mirror of https://github.com/raysan5/raylib
Merge remote-tracking branch 'upstream/develop' into staging-linux-gitignore
This commit is contained in:
commit
ae0b776eaf
18
src/audio.c
18
src/audio.c
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@ -2,15 +2,13 @@
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*
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* raylib.audio - Basic funtionality to work with audio
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*
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* DESCRIPTION:
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*
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* This module provides basic functionality to:
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* - Manage audio device (init/close)
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* - Load and unload audio files
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* - Format wave data (sample rate, size, channels)
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* - Play/Stop/Pause/Resume loaded audio
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* - Manage mixing channels
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* - Manage raw audio context
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* FEATURES:
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* - Manage audio device (init/close)
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* - Load and unload audio files
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* - Format wave data (sample rate, size, channels)
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* - Play/Stop/Pause/Resume loaded audio
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* - Manage mixing channels
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* - Manage raw audio context
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*
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* CONFIGURATION:
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*
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@ -51,7 +49,7 @@
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -29,7 +29,7 @@
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib Camera System - Camera Modes Setup and Control Functions
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* raylib.camera - Camera system with multiple modes support
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*
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* NOTE: Memory footprint of this library is aproximately 52 bytes (global variables)
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*
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@ -22,7 +22,7 @@
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2015-2016 Ramon Santamaria (@raysan5)
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* Copyright (c) 2015-2017 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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18
src/core.c
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src/core.c
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@ -2,14 +2,14 @@
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*
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* raylib.core - Basic functions to manage windows, OpenGL context and input on multiple platforms
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*
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* The following platforms are supported:
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* Windows (win32/Win64)
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* Linux (tested on Ubuntu)
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* Mac (OSX)
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* Android (API Level 9 or greater)
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* Raspberry Pi (Raspbian)
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* HTML5 (Chrome, Firefox)
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* Oculus Rift CV1
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* PLATFORMS SUPPORTED:
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* - Windows (win32/Win64)
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* - Linux (tested on Ubuntu)
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* - Mac (OSX)
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* - Android (API Level 9 or greater)
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* - Raspberry Pi (Raspbian)
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* - HTML5 (Chrome, Firefox)
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* - Oculus Rift CV1
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*
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* CONFIGURATION:
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -1,6 +1,6 @@
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/**********************************************************************************************
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*
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* raylib Gestures System - Gestures Processing based on input gesture events (touch/mouse)
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* raylib.gestures - Gestures system, gestures processing based on input events (touch/mouse)
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*
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* NOTE: Memory footprint of this library is aproximately 128 bytes (global variables)
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -13,7 +13,7 @@
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -47,7 +47,7 @@
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* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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* Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -1,6 +1,6 @@
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/**********************************************************************************************
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*
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* raymath v1.0 - Some useful functions to work with Vector3, Matrix and Quaternions
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* raymath v1.0 - Math functions to work with Vector3, Matrix and Quaternions
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*
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* CONFIGURATION:
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*
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47
src/rlgl.c
47
src/rlgl.c
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@ -2,10 +2,8 @@
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*
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* rlgl - raylib OpenGL abstraction layer
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*
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* DESCRIPTION:
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*
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* rlgl allows usage of OpenGL 1.1 style functions (rlVertex) that are internally mapped to
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* selected OpenGL version (1.1, 2.1, 3.3 Core, ES 2.0).
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* rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
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* pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
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*
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* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
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* VBO buffers (and VAOs if available). It requires calling 3 functions:
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* CONFIGURATION:
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*
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* #define GRAPHICS_API_OPENGL_11
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* Use OpenGL 1.1 backend
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*
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* #define GRAPHICS_API_OPENGL_21
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* Use OpenGL 2.1 backend
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*
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* #define GRAPHICS_API_OPENGL_33
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* Use OpenGL 3.3 Core profile backend
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*
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* #define GRAPHICS_API_OPENGL_ES2
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* Use OpenGL ES 2.0 backend
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* Use selected OpenGL backend
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*
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* #define RLGL_STANDALONE
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* Use rlgl as standalone library (no raylib dependency)
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*
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* #define RLGL_NO_DISTORTION_SHADER
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* Avoid stereo rendering distortion sahder (shader_distortion.h) inclusion
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*
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* #define SUPPORT_SHADER_DEFAULT / ENABLE_SHADER_DEFAULT
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* #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
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* Support VR simulation functionality (stereo rendering)
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*
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* #define SUPPORT_SHADER_DISTORTION
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*
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* #define SUPPORT_VR_SIMULATION
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*
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* #define SUPPORT_STEREO_RENDERING
