Corrected issue on drawing order

This commit is contained in:
raysan5 2016-07-17 12:40:56 +02:00
parent f1f51bd9b6
commit a36cc7075a

View File

@ -276,12 +276,29 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
// Draw a triangle // Draw a triangle
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
{ {
rlBegin(RL_TRIANGLES); if (rlGetVersion() == OPENGL_11)
rlColor4ub(color.r, color.g, color.b, color.a); {
rlVertex2f(v1.x, v1.y); rlBegin(RL_TRIANGLES);
rlVertex2f(v2.x, v2.y); rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(v3.x, v3.y); rlVertex2f(v1.x, v1.y);
rlEnd(); rlVertex2f(v2.x, v2.y);
rlVertex2f(v3.x, v3.y);
rlEnd();
}
else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
{
rlEnableTexture(GetDefaultTexture().id); // Default white texture
rlBegin(RL_QUADS);
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(v1.x, v1.y);
rlVertex2f(v2.x, v2.y);
rlVertex2f(v2.x, v2.y);
rlVertex2f(v3.x, v3.y);
rlEnd();
rlDisableTexture();
}
} }
void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color) void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)