Update CONTRIBUTING.md
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@ -6,8 +6,8 @@ Do you enjoy raylib and want to contribute? Nice! You can help with the followin
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- C programming - Can you write/review/test/improve the code?
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- Documentation/Tutorials/Example - Can you write some tutorial/example?
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- Web Development - Can you help [with the website](https://github.com/raysan5/raylib.com)?
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- Porting to other platforms - Can you port and compile raylib on other systems?
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- Web Development - Can you help [with the website](https://github.com/raysan5/raylib.com)?
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- Testing - Can you find some bugs in raylib?
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This document contains a set of guidelines to contribute to the project. These are mostly guidelines, not rules.
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@ -16,10 +16,10 @@ Use your best judgement, and feel free to propose changes to this document in a
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### raylib philosophy
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- raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
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- raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
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- raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
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- raylib is **SIMPLE** and **EASY-TO-USE**, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not including it.
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- raylib is open source and free; educators and institutions can use this tool to **TEACH** videogames programming completely for free.
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- raylib is collaborative; contribution of tutorials / code examples / bug fixes / code comments are highly appreciated.
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- raylib's license (and its external libs respective licenses) allow using it for commercial products.
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- raylib's license (and its external libs respective licenses) allow using it on commercial projects.
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### Some interesting reads to start with
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@ -36,7 +36,7 @@ Feel free to review it if required, just take care not to break something.
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Despite being written in C, raylib does not follow the standard Hungarian notation for C,
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it [follows Pascal-case/camel-case notation](https://github.com/raysan5/raylib/wiki/raylib-coding-conventions),
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more common on C# language. All code formatting decisions have been carefully taken
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to make it easier for students to read, write and understand code.
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to make it easier for students/users to read, write and understand code.
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Source code is extensively commented for that purpose, raylib primary learning method is:
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@ -133,4 +133,4 @@ contributing (in some way or another) to make the raylib project better. Huge th
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- [PompPenguin](https://github.com/PompPenguin) for reviewing 3rd person camera
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- [Mohamed Shazan](https://github.com/msmshazan) for adding support for ANGLE graphics backend
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Please, if I forget someone in this list, excuse me and send a PR!
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Please, if I forget someone in this list, excuse me and send me a PR!
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