Update audio_stream_effects.c (#3618)
* Update audio_stream_effects.c This may slightly improve performance and be more welcoming for new users despite being an more advanced feature. void * usually throws an error in most compilers and it would be better to just avoid it. Also added <stdbool.h> because booleans are, sometimes, not defined by <stddef.h>. * Update audio_stream_effects.c
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@ -2,7 +2,7 @@
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*
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*
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* raylib [audio] example - Music stream processing effects
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* raylib [audio] example - Music stream processing effects
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*
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*
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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* Example originally created with raylib 4.2, last time updated with raylib 5.0
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*
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* BSD-like license that allows static linking with closed source software
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@ -13,7 +13,7 @@
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#include "raylib.h"
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#include "raylib.h"
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#include <stdlib.h> // Required for: NULL
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#include <stdlib.h> // Required for: NULL
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// Required delay effect variables
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// Required delay effect variables
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static float *delayBuffer = NULL;
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static float *delayBuffer = NULL;
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@ -149,13 +149,17 @@ static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
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static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
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static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
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const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula
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const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula
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// Converts the buffer data before using it
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float *bufferData = (float *)buffer;
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for (unsigned int i = 0; i < frames*2; i += 2)
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for (unsigned int i = 0; i < frames*2; i += 2)
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{
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{
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float l = ((float *)buffer)[i], r = ((float *)buffer)[i + 1];
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const float l = bufferData[i];
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const float r = bufferData[i + 1];
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low[0] += k * (l - low[0]);
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low[0] += k * (l - low[0]);
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low[1] += k * (r - low[1]);
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low[1] += k * (r - low[1]);
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((float *)buffer)[i] = low[0];
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bufferData[i] = low[0];
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((float *)buffer)[i + 1] = low[1];
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bufferData[i + 1] = low[1];
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}
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}
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}
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}
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@ -176,4 +180,4 @@ static void AudioProcessEffectDelay(void *buffer, unsigned int frames)
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delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1];
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delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1];
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if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0;
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if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0;
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}
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}
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}
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}
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