Improve rlgl description
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src/rlgl.h
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src/rlgl.h
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/**********************************************************************************************
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*
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* rlgl v4.0 - OpenGL abstraction layer
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* rlgl v4.0
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*
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* rlgl is an abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0)
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* to pseudo-OpenGL 1.1 immediate-mode style functions (rlVertex, rlTranslate, rlRotate...)
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* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, ES 2.0)
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* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
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*
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* When chosing an OpenGL version greater than OpenGL 1.1, rlgl stores vertex data on internal
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* buffers loaded at initialization. It requires calling 2 functions:
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* - rlglInit(): Initialize internal buffers and auxiliary resources
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* - rlglClose(): De-initialize internal buffers data and other auxiliar resources
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* When chosing an OpenGL backend different than OpenGL 1.1, some internal buffer are
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* initialized on rlglInit() to accumulate vertex data.
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*
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* The following resources are loaded when calling rlglInit():
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* When an internal state change is required all the stored vertex data is renderer in batch,
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* additioanlly, rlDrawRenderBatchActive() could be called to force flushing of the batch.
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*
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* Some additional resources are also loaded for convenience, here the complete list:
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* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data
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* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8
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* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs)
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*
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* Internal buffer (and additional resources) must be manually unloaded calling rlglClose().
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*
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*
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* CONFIGURATION:
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*
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* #define GRAPHICS_API_OPENGL_11
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