Vox loaded (#1981)
* new models_magicavoxel_loading example * Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example. * models_magicavoxel_loading example added to CMakeLists.txt and Makefile * fix models_magicavoxel_loading example for linux. * * vox_loader into "src/external/vox_loader.h" * vox file support for "models.c" * updated example "models/models_magicavoxel_loading.c" * * Fix Vox_FreeArrays (removed memory leak) * * removed magicavoxel_loader.h * * Revert vs2019 solution * * vox_loader.h -> Support custom memory allocators * vox_loader.h -> Reverse Y<>Z for left to right handed system * models/models_magicavoxel_loading.c -> fix model center * * vox_loader.h -> Removed Raylib dependencies * * Changed Vox_LoadFileName to Vox_LoadFromMemory
This commit is contained in:
parent
803094f41f
commit
a422d2fc8b
@ -51,16 +51,14 @@ int main(void)
|
||||
t1 = GetTime() * 1000.0;
|
||||
TraceLog(LOG_INFO, TextFormat("Vox <%s> loaded in %f ms", GetFileName(szVoxFiles[i]), t1 - t0));
|
||||
|
||||
//Compute model matrix
|
||||
//Compute model's center matrix
|
||||
BoundingBox bb = GetModelBoundingBox(models[i]);
|
||||
Vector3 center;
|
||||
center.x = -(((bb.max.x - bb.min.x) / 2));
|
||||
center.y = -(((bb.max.y - bb.min.y) / 2));
|
||||
center.z = -(((bb.max.z - bb.min.z) / 2));
|
||||
center.x = bb.min.x + (((bb.max.x - bb.min.x) / 2));
|
||||
center.z = bb.min.z + (((bb.max.z - bb.min.z) / 2));
|
||||
|
||||
Matrix matP = MatrixTranslate(center.x, center.z, 0);
|
||||
Matrix matR = MatrixRotateX(90 * DEG2RAD);
|
||||
models[i].transform = MatrixMultiply(matP, matR);
|
||||
Matrix matP = MatrixTranslate(-center.x, 0, -center.z);
|
||||
models[i].transform = matP;
|
||||
|
||||
|
||||
}
|
||||
|
169
src/external/vox_loader.h
vendored
169
src/external/vox_loader.h
vendored
@ -22,7 +22,7 @@
|
||||
THE SOFTWARE.
|
||||
|
||||
|
||||
vox_loader - v1.00
|
||||
vox_loader - v1.01
|
||||
no warranty implied; use at your own risk
|
||||
|
||||
Do this:
|
||||
@ -34,10 +34,13 @@
|
||||
#include ...
|
||||
#include ...
|
||||
#define VOX_LOADER_INCLUDE__H
|
||||
#include "magicavoxel_loader.h"
|
||||
#include "vox_loader.h"
|
||||
|
||||
revision history:
|
||||
1.00 (2021-09-03) first released version
|
||||
1.01 (2021-09-07) Support custom memory allocators
|
||||
Removed Raylib dependencies
|
||||
Changed Vox_LoadFileName to Vox_LoadFromMemory
|
||||
|
||||
*/
|
||||
|
||||
@ -53,10 +56,21 @@ revision history:
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define VOX_SUCCESS (0)
|
||||
#define VOX_ERROR_FILE_NOT_FOUND (-1)
|
||||
#define VOX_ERROR_INVALID_FORMAT (-2)
|
||||
#define VOX_ERROR_FILE_VERSION_TOO_OLD (-3)
|
||||
#define VOX_SUCCESS (0)
|
||||
#define VOX_ERROR_FILE_NOT_FOUND (-1)
|
||||
#define VOX_ERROR_INVALID_FORMAT (-2)
|
||||
#define VOX_ERROR_FILE_VERSION_TOO_OLD (-3)
|
||||
|
||||
// VoxColor, 4 components, R8G8B8A8 (32bit)
|
||||
typedef struct {
|
||||
unsigned char r, g, b, a;
|
||||
} VoxColor;
|
||||
|
||||
// VoxVector3, 3 components
|
||||
