Remove OculusSDK library
Just waiting for a better future alternative (multiplatform)... OpenXR ?
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/********************************************************************************//**
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\file OVR_CAPI_Util.h
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\brief This header provides LibOVR utility function declarations
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\copyright Copyright 2015-2016 Oculus VR, LLC All Rights reserved.
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*************************************************************************************/
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#ifndef OVR_CAPI_Util_h
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#define OVR_CAPI_Util_h
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#include "../OVR_CAPI.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/// Enumerates modifications to the projection matrix based on the application's needs.
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///
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/// \see ovrMatrix4f_Projection
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///
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typedef enum ovrProjectionModifier_
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{
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/// Use for generating a default projection matrix that is:
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/// * Right-handed.
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/// * Near depth values stored in the depth buffer are smaller than far depth values.
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/// * Both near and far are explicitly defined.
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/// * With a clipping range that is (0 to w).
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ovrProjection_None = 0x00,
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/// Enable if using left-handed transformations in your application.
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ovrProjection_LeftHanded = 0x01,
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/// After the projection transform is applied, far values stored in the depth buffer will be less than closer depth values.
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/// NOTE: Enable only if the application is using a floating-point depth buffer for proper precision.
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ovrProjection_FarLessThanNear = 0x02,
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/// When this flag is used, the zfar value pushed into ovrMatrix4f_Projection() will be ignored
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/// NOTE: Enable only if ovrProjection_FarLessThanNear is also enabled where the far clipping plane will be pushed to infinity.
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ovrProjection_FarClipAtInfinity = 0x04,
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/// Enable if the application is rendering with OpenGL and expects a projection matrix with a clipping range of (-w to w).
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/// Ignore this flag if your application already handles the conversion from D3D range (0 to w) to OpenGL.
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ovrProjection_ClipRangeOpenGL = 0x08,
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} ovrProjectionModifier;
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/// Return values for ovr_Detect.
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///
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/// \see ovr_Detect
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///
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typedef struct OVR_ALIGNAS(8) ovrDetectResult_
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{
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/// Is ovrFalse when the Oculus Service is not running.
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/// This means that the Oculus Service is either uninstalled or stopped.
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/// IsOculusHMDConnected will be ovrFalse in this case.
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/// Is ovrTrue when the Oculus Service is running.
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/// This means that the Oculus Service is installed and running.
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/// IsOculusHMDConnected will reflect the state of the HMD.
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ovrBool IsOculusServiceRunning;
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/// Is ovrFalse when an Oculus HMD is not detected.
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/// If the Oculus Service is not running, this will be ovrFalse.
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/// Is ovrTrue when an Oculus HMD is detected.
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/// This implies that the Oculus Service is also installed and running.
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ovrBool IsOculusHMDConnected;
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OVR_UNUSED_STRUCT_PAD(pad0, 6) ///< \internal struct padding
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} ovrDetectResult;
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OVR_STATIC_ASSERT(sizeof(ovrDetectResult) == 8, "ovrDetectResult size mismatch");
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/// Detects Oculus Runtime and Device Status
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///
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/// Checks for Oculus Runtime and Oculus HMD device status without loading the LibOVRRT
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/// shared library. This may be called before ovr_Initialize() to help decide whether or
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/// not to initialize LibOVR.
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///
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/// \param[in] timeoutMilliseconds Specifies a timeout to wait for HMD to be attached or 0 to poll.
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///
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/// \return Returns an ovrDetectResult object indicating the result of detection.
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///
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/// \see ovrDetectResult
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///
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OVR_PUBLIC_FUNCTION(ovrDetectResult) ovr_Detect(int timeoutMilliseconds);
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// On the Windows platform,
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#ifdef _WIN32
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/// This is the Windows Named Event name that is used to check for HMD connected state.
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#define OVR_HMD_CONNECTED_EVENT_NAME L"OculusHMDConnected"
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#endif // _WIN32
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/// Used to generate projection from ovrEyeDesc::Fov.
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///
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/// \param[in] fov Specifies the ovrFovPort to use.
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/// \param[in] znear Distance to near Z limit.
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/// \param[in] zfar Distance to far Z limit.
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/// \param[in] projectionModFlags A combination of the ovrProjectionModifier flags.
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///
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/// \return Returns the calculated projection matrix.
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///
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/// \see ovrProjectionModifier
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///
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OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_Projection(ovrFovPort fov, float znear, float zfar, unsigned int projectionModFlags);
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/// Extracts the required data from the result of ovrMatrix4f_Projection.
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///
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/// \param[in] projection Specifies the project matrix from which to extract ovrTimewarpProjectionDesc.
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/// \param[in] projectionModFlags A combination of the ovrProjectionModifier flags.
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/// \return Returns the extracted ovrTimewarpProjectionDesc.
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/// \see ovrTimewarpProjectionDesc
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///
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OVR_PUBLIC_FUNCTION(ovrTimewarpProjectionDesc) ovrTimewarpProjectionDesc_FromProjection(ovrMatrix4f projection, unsigned int projectionModFlags);
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/// Generates an orthographic sub-projection.
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///
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/// Used for 2D rendering, Y is down.
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///
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/// \param[in] projection The perspective matrix that the orthographic matrix is derived from.
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/// \param[in] orthoScale Equal to 1.0f / pixelsPerTanAngleAtCenter.
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/// \param[in] orthoDistance Equal to the distance from the camera in meters, such as 0.8m.
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/// \param[in] HmdToEyeOffsetX Specifies the offset of the eye from the center.
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///
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/// \return Returns the calculated projection matrix.
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///
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OVR_PUBLIC_FUNCTION(ovrMatrix4f) ovrMatrix4f_OrthoSubProjection(ovrMatrix4f projection, ovrVector2f orthoScale,
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float orthoDistance, float HmdToEyeOffsetX);
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/// Computes offset eye poses based on headPose returned by ovrTrackingState.
