mirror of https://github.com/raysan5/raylib
Vox loaded (#1981)
* new models_magicavoxel_loading example * Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example. * models_magicavoxel_loading example added to CMakeLists.txt and Makefile * fix models_magicavoxel_loading example for linux. * * vox_loader into "src/external/vox_loader.h" * vox file support for "models.c" * updated example "models/models_magicavoxel_loading.c" * * Fix Vox_FreeArrays (removed memory leak) * * removed magicavoxel_loader.h * * Revert vs2019 solution * * vox_loader.h -> Support custom memory allocators * vox_loader.h -> Reverse Y<>Z for left to right handed system * models/models_magicavoxel_loading.c -> fix model center * * vox_loader.h -> Removed Raylib dependencies * * Changed Vox_LoadFileName to Vox_LoadFromMemory
This commit is contained in:
parent
803094f41f
commit
a422d2fc8b
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@ -51,16 +51,14 @@ int main(void)
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t1 = GetTime() * 1000.0;
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t1 = GetTime() * 1000.0;
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TraceLog(LOG_INFO, TextFormat("Vox <%s> loaded in %f ms", GetFileName(szVoxFiles[i]), t1 - t0));
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TraceLog(LOG_INFO, TextFormat("Vox <%s> loaded in %f ms", GetFileName(szVoxFiles[i]), t1 - t0));
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//Compute model matrix
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//Compute model's center matrix
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BoundingBox bb = GetModelBoundingBox(models[i]);
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BoundingBox bb = GetModelBoundingBox(models[i]);
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Vector3 center;
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Vector3 center;
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center.x = -(((bb.max.x - bb.min.x) / 2));
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center.x = bb.min.x + (((bb.max.x - bb.min.x) / 2));
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center.y = -(((bb.max.y - bb.min.y) / 2));
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center.z = bb.min.z + (((bb.max.z - bb.min.z) / 2));
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center.z = -(((bb.max.z - bb.min.z) / 2));
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Matrix matP = MatrixTranslate(center.x, center.z, 0);
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Matrix matP = MatrixTranslate(-center.x, 0, -center.z);
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Matrix matR = MatrixRotateX(90 * DEG2RAD);
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models[i].transform = matP;
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models[i].transform = MatrixMultiply(matP, matR);
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}
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}
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@ -22,7 +22,7 @@
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THE SOFTWARE.
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THE SOFTWARE.
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vox_loader - v1.00
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vox_loader - v1.01
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no warranty implied; use at your own risk
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no warranty implied; use at your own risk
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Do this:
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Do this:
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@ -34,10 +34,13 @@
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#include ...
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#include ...
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#include ...
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#include ...
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#define VOX_LOADER_INCLUDE__H
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#define VOX_LOADER_INCLUDE__H
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#include "magicavoxel_loader.h"
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#include "vox_loader.h"
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revision history:
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revision history:
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1.00 (2021-09-03) first released version
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1.00 (2021-09-03) first released version
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1.01 (2021-09-07) Support custom memory allocators
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Removed Raylib dependencies
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Changed Vox_LoadFileName to Vox_LoadFromMemory
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*/
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*/
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@ -53,10 +56,21 @@ revision history:
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extern "C" {
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extern "C" {
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#endif
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#endif
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#define VOX_SUCCESS (0)
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#define VOX_SUCCESS (0)
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#define VOX_ERROR_FILE_NOT_FOUND (-1)