typedef struct {
|
||||
float x, y, z;
|
||||
} VoxVector3;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@ -66,13 +80,13 @@ extern "C" {
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Vector3* array;
|
||||
VoxVector3* array;
|
||||
int used, size;
|
||||
} ArrayVector3;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Color* array;
|
||||
VoxColor* array;
|
||||
int used, size;
|
||||
} ArrayColor;
|
||||
|
||||
@ -118,13 +132,13 @@ extern "C" {
|
||||
ArrayColor colors;
|
||||
|
||||
//Palette for voxels
|
||||
Color palette[256];
|
||||
VoxColor palette[256];
|
||||
|
||||
} VoxArray3D;
|
||||
|
||||
|
||||
// Functions
|
||||
extern int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray);
|
||||
extern int Vox_LoadFromMemory(const unsigned char* pvoxData, unsigned int voxDataSize, VoxArray3D* pvoxarray);
|
||||
extern void Vox_FreeArrays(VoxArray3D* voxarray);
|
||||
|
||||
|
||||
@ -155,7 +169,7 @@ extern "C" {
|
||||
|
||||
void initArrayInt(ArrayInt* a, int initialSize)
|
||||
{
|
||||
a->array = MemAlloc(initialSize * sizeof(int));
|
||||
a->array = VOX_MALLOC(initialSize * sizeof(int));
|
||||
a->used = 0;
|
||||
a->size = initialSize;
|
||||
}
|
||||
@ -165,14 +179,14 @@ void insertArrayInt(ArrayInt* a, int element)
|
||||
if (a->used == a->size)
|
||||
{
|
||||
a->size *= 2;
|
||||
a->array = MemRealloc(a->array, a->size * sizeof(int));
|
||||
a->array = VOX_REALLOC(a->array, a->size * sizeof(int));
|
||||
}
|
||||
a->array[a->used++] = element;
|
||||
}
|
||||
|
||||
void freeArrayInt(ArrayInt* a)
|
||||
{
|
||||
MemFree(a->array);
|
||||
VOX_FREE(a->array);
|
||||
a->array = NULL;
|
||||
a->used = a->size = 0;
|
||||
}
|
||||
@ -183,7 +197,7 @@ void freeArrayInt(ArrayInt* a)
|
||||
|
||||
void initArrayUShort(ArrayUShort* a, int initialSize)
|
||||
{
|
||||
a->array = MemAlloc(initialSize * sizeof(unsigned short));
|
||||
a->array = VOX_MALLOC(initialSize * sizeof(unsigned short));
|
||||
a->used = 0;
|
||||
a->size = initialSize;
|
||||
}
|
||||
@ -193,14 +207,14 @@ void insertArrayUShort(ArrayUShort* a, unsigned short element)
|
||||
if (a->used == a->size)
|
||||
{
|
||||
a->size *= 2;
|
||||
a->array = MemRealloc(a->array, a->size * sizeof(unsigned short));
|
||||
a->array = VOX_REALLOC(a->array, a->size * sizeof(unsigned short));
|
||||
}
|
||||
a->array[a->used++] = element;
|
||||
}
|
||||
|
||||
void freeArrayUShort(ArrayUShort* a)
|
||||
{
|
||||
MemFree(a->array);
|
||||
VOX_FREE(a->array);
|
||||
a->array = NULL;
|
||||
a->used = a->size = 0;
|
||||
}
|
||||
@ -212,24 +226,24 @@ void freeArrayUShort(ArrayUShort* a)
|
||||
|
||||
void initArrayVector3(ArrayVector3* a, int initialSize)
|
||||
{
|
||||
a->array = MemAlloc(initialSize * sizeof(Vector3));
|
||||
a->array = VOX_MALLOC(initialSize * sizeof(VoxVector3));
|
||||
a->used = 0;
|
||||
a->size = initialSize;
|
||||
}
|
||||
|
||||
void insertArrayVector3(ArrayVector3* a, Vector3 element)
|
||||
void insertArrayVector3(ArrayVector3* a, VoxVector3 element)
|
||||
{
|