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///
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/// \param[in] headPose Indicates the HMD position and orientation to use for the calculation.
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/// \param[in] hmdToEyeOffset Can be ovrEyeRenderDesc.HmdToEyeOffset returned from
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/// ovr_GetRenderDesc. For monoscopic rendering, use a vector that is the average
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/// of the two vectors for both eyes.
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/// \param[out] outEyePoses If outEyePoses are used for rendering, they should be passed to
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/// ovr_SubmitFrame in ovrLayerEyeFov::RenderPose or ovrLayerEyeFovDepth::RenderPose.
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///
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OVR_PUBLIC_FUNCTION(void) ovr_CalcEyePoses(ovrPosef headPose,
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const ovrVector3f hmdToEyeOffset[2],
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ovrPosef outEyePoses[2]);
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/// Returns the predicted head pose in outHmdTrackingState and offset eye poses in outEyePoses.
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///
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/// This is a thread-safe function where caller should increment frameIndex with every frame
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/// and pass that index where applicable to functions called on the rendering thread.
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/// Assuming outEyePoses are used for rendering, it should be passed as a part of ovrLayerEyeFov.
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/// The caller does not need to worry about applying HmdToEyeOffset to the returned outEyePoses variables.
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///
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/// \param[in] hmd Specifies an ovrSession previously returned by ovr_Create.
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/// \param[in] frameIndex Specifies the targeted frame index, or 0 to refer to one frame after
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/// the last time ovr_SubmitFrame was called.
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/// \param[in] latencyMarker Specifies that this call is the point in time where
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/// the "App-to-Mid-Photon" latency timer starts from. If a given ovrLayer
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/// provides "SensorSampleTimestamp", that will override the value stored here.
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/// \param[in] hmdToEyeOffset Can be ovrEyeRenderDesc.HmdToEyeOffset returned from
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/// ovr_GetRenderDesc. For monoscopic rendering, use a vector that is the average
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/// of the two vectors for both eyes.
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/// \param[out] outEyePoses The predicted eye poses.
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/// \param[out] outSensorSampleTime The time when this function was called. May be NULL, in which case it is ignored.
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///
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OVR_PUBLIC_FUNCTION(void) ovr_GetEyePoses(ovrSession session, long long frameIndex, ovrBool latencyMarker,
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const ovrVector3f hmdToEyeOffset[2],
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ovrPosef outEyePoses[2],
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double* outSensorSampleTime);
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/// Tracking poses provided by the SDK come in a right-handed coordinate system. If an application
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/// is passing in ovrProjection_LeftHanded into ovrMatrix4f_Projection, then it should also use
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/// this function to flip the HMD tracking poses to be left-handed.
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///
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/// While this utility function is intended to convert a left-handed ovrPosef into a right-handed
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/// coordinate system, it will also work for converting right-handed to left-handed since the
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/// flip operation is the same for both cases.
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///
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/// \param[in] inPose that is right-handed
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/// \param[out] outPose that is requested to be left-handed (can be the same pointer to inPose)
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///
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OVR_PUBLIC_FUNCTION(void) ovrPosef_FlipHandedness(const ovrPosef* inPose, ovrPosef* outPose);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif // Header include guard
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3804
src/external/OculusSDK/LibOVR/Include/Extras/OVR_Math.h
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3804
src/external/OculusSDK/LibOVR/Include/Extras/OVR_Math.h
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/************************************************************************************
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Filename : OVR_StereoProjection.h
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Content : Stereo projection functions
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Created : November 30, 2013
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Authors : Tom Fosyth
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Copyright : Copyright 2014-2016 Oculus VR, LLC All Rights reserved.
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Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License");
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you may not use the Oculus VR Rift SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculusvr.com/licenses/LICENSE-3.3
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*************************************************************************************/
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#ifndef OVR_StereoProjection_h
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#define OVR_StereoProjection_h
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#include "Extras/OVR_Math.h"
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namespace OVR {
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//-----------------------------------------------------------------------------------
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// ***** Stereo Enumerations
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// StereoEye specifies which eye we are rendering for; it is used to
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// retrieve StereoEyeParams.
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enum StereoEye
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{
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StereoEye_Left,
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StereoEye_Right,
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StereoEye_Center
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};
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//-----------------------------------------------------------------------------------
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// ***** Propjection functions
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Matrix4f CreateProjection ( bool rightHanded, bool isOpenGL, FovPort fov, StereoEye eye,
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float zNear = 0.01f, float zFar = 10000.0f,
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bool flipZ = false, bool farAtInfinity = false);
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Matrix4f CreateOrthoSubProjection ( bool rightHanded, StereoEye eyeType,
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float tanHalfFovX, float tanHalfFovY,
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float unitsX, float unitsY, float distanceFromCamera,
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float interpupillaryDistance, Matrix4f const &projection,
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float zNear = 0.0f, float zFar = 0.0f,
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bool flipZ = false, bool farAtInfinity = false);
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ScaleAndOffset2D CreateNDCScaleAndOffsetFromFov ( FovPort fov );
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} //namespace OVR
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#endif // OVR_StereoProjection_h
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2234
src/external/OculusSDK/LibOVR/Include/OVR_CAPI.h
vendored
2234
src/external/OculusSDK/LibOVR/Include/OVR_CAPI.h
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/********************************************************************************//**
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\file OVR_CAPI_Audio.h
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\brief CAPI audio functions.
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\copyright Copyright 2015 Oculus VR, LLC. All Rights reserved.
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************************************************************************************/
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#ifndef OVR_CAPI_Audio_h
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#define OVR_CAPI_Audio_h
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#ifdef _WIN32
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// Prevents <Windows.h> from defining min() and max() macro symbols.