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#define VOX_ERROR_FILE_NOT_FOUND (-1)
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#define VOX_ERROR_INVALID_FORMAT (-2)
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#define VOX_ERROR_INVALID_FORMAT (-2)
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#define VOX_ERROR_FILE_VERSION_TOO_OLD (-3)
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#define VOX_ERROR_FILE_VERSION_TOO_OLD (-3)
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// VoxColor, 4 components, R8G8B8A8 (32bit)
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typedef struct {
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unsigned char r, g, b, a;
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} VoxColor;
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// VoxVector3, 3 components
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typedef struct {
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float x, y, z;
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} VoxVector3;
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typedef struct
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typedef struct
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{
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{
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typedef struct
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typedef struct
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{
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{
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Vector3* array;
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VoxVector3* array;
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int used, size;
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int used, size;
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} ArrayVector3;
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} ArrayVector3;
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typedef struct
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typedef struct
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{
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{
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Color* array;
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VoxColor* array;
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int used, size;
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int used, size;
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} ArrayColor;
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} ArrayColor;
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@ -118,13 +132,13 @@ extern "C" {
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ArrayColor colors;
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ArrayColor colors;
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//Palette for voxels
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//Palette for voxels
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Color palette[256];
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VoxColor palette[256];
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} VoxArray3D;
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} VoxArray3D;
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// Functions
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// Functions
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extern int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray);
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extern int Vox_LoadFromMemory(const unsigned char* pvoxData, unsigned int voxDataSize, VoxArray3D* pvoxarray);
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extern void Vox_FreeArrays(VoxArray3D* voxarray);
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extern void Vox_FreeArrays(VoxArray3D* voxarray);
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@ -155,7 +169,7 @@ extern "C" {
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void initArrayInt(ArrayInt* a, int initialSize)
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void initArrayInt(ArrayInt* a, int initialSize)
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{
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{
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a->array = MemAlloc(initialSize * sizeof(int));
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a->array = VOX_MALLOC(initialSize * sizeof(int));
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a->used = 0;
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a->used = 0;
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a->size = initialSize;
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a->size = initialSize;
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}
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}
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@ -165,14 +179,14 @@ void insertArrayInt(ArrayInt* a, int element)
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if (a->used == a->size)
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if (a->used == a->size)
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{
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{
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a->size *= 2;
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a->size *= 2;
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a->array = MemRealloc(a->array, a->size * sizeof(int));
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a->array = VOX_REALLOC(a->array, a->size * sizeof(int));
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}
