Code tweak
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@ -422,12 +422,7 @@ void UnloadTexture(Texture2D texture)
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// Unload render texture from GPU memory
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void UnloadRenderTexture(RenderTexture2D target)
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{
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if (target.id != 0)
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{
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rlDeleteRenderTextures(target);
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TraceLog(INFO, "[FBO ID %i] Unloaded render texture data from VRAM (GPU)", target.id);
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}
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if (target.id != 0) rlDeleteRenderTextures(target);
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}
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// Get pixel data from image in the form of Color struct array
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