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#include "OVR_CAPI.h"
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#define OVR_AUDIO_MAX_DEVICE_STR_SIZE 128
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#if !defined(OVR_EXPORTING_CAPI)
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/// Gets the ID of the preferred VR audio output device.
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///
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/// \param[out] deviceOutId The ID of the user's preferred VR audio device to use, which will be valid upon a successful return value, else it will be WAVE_MAPPER.
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///
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/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
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/// ovr_GetLastErrorInfo to get more information.
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetAudioDeviceOutWaveId(UINT* deviceOutId);
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/// Gets the ID of the preferred VR audio input device.
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///
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/// \param[out] deviceInId The ID of the user's preferred VR audio device to use, which will be valid upon a successful return value, else it will be WAVE_MAPPER.
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///
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/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
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/// ovr_GetLastErrorInfo to get more information.
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetAudioDeviceInWaveId(UINT* deviceInId);
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/// Gets the GUID of the preferred VR audio device as a string.
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///
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/// \param[out] deviceOutStrBuffer A buffer where the GUID string for the device will copied to.
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///
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/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
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/// ovr_GetLastErrorInfo to get more information.
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetAudioDeviceOutGuidStr(WCHAR deviceOutStrBuffer[OVR_AUDIO_MAX_DEVICE_STR_SIZE]);
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/// Gets the GUID of the preferred VR audio device.
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///
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/// \param[out] deviceOutGuid The GUID of the user's preferred VR audio device to use, which will be valid upon a successful return value, else it will be NULL.
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///
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/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
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/// ovr_GetLastErrorInfo to get more information.
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetAudioDeviceOutGuid(GUID* deviceOutGuid);
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/// Gets the GUID of the preferred VR microphone device as a string.
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///
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/// \param[out] deviceInStrBuffer A buffer where the GUID string for the device will copied to.
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///
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/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
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/// ovr_GetLastErrorInfo to get more information.
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetAudioDeviceInGuidStr(WCHAR deviceInStrBuffer[OVR_AUDIO_MAX_DEVICE_STR_SIZE]);
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/// Gets the GUID of the preferred VR microphone device.
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///
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/// \param[out] deviceInGuid The GUID of the user's preferred VR audio device to use, which will be valid upon a successful return value, else it will be NULL.
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///
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/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
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/// ovr_GetLastErrorInfo to get more information.
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetAudioDeviceInGuid(GUID* deviceInGuid);
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#endif // !defined(OVR_EXPORTING_CAPI)
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#endif //OVR_OS_MS
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#endif // OVR_CAPI_Audio_h
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158
src/external/OculusSDK/LibOVR/Include/OVR_CAPI_D3D.h
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src/external/OculusSDK/LibOVR/Include/OVR_CAPI_D3D.h
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/********************************************************************************//**
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\file OVR_CAPI_D3D.h
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\brief D3D specific structures used by the CAPI interface.
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\copyright Copyright 2014-2016 Oculus VR, LLC All Rights reserved.
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************************************************************************************/
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#ifndef OVR_CAPI_D3D_h
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#define OVR_CAPI_D3D_h
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#include "OVR_CAPI.h"
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#include "OVR_Version.h"
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#if defined (_WIN32)
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#include <Unknwn.h>
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#if !defined(OVR_EXPORTING_CAPI)
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//-----------------------------------------------------------------------------------
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// ***** Direct3D Specific
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/// Create Texture Swap Chain suitable for use with Direct3D 11 and 12.
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///
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/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
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/// \param[in] d3dPtr Specifies the application's D3D11Device to create resources with or the D3D12CommandQueue
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/// which must be the same one the application renders to the eye textures with.
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/// \param[in] desc Specifies requested texture properties. See notes for more info about texture format.
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/// \param[in] bindFlags Specifies what ovrTextureBindFlags the application requires for this texture chain.
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/// \param[out] out_TextureSwapChain Returns the created ovrTextureSwapChain, which will be valid upon a successful return value, else it will be NULL.
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/// This texture chain must be eventually destroyed via ovr_DestroyTextureSwapChain before destroying the session with ovr_Destroy.
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///
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/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
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/// ovr_GetLastErrorInfo to get more information.
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///
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/// \note The texture format provided in \a desc should be thought of as the format the distortion-compositor will use for the
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/// ShaderResourceView when reading the contents of the texture. To that end, it is highly recommended that the application
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/// requests texture swapchain formats that are in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the compositor
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/// does sRGB-correct rendering. As such, the compositor relies on the GPU's hardware sampler to do the sRGB-to-linear
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/// conversion. If the application still prefers to render to a linear format (e.g. OVR_FORMAT_R8G8B8A8_UNORM) while handling the
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/// linear-to-gamma conversion via HLSL code, then the application must still request the corresponding sRGB format and also use
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/// the \a ovrTextureMisc_DX_Typeless flag in the ovrTextureSwapChainDesc's Flag field. This will allow the application to create
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/// a RenderTargetView that is the desired linear format while the compositor continues to treat it as sRGB. Failure to do so
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/// will cause the compositor to apply unexpected gamma conversions leading to gamma-curve artifacts. The \a ovrTextureMisc_DX_Typeless
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/// flag for depth buffer formats (e.g. OVR_FORMAT_D32_FLOAT) is ignored as they are always converted to be typeless.