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}
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a->array[a->used++] = element;
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a->array[a->used++] = element;
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}
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}
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void freeArrayInt(ArrayInt* a)
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void freeArrayInt(ArrayInt* a)
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{
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{
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MemFree(a->array);
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VOX_FREE(a->array);
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a->array = NULL;
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a->array = NULL;
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a->used = a->size = 0;
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a->used = a->size = 0;
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}
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}
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@ -183,7 +197,7 @@ void freeArrayInt(ArrayInt* a)
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void initArrayUShort(ArrayUShort* a, int initialSize)
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void initArrayUShort(ArrayUShort* a, int initialSize)
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{
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{
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a->array = MemAlloc(initialSize * sizeof(unsigned short));
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a->array = VOX_MALLOC(initialSize * sizeof(unsigned short));
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a->used = 0;
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a->used = 0;
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a->size = initialSize;
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a->size = initialSize;
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}
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}
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if (a->used == a->size)
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if (a->used == a->size)
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{
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{
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a->size *= 2;
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a->size *= 2;
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a->array = MemRealloc(a->array, a->size * sizeof(unsigned short));
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a->array = VOX_REALLOC(a->array, a->size * sizeof(unsigned short));
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}
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}
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a->array[a->used++] = element;
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a->array[a->used++] = element;
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}
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}
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void freeArrayUShort(ArrayUShort* a)
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void freeArrayUShort(ArrayUShort* a)
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{
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{
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MemFree(a->array);
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VOX_FREE(a->array);
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a->array = NULL;
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a->array = NULL;
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a->used = a->size = 0;
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a->used = a->size = 0;
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}
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}
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void initArrayVector3(ArrayVector3* a, int initialSize)
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void initArrayVector3(ArrayVector3* a, int initialSize)
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{
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{
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a->array = MemAlloc(initialSize * sizeof(Vector3));
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a->array = VOX_MALLOC(initialSize * sizeof(VoxVector3));
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a->used = 0;
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a->used = 0;
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a->size = initialSize;
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a->size = initialSize;
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}
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}
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void insertArrayVector3(ArrayVector3* a, Vector3 element)
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void insertArrayVector3(ArrayVector3* a, VoxVector3 element)
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{
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{
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if (a->used == a->size)
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if (a->used == a->size)
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{
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{
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a->size *= 2;