||||
if (a->used == a->size)
|
||||
{
|
||||
a->size *= 2;
|
||||
a->array = MemRealloc(a->array, a->size * sizeof(Vector3));
|
||||
a->array = VOX_REALLOC(a->array, a->size * sizeof(VoxVector3));
|
||||
}
|
||||
a->array[a->used++] = element;
|
||||
}
|
||||
|
||||
void freeArrayVector3(ArrayVector3* a)
|
||||
{
|
||||
MemFree(a->array);
|
||||
VOX_FREE(a->array);
|
||||
a->array = NULL;
|
||||
a->used = a->size = 0;
|
||||
}
|
||||
@ -240,24 +254,24 @@ void freeArrayVector3(ArrayVector3* a)
|
||||
|
||||
void initArrayColor(ArrayColor* a, int initialSize)
|
||||
{
|
||||
a->array = MemAlloc(initialSize * sizeof(Color));
|
||||
a->array = VOX_MALLOC(initialSize * sizeof(VoxColor));
|
||||
a->used = 0;
|
||||
a->size = initialSize;
|
||||
}
|
||||
|
||||
void insertArrayColor(ArrayColor* a, Color element)
|
||||
void insertArrayColor(ArrayColor* a, VoxColor element)
|
||||
{
|
||||
if (a->used == a->size)
|
||||
{
|
||||
a->size *= 2;
|
||||
a->array = MemRealloc(a->array, a->size * sizeof(Color));
|
||||
a->array = VOX_REALLOC(a->array, a->size * sizeof(VoxColor));
|
||||
}
|
||||
a->array[a->used++] = element;
|
||||
}
|
||||
|
||||
void freeArrayColor(ArrayColor* a)
|
||||
{
|
||||
MemFree(a->array);
|
||||
VOX_FREE(a->array);
|
||||
a->array = NULL;
|
||||
a->used = a->size = 0;
|
||||
}
|
||||
@ -300,7 +314,7 @@ const int fv[6][4] = {
|
||||
{4, 6, 7, 5 } };//+Z
|
||||
|
||||
|
||||
const Vector3 SolidVertex[] = {
|
||||
const VoxVector3 SolidVertex[] = {
|
||||
{0, 0, 0}, //0
|
||||
{1, 0, 0}, //1
|
||||
{0, 1, 0}, //2
|
||||
@ -315,7 +329,7 @@ const Vector3 SolidVertex[] = {
|
||||
|
||||
|
||||
// Allocated VoxArray3D size
|
||||
void Vox_AllocArray(VoxArray3D* voxarray, int _sx, int _sy, int _sz)
|
||||
void Vox_AllocArray(VoxArray3D* pvoxarray, int _sx, int _sy, int _sz)
|
||||
{
|
||||
int sx = _sx + ((CHUNKSIZE - (_sx % CHUNKSIZE)) % CHUNKSIZE);
|
||||
int sy = _sy + ((CHUNKSIZE - (_sy % CHUNKSIZE)) % CHUNKSIZE);
|
||||
@ -325,50 +339,50 @@ void Vox_AllocArray(VoxArray3D* voxarray, int _sx, int _sy, int _sz)
|
||||
int chy = sy >> CHUNKSIZE_OPSHIFT; //Chunks Count in Y
|
||||
int chz = sz >> CHUNKSIZE_OPSHIFT; //Chunks Count in Z
|
||||
|
||||
//VoxArray3D* parray = (VoxArray3D*)MemAlloc(sizeof(VoxArray3D));
|
||||
voxarray->sizeX = sx;
|
||||
voxarray->sizeY = sy;
|
||||
voxarray->sizeZ = sz;
|
||||
//VoxArray3D* parray = (VoxArray3D*)VOX_MALLOC(sizeof(VoxArray3D));
|
||||
pvoxarray->sizeX = sx;
|
||||
pvoxarray->sizeY = sy;
|
||||
pvoxarray->sizeZ = sz;
|
||||
|
||||
voxarray->chunksSizeX = chx;
|
||||
voxarray->chunksSizeY = chy;
|
||||
voxarray->chunksSizeZ = chz;
|
||||
pvoxarray->chunksSizeX = chx;
|
||||
pvoxarray->chunksSizeY = chy;
|
||||
pvoxarray->chunksSizeZ = chz;
|
||||
|
||||
voxarray->ChunkFlattenOffset = (chy * chz); //m_arrayChunks[(x * (sy*sz)) + (z * sy) + y]
|
||||
pvoxarray->ChunkFlattenOffset = (chy * chz); //m_arrayChunks[(x * (sy*sz)) + (z * sy) + y]
|
||||
|
||||
//Alloc chunks array
|
||||
int size = sizeof(CubeChunk3D) * chx * chy * chz;
