector2 origin = { 0.0f, 0.0f }; Vector2 origin = { 0.0f, 0.0f };
DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint); DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);
@ -2684,7 +2685,7 @@ static Image LoadKTX(const char *fileName)
if (ktxHeader.keyValueDataSize > 0) if (ktxHeader.keyValueDataSize > 0)
{ {
for (int i = 0; i < ktxHeader.keyValueDataSize; i++) fread(&unused, sizeof(unsigned char), 1, ktxFile); for (unsigned int i = 0; i < ktxHeader.keyValueDataSize; i++) fread(&unused, sizeof(unsigned char), 1U, ktxFile);
} }
int dataSize; int dataSize;