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a->size *= 2;
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a->array = MemRealloc(a->array, a->size * sizeof(Vector3));
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a->array = VOX_REALLOC(a->array, a->size * sizeof(VoxVector3));
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}
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}
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a->array[a->used++] = element;
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a->array[a->used++] = element;
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}
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}
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void freeArrayVector3(ArrayVector3* a)
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void freeArrayVector3(ArrayVector3* a)
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{
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{
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MemFree(a->array);
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VOX_FREE(a->array);
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a->array = NULL;
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a->array = NULL;
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a->used = a->size = 0;
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a->used = a->size = 0;
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}
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}
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void initArrayColor(ArrayColor* a, int initialSize)
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void initArrayColor(ArrayColor* a, int initialSize)
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{
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{
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a->array = MemAlloc(initialSize * sizeof(Color));
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a->array = VOX_MALLOC(initialSize * sizeof(VoxColor));
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a->used = 0;
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a->used = 0;
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a->size = initialSize;
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a->size = initialSize;
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}
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}
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void insertArrayColor(ArrayColor* a, Color element)
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void insertArrayColor(ArrayColor* a, VoxColor element)
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{
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{
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if (a->used == a->size)
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if (a->used == a->size)
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{
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{
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a->size *= 2;
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a->size *= 2;
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a->array = MemRealloc(a->array, a->size * sizeof(Color));
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a->array = VOX_REALLOC(a->array, a->size * sizeof(VoxColor));
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}
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}
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a->array[a->used++] = element;
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a->array[a->used++] = element;
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}
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}
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void freeArrayColor(ArrayColor* a)
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void freeArrayColor(ArrayColor* a)
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{
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{
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MemFree(a->array);
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VOX_FREE(a->array);
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a->array = NULL;
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a->array = NULL;
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a->used = a->size = 0;
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a->used = a->size = 0;
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}
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}
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{4, 6, 7, 5 } };//+Z
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{4, 6, 7, 5 } };//+Z
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const Vector3 SolidVertex[] = {
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const VoxVector3 SolidVertex[] = {
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{0, 0, 0}, //0
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{0, 0, 0}, //0
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{1, 0, 0}, //1
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{1, 0, 0}, //1
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{0, 1, 0}, //2
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{0, 1, 0}, //2
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// Allocated VoxArray3D size
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// Allocated VoxArray3D size
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void Vox_AllocArray(VoxArray3D* voxarray, int _sx, int _sy, int _sz)