|
||||
voxarray->m_arrayChunks = MemAlloc(size);
|
||||
voxarray->arrayChunksSize = size;
|
||||
pvoxarray->m_arrayChunks = VOX_MALLOC(size);
|
||||
pvoxarray->arrayChunksSize = size;
|
||||
|
||||
|
||||
//Init chunks array
|
||||
size = chx * chy * chz;
|
||||
voxarray->chunksTotal = size;
|
||||
voxarray->chunksAllocated = 0;
|
||||
pvoxarray->chunksTotal = size;
|
||||
pvoxarray->chunksAllocated = 0;
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
voxarray->m_arrayChunks[i].m_array = 0;
|
||||
voxarray->m_arrayChunks[i].arraySize = 0;
|
||||
pvoxarray->m_arrayChunks[i].m_array = 0;
|
||||
pvoxarray->m_arrayChunks[i].arraySize = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Set voxel ID from its position into VoxArray3D
|
||||
void Vox_SetVoxel(VoxArray3D* voxarray, int x, int y, int z, unsigned char id)
|
||||
void Vox_SetVoxel(VoxArray3D* pvoxarray, int x, int y, int z, unsigned char id)
|
||||
{
|
||||
//Get chunk from array pos
|
||||
int chX = x >> CHUNKSIZE_OPSHIFT; //x / CHUNKSIZE;
|
||||
int chY = y >> CHUNKSIZE_OPSHIFT; //y / CHUNKSIZE;
|
||||
int chZ = z >> CHUNKSIZE_OPSHIFT; //z / CHUNKSIZE;
|
||||
int offset = (chX * voxarray->ChunkFlattenOffset) + (chZ * voxarray->chunksSizeY) + chY;
|
||||
int offset = (chX * pvoxarray->ChunkFlattenOffset) + (chZ * pvoxarray->chunksSizeY) + chY;
|
||||
|
||||
//if (offset > voxarray->arrayChunksSize)
|
||||
//{
|
||||
// TraceLog(LOG_ERROR, "Out of array");
|
||||
//}
|
||||
|
||||
CubeChunk3D* chunk = &voxarray->m_arrayChunks[offset];
|
||||
CubeChunk3D* chunk = &pvoxarray->m_arrayChunks[offset];
|
||||
|
||||
//Set Chunk
|
||||
chX = x - (chX << CHUNKSIZE_OPSHIFT); //x - (bx * CHUNKSIZE);
|
||||
@ -378,11 +392,11 @@ void Vox_SetVoxel(VoxArray3D* voxarray, int x, int y, int z, unsigned char id)
|
||||
if (chunk->m_array == 0)
|
||||
{
|
||||
int size = CHUNKSIZE * CHUNKSIZE * CHUNKSIZE;
|
||||
chunk->m_array = MemAlloc(size);
|
||||
chunk->m_array = VOX_MALLOC(size);
|
||||
chunk->arraySize = size;
|
||||
//memset(chunk->m_array, 0, size);
|
||||
memset(chunk->m_array, 0, size);
|
||||
|
||||
voxarray->chunksAllocated++;
|
||||
pvoxarray->chunksAllocated++;
|
||||
}
|
||||
|
||||
offset = (chX << CHUNK_FLATTENOFFSET_OPSHIFT) + (chZ << CHUNKSIZE_OPSHIFT) + chY;
|
||||
@ -397,12 +411,12 @@ void Vox_SetVoxel(VoxArray3D* voxarray, int x, int y, int z, unsigned char id)
|
||||
}
|
||||
|
||||
// Get voxel ID from its position into VoxArray3D
|
||||
unsigned char Vox_GetVoxel(VoxArray3D* voxarray, int x, int y, int z)
|
||||
unsigned char Vox_GetVoxel(VoxArray3D* pvoxarray, int x, int y, int z)
|
||||
{
|
||||
if (x < 0 || y < 0 || z < 0)
|
||||
return 0;
|
||||
|
||||
if (x >= voxarray->sizeX || y >= voxarray->sizeY || z >= voxarray->sizeZ)
|
||||
if (x >= pvoxarray->sizeX || y >= pvoxarray->sizeY || z >= pvoxarray->sizeZ)
|
||||
return 0;
|
||||
|
||||
|
||||
@ -410,14 +424,14 @@ unsigned char Vox_GetVoxel(VoxArray3D* voxarray, int x, int y, int z)
|
||||
int chX = x >> CHUNKSIZE_OPSHIFT; //x / CHUNKSIZE;