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*
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* #define RLGL_NO_DEFAULT_SHADER
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* Include stereo rendering distortion shader (shader_distortion.h)
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*
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* DEPENDENCIES:
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* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -295,6 +280,13 @@ static bool texCompETC1Supported = false; // ETC1 texture compression support
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static bool texCompETC2Supported = false; // ETC2/EAC texture compression support
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static bool texCompPVRTSupported = false; // PVR texture compression support
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static bool texCompASTCSupported = false; // ASTC texture compression support
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// VR global variables
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static VrDeviceInfo hmd; // Current VR device info
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static VrStereoConfig vrConfig; // VR stereo configuration for simulator
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static bool vrSimulatorReady = false; // VR simulator ready flag
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static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
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// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
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#endif
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// Extension supported flag: Anisotropic filtering
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// Extension supported flag: Clamp mirror wrap mode
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static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
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// VR global variables
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static VrDeviceInfo hmd; // Current VR device info
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static VrStereoConfig vrConfig; // VR stereo configuration for simulator
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static bool vrSimulatorReady = false; // VR simulator ready flag
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static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
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// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
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#if defined(GRAPHICS_API_OPENGL_ES2)
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// NOTE: VAO functionality is exposed through extensions (OES)
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static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays;
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// Detect if VR simulator is running
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bool IsVrSimulatorReady(void)
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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return vrSimulatorReady;
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#else
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return false;
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#endif
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}
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// Enable/Disable VR experience (device or simulator)
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45
src/rlgl.h
45
src/rlgl.h
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@ -2,8 +2,8 @@
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*
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* rlgl - raylib OpenGL abstraction layer
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*
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* rlgl allows usage of OpenGL 1.1 style functions (rlVertex) that are internally mapped to
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* selected OpenGL version (1.1, 2.1, 3.3 Core, ES 2.0).
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* rlgl is a wrapper for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0) to
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* pseudo-OpenGL 1.1 style functions (rlVertex, rlTranslate, rlRotate...).
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*
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* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
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* VBO buffers (and VAOs if available). It requires calling 3 functions:
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@ -11,18 +11,29 @@
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* rlglDraw() - Process internal buffers and send required draw calls
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* rlglClose() - De-initialize internal buffers data and other auxiliar resources
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*
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* External libs:
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* CONFIGURATION:
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*
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* #define GRAPHICS_API_OPENGL_11
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* #define GRAPHICS_API_OPENGL_21
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* #define GRAPHICS_API_OPENGL_33
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* #define GRAPHICS_API_OPENGL_ES2
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* Use selected OpenGL backend
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*
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* #define RLGL_STANDALONE
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* Use rlgl as standalone library (no raylib dependency)
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*
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* #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
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* Support VR simulation functionality (stereo rendering)
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*
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* #define SUPPORT_SHADER_DISTORTION
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* Include stereo rendering distortion shader (shader_distortion.h)
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*
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* DEPENDENCIES:
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* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
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* GLAD - OpenGL extensions loading (OpenGL 3.3 Core only)
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*
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* Module Configuration Flags:
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* GRAPHICS_API_OPENGL_11 - Use OpenGL 1.1 backend
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* GRAPHICS_API_OPENGL_21 - Use OpenGL 2.1 backend
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* GRAPHICS_API_OPENGL_33 - Use OpenGL 3.3 Core profile backend
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* GRAPHICS_API_OPENGL_ES2 - Use OpenGL ES 2.0 backend
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*
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* RLGL_STANDALONE - Use rlgl as standalone library (no raylib dependency)
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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*
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|
@ -124,15 +135,21 @@
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#define RL_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE
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#define RL_WRAP_CLAMP_MIRROR 0x8742 // GL_MIRROR_CLAMP_EXT
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// Matrix modes (equivalent to OpenGL)
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#define RL_MODELVIEW 0x1700 // GL_MODELVIEW
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#define RL_PROJECTION 0x1701 // GL_PROJECTION
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#define RL_TEXTURE 0x1702 // GL_TEXTURE
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// Primitive assembly draw modes
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#define RL_LINES 0x0001 // GL_LINES
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#define RL_TRIANGLES 0x0004 // GL_TRIANGLES
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#define RL_QUADS 0x0007 // GL_QUADS
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
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typedef enum { RL_PROJECTION, RL_MODELVIEW, RL_TEXTURE } MatrixMode;
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typedef enum { RL_LINES, RL_TRIANGLES, RL_QUADS } DrawMode;
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typedef unsigned char byte;
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#if defined(RLGL_STANDALONE)
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|
|
|
@ -1,8 +1,6 @@
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|||
/**********************************************************************************************
|
||||
*
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||||
* rres - raylib Resource custom format management functions
|
||||
*
|
||||
* Basic functions to load/save rRES resource files
|
||||
* rres v1.0 - raylib resource (rRES) custom fileformat management functions
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
/**********************************************************************************************
|
||||
*
|
||||
* raylib.utils
|
||||
* raylib.utils - Some common utility functions
|
||||
*
|
||||
* Some utility functions
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
|
Loading…
Reference in New Issue