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void Vox_AllocArray(VoxArray3D* pvoxarray, int _sx, int _sy, int _sz)
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{
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{
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int sx = _sx + ((CHUNKSIZE - (_sx % CHUNKSIZE)) % CHUNKSIZE);
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int sx = _sx + ((CHUNKSIZE - (_sx % CHUNKSIZE)) % CHUNKSIZE);
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int sy = _sy + ((CHUNKSIZE - (_sy % CHUNKSIZE)) % CHUNKSIZE);
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int sy = _sy + ((CHUNKSIZE - (_sy % CHUNKSIZE)) % CHUNKSIZE);
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int chy = sy >> CHUNKSIZE_OPSHIFT; //Chunks Count in Y
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int chy = sy >> CHUNKSIZE_OPSHIFT; //Chunks Count in Y
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int chz = sz >> CHUNKSIZE_OPSHIFT; //Chunks Count in Z
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int chz = sz >> CHUNKSIZE_OPSHIFT; //Chunks Count in Z
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//VoxArray3D* parray = (VoxArray3D*)MemAlloc(sizeof(VoxArray3D));
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//VoxArray3D* parray = (VoxArray3D*)VOX_MALLOC(sizeof(VoxArray3D));
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voxarray->sizeX = sx;
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pvoxarray->sizeX = sx;
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voxarray->sizeY = sy;
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pvoxarray->sizeY = sy;
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voxarray->sizeZ = sz;
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pvoxarray->sizeZ = sz;
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voxarray->chunksSizeX = chx;
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pvoxarray->chunksSizeX = chx;
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voxarray->chunksSizeY = chy;
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pvoxarray->chunksSizeY = chy;
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voxarray->chunksSizeZ = chz;
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pvoxarray->chunksSizeZ = chz;
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voxarray->ChunkFlattenOffset = (chy * chz); //m_arrayChunks[(x * (sy*sz)) + (z * sy) + y]
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pvoxarray->ChunkFlattenOffset = (chy * chz); //m_arrayChunks[(x * (sy*sz)) + (z * sy) + y]
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//Alloc chunks array
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//Alloc chunks array
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int size = sizeof(CubeChunk3D) * chx * chy * chz;
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int size = sizeof(CubeChunk3D) * chx * chy * chz;
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voxarray->m_arrayChunks = MemAlloc(size);
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pvoxarray->m_arrayChunks = VOX_MALLOC(size);
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voxarray->arrayChunksSize = size;
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pvoxarray->arrayChunksSize = size;
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//Init chunks array
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//Init chunks array
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size = chx * chy * chz;
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size = chx * chy * chz;
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voxarray->chunksTotal = size;
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pvoxarray->chunksTotal = size;
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voxarray->chunksAllocated = 0;
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pvoxarray->chunksAllocated = 0;
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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{
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{
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voxarray->m_arrayChunks[i].m_array = 0;
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pvoxarray->m_arrayChunks[i].m_array = 0;
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voxarray->m_arrayChunks[i].arraySize = 0;
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pvoxarray->m_arrayChunks[i].arraySize = 0;
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}
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}
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}
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}
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// Set voxel ID from its position into VoxArray3D
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// Set voxel ID from its position into VoxArray3D
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void Vox_SetVoxel(VoxArray3D* voxarray, int x, int y, int z, unsigned char id)
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void Vox_SetVoxel(VoxArray3D* pvoxarray, int x, int y, int z, unsigned char id)
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{
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{
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//Get chunk from array pos
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//Get chunk from array pos
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int chX = x >> CHUNKSIZE_OPSHIFT; //x / CHUNKSIZE;
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int chX = x >> CHUNKSIZE_OPSHIFT; //x / CHUNKSIZE;
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int chY = y >> CHUNKSIZE_OPSHIFT; //y / CHUNKSIZE;