|
||||
int chY = y >> CHUNKSIZE_OPSHIFT; //y / CHUNKSIZE;
|
||||
int chZ = z >> CHUNKSIZE_OPSHIFT; //z / CHUNKSIZE;
|
||||
int offset = (chX * voxarray->ChunkFlattenOffset) + (chZ * voxarray->chunksSizeY) + chY;
|
||||
int offset = (chX * pvoxarray->ChunkFlattenOffset) + (chZ * pvoxarray->chunksSizeY) + chY;
|
||||
|
||||
//if (offset > voxarray->arrayChunksSize)
|
||||
//{
|
||||
// TraceLog(LOG_ERROR, "Out of array");
|
||||
//}
|
||||
|
||||
CubeChunk3D* chunk = &voxarray->m_arrayChunks[offset];
|
||||
CubeChunk3D* chunk = &pvoxarray->m_arrayChunks[offset];
|
||||
|
||||
//Set Chunk
|
||||
chX = x - (chX << CHUNKSIZE_OPSHIFT); //x - (bx * CHUNKSIZE);
|
||||
@ -481,10 +495,10 @@ unsigned char Vox_CalcFacesVisible(VoxArray3D* pvoxArray, int cx, int cy, int cz
|
||||
}
|
||||
|
||||
// Get a vertex position from a voxel's corner
|
||||
Vector3 Vox_GetVertexPosition(int _wcx, int _wcy, int _wcz, int _nNumVertex)
|
||||
VoxVector3 Vox_GetVertexPosition(int _wcx, int _wcy, int _wcz, int _nNumVertex)
|
||||
{
|
||||
float scale = 0.25;
|
||||
Vector3 vtx = SolidVertex[_nNumVertex];
|
||||
VoxVector3 vtx = SolidVertex[_nNumVertex];
|
||||
vtx.x = (vtx.x + _wcx) * scale;
|
||||
vtx.y = (vtx.y + _wcy) * scale;
|
||||
vtx.z = (vtx.z + _wcz) * scale;
|
||||
@ -501,7 +515,7 @@ void Vox_Build_Voxel(VoxArray3D* pvoxArray, int x, int y, int z, int matID)
|
||||
return;
|
||||
|
||||
int i, j;
|
||||
Vector3 vertComputed[8];
|
||||
VoxVector3 vertComputed[8];
|
||||
int bVertexComputed[8];
|
||||
memset(vertComputed, 0, sizeof(vertComputed));
|
||||
memset(bVertexComputed, 0, sizeof(bVertexComputed));
|
||||
@ -542,7 +556,7 @@ void Vox_Build_Voxel(VoxArray3D* pvoxArray, int x, int y, int z, int matID)
|
||||
insertArrayVector3(&pvoxArray->vertices, vertComputed[v2]);
|
||||
insertArrayVector3(&pvoxArray->vertices, vertComputed[v3]);
|
||||
|
||||
Color col = pvoxArray->palette[matID];
|
||||
VoxColor col = pvoxArray->palette[matID];
|
||||
|
||||
insertArrayColor(&pvoxArray->colors, col);
|
||||
insertArrayColor(&pvoxArray->colors, col);
|
||||
@ -566,7 +580,7 @@ void Vox_Build_Voxel(VoxArray3D* pvoxArray, int x, int y, int z, int matID)
|
||||
}
|
||||
|
||||
// MagicaVoxel *.vox file format Loader
|
||||
int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||
int Vox_LoadFromMemory(const unsigned char* pvoxData, unsigned int voxDataSize, VoxArray3D* pvoxarray)
|
||||
{
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
@ -576,24 +590,17 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||
|
||||
unsigned long signature;
|
||||
|
||||
unsigned int readed = 0;
|
||||
unsigned char* fileData;
|
||||
fileData = LoadFileData(pszfileName, &readed);
|
||||
if (fileData == 0)
|
||||
{
|
||||
return VOX_ERROR_FILE_NOT_FOUND;
|
||||
}
|
||||
unsigned char* fileData = pvoxData;
|
||||
|
||||
unsigned char* fileDataPtr = fileData;
|
||||
unsigned char* endfileDataPtr = fileData + readed;
|
||||
unsigned char* endfileDataPtr = fileData + voxDataSize;
|
||||
|
||||