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///
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/// \see ovr_GetTextureSwapChainLength
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/// \see ovr_GetTextureSwapChainCurrentIndex
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/// \see ovr_GetTextureSwapChainDesc
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/// \see ovr_GetTextureSwapChainBufferDX
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/// \see ovr_DestroyTextureSwapChain
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateTextureSwapChainDX(ovrSession session,
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IUnknown* d3dPtr,
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const ovrTextureSwapChainDesc* desc,
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ovrTextureSwapChain* out_TextureSwapChain);
|
||||
|
||||
|
||||
/// Get a specific buffer within the chain as any compatible COM interface (similar to QueryInterface)
|
||||
///
|
||||
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
|
||||
/// \param[in] chain Specifies an ovrTextureSwapChain previously returned by ovr_CreateTextureSwapChainDX
|
||||
/// \param[in] index Specifies the index within the chain to retrieve. Must be between 0 and length (see ovr_GetTextureSwapChainLength),
|
||||
/// or may pass -1 to get the buffer at the CurrentIndex location. (Saving a call to GetTextureSwapChainCurrentIndex)
|
||||
/// \param[in] iid Specifies the interface ID of the interface pointer to query the buffer for.
|
||||
/// \param[out] out_Buffer Returns the COM interface pointer retrieved.
|
||||
///
|
||||
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
|
||||
/// ovr_GetLastErrorInfo to get more information.
|
||||
///
|
||||
/// <b>Example code</b>
|
||||
/// \code{.cpp}
|
||||
/// ovr_GetTextureSwapChainBufferDX(session, chain, 0, IID_ID3D11Texture2D, &d3d11Texture);
|
||||
/// ovr_GetTextureSwapChainBufferDX(session, chain, 1, IID_PPV_ARGS(&dxgiResource));
|
||||
/// \endcode
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetTextureSwapChainBufferDX(ovrSession session,
|
||||
ovrTextureSwapChain chain,
|
||||
int index,
|
||||
IID iid,
|
||||
void** out_Buffer);
|
||||
|
||||
|
||||
/// Create Mirror Texture which is auto-refreshed to mirror Rift contents produced by this application.
|
||||
///
|
||||
/// A second call to ovr_CreateMirrorTextureDX for a given ovrSession before destroying the first one
|
||||
/// is not supported and will result in an error return.
|
||||
///
|
||||
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
|
||||
/// \param[in] d3dPtr Specifies the application's D3D11Device to create resources with or the D3D12CommandQueue
|
||||
/// which must be the same one the application renders to the textures with.
|
||||
/// \param[in] desc Specifies requested texture properties. See notes for more info about texture format.
|
||||
/// \param[out] out_MirrorTexture Returns the created ovrMirrorTexture, which will be valid upon a successful return value, else it will be NULL.
|
||||
/// This texture must be eventually destroyed via ovr_DestroyMirrorTexture before destroying the session with ovr_Destroy.
|
||||
///
|
||||
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
|
||||
/// ovr_GetLastErrorInfo to get more information.
|
||||
///
|
||||
/// \note The texture format provided in \a desc should be thought of as the format the compositor will use for the RenderTargetView when
|
||||
/// writing into mirror texture. To that end, it is highly recommended that the application requests a mirror texture format that is
|
||||
/// in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the compositor does sRGB-correct rendering. If however the application wants
|
||||
/// to still read the mirror texture as a linear format (e.g. OVR_FORMAT_R8G8B8A8_UNORM) and handle the sRGB-to-linear conversion in
|
||||
/// HLSL code, then it is recommended the application still requests an sRGB format and also use the \a ovrTextureMisc_DX_Typeless flag in the
|
||||
/// ovrMirrorTextureDesc's Flags field. This will allow the application to bind a ShaderResourceView that is a linear format while the
|
||||
/// compositor continues to treat is as sRGB. Failure to do so will cause the compositor to apply unexpected gamma conversions leading to
|
||||
/// gamma-curve artifacts.
|
||||
///
|
||||
///
|
||||
/// <b>Example code</b>
|
||||
/// \code{.cpp}
|
||||
/// ovrMirrorTexture mirrorTexture = nullptr;
|
||||
/// ovrMirrorTextureDesc mirrorDesc = {};
|
||||
/// mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
|
||||
/// mirrorDesc.Width = mirrorWindowWidth;
|
||||
/// mirrorDesc.Height = mirrorWindowHeight;
|
||||
/// ovrResult result = ovr_CreateMirrorTextureDX(session, d3d11Device, &mirrorDesc, &mirrorTexture);
|
||||
/// [...]
|
||||
/// // Destroy the texture when done with it.
|
||||
/// ovr_DestroyMirrorTexture(session, mirrorTexture);
|
||||
/// mirrorTexture = nullptr;
|
||||
/// \endcode
|
||||
///
|
||||
/// \see ovr_GetMirrorTextureBufferDX
|
||||
/// \see ovr_DestroyMirrorTexture
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateMirrorTextureDX(ovrSession session,
|
||||
IUnknown* d3dPtr,
|
||||
const ovrMirrorTextureDesc* desc,
|
||||
ovrMirrorTexture* out_MirrorTexture);
|
||||
|
||||
/// Get a the underlying buffer as any compatible COM interface (similar to QueryInterface)
|
||||
///
|
||||
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
|
||||
/// \param[in] mirrorTexture Specifies an ovrMirrorTexture previously returned by ovr_CreateMirrorTextureDX
|
||||
/// \param[in] iid Specifies the interface ID of the interface pointer to query the buffer for.
|
||||
/// \param[out] out_Buffer Returns the COM interface pointer retrieved.
|
||||
///
|
||||
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
|
||||
/// ovr_GetLastErrorInfo to get more information.
|
||||
///
|
||||
/// <b>Example code</b>
|
||||
/// \code{.cpp}
|
||||
/// ID3D11Texture2D* d3d11Texture = nullptr;
|
||||
/// ovr_GetMirrorTextureBufferDX(session, mirrorTexture, IID_PPV_ARGS(&d3d11Texture));
|
||||
/// d3d11DeviceContext->CopyResource(d3d11TextureBackBuffer, d3d11Texture);
|
||||
/// d3d11Texture->Release();
|
||||
/// dxgiSwapChain->Present(0, 0);
|
||||
/// \endcode
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetMirrorTextureBufferDX(ovrSession session,
|
||||
ovrMirrorTexture mirrorTexture,
|
||||
IID iid,
|
||||
void** out_Buffer);
|
||||
|
||||
#endif // !defined(OVR_EXPORTING_CAPI)
|
||||
|
||||
#endif // _WIN32
|
||||
|
||||
#endif // OVR_CAPI_D3D_h
|
102
src/external/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h
vendored
102
src/external/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h
vendored
@ -1,102 +0,0 @@
|
||||
/********************************************************************************//**
|
||||
\file OVR_CAPI_GL.h
|
||||
\brief OpenGL-specific structures used by the CAPI interface.