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int chY = y >> CHUNKSIZE_OPSHIFT; //y / CHUNKSIZE;
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int chZ = z >> CHUNKSIZE_OPSHIFT; //z / CHUNKSIZE;
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int chZ = z >> CHUNKSIZE_OPSHIFT; //z / CHUNKSIZE;
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int offset = (chX * voxarray->ChunkFlattenOffset) + (chZ * voxarray->chunksSizeY) + chY;
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int offset = (chX * pvoxarray->ChunkFlattenOffset) + (chZ * pvoxarray->chunksSizeY) + chY;
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//if (offset > voxarray->arrayChunksSize)
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//if (offset > voxarray->arrayChunksSize)
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//{
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//{
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// TraceLog(LOG_ERROR, "Out of array");
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// TraceLog(LOG_ERROR, "Out of array");
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//}
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//}
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CubeChunk3D* chunk = &voxarray->m_arrayChunks[offset];
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CubeChunk3D* chunk = &pvoxarray->m_arrayChunks[offset];
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//Set Chunk
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//Set Chunk
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chX = x - (chX << CHUNKSIZE_OPSHIFT); //x - (bx * CHUNKSIZE);
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chX = x - (chX << CHUNKSIZE_OPSHIFT); //x - (bx * CHUNKSIZE);
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if (chunk->m_array == 0)
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if (chunk->m_array == 0)
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{
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{
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int size = CHUNKSIZE * CHUNKSIZE * CHUNKSIZE;
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int size = CHUNKSIZE * CHUNKSIZE * CHUNKSIZE;
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chunk->m_array = MemAlloc(size);
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chunk->m_array = VOX_MALLOC(size);
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chunk->arraySize = size;
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chunk->arraySize = size;
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//memset(chunk->m_array, 0, size);
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memset(chunk->m_array, 0, size);
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voxarray->chunksAllocated++;
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pvoxarray->chunksAllocated++;
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}
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}
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offset = (chX << CHUNK_FLATTENOFFSET_OPSHIFT) + (chZ << CHUNKSIZE_OPSHIFT) + chY;
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offset = (chX << CHUNK_FLATTENOFFSET_OPSHIFT) + (chZ << CHUNKSIZE_OPSHIFT) + chY;
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@ -397,12 +411,12 @@ void Vox_SetVoxel(VoxArray3D* voxarray, int x, int y, int z, unsigned char id)
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}
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}
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// Get voxel ID from its position into VoxArray3D
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// Get voxel ID from its position into VoxArray3D
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unsigned char Vox_GetVoxel(VoxArray3D* voxarray, int x, int y, int z)
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unsigned char Vox_GetVoxel(VoxArray3D* pvoxarray, int x, int y, int z)
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{
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{
|
||||||
if (x < 0 || y < 0 || z < 0)
|
if (x < 0 || y < 0 || z < 0)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
if (x >= voxarray->sizeX || y >= voxarray->sizeY || z >= voxarray->sizeZ)
|
if (x >= pvoxarray->sizeX || y >= pvoxarray->sizeY || z >= pvoxarray->sizeZ)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
|
|
||||||
|
@ -410,14 +424,14 @@ unsigned char Vox_GetVoxel(VoxArray3D* voxarray, int x, int y, int z)
|
||||||
int chX = x >> CHUNKSIZE_OPSHIFT; //x / CHUNKSIZE;
|
int chX = x >> CHUNKSIZE_OPSHIFT; //x / CHUNKSIZE;
|
||||||
int chY = y >> CHUNKSIZE_OPSHIFT; //y / CHUNKSIZE;
|
int chY = y >> CHUNKSIZE_OPSHIFT; //y / CHUNKSIZE;
|
||||||
int chZ = z >> CHUNKSIZE_OPSHIFT; //z / CHUNKSIZE;
|
int chZ = z >> CHUNKSIZE_OPSHIFT; //z / CHUNKSIZE;
|
||||||
int offset = (chX * voxarray->ChunkFlattenOffset) + (chZ * voxarray->chunksSizeY) + chY;
|
int offset = (chX * pvoxarray->ChunkFlattenOffset) + (chZ * pvoxarray->chunksSizeY) + chY;
|
||||||
|
|
||||||
//if (offset > voxarray->arrayChunksSize)
|
//if (offset > voxarray->arrayChunksSize)
|
||||||
//{
|
//{
|
||||||
// TraceLog(LOG_ERROR, "Out of array");
|
// TraceLog(LOG_ERROR, "Out of array");
|
||||||
//}
|
//}
|
||||||
|
|
||||||
CubeChunk3D* chunk = &voxarray->m_arrayChunks[offset];
|
CubeChunk3D* chunk = &pvoxarray->m_arrayChunks[offset];
|
||||||
|
|
||||||
//Set Chunk
|
//Set Chunk
|
||||||
chX = x - (chX << CHUNKSIZE_OPSHIFT); //x - (bx * CHUNKSIZE);
|
chX = x - (chX << CHUNKSIZE_OPSHIFT); //x - (bx * CHUNKSIZE);