signature = *((unsigned long *)fileDataPtr);
|
||||
fileDataPtr += sizeof(unsigned long);
|
||||
|
||||
if (signature != 0x20584F56) //56 4F 58 20
|
||||
{
|
||||
//TraceLog(LOG_ERROR, "Not an MagicaVoxel File format");
|
||||
return VOX_ERROR_INVALID_FORMAT;
|
||||
return VOX_ERROR_INVALID_FORMAT; //"Not an MagicaVoxel File format"
|
||||
}
|
||||
|
||||
unsigned long version;
|
||||
@ -603,8 +610,7 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||
|
||||
if (version < 150)
|
||||
{
|
||||
//TraceLog(LOG_ERROR, "MagicaVoxel version too old");
|
||||
return VOX_ERROR_FILE_VERSION_TOO_OLD;
|
||||
return VOX_ERROR_FILE_VERSION_TOO_OLD; //"MagicaVoxel version too old"
|
||||
}
|
||||
|
||||
|
||||
@ -651,7 +657,7 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||
fileDataPtr += sizeof(unsigned long);
|
||||
|
||||
//Alloc vox array
|
||||
Vox_AllocArray(voxarray, sizeX, sizeY, sizeZ);
|
||||
Vox_AllocArray(pvoxarray, sizeX, sizeZ, sizeY); //Reverse Y<>Z for left to right handed system
|
||||
}
|
||||
else if (strcmp(szChunkName, "XYZI") == 0)
|
||||
{
|
||||
@ -669,14 +675,14 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||
vz = *((unsigned char*)fileDataPtr++);
|
||||
vi = *((unsigned char*)fileDataPtr++);
|
||||
|
||||
Vox_SetVoxel(voxarray, vx, vy, vz, vi);
|
||||
Vox_SetVoxel(pvoxarray, vx, vz, pvoxarray->sizeZ-vy-1, vi); //Reverse Y<>Z for left to right handed system
|
||||
|
||||
numVoxels--;
|
||||
}
|
||||
}
|
||||
else if (strcmp(szChunkName, "RGBA") == 0)
|
||||
{
|
||||
Color col;
|
||||
VoxColor col;
|
||||
|
||||
//(each pixel: 1 byte x 4 : r, g, b, a ) x 256
|
||||
for (int i = 0; i < 256 - 1; i++)
|
||||
@ -686,7 +692,7 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||
col.b = *((unsigned char*)fileDataPtr++);
|
||||
col.a = *((unsigned char*)fileDataPtr++);
|
||||
|
||||
voxarray->palette[i + 1] = col;
|
||||
pvoxarray->palette[i + 1] = col;
|
||||
}
|
||||
|
||||
}
|
||||
@ -696,6 +702,7 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//TraceLog(LOG_INFO, TextFormat("Vox Size : %dx%dx%d", sizeX, sizeY, sizeZ));
|
||||
|
||||
//TraceLog(LOG_INFO, TextFormat("Vox Chunks Count : %d/%d", pvoxArray->chunksAllocated, pvoxArray->chunksTotal));
|
||||
@ -708,22 +715,22 @@ int Vox_LoadFileName(const char* pszfileName, VoxArray3D* voxarray)
|
||||
//TraceLog(LOG_INFO, TextFormat("Building VOX Mesh : %s", pszfileName));
|
||||
|
||||
// Init Arrays
|
||||
initArrayVector3(&voxarray->vertices, 3 * 1024);
|
||||
initArrayUShort(&voxarray->indices, 3 * 1024);
|
||||
initArrayColor(&voxarray->colors, 3 * 1024);
|
||||
initArrayVector3(&pvoxarray->vertices, 3 * 1024);
|
||||
initArrayUShort(&pvoxarray->indices, 3 * 1024);
|
||||
initArrayColor(&pvoxarray->colors, 3 * 1024);
|
||||
|
||||
// Create vertices and indices buffers
|
||||
int x, y, z;
|
||||
|
||||
for (x = 0; x <= voxarray->sizeX; x++)
|
||||
for (x = 0; x <= pvoxarray->sizeX; x++)
|
||||
{
|
||||
for (z = 0; z <= voxarray->sizeZ; z++)
|
||||
for (z = 0; z <= pvoxarray->sizeZ; z++)
|
||||
{
|
||||
for (y = 0; y <= voxarray->sizeY; y++)
|
||||
for (y = 0; y <= pvoxarray->sizeY; y++)
|
||||
{
|
||||
unsigned char matID = Vox_GetVoxel(voxarray, x, y, z);
|
||||
unsigned char matID = Vox_GetVoxel(pvoxarray, x, y, z);
|
||||
if (matID != 0)
|
||||
Vox_Build_Voxel(voxarray, x, y, z, matID);
|
||||
Vox_Build_Voxel(pvoxarray, x, y, z, matID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -744,11 +751,11 @@ void Vox_FreeArrays(VoxArray3D* voxarray)
|
||||
if (chunk->m_array != 0)
|
||||
{
|
||||
chunk->arraySize = 0;
|
||||
MemFree(chunk->m_array);
|
||||
VOX_FREE(chunk->m_array);
|
||||
}
|
||||
}
|
||||
|
||||
MemFree(voxarray->m_arrayChunks);
|
||||
VOX_FREE(voxarray->m_arrayChunks);
|
||||
voxarray->m_arrayChunks = 0;
|
||||
voxarray->arrayChunksSize = 0;
|
||||
|
||||
|
36
src/models.c
36
src/models.c
@ -74,7 +74,19 @@
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_VOX)
|
||||
// TODO: Support custom memory allocators
|
||||
// Allow custom memory allocators
|
||||
#ifndef VOX_MALLOC
|
||||
#define VOX_MALLOC RL_MALLOC
|
||||
#endif
|
||||
#ifndef VOX_CALLOC
|
||||
#define VOX_CALLOC RL_CALLOC
|
||||
#endif
|
||||
#ifndef VOX_REALLOC
|
||||
#define VOX_REALLOC RL_REALLOC
|
||||
#endif
|
||||
#ifndef VOX_FREE
|
||||
#define VOX_FREE RL_FREE
|
||||
#endif
|
||||
|
||||
#define VOX_LOADER_IMPLEMENTATION
|
||||
#include "external/vox_loader.h" // vox file format loading (MagikaVoxel)
|
||||
@ -5529,24 +5541,38 @@ static void GetGLTFPrimitiveCount(cgltf_node *node, int *outCount)
|
||||
#endif
|
||||
|
||||
#if defined(SUPPORT_FILEFORMAT_VOX)
|
||||
// Load VOX (MagikaVoxel) mesh data
|
||||
// Load VOX (MagicaVoxel) mesh data
|
||||
static Model LoadVOX(const char *fileName)
|
||||
{
|
||||
Model model = { 0 };
|
||||
int nbvertices = 0;
|
||||
int meshescount = 0;
|
||||
unsigned int readed = 0;
|
||||
unsigned char* fileData;
|
||||
|
||||
//Read vox file into buffer
|
||||
fileData = LoadFileData(fileName, &readed);
|
||||
if (fileData == 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load VOX file", fileName);
|
||||
return model;
|
||||
}
|
||||
|
||||
//Read and build voxarray description
|
||||
VoxArray3D voxarray = { 0 };
|
||||
int ret = Vox_LoadFileName(fileName, &voxarray);
|
||||
int ret = Vox_LoadFromMemory(fileData, readed, &voxarray);
|
||||
|
||||
if (ret != VOX_SUCCESS)
|
||||
{
|
||||
// Error
|
||||
UnloadFileData(fileData);
|
||||
|
||||
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load VOX data", fileName);
|
||||
return model;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Compute meshes count
|
||||
// Success: Compute meshes count
|
||||
nbvertices = voxarray.vertices.used;
|
||||
meshescount = 1 + (nbvertices/65536);
|
||||
|
||||
@ -5611,7 +5637,9 @@ static Model LoadVOX(const char *fileName)
|
||||
pcolors += verticesMax;
|
||||
}
|
||||
|
||||
//Free buffers
|
||||
Vox_FreeArrays(&voxarray);
|
||||
UnloadFileData(fileData);
|
||||
|
||||
return model;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user