fix: small things in CONVENTIONS.md (#2536)
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@ -19,7 +19,7 @@ Operators | value1 - value2 | `int res = value - 5;`
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Enum | TitleCase | `enum TextureFormat`
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Enum | TitleCase | `enum TextureFormat`
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Enum members | ALL_CAPS | `PIXELFORMAT_UNCOMPRESSED_R8G8B8`
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Enum members | ALL_CAPS | `PIXELFORMAT_UNCOMPRESSED_R8G8B8`
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Struct | TitleCase | `struct Texture2D`, `struct Material`
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Struct | TitleCase | `struct Texture2D`, `struct Material`
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Struct members |lowerCase | `texture.width`, `color.r`
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Struct members | lowerCase | `texture.width`, `color.r`
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Functions | TitleCase | `InitWindow()`, `LoadImageFromMemory()`
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Functions | TitleCase | `InitWindow()`, `LoadImageFromMemory()`
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Functions params | lowerCase | `width`, `height`
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Functions params | lowerCase | `width`, `height`
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Ternary Operator | (condition)? result1 : result2 | `printf("Value is 0: %s", (value == 0)? "yes" : "no");`
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Ternary Operator | (condition)? result1 : result2 | `printf("Value is 0: %s", (value == 0)? "yes" : "no");`
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@ -52,7 +52,7 @@ switch (value)
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```
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```
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- All conditions checks are **always between parenthesis** but not boolean values:
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- All conditions checks are **always between parenthesis** but not boolean values:
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```c
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```c
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if ((value > 1) && (value < 50) && valueActive))
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if ((value > 1) && (value < 50) && valueActive)
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{
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{
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}
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}
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@ -92,4 +92,3 @@ resources/characters/enemy_slime.png
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resources/common/font_arial.ttf
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resources/common/font_arial.ttf
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resources/common/gui.png
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resources/common/gui.png
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```
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```
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