|
||||||
|
@ -481,10 +495,10 @@ unsigned char Vox_CalcFacesVisible(VoxArray3D* pvoxArray, int cx, int cy, int cz
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get a vertex position from a voxel's corner
|
// Get a vertex position from a voxel's corner
|
||||||
Vector3 Vox_GetVertexPosition(int _wcx, int _wcy, int _wcz, int _nNumVertex)
|
VoxVector3 Vox_GetVertexPosition(int _wcx, int _wcy, int _wcz, int _nNumVertex)
|
||||||
{
|
{
|
||||||
float scale = 0.25;
|
float scale = 0.25;
|
||||||
Vector3 vtx = SolidVertex[_nNumVertex];
|
VoxVector3 vtx = SolidVertex[_nNumVertex];
|
||||||
vtx.x = (vtx.x + _wcx) * scale;
|
vtx.x = (vtx.x + _wcx) * scale;
|
||||||
vtx.y = (vtx.y + _wcy) * scale;
|
vtx.y = (vtx.y + _wcy) * scale;
|
||||||
vtx.z = (vtx.z + _wcz) * scale;
|
vtx.z = (vtx.z + _wcz) * scale;
|
||||||
|
@ -501,7 +515,7 @@ void Vox_Build_Voxel(VoxArray3D* pvoxArray, int x, int y, int z, int matID)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int i, j;
|
int i, j;
|
||||||
Vector3 vertComputed[8];
|
VoxVector3 vertComputed[8];
|
||||||
int bVertexComputed[8];
|
int bVertexComputed[8];
|
||||||
memset(vertComputed, 0, sizeof(vertComputed));
|
memset(vertComputed, 0, sizeof(vertComputed));
|
||||||
memset(bVertexComputed, 0, sizeof(bVertexComputed));
|
memset(bVertexComputed, 0, sizeof(bVertexComputed));
|
||||||
|
@ -542,7 +556,7 @@ void Vox_Build_Voxel(VoxArray3D* pvoxArray, int x, int y, int z, int matID)
|
||||||
insertArrayVector3(&pvoxArray->vertices, vertComputed[v2]);
|
insertArrayVector3(&pvoxArray->vertices, vertComputed[v2]);
|
||||||
insertArrayVector3(&pvoxArray->vertices, vertComputed[v3]);
|
insertArrayVector3(&pvoxArray->vertices, vertComputed[v3]);
|
||||||
|
|
||||||
Color col = pvoxArray->palette[matID];
|
VoxColor col = pvoxArray->palette[matID];
|
||||||
|
|
||||||
insertArrayColor(&pvoxArray->colors, col);
|
insertArrayColor(&pvoxArray->colors, col);
|
||||||
insertArrayColor(&pvoxArray->colors, col);
|
insertArrayColor(&pvoxArray->colors, col);
|
||||||
|
@ -566,7 +580,7 @@ void Vox_Build_Voxel(VoxArray3D* pvoxArray, int x, int y, int z, int matID)
|
||||||
}
|
}
|
||||||
|
|
||||||
// MagicaVoxel *.vox file format Loader
|
// MagicaVoxel *.vox file format Loader
|
||||||
int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
int Vox_LoadFromMemory(const unsigned char* pvoxData, unsigned int voxDataSize, VoxArray3D* pvoxarray)
|
||||||
{
|
{
|
||||||
|
|
||||||
//////////////////////////////////////////////////
|
//////////////////////////////////////////////////
|
||||||
|
@ -576,24 +590,17 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||||
|
|
||||||
unsigned long signature;
|
unsigned long signature;
|
||||||
|
|
||||||
unsigned int readed = 0;
|
unsigned char* fileData = pvoxData;
|
||||||
unsigned char* fileData;
|
|
||||||
fileData = LoadFileData(pszfileName, &readed);
|
|
||||||
if (fileData == 0)
|
|
||||||
{
|
|
||||||
return VOX_ERROR_FILE_NOT_FOUND;
|
|
||||||
}
|
|
||||||
|
|
||||||
unsigned char* fileDataPtr = fileData;
|
unsigned char* fileDataPtr = fileData;
|
||||||
unsigned char* endfileDataPtr = fileData + readed;
|
unsigned char* endfileDataPtr = fileData + voxDataSize;
|
||||||
|
|
||||||
signature = *((unsigned long *)fileDataPtr);
|
signature = *((unsigned long *)fileDataPtr);
|
||||||
fileDataPtr += sizeof(unsigned long);
|
fileDataPtr += sizeof(unsigned long);
|
||||||
|
|
||||||
if (signature != 0x20584F56) //56 4F 58 20
|
if (signature != 0x20584F56) //56 4F 58 20
|
||||||
{
|
{
|
||||||
//TraceLog(LOG_ERROR, "Not an MagicaVoxel File format");
|
return VOX_ERROR_INVALID_FORMAT; //"Not an MagicaVoxel File format"
|
||||||
return VOX_ERROR_INVALID_FORMAT;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned long version;
|
unsigned long version;
|
||||||
|
@ -603,8 +610,7 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||||
|
|
||||||
if (version < 150)
|
if (version < 150)
|
||||||
{
|
{
|
||||||
//TraceLog(LOG_ERROR, "MagicaVoxel version too old");
|
return VOX_ERROR_FILE_VERSION_TOO_OLD; //"MagicaVoxel version too old"
|
||||||
return VOX_ERROR_FILE_VERSION_TOO_OLD;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -651,7 +657,7 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||||
fileDataPtr += sizeof(unsigned long);
|
fileDataPtr += sizeof(unsigned long);
|
||||||
|
|
||||||
//Alloc vox array
|
//Alloc vox array
|
||||||
Vox_AllocArray(voxarray, sizeX, sizeY, sizeZ);
|
Vox_AllocArray(pvoxarray, sizeX, sizeZ, sizeY); //Reverse Y<>Z for left to right handed system
|
||||||
}
|
}
|
||||||
else if (strcmp(szChunkName, "XYZI") == 0)
|
else if (strcmp(szChunkName, "XYZI") == 0)
|
||||||
{
|
{
|
||||||
|
@ -669,14 +675,14 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||||
vz = *((unsigned char*)fileDataPtr++);
|
vz = *((unsigned char*)fileDataPtr++);
|
||||||
vi = *((unsigned char*)fileDataPtr++);
|
vi = *((unsigned char*)fileDataPtr++);
|
||||||
|
|
||||||
Vox_SetVoxel(voxarray, vx, vy, vz, vi);
|
Vox_SetVoxel(pvoxarray, vx, vz, pvoxarray->sizeZ-vy-1, vi); //Reverse Y<>Z for left to right handed system
|
||||||
|
|
||||||
numVoxels--;
|
numVoxels--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (strcmp(szChunkName, "RGBA") == 0)
|
else if (strcmp(szChunkName, "RGBA") == 0)
|
||||||
{
|
{
|
||||||
Color col;
|
VoxColor col;
|
||||||
|
|
||||||
//(each pixel: 1 byte x 4 : r, g, b, a ) x 256
|
//(each pixel: 1 byte x 4 : r, g, b, a ) x 256
|
||||||
for (int i = 0; i < 256 - 1; i++)
|
for (int i = 0; i < 256 - 1; i++)
|
||||||
|
@ -686,7 +692,7 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||||
col.b = *((unsigned char*)fileDataPtr++);
|
col.b = *((unsigned char*)fileDataPtr++);
