Fix examples/textures/textures_fog_of_war.c help instructions (#3285)
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@ -134,7 +134,8 @@ int main(void)
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(Vector2){ 0, 0 }, 0.0f, WHITE);
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// Draw player current tile
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DrawText(TextFormat("Current tile: [%i,%i]", playerTileX, playerTileY), 10, 10, 20, LIME);
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DrawText(TextFormat("Current tile: [%i,%i]", playerTileX, playerTileY), 10, 10, 20, RAYWHITE);
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DrawText("ARROW KEYS to move", 10, screenHeight-25, 20, RAYWHITE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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