Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] (#1771)
* Hotfix for glitchy camera Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed. * fixed dumb visual studio formatting problems
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@ -70,21 +70,15 @@ int main(void)
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// Set the camera's target to the values computed above.
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screenSpaceCamera.target = (Vector2){ cameraX, cameraY };
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// Round worldCamera's X, keep the decimals on screenSpaceCamera.
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if (screenSpaceCamera.target.x >= 1 || screenSpaceCamera.target.x <= -1)
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{
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worldSpaceCamera.target.x = (int)screenSpaceCamera.target.x;
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screenSpaceCamera.target.x -= worldSpaceCamera.target.x;
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screenSpaceCamera.target.x *= virtualRatio;
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}
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//Round worldSpace coordinates, keep decimals into screenSpace coordinates.
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worldSpaceCamera.target.x = (int)screenSpaceCamera.target.x;
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screenSpaceCamera.target.x -= worldSpaceCamera.target.x;
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screenSpaceCamera.target.x *= virtualRatio;
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worldSpaceCamera.target.y = (int)screenSpaceCamera.target.y;
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screenSpaceCamera.target.y -= worldSpaceCamera.target.y;
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screenSpaceCamera.target.y *= virtualRatio;
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// Round worldCamera's Y, keep the decimals on screenSpaceCamera.
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if (screenSpaceCamera.target.y >= 1 || screenSpaceCamera.target.y <= -1)
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{
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worldSpaceCamera.target.y = (int)screenSpaceCamera.target.y;
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screenSpaceCamera.target.y -= worldSpaceCamera.target.y;
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screenSpaceCamera.target.y *= virtualRatio;
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}
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//----------------------------------------------------------------------------------
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// Draw
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