Updated library features and dependencies

This commit is contained in:
Ray San 2017-12-05 13:22:26 +01:00
parent 9d0ee6c2f6
commit acbfba9250
2 changed files with 25 additions and 25 deletions

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@ -18,20 +18,20 @@ pure spartan-programmers way. Are you ready to learn? Jump to [code examples!](h
features features
-------- --------
* Written in plain C code (C99) in PascalCase/camelCase notation * Written in plain C code (C99) in PascalCase/camelCase notation
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2) * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c) * Unique OpenGL abstraction layer (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.c)
* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) * Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
* Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) * Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
* Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps * Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
* Flexible Materials system, supporting classic maps and PBR maps * Flexible Materials system, supporting classic maps and PBR maps
* Shaders support, including Model shaders and Postprocessing shaders * Shaders support, including Model shaders and Postprocessing shaders
* Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h) * Powerful math module for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
* Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD) * Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
* Multiple platforms support: Windows, Linux, Mac, **Android**, **Raspberry Pi** and **HTML5** * Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5.
* VR stereo rendering support with configurable HMD device parameters * VR stereo rendering with configurable HMD device parameters
* Minimal external dependencies (OpenGL, OpenAL) * NO external dependencies, all required libraries included with raylib
* Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go)) * Complete bindings to LUA ([raylib-lua](https://github.com/raysan5/raylib-lua)) and Go ([raylib-go](https://github.com/gen2brain/raylib-go))
raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for raylib uses on its core module the outstanding [GLFW3](http://www.glfw.org/) library. The best option I found for

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@ -6,18 +6,18 @@
* *
* FEATURES: * FEATURES:
* - Written in plain C code (C99) in PascalCase/camelCase notation * - Written in plain C code (C99) in PascalCase/camelCase notation
* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi and HTML5 * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) * - Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
* - Outstanding texture formats support, including compressed formats (DXT, ETC, PVRT, ASTC) * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
* - Basic 3d support for Geometrics, Models, Billboards, Heightmaps and Cubicmaps * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
* - Flexible Materials system, supporting classic maps and PBR maps * - Flexible Materials system, supporting classic maps and PBR maps
* - Shaders support, including Model shaders and Postprocessing shaders * - Shaders support, including Model shaders and Postprocessing shaders
* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath] * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
* - Audio loading and playing with streaming support and mixing channels: [audio] * - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
* - VR stereo rendering support with configurable HMD device parameters * - Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5.
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL) * - VR stereo rendering with configurable HMD device parameters
* - NO external dependencies, all required libraries included with raylib
* - Complete bindings to LUA (raylib-lua) and Go (raylib-go) * - Complete bindings to LUA (raylib-lua) and Go (raylib-go)
* *
* NOTES: * NOTES:
@ -25,17 +25,17 @@
* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl] * If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads * If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
* *
* DEPENDENCIES: * DEPENDENCIES (included):
* GLFW3 (www.glfw.org) for window/context management and input [core] * rglfw (github.com/glfw/glfw) for window/context management and input (only PLATFORM_DESKTOP) [core]
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl] * glad (github.com/Dav1dde/glad) for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
* OpenAL Soft for audio device/context management [audio] * mini_al (github.com/dr-soft/mini_al) for audio device/context management [audio]
* *
* OPTIONAL DEPENDENCIES: * OPTIONAL DEPENDENCIES (included):
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures] * stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) [textures]
* stb_image_resize (Sean Barret) for image resizing algorythms [textures] * stb_image_resize (Sean Barret) for image resizing algorythms [textures]
* stb_image_write (Sean Barret) for image writting (PNG) [utils] * stb_image_write (Sean Barret) for image writting (PNG) [utils]
* stb_truetype (Sean Barret) for ttf fonts loading [text] * stb_truetype (Sean Barret) for ttf fonts loading [text]
* stb_vorbis (Sean Barret) for ogg audio loading [audio] * stb_vorbis (Sean Barret) for OGG audio loading [audio]
* stb_perlin (Sean Barret) for Perlin noise image generation [textures] * stb_perlin (Sean Barret) for Perlin noise image generation [textures]
* par_shapes (Philip Rideout) for parametric 3d shapes generation [models] * par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio] * jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
@ -50,7 +50,7 @@
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software: * BSD-like license that allows static linking with closed source software:
* *
* Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) * Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.