Update CHANGELOG

This commit is contained in:
Ray 2023-03-14 13:05:58 +01:00
parent 1a361fdfe2
commit a6300d828a
1 changed files with 10 additions and 7 deletions

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@ -7,13 +7,13 @@ Current Release: raylib 4.5.0 (16 March 2023)
Release: raylib 4.5 (16 March 2023) Release: raylib 4.5 (16 March 2023)
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KEY CHANGES: KEY CHANGES:
- ADDED: M3D model format support with animations - ADDED: Improved ANGLE support on Desktop platforms
- ADDED: GLTF animation support - ADDED: rcamera module, simpler and more extendable
- ADDED: QOA audio format support (import/export) - ADDED: Support for M3D models and M3D/GLTF animations
- REDESIGNED: rcamera module, new implementation from scratch, simpler and more extendable - ADDED: Support QOA audio format (import/export)
- REDESIGNED: rlgl module to avoid render batch triangles limits pre-check: rlCheckRenderBatchLimit() - ADDED: rl_gputex module for compressed textures loading
- REDESIGNED: rshapes module to minimize the rlgl dependency, now only 6 low-level functions required! - REDESIGNED: rlgl module for automatic render-batch limits checking
- ADDED: rl_gputex self-contained module for compressed textures loading, used by rtextures module - REDESIGNED: rshapes module to minimize the rlgl dependency
Detailed changes: Detailed changes:
[core] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach [core] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach
@ -122,8 +122,11 @@ Detailed changes:
[multi] REVIEWED: Grammar mistakes and typos (#2914) by @stickM4N [multi] REVIEWED: Grammar mistakes and typos (#2914) by @stickM4N
[multi] REVIEWED: Use TRACELOG() macro instead of TraceLog() in internal modules (#2881) by @RobLoach [multi] REVIEWED: Use TRACELOG() macro instead of TraceLog() in internal modules (#2881) by @RobLoach
[examples] ADDED: textures_textured_curve (#2821) by @JeffM2501 [examples] ADDED: textures_textured_curve (#2821) by @JeffM2501
[examples] ADDED: models_draw_cube_texture
[examples] ADDED: models_loading_m3d (#2648) by @bztsrc
[examples] ADDED: shaders_write_depth (#2836) by @BugraAlptekinSari [examples] ADDED: shaders_write_depth (#2836) by @BugraAlptekinSari
[examples] ADDED: shaders_hybrid_render (#2919) by @BugraAlptekinSari [examples] ADDED: shaders_hybrid_render (#2919) by @BugraAlptekinSari
[examples] REMOVED: audio_multichannel_sound
[examples] RENAMED: Several shaders for naming consistency (#2707) [examples] RENAMED: Several shaders for naming consistency (#2707)
[examples] RENAMED: lighting_instanced.fs to lighting_instancing.fs (glsl100) (#2805) by @gtrxAC [examples] RENAMED: lighting_instanced.fs to lighting_instancing.fs (glsl100) (#2805) by @gtrxAC
[examples] REVIEWED: core_custom_logging.c (#2692) by @hartmannathan [examples] REVIEWED: core_custom_logging.c (#2692) by @hartmannathan