REVIEWED: extern "C"
definition position for consistency
Note that `extern "C"` calling convention only affects objects that need to be seen by the linker, in our case only functions... but it would also be required by global variables exposed, if any.
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@ -94,10 +94,6 @@
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} CameraProjection;
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#endif
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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@ -106,6 +102,11 @@ extern "C" { // Prevents name mangling of functions
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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#if defined(CAMERA_STANDALONE)
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void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
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void UpdateCamera(Camera *camera); // Update camera position for selected mode
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18
src/raylib.h
18
src/raylib.h
@ -83,17 +83,16 @@
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#define RAYLIB_VERSION "3.8-dev"
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#ifndef RLAPI
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#define RLAPI // We are building or using rlgl as a static library (or Linux shared library)
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#endif
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#if defined(_WIN32)
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// Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
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#if defined(BUILD_LIBTYPE_SHARED)
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#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
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#elif defined(USE_LIBTYPE_SHARED)
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#define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
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#else
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#define RLAPI // We are building or using raylib as a static library
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#endif
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#else
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#define RLAPI // We are building or using raylib as a static library (or Linux shared library)
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#endif
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//----------------------------------------------------------------------------------
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@ -894,11 +893,6 @@ typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned
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typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
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typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
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#if defined(__cplusplus)
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extern "C" { // Prevents name mangling of functions
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#endif
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//------------------------------------------------------------------------------------
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// Global Variables Definition
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//------------------------------------------------------------------------------------
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@ -908,6 +902,10 @@ extern "C" { // Prevents name mangling of functions
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// Window and Graphics Device Functions (Module: core)
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//------------------------------------------------------------------------------------
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#if defined(__cplusplus)
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extern "C" { // Prevents name mangling of functions
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#endif
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// Window-related functions
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
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RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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@ -457,13 +457,14 @@ typedef enum {
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RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float)
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} rlShaderAttributeDataType;
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//------------------------------------------------------------------------------------
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// Functions Declaration - Matrix operations
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//------------------------------------------------------------------------------------
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#if defined(__cplusplus)
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extern "C" { // Prevents name mangling of functions
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#endif
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//------------------------------------------------------------------------------------
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// Functions Declaration - Matrix operations
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//------------------------------------------------------------------------------------
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RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed
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RLAPI void rlPushMatrix(void); // Push the current matrix to stack
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RLAPI void rlPopMatrix(void); // Pop lattest inserted matrix from stack
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@ -642,6 +643,7 @@ RLAPI void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left); // Set e
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// Quick and dirty cube/quad buffers load->draw->unload
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RLAPI void rlLoadDrawCube(void); // Load and draw a cube
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RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
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#if defined(__cplusplus)
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}
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#endif
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@ -55,9 +55,7 @@
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//...
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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@ -67,6 +65,10 @@ extern "C" { // Prevents name mangling of functions
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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#if defined(PLATFORM_ANDROID)
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void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initialize asset manager from android app
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FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only!
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