|
||||
\copyright Copyright 2015 Oculus VR, LLC. All Rights reserved.
|
||||
************************************************************************************/
|
||||
|
||||
#ifndef OVR_CAPI_GL_h
|
||||
#define OVR_CAPI_GL_h
|
||||
|
||||
#include "OVR_CAPI.h"
|
||||
|
||||
#if !defined(OVR_EXPORTING_CAPI)
|
||||
|
||||
/// Creates a TextureSwapChain suitable for use with OpenGL.
|
||||
///
|
||||
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
|
||||
/// \param[in] desc Specifies the requested texture properties. See notes for more info about texture format.
|
||||
/// \param[out] out_TextureSwapChain Returns the created ovrTextureSwapChain, which will be valid upon
|
||||
/// a successful return value, else it will be NULL. This texture swap chain must be eventually
|
||||
/// destroyed via ovr_DestroyTextureSwapChain before destroying the session with ovr_Destroy.
|
||||
///
|
||||
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
|
||||
/// ovr_GetLastErrorInfo to get more information.
|
||||
///
|
||||
/// \note The \a format provided should be thought of as the format the distortion compositor will use when reading
|
||||
/// the contents of the texture. To that end, it is highly recommended that the application requests texture swap chain
|
||||
/// formats that are in sRGB-space (e.g. OVR_FORMAT_R8G8B8A8_UNORM_SRGB) as the distortion compositor does sRGB-correct
|
||||
/// rendering. Furthermore, the app should then make sure "glEnable(GL_FRAMEBUFFER_SRGB);" is called before rendering
|
||||
/// into these textures. Even though it is not recommended, if the application would like to treat the texture as a linear
|
||||
/// format and do linear-to-gamma conversion in GLSL, then the application can avoid calling "glEnable(GL_FRAMEBUFFER_SRGB);",
|
||||
/// but should still pass in an sRGB variant for the \a format. Failure to do so will cause the distortion compositor
|
||||
/// to apply incorrect gamma conversions leading to gamma-curve artifacts.
|
||||
///
|
||||
/// \see ovr_GetTextureSwapChainLength
|
||||
/// \see ovr_GetTextureSwapChainCurrentIndex
|
||||
/// \see ovr_GetTextureSwapChainDesc
|
||||
/// \see ovr_GetTextureSwapChainBufferGL
|
||||
/// \see ovr_DestroyTextureSwapChain
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateTextureSwapChainGL(ovrSession session,
|
||||
const ovrTextureSwapChainDesc* desc,
|
||||
ovrTextureSwapChain* out_TextureSwapChain);
|
||||
|
||||
/// Get a specific buffer within the chain as a GL texture name
|
||||
///
|
||||
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
|
||||
/// \param[in] chain Specifies an ovrTextureSwapChain previously returned by ovr_CreateTextureSwapChainGL
|
||||
/// \param[in] index Specifies the index within the chain to retrieve. Must be between 0 and length (see ovr_GetTextureSwapChainLength)
|
||||
/// or may pass -1 to get the buffer at the CurrentIndex location. (Saving a call to GetTextureSwapChainCurrentIndex)
|
||||
/// \param[out] out_TexId Returns the GL texture object name associated with the specific index requested
|
||||
///
|
||||
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
|
||||
/// ovr_GetLastErrorInfo to get more information.
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetTextureSwapChainBufferGL(ovrSession session,
|
||||
ovrTextureSwapChain chain,
|
||||
int index,
|
||||
unsigned int* out_TexId);
|
||||
|
||||
|
||||
/// Creates a Mirror Texture which is auto-refreshed to mirror Rift contents produced by this application.
|
||||
///
|
||||
/// A second call to ovr_CreateMirrorTextureGL for a given ovrSession before destroying the first one
|
||||
/// is not supported and will result in an error return.
|
||||
///
|
||||
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
|
||||
/// \param[in] desc Specifies the requested mirror texture description.
|
||||
/// \param[out] out_MirrorTexture Specifies the created ovrMirrorTexture, which will be valid upon a successful return value, else it will be NULL.
|
||||
/// This texture must be eventually destroyed via ovr_DestroyMirrorTexture before destroying the session with ovr_Destroy.
|
||||
///
|
||||
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
|
||||
/// ovr_GetLastErrorInfo to get more information.
|
||||
///
|
||||
/// \note The \a format provided should be thought of as the format the distortion compositor will use when writing into the mirror
|
||||
/// texture. It is highly recommended that mirror textures are requested as sRGB formats because the distortion compositor
|
||||
/// does sRGB-correct rendering. If the application requests a non-sRGB format (e.g. R8G8B8A8_UNORM) as the mirror texture,
|
||||
/// then the application might have to apply a manual linear-to-gamma conversion when reading from the mirror texture.
|
||||
/// Failure to do so can result in incorrect gamma conversions leading to gamma-curve artifacts and color banding.
|
||||
///
|
||||
/// \see ovr_GetMirrorTextureBufferGL
|
||||
/// \see ovr_DestroyMirrorTexture
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(ovrResult) ovr_CreateMirrorTextureGL(ovrSession session,
|
||||
const ovrMirrorTextureDesc* desc,
|
||||
ovrMirrorTexture* out_MirrorTexture);
|
||||
|
||||
/// Get a the underlying buffer as a GL texture name
|
||||
///
|
||||
/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
|
||||
/// \param[in] mirrorTexture Specifies an ovrMirrorTexture previously returned by ovr_CreateMirrorTextureGL
|
||||
/// \param[out] out_TexId Specifies the GL texture object name associated with the mirror texture
|
||||
///
|
||||
/// \return Returns an ovrResult indicating success or failure. In the case of failure, use
|
||||
/// ovr_GetLastErrorInfo to get more information.
|
||||
///
|
||||
OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetMirrorTextureBufferGL(ovrSession session,
|
||||
ovrMirrorTexture mirrorTexture,
|
||||
unsigned int* out_TexId);
|
||||
|
||||
#endif // !defined(OVR_EXPORTING_CAPI)
|
||||
|
||||
#endif // OVR_CAPI_GL_h
|
@ -1,53 +0,0 @@
|
||||
/********************************************************************************//**
|
||||
\file OVR_CAPI.h
|
||||
\brief Keys for CAPI proprty function calls
|
||||
\copyright Copyright 2015 Oculus VR, LLC All Rights reserved.
|
||||
************************************************************************************/
|
||||
|
||||
#ifndef OVR_CAPI_Keys_h
|
||||
#define OVR_CAPI_Keys_h
|
||||
|
||||
#include "OVR_Version.h"
|
||||
|
||||
|
||||
|
||||
#define OVR_KEY_USER "User" // string
|
||||
|
||||
#define OVR_KEY_NAME "Name" // string
|
||||
|
||||
#define OVR_KEY_GENDER "Gender" // string "Male", "Female", or "Unknown"
|
||||
#define OVR_DEFAULT_GENDER "Unknown"
|
||||
|
||||
#define OVR_KEY_PLAYER_HEIGHT "PlayerHeight" // float meters
|
||||
#define OVR_DEFAULT_PLAYER_HEIGHT 1.778f
|
||||
|
||||
#define OVR_KEY_EYE_HEIGHT "EyeHeight" // float meters
|
||||
#define OVR_DEFAULT_EYE_HEIGHT 1.675f
|
||||
|
||||
#define OVR_KEY_NECK_TO_EYE_DISTANCE "NeckEyeDistance" // float[2] meters
|
||||
#define OVR_DEFAULT_NECK_TO_EYE_HORIZONTAL 0.0805f
|
||||
#define OVR_DEFAULT_NECK_TO_EYE_VERTICAL 0.075f
|
||||
|
||||
|
||||
#define OVR_KEY_EYE_TO_NOSE_DISTANCE "EyeToNoseDist" // float[2] meters
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define OVR_PERF_HUD_MODE "PerfHudMode" // int, allowed values are defined in enum ovrPerfHudMode
|
||||
|
||||
#define OVR_LAYER_HUD_MODE "LayerHudMode" // int, allowed values are defined in enum ovrLayerHudMode
|
||||
#define OVR_LAYER_HUD_CURRENT_LAYER "LayerHudCurrentLayer" // int, The layer to show
|
||||
#define OVR_LAYER_HUD_SHOW_ALL_LAYERS "LayerHudShowAll" // bool, Hide other layers when the hud is enabled
|
||||
|
||||
#define OVR_DEBUG_HUD_STEREO_MODE "DebugHudStereoMode" // int, allowed values are defined in enum ovrDebugHudStereoMode
|
||||
#define OVR_DEBUG_HUD_STEREO_GUIDE_INFO_ENABLE "DebugHudStereoGuideInfoEnable" // bool
|
||||
#define OVR_DEBUG_HUD_STEREO_GUIDE_SIZE "DebugHudStereoGuideSize2f" // float[2]
|
||||
#define OVR_DEBUG_HUD_STEREO_GUIDE_POSITION "DebugHudStereoGuidePosition3f" // float[3]
|
||||
#define OVR_DEBUG_HUD_STEREO_GUIDE_YAWPITCHROLL "DebugHudStereoGuideYawPitchRoll3f" // float[3]
|
||||
#define OVR_DEBUG_HUD_STEREO_GUIDE_COLOR "DebugHudStereoGuideColor4f" // float[4]
|
||||
|
||||
|
||||
|
||||
#endif // OVR_CAPI_Keys_h
|
@ -1,156 +0,0 @@
|
||||
/********************************************************************************//**
|
||||
\file OVR_ErrorCode.h
|
||||
\brief This header provides LibOVR error code declarations.
|
||||
\copyright Copyright 2015-2016 Oculus VR, LLC All Rights reserved.
|
||||
*************************************************************************************/
|
||||
|
||||
#ifndef OVR_ErrorCode_h
|
||||
#define OVR_ErrorCode_h
|
||||
|
||||
|
||||
#include "OVR_Version.h"
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
|
||||
|
||||
#ifndef OVR_RESULT_DEFINED
|
||||
#define OVR_RESULT_DEFINED ///< Allows ovrResult to be independently defined.
|
||||
/// API call results are represented at the highest level by a single ovrResult.
|
||||
typedef int32_t ovrResult;
|
||||
#endif
|
||||
|
||||
|
||||
/// \brief Indicates if an ovrResult indicates success.
|
||||
///
|
||||
/// Some functions return additional successful values other than ovrSucces and
|
||||
/// require usage of this macro to indicate successs.
|
||||
///
|
||||
#if !defined(OVR_SUCCESS)
|
||||
#define OVR_SUCCESS(result) (result >= 0)
|
||||
#endif
|
||||
|
||||
|
||||
/// \brief Indicates if an ovrResult indicates an unqualified success.
|
||||
///
|
||||
/// This is useful for indicating that the code intentionally wants to
|
||||
/// check for result == ovrSuccess as opposed to OVR_SUCCESS(), which
|
||||
/// checks for result >= ovrSuccess.