|
||||||
col.a = *((unsigned char*)fileDataPtr++);
|
col.a = *((unsigned char*)fileDataPtr++);
|
||||||
|
|
||||||
voxarray->palette[i + 1] = col;
|
pvoxarray->palette[i + 1] = col;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -696,6 +702,7 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//TraceLog(LOG_INFO, TextFormat("Vox Size : %dx%dx%d", sizeX, sizeY, sizeZ));
|
//TraceLog(LOG_INFO, TextFormat("Vox Size : %dx%dx%d", sizeX, sizeY, sizeZ));
|
||||||
|
|
||||||
//TraceLog(LOG_INFO, TextFormat("Vox Chunks Count : %d/%d", pvoxArray->chunksAllocated, pvoxArray->chunksTotal));
|
//TraceLog(LOG_INFO, TextFormat("Vox Chunks Count : %d/%d", pvoxArray->chunksAllocated, pvoxArray->chunksTotal));
|
||||||
|
@ -708,22 +715,22 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||||
//TraceLog(LOG_INFO, TextFormat("Building VOX Mesh : %s", pszfileName));
|
//TraceLog(LOG_INFO, TextFormat("Building VOX Mesh : %s", pszfileName));
|
||||||
|
|
||||||
// Init Arrays
|
// Init Arrays
|
||||||
initArrayVector3(&voxarray->vertices, 3 * 1024);
|
initArrayVector3(&pvoxarray->vertices, 3 * 1024);
|
||||||
initArrayUShort(&voxarray->indices, 3 * 1024);
|
initArrayUShort(&pvoxarray->indices, 3 * 1024);
|
||||||
initArrayColor(&voxarray->colors, 3 * 1024);
|
initArrayColor(&pvoxarray->colors, 3 * 1024);
|
||||||
|
|
||||||
// Create vertices and indices buffers
|
// Create vertices and indices buffers
|
||||||
int x, y, z;
|
int x, y, z;
|
||||||
|
|
||||||
for (x = 0; x <= voxarray->sizeX; x++)
|
for (x = 0; x <= pvoxarray->sizeX; x++)
|
||||||
{
|
{
|
||||||
for (z = 0; z <= voxarray->sizeZ; z++)
|
for (z = 0; z <= pvoxarray->sizeZ; z++)
|
||||||
{
|
{
|
||||||
for (y = 0; y <= voxarray->sizeY; y++)
|
for (y = 0; y <= pvoxarray->sizeY; y++)
|
||||||
{
|
{
|
||||||
unsigned char matID = Vox_GetVoxel(voxarray, x, y, z);
|
unsigned char matID = Vox_GetVoxel(pvoxarray, x, y, z);
|
||||||
if (matID != 0)
|
if (matID != 0)
|
||||||
Vox_Build_Voxel(voxarray, x, y, z, matID);
|
Vox_Build_Voxel(pvoxarray, x, y, z, matID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -744,11 +751,11 @@ void Vox_FreeArrays(VoxArray3D* voxarray)
|
||||||
if (chunk->m_array != 0)
|
if (chunk->m_array != 0)
|
||||||
{
|
{
|
||||||
chunk->arraySize = 0;
|
chunk->arraySize = 0;
|
||||||
MemFree(chunk->m_array);
|
VOX_FREE(chunk->m_array);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
MemFree(voxarray->m_arrayChunks);
|
VOX_FREE(voxarray->m_arrayChunks);
|
||||||
voxarray->m_arrayChunks = 0;
|
voxarray->m_arrayChunks = 0;
|
||||||
voxarray->arrayChunksSize = 0;
|
voxarray->arrayChunksSize = 0;
|
||||||
|
|
||||||
|
|
36
src/models.c
36
src/models.c
|
@ -74,7 +74,19 @@
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(SUPPORT_FILEFORMAT_VOX)
|
#if defined(SUPPORT_FILEFORMAT_VOX)
|
||||||
// TODO: Support custom memory allocators
|
// Allow custom memory allocators
|
||||||
|
#ifndef VOX_MALLOC
|
||||||
|
#define VOX_MALLOC RL_MALLOC
|
||||||
|
#endif
|
||||||
|
#ifndef VOX_CALLOC
|
||||||
|
#define VOX_CALLOC RL_CALLOC
|
||||||
|
#endif
|
||||||
|
#ifndef VOX_REALLOC
|
||||||
|
#define VOX_REALLOC RL_REALLOC
|
||||||
|
#endif
|
||||||
|
#ifndef VOX_FREE
|
||||||
|
#define VOX_FREE RL_FREE
|
||||||
|
#endif
|
||||||
|
|
||||||
#define VOX_LOADER_IMPLEMENTATION
|
#define VOX_LOADER_IMPLEMENTATION
|
||||||
#include "external/vox_loader.h" // vox file format loading (MagikaVoxel)
|
#include "external/vox_loader.h" // vox file format loading (MagikaVoxel)
|
||||||
|
@ -5529,24 +5541,38 @@ static void GetGLTFPrimitiveCount(cgltf_node *node, int *outCount)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if defined(SUPPORT_FILEFORMAT_VOX)
|
#if defined(SUPPORT_FILEFORMAT_VOX)
|
||||||
// Load VOX (MagikaVoxel) mesh data
|
// Load VOX (MagicaVoxel) mesh data
|
||||||
static Model LoadVOX(const char *fileName)
|
static Model LoadVOX(const char *fileName)
|
||||||
{
|
{
|
||||||
Model model = { 0 };
|
Model model = { 0 };
|
||||||
int nbvertices = 0;
|
int nbvertices = 0;
|
||||||
int meshescount = 0;
|
int meshescount = 0;
|
||||||
|
unsigned int readed = 0;
|
||||||
|
unsigned char* fileData;
|
||||||
|
|
||||||
|
//Read vox file into buffer
|
||||||
|
fileData = LoadFileData(fileName, &readed);
|
||||||
|
if (fileData == 0)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load VOX file", fileName);
|
||||||
|
return model;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Read and build voxarray description
|
||||||
VoxArray3D voxarray = { 0 };
|
VoxArray3D voxarray = { 0 };
|
||||||
int ret = Vox_LoadFileName(fileName, &voxarray);
|
int ret = Vox_LoadFromMemory(fileData, readed, &voxarray);
|
||||||
|
|
||||||
if (ret != VOX_SUCCESS)
|
if (ret != VOX_SUCCESS)
|
||||||
{
|
{
|
||||||
|
// Error
|
||||||
|
UnloadFileData(fileData);
|
||||||
|
|
||||||
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load VOX data", fileName);
|
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load VOX data", fileName);
|
||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Compute meshes count
|
// Success: Compute meshes count
|
||||||
nbvertices = voxarray.vertices.used;
|
nbvertices = voxarray.vertices.used;
|
||||||
meshescount = 1 + (nbvertices/65536);
|
meshescount = 1 + (nbvertices/65536);
|
||||||
|
|
||||||
|
@ -5611,7 +5637,9 @@ static Model LoadVOX(const char *fileName)
|
||||||
pcolors += verticesMax;
|
pcolors += verticesMax;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Free buffers
|
||||||
Vox_FreeArrays(&voxarray);
|
Vox_FreeArrays(&voxarray);
|
||||||
|
UnloadFileData(fileData);
|
||||||
|
|
||||||
return model;
|
return model;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue