SetWindowIcon() redesigned
Now core does not depend on textures module directly, only through text module.
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src/core.c
25
src/core.c
@ -780,24 +780,23 @@ void ToggleFullscreen(void)
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}
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// Set icon for window (only PLATFORM_DESKTOP)
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// NOTE: Image must be in RGBA format, 8bit per channel
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void SetWindowIcon(Image image)
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{
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#if defined(PLATFORM_DESKTOP)
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Image imicon = ImageCopy(image);
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ImageFormat(&imicon, UNCOMPRESSED_R8G8B8A8);
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if (image.format == UNCOMPRESSED_R8G8B8A8)
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{
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GLFWimage icon[1] = { 0 };
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GLFWimage icon[1] = { 0 };
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icon[0].width = image.width;
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icon[0].height = image.height;
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icon[0].pixels = (unsigned char *)image.data;
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icon[0].width = imicon.width;
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icon[0].height = imicon.height;
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icon[0].pixels = (unsigned char *)imicon.data;
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// NOTE 1: We only support one image icon
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// NOTE 2: The specified image data is copied before this function returns
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glfwSetWindowIcon(window, 1, icon);
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// TODO: Support multi-image icons --> image.mipmaps
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UnloadImage(imicon);
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// NOTE 1: We only support one image icon
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// NOTE 2: The specified image data is copied before this function returns
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glfwSetWindowIcon(window, 1, icon);
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}
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else TraceLog(LOG_WARNING, "Window icon image must be in R8G8B8A8 pixel format");
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#endif
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}
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