|
||||
///
|
||||
#if !defined(OVR_UNQUALIFIED_SUCCESS)
|
||||
#define OVR_UNQUALIFIED_SUCCESS(result) (result == ovrSuccess)
|
||||
#endif
|
||||
|
||||
|
||||
/// \brief Indicates if an ovrResult indicates failure.
|
||||
///
|
||||
#if !defined(OVR_FAILURE)
|
||||
#define OVR_FAILURE(result) (!OVR_SUCCESS(result))
|
||||
#endif
|
||||
|
||||
|
||||
// Success is a value greater or equal to 0, while all error types are negative values.
|
||||
#ifndef OVR_SUCCESS_DEFINED
|
||||
#define OVR_SUCCESS_DEFINED ///< Allows ovrResult to be independently defined.
|
||||
typedef enum ovrSuccessType_
|
||||
{
|
||||
/// This is a general success result. Use OVR_SUCCESS to test for success.
|
||||
ovrSuccess = 0,
|
||||
} ovrSuccessType;
|
||||
#endif
|
||||
|
||||
// Public success types
|
||||
// Success is a value greater or equal to 0, while all error types are negative values.
|
||||
typedef enum ovrSuccessTypes_
|
||||
{
|
||||
/// Returned from a call to SubmitFrame. The call succeeded, but what the app
|
||||
/// rendered will not be visible on the HMD. Ideally the app should continue
|
||||
/// calling SubmitFrame, but not do any rendering. When the result becomes
|
||||
/// ovrSuccess, rendering should continue as usual.
|
||||
ovrSuccess_NotVisible = 1000,
|
||||
|
||||
} ovrSuccessTypes;
|
||||
|
||||
// Public error types
|
||||
typedef enum ovrErrorType_
|
||||
{
|
||||
/* General errors */
|
||||
ovrError_MemoryAllocationFailure = -1000, ///< Failure to allocate memory.
|
||||
ovrError_InvalidSession = -1002, ///< Invalid ovrSession parameter provided.
|
||||
ovrError_Timeout = -1003, ///< The operation timed out.
|
||||
ovrError_NotInitialized = -1004, ///< The system or component has not been initialized.
|
||||
ovrError_InvalidParameter = -1005, ///< Invalid parameter provided. See error info or log for details.
|
||||
ovrError_ServiceError = -1006, ///< Generic service error. See error info or log for details.
|
||||
ovrError_NoHmd = -1007, ///< The given HMD doesn't exist.
|
||||
ovrError_Unsupported = -1009, ///< Function call is not supported on this hardware/software
|
||||
ovrError_DeviceUnavailable = -1010, ///< Specified device type isn't available.
|
||||
ovrError_InvalidHeadsetOrientation = -1011, ///< The headset was in an invalid orientation for the requested operation (e.g. vertically oriented during ovr_RecenterPose).
|
||||
ovrError_ClientSkippedDestroy = -1012, ///< The client failed to call ovr_Destroy on an active session before calling ovr_Shutdown. Or the client crashed.
|
||||
ovrError_ClientSkippedShutdown = -1013, ///< The client failed to call ovr_Shutdown or the client crashed.
|
||||
ovrError_ServiceDeadlockDetected = -1014, ///< The service watchdog discovered a deadlock.
|
||||
ovrError_InvalidOperation = -1015, ///< Function call is invalid for object's current state
|
||||
|
||||
/* Audio error range, reserved for Audio errors. */
|
||||
ovrError_AudioDeviceNotFound = -2001, ///< Failure to find the specified audio device.
|
||||
ovrError_AudioComError = -2002, ///< Generic COM error.
|
||||
|
||||
/* Initialization errors. */
|
||||
ovrError_Initialize = -3000, ///< Generic initialization error.
|
||||
ovrError_LibLoad = -3001, ///< Couldn't load LibOVRRT.
|
||||
ovrError_LibVersion = -3002, ///< LibOVRRT version incompatibility.
|
||||
ovrError_ServiceConnection = -3003, ///< Couldn't connect to the OVR Service.
|
||||
ovrError_ServiceVersion = -3004, ///< OVR Service version incompatibility.
|
||||
ovrError_IncompatibleOS = -3005, ///< The operating system version is incompatible.
|
||||
ovrError_DisplayInit = -3006, ///< Unable to initialize the HMD display.
|
||||
ovrError_ServerStart = -3007, ///< Unable to start the server. Is it already running?
|
||||
ovrError_Reinitialization = -3008, ///< Attempting to re-initialize with a different version.
|
||||
ovrError_MismatchedAdapters = -3009, ///< Chosen rendering adapters between client and service do not match
|
||||
ovrError_LeakingResources = -3010, ///< Calling application has leaked resources
|
||||
ovrError_ClientVersion = -3011, ///< Client version too old to connect to service
|
||||
ovrError_OutOfDateOS = -3012, ///< The operating system is out of date.
|
||||
ovrError_OutOfDateGfxDriver = -3013, ///< The graphics driver is out of date.
|
||||
ovrError_IncompatibleGPU = -3014, ///< The graphics hardware is not supported
|
||||
ovrError_NoValidVRDisplaySystem = -3015, ///< No valid VR display system found.
|
||||
ovrError_Obsolete = -3016, ///< Feature or API is obsolete and no longer supported.
|
||||
ovrError_DisabledOrDefaultAdapter = -3017, ///< No supported VR display system found, but disabled or driverless adapter found.
|
||||
ovrError_HybridGraphicsNotSupported = -3018, ///< The system is using hybrid graphics (Optimus, etc...), which is not support.
|
||||
ovrError_DisplayManagerInit = -3019, ///< Initialization of the DisplayManager failed.
|
||||
ovrError_TrackerDriverInit = -3020, ///< Failed to get the interface for an attached tracker
|
||||
ovrError_LibSignCheck = -3021, ///< LibOVRRT signature check failure.
|
||||
ovrError_LibPath = -3022, ///< LibOVRRT path failure.
