Corrected minor bugs
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@ -44,7 +44,7 @@ int main()
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(WHITE);
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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@ -76,7 +76,7 @@ int main()
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 480;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture formats loading");
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@ -128,8 +128,8 @@ int main()
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for (int i = 0; i < NUM_TEXTURES; i++)
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{
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if (i < NUM_TEXTURES/2) selectRecs[i] = (Rectangle){ 40, 45 + 32*i, 150, 30 };
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else selectRecs[i] = (Rectangle){ 40 + 152, 45 + 32*(i - NUM_TEXTURES/2), 150, 30 };
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if (i < NUM_TEXTURES/2) selectRecs[i] = (Rectangle){ 40, 30 + 32*i, 150, 30 };
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else selectRecs[i] = (Rectangle){ 40 + 152, 30 + 32*(i - NUM_TEXTURES/2), 150, 30 };
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}
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// Texture sizes in KB
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@ -215,7 +215,7 @@ int main()
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// Draw selected texture
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if (sonic[selectedFormat].id != 0)
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{
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DrawTexture(sonic[selectedFormat], 350, 0, WHITE);
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DrawTexture(sonic[selectedFormat], 350, -10, WHITE);
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}
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else
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{
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@ -225,9 +225,9 @@ int main()
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DrawText("ON YOUR GPU", 520, 240, 20, MAROON);
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}
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DrawText("Select texture format (use cursor keys):", 40, 26, 10, DARKGRAY);
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DrawText("Required GPU memory size (VRAM):", 40, 442, 10, DARKGRAY);
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DrawText(FormatText("%4.0f KB", textureSizes[selectedFormat]), 240, 435, 20, DARKBLUE);
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DrawText("Select texture format (use cursor keys):", 40, 10, 10, DARKGRAY);
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DrawText("Required GPU memory size (VRAM):", 40, 427, 10, DARKGRAY);
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DrawText(FormatText("%4.0f KB", textureSizes[selectedFormat]), 240, 420, 20, DARKBLUE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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