Add Vector2Reflect to raymath.h (#1400)
Vector3Reflect exists but not Vector2Reflect. The code is pretty much the same. I'm not sure what RMDEF does, but I added it to match other function definitions (haven't done much C programming, maybe I'm missing something). Can someone explain to me what it does?
This commit is contained in:
parent
7e62d973f9
commit
a8685ee4fd
@ -297,6 +297,19 @@ RMDEF Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount)
|
||||
return result;
|
||||
}
|
||||
|
||||
// Calculate reflected vector to normal
|
||||
RMDEF Vector2 Vector2Reflect(Vector2 v, Vector2 normal)
|
||||
{
|
||||
Vector2 result = { 0 };
|
||||
|
||||
float dotProduct = Vector2DotProduct(v, normal);
|
||||
|
||||
result.x = v.x - (2.0f*normal.x)*dotProduct;
|
||||
result.y = v.y - (2.0f*normal.y)*dotProduct;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Rotate Vector by float in Degrees.
|
||||
RMDEF Vector2 Vector2Rotate(Vector2 v, float degs)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user