|
||||
ovrError_LibSymbols = -3023, ///< LibOVRRT symbol resolution failure.
|
||||
|
||||
/* Rendering errors */
|
||||
ovrError_DisplayLost = -6000, ///< In the event of a system-wide graphics reset or cable unplug this is returned to the app.
|
||||
ovrError_TextureSwapChainFull = -6001, ///< ovr_CommitTextureSwapChain was called too many times on a texture swapchain without calling submit to use the chain.
|
||||
ovrError_TextureSwapChainInvalid = -6002, ///< The ovrTextureSwapChain is in an incomplete or inconsistent state. Ensure ovr_CommitTextureSwapChain was called at least once first.
|
||||
ovrError_GraphicsDeviceReset = -6003, ///< Graphics device has been reset (TDR, etc...)
|
||||
ovrError_DisplayRemoved = -6004, ///< HMD removed from the display adapter
|
||||
ovrError_ContentProtectionNotAvailable = -6005,///<Content protection is not available for the display
|
||||
ovrError_ApplicationInvisible = -6006, ///< Application declared itself as an invisible type and is not allowed to submit frames.
|
||||
ovrError_Disallowed = -6007, ///< The given request is disallowed under the current conditions.
|
||||
ovrError_DisplayPluggedIncorrectly = -6008, ///< Display portion of HMD is plugged into an incompatible port (ex: IGP)
|
||||
|
||||
/* Fatal errors */
|
||||
ovrError_RuntimeException = -7000, ///< A runtime exception occurred. The application is required to shutdown LibOVR and re-initialize it before this error state will be cleared.
|
||||
|
||||
/* Calibration errors */
|
||||
ovrError_NoCalibration = -9000, ///< Result of a missing calibration block
|
||||
ovrError_OldVersion = -9001, ///< Result of an old calibration block
|
||||
ovrError_MisformattedBlock = -9002, ///< Result of a bad calibration block due to lengths
|
||||
|
||||
|
||||
} ovrErrorType;
|
||||
|
||||
|
||||
|
||||
/// Provides information about the last error.
|
||||
/// \see ovr_GetLastErrorInfo
|
||||
typedef struct ovrErrorInfo_
|
||||
{
|
||||
ovrResult Result; ///< The result from the last API call that generated an error ovrResult.
|
||||
char ErrorString[512]; ///< A UTF8-encoded null-terminated English string describing the problem. The format of this string is subject to change in future versions.
|
||||
} ovrErrorInfo;
|
||||
|
||||
|
||||
#endif /* OVR_ErrorCode_h */
|
@ -1,60 +0,0 @@
|
||||
/********************************************************************************//**
|
||||
\file OVR_Version.h
|
||||
\brief This header provides LibOVR version identification.
|
||||
\copyright Copyright 2014-2016 Oculus VR, LLC All Rights reserved.
|
||||
*************************************************************************************/
|
||||
|
||||
#ifndef OVR_Version_h
|
||||
#define OVR_Version_h
|
||||
|
||||
|
||||
|
||||
/// Conventional string-ification macro.
|
||||
#if !defined(OVR_STRINGIZE)
|
||||
#define OVR_STRINGIZEIMPL(x) #x
|
||||
#define OVR_STRINGIZE(x) OVR_STRINGIZEIMPL(x)
|
||||
#endif
|
||||
|
||||
|
||||
// Master version numbers
|
||||
#define OVR_PRODUCT_VERSION 1 // Product version doesn't participate in semantic versioning.
|
||||
#define OVR_MAJOR_VERSION 1 // If you change these values then you need to also make sure to change LibOVR/Projects/Windows/LibOVR.props in parallel.
|
||||
#define OVR_MINOR_VERSION 7 //
|
||||
#define OVR_PATCH_VERSION 0
|
||||
#define OVR_BUILD_NUMBER 0
|
||||
|
||||
// This is the ((product * 100) + major) version of the service that the DLL is compatible with.
|
||||
// When we backport changes to old versions of the DLL we update the old DLLs
|
||||
// to move this version number up to the latest version.
|
||||
// The DLL is responsible for checking that the service is the version it supports
|
||||
// and returning an appropriate error message if it has not been made compatible.
|
||||
#define OVR_DLL_COMPATIBLE_VERSION 101
|
||||
|
||||
#define OVR_FEATURE_VERSION 0
|
||||
|
||||
|
||||
/// "Major.Minor.Patch"
|
||||
#if !defined(OVR_VERSION_STRING)
|
||||
#define OVR_VERSION_STRING OVR_STRINGIZE(OVR_MAJOR_VERSION.OVR_MINOR_VERSION.OVR_PATCH_VERSION)
|
||||
#endif
|
||||
|
||||
|
||||
/// "Major.Minor.Patch.Build"
|
||||
#if !defined(OVR_DETAILED_VERSION_STRING)
|
||||
#define OVR_DETAILED_VERSION_STRING OVR_STRINGIZE(OVR_MAJOR_VERSION.OVR_MINOR_VERSION.OVR_PATCH_VERSION.OVR_BUILD_NUMBER)
|
||||
#endif
|
||||
|
||||
|
||||
/// \brief file description for version info
|
||||
/// This appears in the user-visible file properties. It is intended to convey publicly
|
||||
/// available additional information such as feature builds.
|
||||
#if !defined(OVR_FILE_DESCRIPTION_STRING)
|
||||
#if defined(_DEBUG)
|
||||
#define OVR_FILE_DESCRIPTION_STRING "dev build debug"
|
||||
#else
|
||||
#define OVR_FILE_DESCRIPTION_STRING "dev build"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#endif // OVR_Version_h
|
BIN
src/external/OculusSDK/LibOVR/LibOVRRT32_1.dll
vendored
BIN
src/external/OculusSDK/LibOVR/LibOVRRT32_1.dll
vendored
Binary file not shown.
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Reference in New Issue
Block a user